How to programmatically change the z-order of VideoViews in Android - android

I have an android app with a RelativeLayout, to which I programmatically add multiple VideoViews, all of which are playing at the same time. The VideoViews can be moved around by dragging, and they can be moved so that they overlap.
The problem is that I cannot find a way to change the z-order of them during the runtime. .bringToFront() brings the view to front for receiving touch events, however the order of the actual videos remains the same.
I have tried removing and re-adding the videoView by .removeChild(), however that stops and resets the video.
Is there a way to change the z-order of the videos? A "hacky" way would work too, e.g. removing ad re-adding the view without stopping and resetting the video.
Thanks
P.S. It's a streaming video, so restarting the video to the same position would not work, there would be way too big delay.
EDIT: Even though people suggest multiple VideoViews should not work, they do work great, even overlapping, at least on my Nexus S, ICS 4.0.3
EDIT 2: Actually, not great, the second video sometimes flickers, but that's fine for this purpose. The 3rd and 4th video don't flicker, which is a bit weird

The document says the Z-order of SurfaceView's are determined before they are attached to window, and their orders are not altered once attached. Since VideoView's are also SurfaceView, I don't think it is possible to do it.

The VideoViews use SurfaceView, witch is Z-ordered with the windows, but you cannot have multiple SurfaceView z-ordered,because every SurfaceView will punches a hole on the window. If you add multiple video on the same area, video will not play correctly. I used to translate video out off the screen to keep its state. Look for EcoNews aap on google play.

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But in your case if you want to play drawing then if you have state of your drawn items then you can redraw it in thread with proper delay, it will looks like video.
Its simple solution, without using any 3rd party library using handler, generate screenshot and use frame animation for full screen mode. Thats its.

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Is it possible to play one video on top of another in Android?

I'm trying to figure out if Android can handle two video video players occupying the same screen space, preferably with the one on top having alpha channel regions that are transparent to the one behind.
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TIA
AFAIK, no, at least before Android 4.0. You can't have two SurfaceViews overlap.
Now, it is conceivable that this is possible with TextureView with Android 4.0, though I am far from confident of that.
Another option :
Player 1 : Stock MediaPlayer that renders on a SurfaceView
Player 2 : Yet-another-player that can render on a GLSurfaceView or a Bitmap. This must be custom-built to decode frames and write on a GLSurfaceView's context or Native-bitmap via JNI.

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