Android share intent on specific application and from Bitmap resource - android

I'm trying to share from my app to Hyves using share intent. If I have hyves app installed and share from gallery it switch to hyves app, and upload image correctly to hyves, so it should work.
Problem is, I can't find it documented how should proper intent for hyves work, but I assume that gallery uploads images only, so I have this:
Bitmap image = BitmapFactory.decodeFile(MyGlobals.INSTANCE.activeSetting.f_image_path);
It's line of code where I pull my "active" or "selected" image within my app. At this point image is saved to SD Card, so I might read uri instead of decoding file, but I want it this way to have same approach for both hyves and facebook.
Then I call:
Intent hyvesIntent = new Intent(Intent.ACTION_SEND);
hyvesIntent.setPackage("com.hyves.android.application");
hyvesIntent.setType("image/jpeg");
hyvesIntent.putExtra("image", image);
startActivityForResult(hyvesIntent, 666);
First of all, I'm not sure if setPackage is OK to be used here, but I'm checking if this package exist to enable / disable share, and this is package name that is visible.
I need Activity result to then notify that Image is shared or not.
What happens here it starts the Hyves app, but I get full white screen, and then the Hyves app times out.
So, Can I use Bitmap in intent, and is it OK to setPackage or should I setClass?
Tnx

Maybe you can not put the bitmap directly in the intent.
First convert the bitmap into a byte array than send another side and convert into bitmap
//convert bitmap to bytearray
public static byte[] getBitmapAsByteArray(Bitmap bitmap, boolean type) {
ByteArrayOutputStream outputStream = new ByteArrayOutputStream();
if (type) {
bitmap.compress(CompressFormat.PNG, 0, outputStream);
} else {
bitmap.compress(CompressFormat.JPEG, 0, outputStream);
}
return outputStream.toByteArray();
}
//convert bitmap to bytearray
public static Bitmap getBitmap(byte[] imgByte){
Bitmap bm = BitmapFactory.decodeByteArray(imgByte, 0, imgByte.length);
return bm;
}
//than intent
Intent hyvesIntent = new Intent(Intent.ACTION_SEND);
hyvesIntent.setPackage("com.hyves.android.application");
hyvesIntent.setType("image/jpeg");
hyvesIntent.putExtra("image", getBitmapAsByteArray(image,true));
startActivityForResult(hyvesIntent, 666);
I hope that is right way to put image

Related

Android PhotoEditor send Bitmap in Intent

Good morning, I'm using this Github library: https://github.com/burhanrashid52/PhotoEditor as photo editor. I have a GalleryFragment in which user choose image from his gallery, the I pass correctly the image to the EditImageActivity where user can apply sticker, filters, ecc. and then clicking on a button, user can pass the edited image to InfoActivity, where he can add other info and publish the image.
The problem is that when user edits an image and pass it to InfoActivity it is shown the original image without changes, and also when he publishes it, the image saved is the original, not the modified.
I'm trying to use Bitmap to do that:
This is the code of EditImageActivity where I try to send the edited image in a intent to InfoActivity:
ByteArrayOutputStream stream = new ByteArrayOutputStream();
Bitmap bmp =((BitmapDrawable)mPhotoEditorView.getSource().getDrawable()).getBitmap();
bmp.compress(Bitmap.CompressFormat.PNG, 100, stream);
byte[] byteArray = stream.toByteArray();
Intent intent = new Intent(EditImageActivity.this, InfoActivity.class);
intent.putExtra("imm", byteArray);
startActivity(intent);
And this is the piece of code of InfoActivity, where I try to retrieve the intent with the edited image from EditImageActivity, to show it in a ImageView:
byte[] byteArray = getIntent().getByteArrayExtra("imm");
assert byteArray != null;
Bitmap bmp = BitmapFactory.decodeByteArray(byteArray, 0, byteArray.length);
immagine.setImageBitmap(bmp);
So it works when user doesn't edit image, while when he edits image, it shows the original.
I think that the problem is in this code (the code that I use in EditImageActivity to get a bitmap of the edited image), because it passes the original image instead of the modified image:
Bitmap bmp =((BitmapDrawable)mPhotoEditorView.getSource().getDrawable()).getBitmap();
Can someone help me please?
Yes, it seems that the problem is when you fetch the edited image from your PhotoEditorView. If you see the documentation, to retrieve this image, is necessary to implement the next approach:
PhotoEditor.saveAsFile(filePath, new PhotoEditor.OnSaveListener() {
#Override
public void onSuccess(#NonNull String imagePath) {
Log.e("PhotoEditor","Image Saved Successfully");
}
#Override
public void onFailure(#NonNull Exception exception) {
Log.e("PhotoEditor","Failed to save Image");
}
});
So the library needs a file to save it and if is success, then returns the path file, with the path file you needs to create the Bitmap object.

How do we extract the bigpicturestyle image from android notifications?

I have a notification listener service that reads notifications from other apps (with the user's permission) and extracts all the data. Able to access everything except the image shown in the expanded view of the notification.
I am also reading the EXTRA_PICTURE intent value
if (extras.containsKey(Notification.EXTRA_PICTURE)) {
// this bitmap contain the picture attachment
try {
Bitmap bmp = (Bitmap) extras.get(Notification.EXTRA_PICTURE);
ByteArrayOutputStream picStream = new ByteArrayOutputStream();
bmp.compress(Bitmap.CompressFormat.JPEG, 100, picStream);
byte[] picBmpData = picStream.toByteArray();
notificationPicture = Base64.encodeToString(picBmpData, Base64.NO_WRAP);
} catch(Exception e){
e.printStackTrace();
}
}
This works sometimes but for all notifications with image in their expanded view. Am I missing anything?
UPDATE: more clarification on what happens in the negative cases:
In negative cases when there is an image in the notification, the extras dont seem to have the EXTRA_PICTURE key set. However I do see
android.template
key set to
android.app.Notification$BigPictureStyle

Send image to server from gallery android bitmap

I tried to send an image to server from gallery, I compressed it with Base64.
I started an activity for gallery:
private void startGalleryActivity() {
Intent intent = new Intent();
intent.setType("image/*");
String selectPicture = getResources().getString(R.string.select_picture);
intent.setAction(Intent.ACTION_GET_CONTENT);
intent.addCategory(Intent.CATEGORY_OPENABLE);
startActivityForResult(intent, GALLERY);
}
I received the result in onActivityResult:
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if (requestCode == GALLERY && resultCode == MainActivity.RESULT_OK) {
Uri pickedImage = data.getData();
// Let's read picked image path using content resolver
String[] filePath = {MediaStore.Images.Media.DATA};
Cursor cursor = getContentResolver().query(pickedImage, filePath, null, null, null);
cursor.moveToFirst();
String imagePath = cursor.getString(cursor.getColumnIndex(filePath[0]));
// Now we need to set the GUI ImageView data with data read from the picked file.
imageView.setImageBitmap(BitmapFactory.decodeFile(imagePath));
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
bitmap = BitmapFactory.decodeFile(imagePath, options);
ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.PNG, 100, byteArrayOutputStream);
byte[] byteArray = byteArrayOutputStream .toByteArray();
String encoded = Base64.encodeToString(byteArray, Base64.DEFAULT);
Server s = new Server("new");
s.send(encoded);
// At the end remember to close the cursor or you will end with the RuntimeException!
cursor.close();
}
super.onActivityResult(requestCode, resultCode, data);
When I send the image to serve the size of it is 4 times higher. If I write the image after I read it, this is write with double size. Why do I have this overhead?
Why do I have this overhead?
In addition to the Base64 overhead itself, you are re-encoding the image as a PNG. If the image started as something else, like a JPEG, a PNG version of that image may be substantially larger.
Also, please delete the four lines preceded by // Let's read picked image path using content resolver. First, that code will fail on hundreds of millions of Android devices, because a Uri is not a file, and you cannot assume that you can get a local filesystem path for that data. Second, you do not need it, as BitmapFactory has a decodeStream() method that you can use with getContentResolver().openInputStream(pickedImage).
In addition, please do not call decode...() on BitmapFactory twice. Load the bitmap once. Use the bitmap both for the ImageView and for your uploading.
Calling compress on a PNG will not make your file smaller as it is already compressed. Converting a binary file to a text stream
will really make it big. To avoid less overhead by converting the PNG file
to text file, just send the file as is, as a byte array. And add the file length
in the header. You can use DataOutputStream to do this.
byte[] byteArray = byteArrayOutputStream .toByteArray();
ByteArrayOutputStream btOS = new ByteArrayOutputStream();
DataOutputStream dataOS = new DataOutputStreamEx(btOS);
dataOS.writeInt(byteArray.length); // length of file
dataOS.write(byteArray); // actual file
dataOS.write(0); // end of field
dataOS.close()
I don't know what you are using in the backend, but you can just read
the first 4 bytes of what you will receive and that will be the length
of you file. And use that length to read the entire file.
It will be approximately 37% larger:
Very roughly, the final size of Base64-encoded binary data is equal to
1.37 times the original data size
Source: http://en.wikipedia.org/wiki/Base64
You are using Bitmap and BitmapFactory to convert a small jpg file to a big png file. Why aren't you sending the jpg directly? So do NOT use Bitmap and BitmapFactory to begin with. You end up else with something that was not your file.

Send ImageView to another activity

I have an activity with an ImageView and I want to send this ImageView in an other activity, how can I do this?
You can't actually pass the ImageView itself. You can however, pass it's value and re-load that in your other Activity in it's own new ImageView.
You can pass data between Activitys in the intent.
This goes per example like this;
Intent intent = new Intent(this, MyNewActivity.class);
intent.putExtra("EXTRA_IMAGEVIEW_URL", myImageViewData);
startActivity(intent)
Then in the started (MyNewActivity) you can fetch that data again;
String imageview_url = getIntent().getStringExtra("EXTRA_IMAGEVIEW_URL");
Use whatever method is appropriate for your type of data.
edit note:
This solution is assuming that you send a simple pointer to the image, not the image itself. You either send the URL or URI from where you load it, your drawable ID or the image path in your file system. Indeed, do not try to send the whole image itself as a base64, binary or whatever you come up with.
You cannot pass imageviews between activties.
Assuming you need to pass the image from one activity to another.
You can pass bitmap by converting it to bytearray as below
Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bmp.compress(Bitmap.CompressFormat.PNG, 100, stream);
byte[] byteArray = stream.toByteArray();
Pass byte array into intent:-
Intent intent = new Intent(FirstActivity.this, NextActivity.class);
intent.putExtra("picture", byteArray);
startActivity(intent);
In NextActivity Get Byte Array from Bundle and Convert into Bitmap Image:-
Bundle extras = getIntent().getExtras();
byte[] byteArray = extras.getByteArray("picture");
Bitmap bmp = BitmapFactory.decodeByteArray(byteArray, 0, byteArray.length);
ImageView image = (ImageView) findViewById(R.id.imageView1);
image.setImageBitmap(bmp);
Update : 5-9-2019
Note: It is better to store the image in some place on the disk and then pass only the path to the image to next activity. The above might not work if the image is huge.
you can either subclass imageview and implement serializable interface and pass it with this way or you can pass resource id(int) of imageview to another activity then load that activity's imageview with this resource id or you make imageview static and then at the other acitvity you simply call it via FirstClass.imageView
Passing bitmap by converting it to bytearray works fine with me

Passing the Image in PutExtra in Android

I want to pass the Background Image that I have set to Button in PutExtra() with intent object into another Class.
Can anybody know how to do that ?
Thanks
davidbrown
Sender Activity:
Bitmap bitmap = BitmapFactory.decodeResource
(getResources(), R.drawable.sticky_notes); // your bitmap
ByteArrayOutputStream bs = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.JPEG, 50, bs);
intent.putExtra("byteArray", bs.toByteArray());
Reciever Activity:
if(getIntent().hasExtra("byteArray")) {
ImageView imv= new ImageView(this);
Bitmap bitmap = BitmapFactory.decodeByteArray(
getIntent().getByteArrayExtra("byteArray"), 0, getIntent().getByteArrayExtra("byteArray").length);
imv.setImageBitmap(bitmap);
}
Intent can keep only 40 kbytes. If you can zip your images less then 40 kbytes - you can put it into extras
intent.putExtra("imageData", bitmap)
better approach is to create a link instead of passing directly bitmap.
intent.putExtra("image_url",R.drawable.image);
try this...
first get image in bitmap.
Bitmap tileImage = BitmapFactory.decodeResource(getResources(), R.drawable.floore);
Conver it in byte array.
ByteArrayOutputStream stream = new ByteArrayOutputStream();
photo.compress(Bitmap.CompressFormat.PNG, 100, stream);
byte[] byteArray = stream.toByteArray();
Bundle b = new Bundle();
b.putByteArray("camara",byteArray);
Intent intent3 = new Intent(this,Second.class);
intent3.putExtras(b);
startActivity(intent3);
You can pass Bitmap (since it's implementing Parcelable) if you're sure that it won't be deleted from memory (in other words - don't store Bitmaps like that).
Bitmap itself is just a small Java wrapper of native resources, so it won't take a lot of space.
Be careful when passing files that can be very large, such as a photo or gallery file. Even if you compress it, the size may exceed putExtra's acceptable limit. I suggest sending the image link or file path for a file from the gallery. In my app I always compress my files as max as I can, but there was always one that crashs the app.
Intent intent = new Intent(getActivity(), PhotoViewActivity.class);
intent.putExtra("url", url);
//OR file path
intent.putExtra("path", path);
startActivityForResult(intent,PHOTO_VIEW_REQUEST);
In that case on PhotoViewActivity
String url = getIntent().getStringExtra("url");
String path = getIntent().getStringExtra("path");
if(url != null && !url.isEmpty()){
//Get using Picasso or other framework
}else if(path != null && !path.isEmpty()){
//In my case I transform in Bitmap
//see this link for more detail : https://stackoverflow.com/questions/16804404/create-a-bitmap-drawable-from-file-path
}else{
//Throw exception and close activity
}
How transform path in Bitmap:
Create a Bitmap/Drawable from file path

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