My bitmap does not show all pixels - android

My problem is that, i can't view all the image or some pixels.
I have a imageview and bitmap on it. And with canvas library, I drawing the imageview limits. But the result is wrong. Why not sample the left and lower boundaries of the image? If I increase the brush size if it is.
Image : http://i.stack.imgur.com/R3Byw.jpg
I will show only the code of this part of my app
//Init imagebitmap
largeBitmap = Bitmap.createBitmap(200,200, Bitmap.Config.ARGB_8888);
//Init canvas
canvas = new Canvas(largeBitmap);
canvas.drawColor(0xffffffff);
//Set largeBitmap on Image
as.setImageBitmap(largeBitmap);
//Init Pincel
pincel1 = new Paint();
pincel1.setARGB(255, 0, 0, 0);
//Draw Limits
int ancho = canvas.getWidth();
int alto = canvas.getHeight();
canvas.drawLine(0, 0, ancho, 0, pincel1); // Superior
canvas.drawLine(0, alto, ancho, alto, pincel1); // Inferior
canvas.drawLine(0, 0, 0, alto, pincel1); // Izq
canvas.drawLine(ancho, 0, ancho, alto, pincel1); // Drch
xml
<?xml version="1.0" encoding="utf-8"?>
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="#+id/sv"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_gravity="center_vertical|center_horizontal" >
<HorizontalScrollView
android:id="#+id/hsv"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_gravity="center_vertical|center_horizontal" >
<LinearLayout
android:id="#+id/ll"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_gravity="center_vertical|center_horizontal"
android:gravity="center_vertical|center_horizontal" >
<ImageView
android:id="#+id/imageView1"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:contentDescription="#string/app_name"
android:scaleType="center"
tools:context=".SIDetailFragment" />
</LinearLayout>
</HorizontalScrollView>
</ScrollView>
I set scrollview only for test the bitmap image with scroll views on a easy form
Thanks in advance!

It's because you're going "too far". As with (almost) everything in programming, canvas indexes are 0 based. So you need to use ancho -1 and alto - 1.
canvas.drawLine(0, 0, ancho - 1, 0, pincel1); // Superior

Related

How to get Imageview location in android

I want to crop picture got from FrameLayout(#+id/previewFrame) as overlapped ImageView(#+id/guide_line_view) yellow guide line boundary.
I got ImageView location and cropped image what I got from previewFrame camera along the border of ImageView.
But imageview location is different from where it is visible, so cropped image not coincide with what I expect
ImageView(#+id/guide_line_view) is rectangle border xml like this
What's wrong with my crop. I searched stackoverflow, google 7 hours, but nothing helps.
#drawable/guide_line.xml
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<stroke
android:width="1dp"
android:color="#FFFF00"
android:dashGap="8dp"
android:dashWidth="30dp"/>
<corners android:radius="8dp" />
</shape>
activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity"
android:orientation="vertical">
<FrameLayout
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="2">
<FrameLayout
android:id="#+id/previewFrame"
android:layout_width="match_parent"
android:layout_height="match_parent">
</FrameLayout>
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<ImageView
android:id="#+id/guide_line_view"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:padding="100dp"
android:background="#drawable/guide_line"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintHorizontal_bias="0.498"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Bring Here"
android:textColor="#FFFF00"
android:textSize="20sp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="#+id/guide_line_view"
app:layout_constraintVertical_bias="0.207" />
</androidx.constraintlayout.widget.ConstraintLayout>
</FrameLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal">
<Button
android:id="#+id/take"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="takePicture"
tools:ignore="ButtonStyle" />
<Button
android:id="#+id/close"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="close"
tools:ignore="ButtonStyle" />
</LinearLayout>
</LinearLayout>
To get imageview location
below guide variable asserted as global int
And I calculate at onWindowFocusChanged.
guide_left = imageview.getLeft();
guide_top = imageview.getTop();
guide_width = imageview.getWidth();
guide_height = imageview.getHeight();
I've tried this as well. And so on.
int[] guide_location = new int[2];
imageview.getLocationOnScreen(guide_location);
int guide_left = guide_location[0];
int guide_top = guide_location[1];
crop bitmap
public void takePicture() {
cameraView.capture(new Camera.PictureCallback(){
public void onPictureTaken(byte[] data, Camera camera){
try {
Bitmap bitmap = BitmapFactory.decodeByteArray(data, 0, data.length);
Matrix matrix = new Matrix();
matrix.postRotate(90);
Bitmap r_bitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);
// crop the image
Bitmap cropped_bitmap = Bitmap.createBitmap(r_bitmap, guide_left, guide_top, guide_width, guide_height);
I save cropped_bitmap and check it is correct, but not.
Supposed you take a picture in resolution 4096×2160 , and then set in previewFrame,
but if your device only have 1920x1080 resolution, the previewFrame only measure size in 1920x1080
As post you want to crop the specified rect from the orgin picture , you need to scale the crop ratio up
from 1920x1080 to 4096x2160
--- Try below ---
Bitmap bitmap = BitmapFactory.decodeByteArray(data, 0, data.length);
Matrix matrix = new Matrix();
matrix.postRotate(90);
Bitmap r_bitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);
// scaled ratio
float ratio = 1f * bitmap.getWidth() / previewFrame.width;
// crop the image
Bitmap cropped_bitmap = Bitmap.createBitmap(r_bitmap,
(int) (guide_left * ratio),
(int) (guide_top * ratio),
(int) (guide_width * ratio),
(int) (guide_height * ratio));

How to make an Image button circular and inside the circle,an image will be shown and a border will be there around the image

I have been looking SO how to make an Image button circular and inside the circle, an image will be shown. But I could not find any helpful sources. I have only 24 hours and my client will check it.
My aim is to create Image Button(black colored circle, see the picture below and an image can be displayed inside it). See image below:
Here is my XML part...the ImageButton is between two comment lines
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#drawable/backg"
android:orientation="vertical"
android:weightSum="10"
tools:context="sudhirpradhan.example.com.clientpptapp.mainIconFragment">
<LinearLayout
android:layout_width="match_parent"
android:orientation="vertical"
android:layout_height="0dp"
android:layout_weight="5" />
<LinearLayout
android:layout_width="match_parent"
android:layout_height="0dp"
android:orientation="horizontal"
android:layout_weight="4.5">
<TextView
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1" />
<!--here is my imageButton need to be look like a circle and within that circle ,a picture will be shown .............. -->
<ImageButton
android:id="#+id/imageButton"
android:layout_width="0dp"
android:padding="10dp"
android:scaleType="fitCenter"
android:layout_height="match_parent"
android:layout_gravity="center_horizontal"
android:layout_weight="3"
android:background="#drawable/roundbutton"
android:src="#drawable/frontbutton" />
<!-- ..........................................................-->
<TextView
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1" />
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:orientation="vertical"
android:layout_height="0dp"
android:layout_weight="0.5" />
</LinearLayout>
here is #drawable/roundbutton xml
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<gradient android:startColor="#50d050"
android:endColor="#008000"
android:angle="270"/>
<stroke android:width="5px"
android:color="#000000"/>
</shape>
How can I implement that..any suggestion and thank you.
NEW EDITION
As per your comments I got a better idea of what you needed so I'll provide here (re-edited) the solution I have for you.
First I extended an ImageView like this:
public class CircleImageView extends AppCompatImageView {
private int borderColor;
private float borderWidth;
public CircleImageView(Context context) {
super(context);
}
public CircleImageView(Context context, AttributeSet attrs) {
super(context, attrs);
parseAttributes(attrs);
}
public CircleImageView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
parseAttributes(attrs);
}
#Override
protected void onDraw(Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap b = ((BitmapDrawable) drawable).getBitmap();
if(b == null || b.isRecycled())
return;
Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
int w = getWidth(), h = getHeight();
int imgRadius = w - 2 * (int)this.borderWidth;
final Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setColor(this.borderColor);
canvas.drawCircle(this.getWidth() / 2,
this.getHeight() / 2,
this.getWidth() / 2, paint);
Bitmap roundBitmap = getRoundedCroppedBitmap(bitmap, imgRadius);
canvas.drawBitmap(roundBitmap, this.borderWidth, this.borderWidth, null);
}
public static Bitmap getRoundedCroppedBitmap(Bitmap bitmap, int radius) {
Bitmap finalBitmap;
if (bitmap.getWidth() != radius || bitmap.getHeight() != radius)
finalBitmap = Bitmap.createScaledBitmap(bitmap, radius, radius,
false);
else
finalBitmap = bitmap;
Bitmap output = Bitmap.createBitmap(finalBitmap.getWidth(),
finalBitmap.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, finalBitmap.getWidth(),
finalBitmap.getHeight());
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(Color.parseColor("#BAB399"));
canvas.drawCircle(
finalBitmap.getWidth() / 2,
finalBitmap.getHeight() / 2,
finalBitmap.getWidth() / 2,
paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(finalBitmap, rect, rect, paint);
return output;
}
private void parseAttributes(AttributeSet attrs){
TypedArray ta = getContext().obtainStyledAttributes(attrs, R.styleable.CircleImageView);
this.borderColor = ta.getColor(R.styleable.CircleImageView_border_color, 0xffffff); // default color white
this.borderWidth = ta.getDimension(R.styleable.CircleImageView_border_width, 1.0f);
}
}
Then we need to set some styleable attributes for borderColor and borderWidth, place it in res/values/attrs.xml:
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="CircleImageView">
<attr name="border_color" format="color" />
<attr name="border_width" format="dimension" />
</declare-styleable>
</resources>
Then you can just include it in your layout - it will be like:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:weightSum="10"
tools:context=".MainActivity">
<LinearLayout
android:layout_width="match_parent"
android:orientation="vertical"
android:layout_height="0dp"
android:layout_weight="5" />
<LinearLayout
android:layout_width="match_parent"
android:layout_height="0dp"
android:orientation="horizontal"
android:layout_weight="4.5">
<TextView
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1" />
<!--here is my imageButton need to be look like a circle and within that circle ,a picture will be shown .............. -->
<com.mucodes.roundbuttonexample.CircleImageView
android:layout_width="200dp"
android:layout_height="200dp"
app:border_color="#ffff0000"
app:border_width="7dp"
android:src="#drawable/random"/>
<!-- ..........................................................-->
<TextView
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1" />
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:orientation="vertical"
android:layout_height="0dp"
android:layout_weight="0.5" />
</LinearLayout>
You can then use the method setOnClickListener to make the CircleImageView act like a button when clicked.
Here is a video of the result: example of using
Hope now this is what you need.
Sorry, can not comment due to a reputation.
Try to take a look at fancy buttons library.
Here you can set a radius to your button, background color, image and so on.
If you can not use third-party libraries - check library's source code, its pretty simple.

Android Bitmap crop oval shape

Suppose I have a portrait bitmap that I have taken with my front facing camera.
How may I crop the bitmap to the shape of the oval-shaped overlay after I have taken the picture? The oval shape is centered to the screen. The oval shape has fixed height and width
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent">
<FrameLayout
android:id="#+id/content"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
<!-- camera viewfinder here which fits the whole screen-->
<RelativeLayout
android:id="#+id/cameraLayout"
android:layout_width="match_parent"
android:layout_height="match_parent"
>
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="60dp"
android:layout_alignParentEnd="true"
android:layout_alignParentRight="true"
android:layout_alignParentTop="true"
android:paddingTop="10dp">
<!--Custom buttons-->
</RelativeLayout>
<RelativeLayout
android:id="#+id/record_panel"
android:layout_width="match_parent"
android:layout_height="150dp"
android:background="#android:color/transparent"
android:layout_alignParentBottom="true"
android:layout_alignParentLeft="true"
android:layout_alignParentStart="true">
<!--Capture button-->
</RelativeLayout>
</RelativeLayout>
<!--the oval-shaped overlay-->
<ImageView
android:layout_width="210dp"
android:layout_height="318dp"
android:id="#+id/overlay"
android:layout_gravity="center"
android:src="#mipmap/oval" />
</FrameLayout>
Screenshot:
You can base your solution on how to crop a circle from a bitmap:
#Override
public Bitmap crop(Bitmap source) {
int size = Math.min(source.getWidth(), source.getHeight());
int x = (source.getWidth() - size) / 2;
int y = (source.getHeight() - size) / 2;
Bitmap squaredBitmap = Bitmap.createBitmap(source, x, y, size, size);
if (squaredBitmap != source) {
source.recycle();
}
Bitmap bitmap = Bitmap.createBitmap(size, size, source.getConfig());
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
BitmapShader shader = new BitmapShader(squaredBitmap,
BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP);
paint.setShader(shader);
paint.setAntiAlias(true);
float r = size / 2f;
canvas.drawCircle(r, r, r, paint);
squaredBitmap.recycle();
return bitmap;
}
Now just change canvas.drawCircle to canvas.drawOval and give it appropriate values.

How to add dynamically circular image view with some specified background color

I am working on an instant chat application.I have to implement following screen.
In the screenshot you can see we have a circular image view where we are displaying the profile pic of the user.On profile pic we have a small circle having green color indicating that the user is online.I am implementing the screen using following xml:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:padding="#dimen/padding10">
<FrameLayout
android:id="#+id/frame"
android:layout_width="80dp"
android:layout_height="80dp"
android:layout_alignParentLeft="true"
android:layout_marginLeft="#dimen/margin10">
<com.almabay.almachat.circularImageView.CircularImageView
android:id="#+id/imgContact"
android:layout_width="80dp"
android:layout_height="80dp "
android:layout_gravity="bottom|left" />
<com.almabay.almachat.circularImageView.CircularImageView
android:layout_width="10dp"
android:layout_height="10dp"
android:layout_gravity="top|right"
android:background="#78dd63" />
</FrameLayout>
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginLeft="#dimen/margin10"
android:layout_toRightOf="#+id/frame"
android:orientation="vertical"
android:padding="#dimen/padding5">
<TextView
android:id="#+id/txtNam"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Neeraj"
android:textSize="15sp" />
<TextView
android:id="#+id/stats"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="#dimen/margin10"
android:text="Welocme to Almachat" />
</LinearLayout>
</RelativeLayout>
But i am getting the screen as is given below:
Here you can see that green color is not displayed in circle .It is displayed in square.However I have set the color in the design ,in actual practice i want to set it as green using java code when the user will be online .I have taken a circular image view .Still the background color is shown in square.Please guide me how can i fix the issue.
Solved the Issue:
Create a drawable named circle_green.xml
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="oval">
<gradient
android:angle="270"
android:endColor="#color/green_color"
android:startColor="#color/green_color" />
<stroke
android:width="2dp"
android:color="#color/while_color"></stroke>
</shape>
Used it in the background of an imageview
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:padding="#dimen/padding10">
<com.almabay.almachat.circularImageView.CircularImageView
android:id="#+id/imgContact"
android:layout_width="80dp"
android:layout_height="80dp "
android:layout_alignParentLeft="true" />
<ImageView
android:id="#+id/online"
android:layout_width="15dp"
android:layout_height="15dp"
android:layout_alignRight="#+id/imgContact"
android:layout_alignTop="#+id/imgContact"
android:background="#drawable/circle_green" />
It is working for me now.
You need to create a CustomImageView like this...
public class CircularImageView extends ImageView {
public CircularImageView(Context context,AttributeSet attributeSet){
super(context,attributeSet);
}
#Override
protected void onDraw(Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap b = ((BitmapDrawable) drawable).getBitmap();
Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
int w = getWidth(), h = getHeight();
Bitmap roundBitmap = getRoundedCroppedBitmap(bitmap, w);
canvas.drawBitmap(roundBitmap, 0, 0, null);
}
public static Bitmap getRoundedCroppedBitmap(Bitmap bitmap, int radius) {
Bitmap finalBitmap;
if (bitmap.getWidth() != radius || bitmap.getHeight() != radius)
finalBitmap = Bitmap.createScaledBitmap(bitmap, radius, radius,
false);
else
finalBitmap = bitmap;
Bitmap output = Bitmap.createBitmap(finalBitmap.getWidth(),
finalBitmap.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, finalBitmap.getWidth(),
finalBitmap.getHeight());
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(Color.parseColor("#BAB399"));
canvas.drawCircle(finalBitmap.getWidth() / 2 + 0.7f,
finalBitmap.getHeight() / 2 + 0.7f,
finalBitmap.getWidth() / 2 + 0.1f, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(finalBitmap, rect, rect, paint);
return output;
}
}
And use the imageview class in your xml layout like this...
<com.xxxx.xxx.xxxx.CircularImageView
android:layout_width="50dp"
android:layout_height="50dp"
android:id="#+id/std_img"
android:layout_alignParentLeft="true"
android:layout_marginLeft="15dp"
android:layout_marginTop="10dp"
android:layout_marginBottom="20dp"/>
you can do something like this :
<de.hdodenhof.circleimageview.CircleImageView
android:id="#+id/imgUserImage"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_centerInParent="true"
android:scaleType="centerCrop"
android:src="#drawable/user_temp" />
<ImageView
android:id="#+id/imgOnlineIndicator"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignLeft="#+id/imgUserImage"
android:layout_alignTop="#+id/imgUserImage"
android:layout_marginLeft="#dimen/margin_small"
android:src="#drawable/online_indicator" />
</RelativeLayout>
This is just an example from my app.You can modify it accordingly and it serves your purpose.
* i used a small green image to show as online indicator.
You can use the powerful Constraint Layout.
The advantages are:
Consistency in different layout sizes.
Simple to implement.
You can animate the dot =).
Create a drawable named circle_green.xml
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="oval">
<gradient
android:angle="270"
android:endColor="#color/green_color"
android:startColor="#color/green_color" />
<stroke
android:width="2dp"
android:color="#color/while_color"></stroke>
</shape>
Align the online dot on your ImageView within the Constraint Layout.
<de.hdodenhof.circleimageview.CircleImageView
android:id="#+id/profile_image"
android:layout_width="#dimen/avatar_profile_height"
android:layout_height="#dimen/avatar_profile_height"
android:layout_marginTop="#dimen/margin_medium"
android:src="#drawable/avatar_1"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<ImageView
android:id="#+id/online"
android:layout_width="12dp"
android:layout_height="12dp"
android:background="#drawable/circle_green"
android:contentDescription="#string/online_status"
app:layout_constraintCircle="#id/profile_image"
app:layout_constraintCircleAngle="150"
app:layout_constraintCircleRadius="#dimen/avatar_profile_radius" />
Ignore the warning that the ImageView is not constrained.
Finally, in order to animate, do the following:
view.button_home.setOnClickListener {
//1
val layoutParams = view.online.layoutParams as ConstraintLayout.LayoutParams
val startAngle = layoutParams.circleAngle
val endAngle = startAngle + 360
//2
val anim = ValueAnimator.ofFloat(startAngle, endAngle)
anim.addUpdateListener { valueAnimator ->
//3
val animatedValue = valueAnimator.animatedValue as Float
val layoutParam = view.online.layoutParams as ConstraintLayout.LayoutParams
layoutParam.circleAngle = animatedValue
view.online.layoutParams = layoutParam
//4
view.online.rotation = (animatedValue % 360 - 150)
}
//5
anim.duration = 2000
//6
anim.interpolator = LinearInterpolator()
anim.start()
}

insert imageview in android chat bubble adjustable

I would like to do this on my android chat
but I can not get my picture fit my bubble.
-I have a LinearLayout, and his background is a bubble 9patch
-within this, I have a imageview, insert the image here
but not how to make this fit the background like we see on screen.
this is how my image is
could give me an idea of how I can do this?
thank.
UPDATE : 28/04/2013
this is my layout
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/rtlImganen"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginRight="25dp"
android:gravity="center_vertical" >
<LinearLayout
android:id="#+id/lnyGenImagenMio"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_centerVertical="true"
android:background="#drawable/bocadilloazulmio"
android:gravity="right"
android:orientation="vertical" >
<RelativeLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content" >
<ImageView
android:id="#+id/imgImagenMio"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:adjustViewBounds="true"
android:maxHeight="#dimen/maximagen"
android:maxWidth="#dimen/maximagen"
android:scaleType="centerCrop" />
<ImageView
android:id="#+id/imgPlayMio"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:src="#drawable/play" />
</RelativeLayout>
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="5dp" >
<ImageView
android:id="#+id/imgImagenEnvioRecibidoMio"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="bottom"
android:src="#drawable/enviadorecibido" />
<TextView
android:id="#+id/txtFechaImagenVideoMio"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginLeft="5dp"
android:textColor="#0000FF"
android:textSize="8sp" />
</LinearLayout>
</LinearLayout>
</RelativeLayout>
yet I still haven´t the solution
this can only be done with a custom view. I had the same problem. Look for Custom ImageView and Paths and clipping Bitmaps. I wrote this snippet to clip a speech bubble shape out of a given bitmap:
public static Bitmap clipit(Bitmap bitmapimg,int direct) {
//1 = direction right
//0 = direction left
Bitmap output = Bitmap.createBitmap(bitmapimg.getWidth(),
bitmapimg.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmapimg.getWidth(),
bitmapimg.getHeight());
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
if(direct == 0) {
canvas.drawRect(0, 0, bitmapimg.getWidth()-15, bitmapimg.getHeight(), paint);
Path path = new Path();
path.moveTo(bitmapimg.getWidth()-15, 10);
path.lineTo(bitmapimg.getWidth(), 20);
path.lineTo(bitmapimg.getWidth()-15, 30);
path.lineTo(bitmapimg.getWidth()-15, 10);
canvas.drawPath(path,paint);
}
if(direct == 1) {
canvas.drawRect(15, 0, bitmapimg.getWidth(), bitmapimg.getHeight(), paint);
Path path = new Path();
path.moveTo(15, 10);
path.lineTo(0, 20);
path.lineTo(15, 30);
path.lineTo(15, 10);
canvas.drawPath(path,paint);
}
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmapimg, rect, rect, paint);
return output;
}
does this solve your problem?

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