Android Loading More Images in Listview - android

I am using below Url Recipe but when i am frequently running application, its leads to out of memory issue(OOM), Can any one send updated ImageLoader which can load images(thumb nail) instantly and save into cache. thanks in advance.
http://codehenge.net/blog/2011/06/android-development-tutorial-asynchronous-lazy-loading-and-caching-of-listview-images/

import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.URL;
import java.util.HashMap;
import java.util.Stack;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.util.Log;
import android.widget.ImageView;
public class ImageLoader {
// the simplest in-memory cache implementation. This should be replaced with
// something like SoftReference or BitmapOptions.inPurgeable(since 1.6)
private HashMap<String, Bitmap> cache = new HashMap<String, Bitmap>();
private File cacheDir;
private Context ctx;
public ImageLoader(Context context) {
// Make the background thead low priority. This way it will not affect
// the UI performance
photoLoaderThread.setPriority(Thread.NORM_PRIORITY - 1);
ctx = context;
// Find the dir to save cached images
if (android.os.Environment.getExternalStorageState().equals(
android.os.Environment.MEDIA_MOUNTED))
cacheDir = new File(
android.os.Environment.getExternalStorageDirectory(),
".abcde");
else
cacheDir = context.getCacheDir();
if (!cacheDir.exists())
cacheDir.mkdirs();
}
final int stub_id = R.drawable.no_image;
public void DisplayImage(String url, Activity activity, ImageView imageView) {
if (cache.containsKey(url)) {
imageView.setImageBitmap(cache.get(url));
} else {
queuePhoto(url, activity, imageView);
imageView.setImageResource(stub_id);
}
}
private void queuePhoto(String url, Activity activity, ImageView imageView) {
// This ImageView may be used for other images before. So there may be
// some old tasks in the queue. We need to discard them.
photosQueue.Clean(imageView);
PhotoToLoad p = new PhotoToLoad(url, imageView);
synchronized (photosQueue.photosToLoad) {
photosQueue.photosToLoad.push(p);
photosQueue.photosToLoad.notifyAll();
}
// start thread if it's not started yet
if (photoLoaderThread.getState() == Thread.State.NEW)
photoLoaderThread.start();
}
public Bitmap getBitmap(String urlString) {
String filename = String.valueOf(urlString.substring(urlString
.lastIndexOf("/") + 1));
File f = new File(cacheDir, filename);
try {
if (!f.exists()) {
Bitmap bitmap = null;
InputStream is = new URL(urlString).openStream();
OutputStream os = new FileOutputStream(f);
Globals.CopyStream(is, os);
os.close();
bitmap = decodeFile(f);
return bitmap;
} else {
Bitmap bitmap = decodeFile(f);
return bitmap;
}
} catch (Exception ex) {
ex.printStackTrace();
Log.e(Data.LOG, ex.getMessage(), ex);
Bitmap icon = BitmapFactory.decodeResource(ctx.getResources(),
R.drawable.no_image);
return icon;
}
}
// decodes image and scales it to reduce memory consumption
private Bitmap decodeFile(File f) {
try {
// decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeStream(new FileInputStream(f), null, o);
// Find the correct scale value. It should be the power of 2.
final int REQUIRED_SIZE = 70;
int width_tmp = o.outWidth, height_tmp = o.outHeight;
int scale = 1;
while (true) {
if (width_tmp / 2 < REQUIRED_SIZE
|| height_tmp / 2 < REQUIRED_SIZE)
break;
width_tmp /= 2;
height_tmp /= 2;
scale++;
}
// decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
return BitmapFactory.decodeStream(new FileInputStream(f), null, o2);
} catch (FileNotFoundException e) {
}
return null;
}
// Task for the queue
private class PhotoToLoad {
public String url;
public ImageView imageView;
public PhotoToLoad(String u, ImageView i) {
url = u;
imageView = i;
}
}
PhotosQueue photosQueue = new PhotosQueue();
public void stopThread() {
photoLoaderThread.interrupt();
}
// stores list of photos to download
class PhotosQueue {
private Stack<PhotoToLoad> photosToLoad = new Stack<PhotoToLoad>();
// removes all instances of this ImageView
public void Clean(ImageView image) {
for (int j = 0; j < photosToLoad.size();) {
if (photosToLoad.get(j).imageView == image)
photosToLoad.remove(j);
else
++j;
}
}
}
class PhotosLoader extends Thread {
#Override
public void run() {
try {
while (true) {
if (photosQueue.photosToLoad.size() == 0)
synchronized (photosQueue.photosToLoad) {
photosQueue.photosToLoad.wait();
}
if (photosQueue.photosToLoad.size() != 0) {
PhotoToLoad photoToLoad;
synchronized (photosQueue.photosToLoad) {
photoToLoad = photosQueue.photosToLoad.pop();
}
Bitmap bmp = getBitmap(photoToLoad.url);
cache.put(photoToLoad.url, bmp);
if (photoToLoad.url == null) {
} else {
if (((String) photoToLoad.imageView.getTag())
.equals(photoToLoad.url)) {
BitmapDisplayer bd = new BitmapDisplayer(bmp,
photoToLoad.imageView);
Activity a = (Activity) photoToLoad.imageView
.getContext();
a.runOnUiThread(bd);
}
}
}
if (Thread.interrupted())
break;
}
} catch (InterruptedException e) {
// allow thread to exit
}
}
}
PhotosLoader photoLoaderThread = new PhotosLoader();
// Used to display bitmap in the UI thread
class BitmapDisplayer implements Runnable {
Bitmap bitmap;
ImageView imageView;
public BitmapDisplayer(Bitmap b, ImageView i) {
bitmap = b;
imageView = i;
}
public void run() {
if (bitmap != null)
imageView.setImageBitmap(bitmap);
else
imageView.setImageResource(stub_id);
}
}
public void clearCache() {
cache.clear();
// clear SD cache
File[] files = cacheDir.listFiles();
for (File f : files)
f.delete();
}
}

Related

Release memory of Image Loader on android

I use ImageLoader to get images and show progress bar till image is been downloaded. This class is used by the ArrayAdapter to load images on to a GridView.
I want to know how to release image memory when the fragment that loads this gridview has been detached from the activity.
Also, is it expensive to store it in memory (i.e backstack) if several fragment transitions happen after loading this this view.
Here is my code
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.HttpURLConnection;
import java.net.URL;
import java.util.Collections;
import java.util.Map;
import java.util.WeakHashMap;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.util.Log;
import android.view.View;
import android.widget.ImageView;
import android.widget.ProgressBar;
public class ImageLoader {
MemoryCache memoryCache = new MemoryCache();
FileCache fileCache;
private Map<ImageView, String> imageViews = Collections
.synchronizedMap(new WeakHashMap<ImageView, String>());
ExecutorService executorService;
Activity activity = null;
public ImageLoader(Context context) {
fileCache = new FileCache(context);
executorService = Executors.newFixedThreadPool(5);
}
public void DisplayImage(String url, Activity activity,
ImageView imageView, ProgressBar p) {
imageViews.put(imageView, url);
this.activity = activity;
Bitmap bitmap = memoryCache.get(url);
if (bitmap != null) {
imageView.setImageBitmap(bitmap);
imageView.setTag("loaded");
imageView.setVisibility(View.VISIBLE);
p.setVisibility(View.GONE);
} else {
queuePhoto(url, imageView, p);
imageView.setImageResource(Utils.stub_id);
}
}
private void queuePhoto(String url, ImageView imageView, ProgressBar pb) {
PhotoToLoad p = new PhotoToLoad(url, imageView, activity, pb);
executorService.submit(new PhotosLoader(p));
}
private Bitmap getBitmap(String url) {
File f = fileCache.getFile(url);
// from SD cache
Bitmap b = decodeFile(f);
if (b != null)
return b;
// from web
try {
Bitmap bitmap = null;
URL imageUrl = new URL(url);
HttpURLConnection conn = (HttpURLConnection) imageUrl
.openConnection();
conn.setConnectTimeout(Utils.timeout);
conn.setReadTimeout(Utils.timeout);
conn.setInstanceFollowRedirects(true);
InputStream is = conn.getInputStream();
OutputStream os = new FileOutputStream(f);
Utils.CopyStream(is, os);
os.close();
bitmap = decodeFile(f);
return bitmap;
} catch (Exception ex) {
return null;
}
}
// decodes image and scales it to reduce memory consumption
private Bitmap decodeFile(File f) {
try {
// decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeStream(new FileInputStream(f), null, o);
// Find the correct scale value. It should be the power of 2.
final int REQUIRED_SIZE = 70;
int width_tmp = o.outWidth, height_tmp = o.outHeight;
int scale = 1;
while (true) {
if (width_tmp / 2 < REQUIRED_SIZE
|| height_tmp / 2 < REQUIRED_SIZE)
break;
width_tmp /= 2;
height_tmp /= 2;
scale *= 2;
}
// decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
return BitmapFactory.decodeStream(new FileInputStream(f), null, o2);
} catch (FileNotFoundException e) {
}
return null;
}
// Task for the queue
private class PhotoToLoad {
public String url;
public ImageView imageView;
Activity activity;
public ProgressBar progressBar;
public PhotoToLoad(String u, ImageView i, Activity a, ProgressBar p) {
url = u;
imageView = i;
activity = a;
progressBar = p;
}
}
class PhotosLoader implements Runnable {
PhotoToLoad photoToLoad;
PhotosLoader(PhotoToLoad photoToLoad) {
this.photoToLoad = photoToLoad;
}
#Override
public void run() {
if (imageViewReused(photoToLoad))
return;
try {
Bitmap bmp = getBitmap(photoToLoad.url);
memoryCache.put(photoToLoad.url, bmp);
if (imageViewReused(photoToLoad))
return;
BitmapDisplayer bd = new BitmapDisplayer(bmp, photoToLoad);
// Activity a = (Activity) photoToLoad.imageView.getContext();
photoToLoad.activity.runOnUiThread(bd);
} catch (Exception e) {
String s = e.getMessage();
}
}
}
boolean imageViewReused(PhotoToLoad photoToLoad) {
String tag = imageViews.get(photoToLoad.imageView);
if (tag == null || !tag.equals(photoToLoad.url))
return true;
return false;
}
// Used to display bitmap in the UI thread
class BitmapDisplayer implements Runnable {
Bitmap bitmap;
PhotoToLoad photoToLoad;
public BitmapDisplayer(Bitmap b, PhotoToLoad p) {
bitmap = b;
photoToLoad = p;
}
public void run() {
if (imageViewReused(photoToLoad))
return;
if (bitmap != null)
{
photoToLoad.imageView.setImageBitmap(bitmap);
photoToLoad.imageView.setTag("loaded");
}
else
photoToLoad.imageView.setImageResource(Utils.stub_id);
photoToLoad.imageView.setVisibility(View.VISIBLE);
photoToLoad.progressBar.setVisibility(View.GONE);
}
}
public void clearCache() {
memoryCache.clear();
fileCache.clear();
}
}
public class MemoryCache {
private Map<String, SoftReference<Bitmap>> cache=Collections.synchronizedMap(new HashMap<String, SoftReference<Bitmap>>());
public Bitmap get(String id){
if(!cache.containsKey(id))
return null;
SoftReference<Bitmap> ref=cache.get(id);
return ref.get();
}
public void put(String id, Bitmap bitmap){
cache.put(id, new SoftReference<Bitmap>(bitmap));
}
public void clear() {
cache.clear();
}
}
You can use this method
MemoryCacheUtils.removeFromCache(url,ImageLoader.getInstance().getMemoryCache());
DiscCacheUtils.removeFromCache(url, ImageLoader.getInstance().getDiscCache());
or you can done it directly by
imageLoader.clearMemoryCache();
`

scale the size of downloaded image to fit the imageview

This is my first time working with a ListView, and here is my problem :
I have an Imageloader class that downloads, decodes and scales images from the internet (from parse.com). The whole process works fine, but when the image is loaded on the imageview it doesn't fit the parent width...I'm trying to have something similar to instagram's display with a square image that fills the entire screen regardless of the used device.
this is what I have actually : http://i.imgur.com/OMDyG8I.jpg
this is what I want : http://i.imgur.com/nGHADzK.jpg
I used the Imageloader.java that I found on a tutorial and I don't really understandd how it really works. So if you guys could explain to me how it does so i can adapt it to have a square full screen image on my listview. thanks in advance :)
this is my ImageLoader.java (Nothing special on my layout for now...only an imageview with match-parent height and witdh):
package com.hichamridouane.smartshop;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
importenter code here java.net.HttpURLConnection;
import java.net.URL;
import java.util.Collections;
import java.util.Map;
import java.util.WeakHashMap;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import android.os.Handler;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.widget.ImageView;
public class ImageLoader {
MemoryCache memoryCache = new MemoryCache();
FileCache fileCache;
private Map<ImageView, String> imageViews = Collections
.synchronizedMap(new WeakHashMap<ImageView, String>());
ExecutorService executorService;
// Handler to display images in UI thread
Handler handler = new Handler();
public ImageLoader(Context context) {
fileCache = new FileCache(context);
executorService = Executors.newFixedThreadPool(5);
}
final int stub_id = R.drawable.temp_img;
public void DisplayImage(String url, ImageView imageView) {
imageViews.put(imageView, url);
Bitmap bitmap = memoryCache.get(url);
if (bitmap != null)
imageView.setImageBitmap(bitmap);
else {
queuePhoto(url, imageView);
imageView.setImageResource(stub_id);
}
}
private void queuePhoto(String url, ImageView imageView) {
PhotoToLoad p = new PhotoToLoad(url, imageView);
executorService.submit(new PhotosLoader(p));
}
private Bitmap getBitmap(String url) {
File f = fileCache.getFile(url);
Bitmap b = decodeFile(f);
if (b != null)
return b;
// Download Images from the Internet
try {
Bitmap bitmap = null;
URL imageUrl = new URL(url);
HttpURLConnection conn = (HttpURLConnection) imageUrl
.openConnection();
conn.setConnectTimeout(30000);
conn.setReadTimeout(30000);
conn.setInstanceFollowRedirects(true);
InputStream is = conn.getInputStream();
OutputStream os = new FileOutputStream(f);
Utils.CopyStream(is, os);
os.close();
conn.disconnect();
bitmap = decodeFile(f);
return bitmap;
} catch (Throwable ex) {
ex.printStackTrace();
if (ex instanceof OutOfMemoryError)
memoryCache.clear();
return null;
}
}
// Decodes image and scales it to reduce memory consumption
private Bitmap decodeFile(File f) {
try {
// Decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
FileInputStream stream1 = new FileInputStream(f);
BitmapFactory.decodeStream(stream1, null, o);
stream1.close();
// Find the correct scale value. It should be the power of 2.
final int REQUIRED_SIZE = 600;
int width_tmp = o.outWidth, height_tmp = o.outHeight;
int scale = 1;
while (true) {
if (width_tmp / 2 < REQUIRED_SIZE
|| height_tmp / 2 < REQUIRED_SIZE)
break;
width_tmp /= 2;
height_tmp /= 2;
scale *= 2;
}
// Decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
FileInputStream stream2 = new FileInputStream(f);
Bitmap bitmap = BitmapFactory.decodeStream(stream2, null, o2);
stream2.close();
return bitmap;
} catch (FileNotFoundException e) {
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
// Task for the queue
private class PhotoToLoad {
public String url;
public ImageView imageView;
public PhotoToLoad(String u, ImageView i) {
url = u;
imageView = i;
}
}
class PhotosLoader implements Runnable {
PhotoToLoad photoToLoad;
PhotosLoader(PhotoToLoad photoToLoad) {
this.photoToLoad = photoToLoad;
}
#Override
public void run() {
try {
if (imageViewReused(photoToLoad))
return;
Bitmap bmp = getBitmap(photoToLoad.url);
memoryCache.put(photoToLoad.url, bmp);
if (imageViewReused(photoToLoad))
return;
BitmapDisplayer bd = new BitmapDisplayer(bmp, photoToLoad);
handler.post(bd);
} catch (Throwable th) {
th.printStackTrace();
}
}
}
boolean imageViewReused(PhotoToLoad photoToLoad) {
String tag = imageViews.get(photoToLoad.imageView);
if (tag == null || !tag.equals(photoToLoad.url))
return true;
return false;
}
// Used to display bitmap in the UI thread
class BitmapDisplayer implements Runnable {
Bitmap bitmap;
PhotoToLoad photoToLoad;
public BitmapDisplayer(Bitmap b, PhotoToLoad p) {
bitmap = b;
photoToLoad = p;
}
public void run() {
if (imageViewReused(photoToLoad))
return;
if (bitmap != null)
photoToLoad.imageView.setImageBitmap(bitmap);
else
photoToLoad.imageView.setImageResource(stub_id);
}
}
public void clearCache() {
memoryCache.clear();
fileCache.clear();
}
}
First of all, your decodeFile() method, which supposed to decode the image file from cache and resize it to smaller bitmap, will not resize it to a SQUARE SIZE. so, when you load your decoded bitmap into your ImageView, without any specified option in your layout or in your ImageView, you will get your image with original respect ratio.
What I suggest here is:
Fix your width and height of your ImageView in your layout. (I'm not sure it works because of the difference between devices' screen size)
I'm using this custom ImageView to show every ImageView in square:
Custom Square ImageView
and here is an example of using it in an xml layout:
<your.package.to.ENESquareImageView
android:id="#+id/mini_cover"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:contentDescription="#null"
android:scaleType="centerCrop" />
Hope this helps.

Android Image Caching?

Hello Im developing an android program. I dont know how to cache images. My images loading from webpages. I have search google about this but I cannot find my similar to my caching system. My system is working like this; c is the shown images and x is the cached images
x x x x c x x x
Anyone can help me ? Thanks
Create Imageloader object like below and follow below step.
ImageLoader loader = new ImageLoader(this);
ImageView i =new ImageView(this);
loader.DisplayImage("set image url here ",i, 0);
add below four class file:
1)// ImageLoader.java
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.HttpURLConnection;
import java.net.URL;
import java.util.Collections;
import java.util.Map;
import java.util.WeakHashMap;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.os.Handler;
import android.util.Log;
import android.view.View;
import android.widget.ImageView;
public class ImageLoader {
MemoryCache memoryCache = new MemoryCache();
FileCache fileCache;
private Map<ImageView, String> imageViews = Collections
.synchronizedMap(new WeakHashMap<ImageView, String>());
ExecutorService executorService;
Handler handler = new Handler();// handler to display images in UI thread
int index=0;
Context cxt;
public ImageLoader(Context context) {
cxt =context;
fileCache = new FileCache(cxt);
executorService = Executors.newFixedThreadPool(5);
}
public void DisplayImage(String url, ImageView imageView, int val) {
index = val;
if (url.equals("")||url.equals("NA")) {
if (index == 1)
imageView.setImageResource(R.drawable.noagent);
else
imageView.setImageResource(R.drawable.no_image_large);
return;
}
imageViews.put(imageView, url);
Bitmap bitmap = memoryCache.get(url);
if (bitmap != null)
imageView.setImageBitmap(bitmap);
else {
queuePhoto(url, imageView);
imageView.setImageResource(R.drawable.loading);
}
}
private void queuePhoto(String url, ImageView imageView) {
PhotoToLoad p = new PhotoToLoad(url, imageView);
executorService.submit(new PhotosLoader(p));
}
private Bitmap getBitmap(String url) {
File f = fileCache.getFile(url);
// from SD cache
Bitmap b = decodeFile(f);
if (b != null)
return b;
// from web
try {
Bitmap bitmap = null;
URL imageUrl = new URL(url);
HttpURLConnection conn = (HttpURLConnection) imageUrl
.openConnection();
conn.setConnectTimeout(30000);
conn.setReadTimeout(30000);
conn.setInstanceFollowRedirects(true);
InputStream is = conn.getInputStream();
OutputStream os = new FileOutputStream(f);
Utils.CopyStream(is, os);
os.close();
bitmap = decodeFile(f);
return bitmap;
} catch (Throwable ex) {
ex.printStackTrace();
if (ex instanceof OutOfMemoryError)
memoryCache.clear();
return null;
}
}
// decodes image and scales it to reduce memory consumption
private Bitmap decodeFile(File f) {
try {
// decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
FileInputStream stream1 = new FileInputStream(f);
BitmapFactory.decodeStream(stream1, null, o);
stream1.close();
// Find the correct scale value. It should be the power of 2.
final int REQUIRED_SIZE = 100;
int width_tmp = o.outWidth, height_tmp = o.outHeight;
int scale = 1;
while (true) {
if (width_tmp / 2 < REQUIRED_SIZE
|| height_tmp / 2 < REQUIRED_SIZE)
break;
width_tmp /= 2;
height_tmp /= 2;
scale *= 2;
}
if (scale >= 2) {
scale /= 2;
}
// decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
FileInputStream stream2 = new FileInputStream(f);
Bitmap bitmap = BitmapFactory.decodeStream(stream2, null, o2);
stream2.close();
return bitmap;
} catch (FileNotFoundException e) {
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
// Task for the queue
private class PhotoToLoad {
public String url;
public ImageView imageView;
public PhotoToLoad(String u, ImageView i) {
url = u;
imageView = i;
}
}
class PhotosLoader implements Runnable {
PhotoToLoad photoToLoad;
PhotosLoader(PhotoToLoad photoToLoad) {
this.photoToLoad = photoToLoad;
}
#Override
public void run() {
try {
if (imageViewReused(photoToLoad))
return;
Bitmap bmp = getBitmap(photoToLoad.url);
memoryCache.put(photoToLoad.url, bmp);
if (imageViewReused(photoToLoad))
return;
BitmapDisplayer bd = new BitmapDisplayer(bmp, photoToLoad);
handler.post(bd);
} catch (Throwable th) {
th.printStackTrace();
}
}
}
boolean imageViewReused(PhotoToLoad photoToLoad) {
String tag = imageViews.get(photoToLoad.imageView);
if (tag == null || !tag.equals(photoToLoad.url))
return true;
return false;
}
// Used to display bitmap in the UI thread
class BitmapDisplayer implements Runnable {
Bitmap bitmap;
PhotoToLoad photoToLoad;
public BitmapDisplayer(Bitmap b, PhotoToLoad p) {
bitmap = b;
photoToLoad = p;
}
public void run() {
if (imageViewReused(photoToLoad))
return;
Log.i("index", index+"");
if (bitmap != null)
photoToLoad.imageView.setImageBitmap(bitmap);
else if (index == 1)
photoToLoad.imageView.setImageResource(R.drawable.noagent);
else if (index == 2)
photoToLoad.imageView.setVisibility(View.GONE);
else
photoToLoad.imageView
.setImageResource(R.drawable.no_image_large);
}
}
public void clearCache() {
memoryCache.clear();
fileCache.clear();
}
}
2) // MemoryCache.java
import java.util.Collections;
import java.util.Iterator;
import java.util.LinkedHashMap;
import java.util.Map;
import java.util.Map.Entry;
import android.graphics.Bitmap;
import android.util.Log;
public class MemoryCache {
private static final String TAG = "MemoryCache";
private Map<String, Bitmap> cache=Collections.synchronizedMap(
new LinkedHashMap<String, Bitmap>(10,1.5f,true));//Last argument true for LRU ordering
private long size=0;//current allocated size
private long limit=1000000;//max memory in bytes
public MemoryCache(){
//use 25% of available heap size
setLimit(Runtime.getRuntime().maxMemory()/4);
}
public void setLimit(long new_limit){
limit=new_limit;
Log.i(TAG, "MemoryCache will use up to "+limit/1024./1024.+"MB");
}
public Bitmap get(String id){
try{
if(!cache.containsKey(id))
return null;
return cache.get(id);
}catch(NullPointerException ex){
ex.printStackTrace();
return null;
}
}
public void put(String id, Bitmap bitmap){
try{
if(cache.containsKey(id))
size-=getSizeInBytes(cache.get(id));
cache.put(id, bitmap);
size+=getSizeInBytes(bitmap);
checkSize();
}catch(Throwable th){
th.printStackTrace();
}
}
private void checkSize() {
Log.i(TAG, "cache size="+size+" length="+cache.size());
if(size>limit){
Iterator<Entry<String, Bitmap>> iter=cache.entrySet().iterator();//least recently accessed item will be the first one iterated
while(iter.hasNext()){
Entry<String, Bitmap> entry=iter.next();
size-=getSizeInBytes(entry.getValue());
iter.remove();
if(size<=limit)
break;
}
Log.i(TAG, "Clean cache. New size "+cache.size());
}
}
public void clear() {
try{
cache.clear();
size=0;
}catch(NullPointerException ex){
ex.printStackTrace();
}
}
long getSizeInBytes(Bitmap bitmap) {
if(bitmap==null)
return 0;
return bitmap.getRowBytes() * bitmap.getHeight();
}
}
3) //Utils.java
import java.io.InputStream;
import java.io.OutputStream;
public class Utils {
public static void CopyStream(InputStream is, OutputStream os)
{
final int buffer_size=1024;
try
{
byte[] bytes=new byte[buffer_size];
for(;;)
{
int count=is.read(bytes, 0, buffer_size);
if(count==-1)
break;
os.write(bytes, 0, count);
}
}
catch(Exception ex){}
}
}
4) // FileCache.java
import java.io.File;
import android.content.Context;
public class FileCache {
private File cacheDir;
public FileCache(Context context){
if (android.os.Environment.getExternalStorageState().equals(android.os.Environment.MEDIA_MOUNTED))
cacheDir=new File(android.os.Environment.getExternalStorageDirectory(),"LazyList");
else
cacheDir=context.getCacheDir();
if(!cacheDir.exists())
cacheDir.mkdirs();
}
public File getFile(String url){
String filename=String.valueOf(url.hashCode());
File f = new File(cacheDir, filename);
return f;
}
public void clear(){
File[] files=cacheDir.listFiles();
if(files==null)
return;
for(File f:files)
f.delete();
}
}
You can use Android Smart Image View
myImage.setImageUrl("http://www.awesomeimages.com/myawesomeimage.jpg");
android.net.http.HttpResponseCache is by far the easiest cache to use.
Call this in onCreate
private void enableHttpResponseCache() {
try {
long httpCacheSize = 10 * 1024 * 1024; // 10 MiB
File httpCacheDir = new File(getCacheDir(), "http");
Class.forName("android.net.http.HttpResponseCache")
.getMethod("install", File.class, long.class)
.invoke(null, httpCacheDir, httpCacheSize);
} catch (Exception httpResponseCacheNotAvailable) {
Log.d("no cache", "HTTP response cache is unavailable.");
}
}

Scrolling lags in custom ListView

I've been working with custom listView containing 1 imageView and 3 textViews.The image is loaded from url,due to which slows down my scrolling.Any help is appreciated..
public View getView(int position, View convertView, ViewGroup parent) {
// TODO Auto-generated method stub
if (convertView == null) {
LayoutInflater inflater = (LayoutInflater) LayoutInflater
.from(context);
convertView = inflater.inflate(R.layout.customvenue, parent, false);
}
Bitmap bitmap = null;
try {
bitmap = BitmapFactory.decodeStream((InputStream) new URL(
VenueArray.get(position).get("VenueImage"))
.getContent());
} catch (MalformedURLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
iconImage.setImageBitmap(bitmap);
return convertView;
}
Here VenueArray is hash map array that contains all data
add this class, it will help you out, works like a charm for me
public class ImageLoader {
MemoryCache memoryCache = new MemoryCache();
FileCache fileCache;
private Map<ImageView, String> imageViews = Collections
.synchronizedMap(new WeakHashMap<ImageView, String>());
private ProgressBar indicator;
public ImageLoader(Context context) {
photoLoaderThread.setPriority(Thread.NORM_PRIORITY - 1);
fileCache = new FileCache(context);
}
public void DisplayImage(String url, Context activity, ImageView imageView,
ProgressBar pbar) {
imageViews.put(imageView, url);
Bitmap bitmap = memoryCache.get(url);
if (bitmap != null) {
this.indicator = pbar;
indicator.setVisibility(View.INVISIBLE);
// imageView.setImageBitmap(getRoundedCornerBitmap(bitmap,13));
imageView.setImageBitmap(bitmap);
} else {
this.indicator = pbar;
indicator.setVisibility(View.INVISIBLE);
queuePhoto(url, activity, imageView);
imageView.setImageBitmap(null);
}
}
private void queuePhoto(String url, Context activity, ImageView imageView) {
// This ImageView may be used for other images before. So there may be
// some old tasks in the queue. We need to discard them.
photosQueue.Clean(imageView);
PhotoToLoad p = new PhotoToLoad(url, imageView);
synchronized (photosQueue.photosToLoad) {
photosQueue.photosToLoad.push(p);
photosQueue.photosToLoad.notifyAll();
}
// start thread if it's not started yet
if (photoLoaderThread.getState() == Thread.State.NEW)
photoLoaderThread.start();
}
private Bitmap getBitmap(String url) {
File f = fileCache.getFile(url);
// from SD cache
Bitmap b = decodeFile(f);
if (b != null)
return b;
// from web
try {
Bitmap bitmap = null;
URL imageUrl = new URL(url);
HttpURLConnection conn = (HttpURLConnection) imageUrl
.openConnection();
conn.setConnectTimeout(30000);
conn.setReadTimeout(30000);
InputStream is = conn.getInputStream();
OutputStream os = new FileOutputStream(f);
Utils.CopyStream(is, os);
os.close();
bitmap = decodeFile(f);
return bitmap;
} catch (Exception ex) {
ex.printStackTrace();
return null;
}
}
// decodes image and scales it to reduce memory consumption
private Bitmap decodeFile(File f) {
try {
// decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeStream(new FileInputStream(f), null, o);
// Find the correct scale value. It should be the power of 2.
final int REQUIRED_SIZE = 70;
int width_tmp = o.outWidth, height_tmp = o.outHeight;
int scale = 1;
while (true) {
if (width_tmp / 2 < REQUIRED_SIZE
|| height_tmp / 2 < REQUIRED_SIZE)
break;
width_tmp /= 2;
height_tmp /= 2;
scale *= 2;
}
// decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
return BitmapFactory.decodeStream(new FileInputStream(f), null, o2);
} catch (FileNotFoundException e) {
}
return null;
}
// Task for the queue
private class PhotoToLoad {
public String url;
public ImageView imageView;
public PhotoToLoad(String u, ImageView i) {
url = u;
imageView = i;
}
}
PhotosQueue photosQueue = new PhotosQueue();
public void stopThread() {
photoLoaderThread.interrupt();
}
// stores list of photos to download
class PhotosQueue {
private Stack<PhotoToLoad> photosToLoad = new Stack<PhotoToLoad>();
// removes all instances of this ImageView
public void Clean(ImageView image) {
for (int j = 0; j < photosToLoad.size();) {
if (photosToLoad.get(j).imageView == image)
photosToLoad.remove(j);
else
++j;
}
}
}
class PhotosLoader extends Thread {
public void run() {
try {
while (true) {
// thread waits until there are any images to load in the
// queue
if (photosQueue.photosToLoad.size() == 0)
synchronized (photosQueue.photosToLoad) {
photosQueue.photosToLoad.wait();
}
if (photosQueue.photosToLoad.size() != 0) {
PhotoToLoad photoToLoad;
synchronized (photosQueue.photosToLoad) {
photoToLoad = photosQueue.photosToLoad.pop();
}
Bitmap bmp = getBitmap(photoToLoad.url);
memoryCache.put(photoToLoad.url, bmp);
String tag = imageViews.get(photoToLoad.imageView);
if (tag != null && tag.equals(photoToLoad.url)) {
//System.out.println("indicator ::" + indicator);
BitmapDisplayer bd = new BitmapDisplayer(bmp,
photoToLoad.imageView, indicator);
Activity a = (Activity) photoToLoad.imageView
.getContext();
a.runOnUiThread(bd);
}
}
if (Thread.interrupted())
break;
}
} catch (InterruptedException e) {
// allow thread to exit
}
}
}
PhotosLoader photoLoaderThread = new PhotosLoader();
// Used to display bitmap in the UI thread
class BitmapDisplayer implements Runnable {
Bitmap bitmap;
ImageView imageView;
// private ProgressBar indicator1;
public BitmapDisplayer(Bitmap b, ImageView i, ProgressBar indicator) {
this.bitmap = b;
this.imageView = i;
// this.indicator1 = indicator;
}
public void run() {
if (bitmap != null) {
imageView.setImageBitmap(bitmap);
}
}
public void clearCache() {
memoryCache.clear();
fileCache.clear();
}
}
Use Universal Image Downloader to display the images.
It works fine for me hope will work for u...!

How to handle Loading Images in Android [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Android - How do I do a lazy load of images in ListView
I have been trying to figure this out for a few days but I can't seem to wrap my mind around the process. My app access a number of images from a server. As of now, it is setup to load 1 image at a time and display it. When the user hits the next button, the next image is then loaded and displayed. But the loading time is a little too long. What can be done to improve the load time of the next image?
I have been playing around with threads and AsyncTask. My idea was to keep the previous and next images in memory too. When the user hits next, I do the following:
prevImage = currentImage;
currentImage = nextImage;
nextImage = getBitmapfromURL(urlPath);
And the nextImage is actually executed in the AsyncTask or Thread. My problem with this is if the user hits the next button before that thread is completed (which simply shows a blank image). So I'm not sure if that's the way to go. Is there another way to improve the load time of these images?
Here is my class for loading image from server.
package test;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.net.URL;
import java.util.HashMap;
import java.util.Stack;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.drawable.BitmapDrawable;
import android.widget.ImageView;
import com.com.app.R;
public class ImageLoader {
// the simplest in-memory cache implementation. This should be replaced with
// something like SoftReference or BitmapOptions.inPurgeable(since 1.6)
private HashMap<String, Bitmap> cache = new HashMap<String, Bitmap>();
private File cacheDir;
public ImageLoader(Context context) {
// Make the background thead low priority. This way it will not affect
// the UI performance
photoLoaderThread.setPriority(Thread.NORM_PRIORITY - 1);
// Find the dir to save cached images
if (android.os.Environment.getExternalStorageState().equals(
android.os.Environment.MEDIA_MOUNTED))
cacheDir = new File(
android.os.Environment.getExternalStorageDirectory(),
"LazyList");
else
cacheDir = context.getCacheDir();
if (!cacheDir.exists())
cacheDir.mkdirs();
}
final int stub_id = R.drawable.no_image;
public void DisplayImage(String url, Activity activity, ImageView imageView) {
if (cache.containsKey(url))
imageView.setImageBitmap(cache.get(url));
else {
queuePhoto(url, activity, imageView);
imageView.setImageResource(stub_id);
}
}
private void queuePhoto(String url, Activity activity, ImageView imageView) {
// This ImageView may be used for other images before. So there may be
// some old tasks in the queue. We need to discard them.
photosQueue.Clean(imageView);
PhotoToLoad p = new PhotoToLoad(url, imageView);
synchronized (photosQueue.photosToLoad) {
photosQueue.photosToLoad.push(p);
photosQueue.photosToLoad.notifyAll();
}
// start thread if it's not started yet
if (photoLoaderThread.getState() == Thread.State.NEW)
photoLoaderThread.start();
}
private Bitmap getBitmap(String url) {
// // I identify images by hashcode. Not a perfect solution, good for
// the
// // demo.
// String filename = String.valueOf(url.hashCode());
// File f = new File(cacheDir, filename);
//
// // from SD cache
// Bitmap b = decodeFile(f);
// if (b != null)
// return b;
// from web
try {
return new BitmapDrawable(new URL(url).openStream()).getBitmap();
} catch (Exception ex) {
ex.printStackTrace();
return null;
}
}
// decodes image and scales it to reduce memory consumption
private Bitmap decodeFile(File f) {
try {
// decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeStream(new FileInputStream(f), null, o);
// Find the correct scale value. It should be the power of 2.
final int REQUIRED_SIZE = 70;
int width_tmp = o.outWidth, height_tmp = o.outHeight;
int scale = 1;
while (true) {
if (width_tmp / 2 < REQUIRED_SIZE
|| height_tmp / 2 < REQUIRED_SIZE)
break;
width_tmp /= 2;
height_tmp /= 2;
scale++;
}
// decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
return BitmapFactory.decodeStream(new FileInputStream(f), null, o2);
} catch (FileNotFoundException e) {
}
return null;
}
// Task for the queue
private class PhotoToLoad {
public String url;
public ImageView imageView;
public PhotoToLoad(String u, ImageView i) {
url = u;
imageView = i;
}
}
PhotosQueue photosQueue = new PhotosQueue();
public void stopThread() {
photoLoaderThread.interrupt();
}
// stores list of photos to download
class PhotosQueue {
private Stack<PhotoToLoad> photosToLoad = new Stack<PhotoToLoad>();
// removes all instances of this ImageView
public void Clean(ImageView image) {
for (int j = 0; j < photosToLoad.size();) {
if (photosToLoad.get(j).imageView == image)
photosToLoad.remove(j);
else
++j;
}
}
}
class PhotosLoader extends Thread {
public void run() {
try {
while (true) {
// thread waits until there are any images to load in the
// queue
if (photosQueue.photosToLoad.size() == 0)
synchronized (photosQueue.photosToLoad) {
photosQueue.photosToLoad.wait();
}
if (photosQueue.photosToLoad.size() != 0) {
PhotoToLoad photoToLoad;
synchronized (photosQueue.photosToLoad) {
photoToLoad = photosQueue.photosToLoad.pop();
}
Bitmap bmp = getBitmap(photoToLoad.url);
cache.put(photoToLoad.url, bmp);
if (photoToLoad.url == null) {
photoToLoad.url = "http://192.168.0.2/phpdemoprojects/cardsonmobile/uploads/cards/0009.png";
} else {
if (((String) photoToLoad.imageView.getTag())
.equals(photoToLoad.url)) {
BitmapDisplayer bd = new BitmapDisplayer(bmp,
photoToLoad.imageView);
Activity a = (Activity) photoToLoad.imageView
.getContext();
a.runOnUiThread(bd);
}
}
}
if (Thread.interrupted())
break;
}
} catch (InterruptedException e) {
// allow thread to exit
}
}
}
PhotosLoader photoLoaderThread = new PhotosLoader();
// Used to display bitmap in the UI thread
class BitmapDisplayer implements Runnable {
Bitmap bitmap;
ImageView imageView;
public BitmapDisplayer(Bitmap b, ImageView i) {
bitmap = b;
imageView = i;
}
public void run() {
if (bitmap != null)
imageView.setImageBitmap(bitmap);
else
imageView.setImageResource(stub_id);
}
}
public void clearCache() {
// clear memory cache
cache.clear();
// clear SD cache
File[] files = cacheDir.listFiles();
for (File f : files)
f.delete();
}
}

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