I have VideoApplication class which extends Application class. I have created my other java class's object in this class so that I can pass it through activities.
public class VideoApplication extends Application {
private Client client;
public Client getClient(){
return client;
}
public void setClient(Client client){
this.client = client;
}
}
I have added following line in androidManifest file:
android.name=".VideoApplication".
But when I add the following line to my code(MainActivity.java), the application throws a ClassCastException exception.
VideoApplication appInstance = (VideoApplication)getApplicationContext();
Where am I going wrong? Please help.
You might be causing a ClassCastException. Try using getApplication() not getApplicationContext():
VideoApplication appInstance = (VideoApplication) getApplication();
Since you really want an Application object not a Context object.
Sure I am late to answer this but
android.name=".VideoApplication
doesn't seem right. I think it should be
android:name=".VideoApplication
I hope its not a typo.
You could try using getClass().getName() on the instance to see actually which type is it and then do the proper cast.
Related
#RunWith(MockitoJUnitRunner.Silent.class)
public class LoginActivityTest {
#InjectMocks
LoginActivity loginActivity;
private Pattern emailPattern;
#Before
public void createLogin(){
this.emailPattern = Patterns.EMAIL_ADDRESS;
}
#Test
public void checkValidation(){
mock(LoginActivity.class);
UserVO userVO = new UserVO();
userVO.setEmailID("invalid");
userVO.setPassword("a");
boolean b = loginActivity.validatesFields(userVO);
assertFalse(b);
}
}
this.emailPattern = Patterns.EMAIL_ADDRESS; This is creating null pointer object in MockitoJunitTestClass. But, when I run this on Activity it gets initialized properly.
Use PatternsCompat instead of Patterns
I was having a similar problem because it was just a simple test, but when I added #RunWith(AndroidJUnit4::class) the problem was fixed. Check if this is test that must run with Android resources or not.
I am a little confuse with your test:
You are mocking LoginActivity.class but not setting anything with that. I believe you want to do something like loginActivity = mock(LoginActivity.class); instead.
Also, your are mocking instead spying the class, so it won't access the real method in order to verify the flow of this method. In other words, your test is doing nothing in fact.
Finally, this emailPattern is never used on your test (probably it is used on you code), so I believe you want to mock it (I am supposing it). What I recommend you do is something like this:
#RunWith(MockitoJUnitRunner.Silent.class)
public class LoginActivityTest {
#Spy
#InjectMocks
private LoginActivity loginActivity;
#Mock
private OtherStuff otherStuff;
#Test
public void checkValidation(){
UserVO userVO = new UserVO();
userVO.setEmailID("invalid");
userVO.setPassword("a");
doReturn(Patterns.EMAIL_ADDRESS).when(otherStuff).doStuff();
boolean result = loginActivity.validatesFields(userVO);
assertFalse(result);
}
}
What I did here is just an example of unit test which is validating what validateFields() is doing. I suppose that inside this method you have some method on, what I name otherStuff, which calls a method that returns Patterns.EMAIL_ADDRESS, which is what you want to mock.
It would be really better if you insert the LoginActivity code to be more precise here, but I hope I helped you.
Hi I am kind of new to android, still learning. And my problem is that, for example I have a method which was created in the MainActivity and I need to call it from another class.
Is it a good practice to get the instance of the MainActivity so that I may be able to call the method in the MainActivity from another class?
This is an example:
public class MainActivity extends AppCompatActivity {
private static MainActivity inst;
public static MainActivity instances()
{
return inst;
}
#Override
public void onStart() {
super.onStart();
inst = this;
}
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
public void showToast (String text){
Toast.makeText(inst, text, Toast.LENGTH_SHORT).show();
}
Then this is the other class:
public class broadcastReceiver extends BroadcastReceiver {
public void onReceive(Context context, Intent intent) {
MainActivity instance = new MainActivity();
instance.showToast(AnyText);
}
}
I saw this type of coding while looking at tutorials and wondered if it's a good practice or maybe there might be a better way? Since I get the warning of Do not place Android Context Classes in static classes
Thanks in advance for any insight or help! :D
I guess You want to make A singleton of Activity Class
but as Mention in All Pattern Design
using Singleton
If and Only If its only way to Make A Global Variable
Singleton is based on Lazing Initialing and Load On Memory
so I guess If you cant to Interact With Activiy You can Use
BroadCast Or Intents
You can call method from another class like this:
MainActivity instance = new MainActivity();
String data = instance.data();
and create data method in that class:
public String data() {
return mangaId;
}
Is it a good practice to get the instance of the MainActivity so that
I may be able to call the method in the MainActivity from another
class?
You totally can do this but you don't need to make it static and use a constructor. Just create a new instance like follows and you'll access the public methods
MainActivity mainActivity = new MainActivity();
mainActivity.showToast(text);
About the warning
It suggests avoiding having context fields defined as static. The warning itself explains why: It's a memory leak. If you make it static it will be accessible anywhere in your app and some methods can hold the reference to this context for a really long time and it won't be garbage collected. It will lead to a outofmemory exception and the app could crash. But here you're trying to invoke showToast() from broadcastreceiver so you can just get rid of static references. And it you need them in the future you safe ways to inject context
You cannot create instances of an Activity using the new operator.
You have to use an Intent to let an Activity to be created.
So you cannot get a reference to an instance of your activity.
The only methods you can use of your activity class are static ones.
I have a class called myConstants and in it i list all my constants so when i need them I just reference MyConstants.MYCONSTANT. However, i would like to implement something like this for methods. i am repeating a lot of code, for instance, i have a formatCalendarString(Calendar c) method in 3 activities. seems redundant and unecessary. but i cant make them static because i get static calling non-static errors and the only other way i can think is to make a MyConstant object then call public functions off that object, like this...
MyConstants myConstants = new MyConstants();
myConstants.formatCalendarString(Calendar.getInstance());
is there some way i can just call the formatCalendarString() inside MyConstants class without generating an object?
You can use singleton pattern to cache instances. Keeping methods in something like parent activity does not make any sense (as primary role of activity is user interaction).
Example:
public class MyConstants {
private static MyConstants ourInstance;
private MyConstants() {
//private constructor to limit direct instantiation
}
public synchronized static MyConstants getInstance() {
//if null then only create instance
if (ourInstance ==null) {
ourInstance = new MyConstants();
}
//otherwise return cached instance
return ourInstance;
}
}
You just need a private constructor and public static method that would only generate instance if it is null.
Then, call MyConstants.getInstance().whateverMethod(). It will create only single instance.
However when using singleton, please keep memory leaks in mind. Do not pass activity context directly inside singletons.
If you want to have all methods in activities, you can put then in abstract class BaseActivity, which extends Activity, and then make your activities extends BaseActivity. However, if these methods doesn't correspond to something about activity, I suggest some Singleton or Util class
I agree with Pier Giorgio Misley. It's also good to add a private constructor, because you don't obviously want to instantiate an object.
Can't you just use a parent class? That way you can just inherit the methods and manage in one source. Then you don't have to use static functions then.
Edit: Like Tomasz Czura said, just extend the Class.
public class ParentClass {
public void commonMethod(){
}
}
public class OtherClass extends ParentClass{
}
You can use the Static keyword.
Static methods can be referenced from outside without istantiating the new object.
Just create a class:
public class MyClassContainingMethods{
public static String MyStaticMethod(){
return "I am static!";
}
}
Now call it like
String res = MyClassContainingStaticMethods.MyStaticMethod();
Hope this helps
NOTE
You CAN call non-static from static by doing something like this:
public static void First_function(Context context)
{
SMS sms = new SMS();
sms.Second_function(context);
}
public void Second_function(Context context)
{
Toast.makeText(context,"Hello",1).show(); // This i anable to display and cause crash
}
Example taken from here, you will obiouvsly have to fit it into your needs
How do I call my function?
public static void dial(Activity call)
{
Intent intent = new Intent(Intent.ACTION_DIAL);
call.startActivity(intent);
}
Obviously not with:
dial(); /*Something should be within the brackets*/
You should try
ClassName.dial();
The reason is that static methods belong the class itself, not to an individual instance of it. The call to instance.dial() is legal, but discouraged.
you should use your ClassName.StaticMethod.... to call a static method of a class
You can't pass null. You have to send a context object.
Where is your function located? If it's inside an Activity or the such, simply pass "this" as the parameter.
If it's inside an BroadcastListener, or a Service, just change the parameter to Context and pass "this".
What exaclty is the Problem?
If you've got a class like
public class Test {
public void nonStaticFct() {
staticFct();
}
public static void staticFct() {
//do something
}
}
Works perfectly (even if you should call static functions always by Classname.FctName (Test.staticFct())
I guess the problem here is the missing argument.
[Edit] Obviously I am wrong, according to the Java Code Conventions you may use a Classmethod by simply calling it, without using the classname (even if it seems odd, since I would expect an implicit this.staticFct() - but possibly the Java compiler is smart enough)
in the following code:
public class ApplicationContext extends Application
{
private static ApplicationContext instance;
public ApplicationContext()
{
instance = this;
final String strID = Secure.getString(getContentResolver(), Secure.ANDROID_ID);
}
public static Context getContext()
{
return instance;
}
}
getContentResolver() causes a NullPointerException. Why ?
I find this exception especially confusing because Google states "You get a ContentResolver by calling getContentResolver() from within the implementation of an Activity or other application component"
http://developer.android.com/guide/topics/providers/content-providers.html
Do this when overriding oncreate better than in your constructor. I guess your app doesn't have a context yet.
Actually, here is what I did yesterday for some LVL code :
/** Called when the activity is first created. */
#Override
public void onCreate() {
super.onCreate();
LICENSED_APP_ID = Secure.getString(getContentResolver(), Secure.ANDROID_ID);
}//cons
And it works like a charm...
The "Application" class is not an "Application Component".
http://developer.android.com/guide/topics/fundamentals.html#Components
To solve this problem, my plan is to grab the ANDROID_ID from within a service.