"drag control" for Android games - android

I am not very familiar with android development so maybe question will be not really about development process.
I noticed control in a bunch of different games where i can drag circle and in this way unit will move.
This is default control from some library or every developer just writes something similar?
Any examples or tutorials where i can get it?

This is called an Analogue controller and most game development frameworks like AndEngine and LibGDX offer it. Both such Engines are open source, and the code for this component in the AndEngine framework can be found here.
However, you might want to consider using the game engine itself in your app, instead of picking up bits of it and writing your own.

Related

Is there any way to create 3D environment with navtive mobile development like Zepeto?

I am looking for a way to insert a mini game feature in my app.
And I found this.
https://developer.android.com/games/guides
But It says about implementing games with the engines like defold, godot, unity, unreal.
I am an Android Developer who uses Kotlin. Someone needs to make a game and export it and import it to Android Studio project. So, I can't make the games and maintain the source code. So, This document isn't helpful.
And I found rive app. It's like lottie but can add some events and listeners with number or boolean conditions. It has State Machine that can connect the native app and interact between the rive animation and the native app. That's it. And It doesn't support everything like normal game engines do. I need to make timelines to create animations and no sound, etc.
I tried to find better way to implement an app like miniapp. And I've found Zepeto. it uses a lot of 3D animations. It uses Jetpack compose. That's very interesting point. How can I implement 3D modelings with native app? Is there any way to create 3D animation and the virtual environment like Zepeto?

Cross Platform (Android & iOS) game engine for 2D with InApp-store

Before we start: Yes, this question has been asked and answered for similar backgrounds a couple of times, but all extensive answers to this questions I could find are at least 2 years old and game engines come and go.
On top of that I have some specific requirements that I could not find being discussed in any of the posts.
What I want to accomplish is to create a 2D game. I have a background in Java programming and programmedd some simple Android apps (a messenger and stuff like that). I also have very basic C++, C# and JavaScript knowledge as well as OpenGL and building an own 3D engine (university project):
Should run on Android (version 5 or higher) and probably iOS (I haven't done anything with iOS yet so this will be my first project).
Needs some very basic physics for bullets/hit-tests (I can also code this if it's necessary so this more like a soft constraint but I'd prefer the engine or some simple library to do the work for me)
UI-components. Yes, I will need them and many will be text-oriented. Also scrollable components. I have seen many engines lacking these and coding it from scratch can be tedious. Also many engines make it hard to create more complex UIs which I would probably need.
In-App purchases. It would be really nice if wouldn't have to mess around with this too much.
Some nice graphic effects.. Parallax effects, particles (for magic spells, etc)
Communication with a centralized game server.
Notifications in the notification bar (with custom images and texts
Should be able to handle basica animations, play music and videos.
Should be able to integrate with Social media (Facebook and/or Twitter as a minimum). Would be nice to have something like "Like our page on Facebook to receive X coins).
Performance is probably NOT critical - I assume that any game engine fullfilling the other requirements is programmed sanely enough to be fast enough on a modern device.
Should be battle tested, not being abandoned, have a reasonable documentation and community
Rapid development should be possible. This is very important to me as I plan to change the style and other things quite often and let people test and comment the changes.
What I found are basically some different types of engines:
- Engines where one builds a game in a framework and manually adds native code for things the engine does not support, like LibGdx.
- HTML5-only engines that need some 3rd party app-wrappers like phaser + CocoonJS. Some other also provide this, like Kiwi.js.
- Monolithic engines that provide everything (okay only one: Unity).
From all of the engines I have seen I think Unity would fit my needs best, but then again I have no experience whatsoever with it.
What would you suggest?
I suggest you to look at GameMaker: Studio
Here is course on Lynda Learning GameMaker: Studio and GML

start making 2D game in Android from Beginner level

I have an game idea and i wants to implement that in android.
My game has much similarity with this game
please tell me which game engine i need to use to make this.
One more and i think best option to create game application in android using cocos2D library. This library is highly customized and easy to learn than AndEngine. Because i have worked with AndEngine library but it is not efficiently handle more then 300 objects on a scene. And one more limitation of AndEngine is sometime library itself throws error.So i suggesting you to use COCOS2D library it is already efficiently work in iPhone. But it also works for Android.You can see at
http://dan.clarke.name/2011/04/how-to-make-a-simple-android-game-with-cocos2d/
for android and for more concept of this library you can see from this link http://www.cocos2d-x.org/wiki/Getting_Started
There are a number of open source engines you can use like AndEngine and libGDX which is my preference, also there is the famous Unity Engine however it's not free. To learn how to make games you'll have to start simple, you can read through game examples like this libGDX clone of Doodle Jump or this 2D game demo written by Notch the creator of Minecraft.
Use Google to find information on these engines, look at their forums, tutorials and examples. Good luck.

Beginners' Unity3D and Game Design

How should I begin learning game development with frameworks like Unity3D or Roar Engine?
I currently only know html/css and a tiny bit of php, e.g. nothing complex.
Regards,
Andrew
penelop is a very nice tutorial.
Here is the link http://unity3d.com/support/resources/tutorials/penelope.html
It is write by JavaScript. If you use C# , you can look at http://gltovar.com/blog/?p=35.
And also Unity3D's Documentation is write very great.
If I were you, I would have started up with Unity3D, and choosen JavaScript as programming language on it. Because of it is you can find so many resources easily on the Internet. There are so many videos, documents, web sites or something else. I have done like that at least, you know. To be honest, developing game using Unity3D game engine is simple. First, you will add some objects to scene. Second, control the relationship of objects to each other. And after that, you will find 3D models out for your game. In fact, you will search how to develop game for mobile devices. For example searching for touch functions and finally you have games on Google Play or AppStore etc. Just remember Unity3D game engine is multi-platform. That's the point to me. Because I develop a game only one time and I can duplicate it for other platforms, especially to Android OS from Windows.
By the way you said that you just have known html and css, a tiny bit of php. Don't care this situation. Unity3d has an unique structure. That doesn't mean this is easy. I mean that programming in Unity3D is enjoyable only. Just download free trial version and get start it. Good luck.
https://unity3d.com/unity/download
I only have experience with Unity3D and a tiny bit of SIO2. SIO2 is just a framework in C++ without GUI, i.e. yo use your favorite IDE (XCode, Eclipse, ...) and Blender for modelling. This seems to me pretty hard for a beginner.
On the other hand doing C# on Unity should not be that difficult for a PHP programmer. There are a lot of resources, my favourite is a 1 hour video tutorial by Matthew Campbell. It is a hands on session and after it you will have simple game on your smartphone, PC or whatever. The Documentation from Unity3D themselves is pretty good as well.
Another choice colud be Unreal engine (pretty good reputation), Bork3D or Torque
In general it will take some time to get some knowledge but it's pretty interesting stuff. Be prepared to do some math, especially when going into 3D. Keep in mend that games are strongly related to graphics design, nice thing but not too easy for programmers
My company uses Unity3D, and I have found it to be the most successfully-designed engine in terms of combining code and a UI-Editor for developers. In other words, I can code, and then hand of the same project to developers to work with it in the exact same engine it was started in. You can even customize the editor itself to streamline the coding process or give the later team a GUI to work with to edit code, without them having to go into the scripts and know how to do it that way. We also have an Unreal (UDK) team, and they love it. It is more similar to Valve's Hammer/(Source) Engine and uses a drag-and-drop system called (i believe) Kismet for all the coding.
As for coding languages, in Unity we use C#. It is a high-level and streamlined language from the .Net Framework and I have gone from knowing nothing to being pretty advanced in the course of a year. I highly recommend it. Good luck!

An easy android 2D game engine with an easy learning curve

Hey all.... I am currently trying to make a game on the android platform. I want some guidelines on choosing a good android 2D game engine. I have been looking on the internet for sometime and have found these game engines to choose from the one which doesn't have a huge learning curve
AndEngine
libGdx (The one m most impressed by)
JMonkeyEngine
For anyone who wants to know more about the different game engines the following link should help you..
http://www.cuteandroid.com/ten-open-source-android-2d-or-3d-game-engine-for-android-developers
I intend to keep the interface simple yet attractive, so want to choose the correct engine, and also want to choose the correct engine using which making complex games also is easy in my future projects. If some one could tell me commercially used free (or open sourced) game engines i would be really grateful. I even wouldn't mind learning a 3D game engine if its learning curve is not that too steep and its implementation of 2D games is also pretty simple.
Andengine hides most of the complexity from you, so its super easy to get started, but because of this you do not have full control over it. The documentation or javadocs is close to zero, so dont expect anything from there.
As for libgdx, its harder to learn, but the community is bigger and more matured, and u have more control to the engine.
no idea about the monkey engine.

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