I'm using
Nexus 7 android 4.2
SDK and eclipse is the adt-bundle-windows version. *download on 2012-11-21st
OS is Windows7 64bits home premium sp1
I tried to run the sample code at
...\ApiDemos\src\com\example\android\apis\graphics\BitmapDecode.java.
It is successfully build and run on both simulator and my nexus 7. The problem is the app doesn't display the *.gif animation but the the other 3 *.bmp is shown correctly. There even doesn't has any black box on the screen.
I tried different *.gif file which from internet or SDK example image file.
And I have attached the files at google group. Here is the link.
In debug mode, I checked some parameter and as below:
the inputstream having the same length with the gif file, so I think is read successfully.
The Movie.draw x,y is having a positive number.
May be the frame rate is too high, so I tried to slow down by putting a delay and tried Movie.setTime(10); So it atleast must show some static picture. But at my device/simulator just got blank screen.
Thank you.
Regards,
Murnesty
Android doesn't support animated GIFs.
Related
I was adding a Google Pixel 3 XL emulator to the list of my Virtual Devices in Android Studio. During the boot my MacOS froze and I had to hard reset. After restarting I booted the emulators and all of them seem to have some rendering issues with the status bar. One also crashed on startup with some OpenGL error. I tried deleting and recreating them with no success.
On the left is a Nexus 5 device with a status bar that seems to have double height. On the right is the Google Pixel 3 XL with some weird transparency and some microchips visible on the right side of the notch.
I am looking for a way to fix this without getting into full Android Studio/SDK cleanup. Even if I did that I'm not sure that would help.
I solved it by updating Android Studio to 3.6.1 and not importing previous settings (this step may not be needed). I then re-created the AVD (this may not be needed either).
For anyone still looking for a fix:
download this image
Locate the image assets folder for the Pixel 3 XL emulator (.\Android\sdk\skins\pixel_3_xl)
Replace round_corners.webp with the image you downloaded.
I found the solution and a short explanation of the issue HERE.
I am following the below tutorial for rendering 3d model
https://medium.com/#harivigneshjayapalan/arcore-cupcakes-1-render-a-scene-without-ar-for-phones-without-arcore-27d61a43a130
But when i run thee app app runs succesfully but empty screen is coming.
Solved the issue, The problem is with device ,It works with device or emulator having OS oreo 8.1 version
You just need to give correct path of your 3d image folder. Then, only it will retrieve that image and display it on the screen.
I have an app that has an widget preview image. I recently updated this image on the app, but in a device with Lollipop (5.0) version of android, the preview image of the widget shows the old image (the one I replaced). The same doesn't occur in devices without Lollipop.
I turned the resources folder upside down searching for the old image, but it is correctly updated in all the places (actually, it is only in one folder, as I have only one image of the preview).
Just to give more info, I'm using Android Studio 1.0-rc1, and this problem only occurs in my Nexus 4 with lollipop (5.0) running on it.
I tested in some emulators with Lollipop, and the same happened.
It's important to highlight that if I never installed any previous version of the app (with the old widget preview image), when I install the new version the preview image appears to be correct.
Is anyone having the same problem, or knows how to solve this?
Thanks.
I had the same problem. I managed to work around it (on Nexus 5) by going to the settings of the launcher app (Settings -> Apps -> Google App) and deleting the cache.
I also had this same issue and the answer by #spookypeanut put me on the right track.
My phone is running CyanogenMod so I had to go to app Launcher3 (com.cyanogenmod.trebuchet), clear cache and force stop it. After it reloaded all the previews updated.
So I am developing an app and I am not sure what had happened. I have everything set up correctly on the ADT but the emulator and my device show up differently. I'm not sure what code to put up. I have tabs with scrollview and text on the ADT but my device just has no tabs and the text overlaying eachother
First thing I would personally try would be to uninstall the application from the mobile device and rerun the code. Second thing to check would be the resolution off both devices? Maybe your mobile has lower resolution than the emulator and as a result the displayed output is a mess? Are you getting the expected output displayed in the emulator? I am nowhere near good at android development, but that's what I would try. Hope I helped at least a bit.
My android emulator doesn`t show the whole picture. I mean, it displays only a small part of desktop.
I got this problem after I installed Google API 7. I attached 2 images: the first one contains the problem. The second one is ok.
How to decrease display scale to see the whole android desktop?
Problem image (Android API 7 + google API):
OK image (Android API 7):
Make a new emulator with
HVGA skin or the skin which you want.
from the area which is highlighted in image