Service Discovery Failed on reconnect with bluetooth device - android

i am trying to connect a bluetooth device with my android app. so far its working fine.
Now the issue is when my device gets out of range , i am showing one dialog box and asking user to reconnect or not.
sometimes i am able to re-connect with the device and sometimes i do get error i.e.
Service Discovery Failed
and i really don't know why its happening
private class ConnectThread extends Thread {
public ConnectThread() {
try {
bluetoothSocket = bluetoothDevice.createRfcommSocketToServiceRecord(UUID);
} catch (IOException e) {
System.out.println("IO EXCEPTION" + e.getMessage() +"");
}
}
public void run() {
bluetoothAdapter.cancelDiscovery();
try {
// I AM GETTING ERROR HERE
bluetoothSocket.connect();
} catch (IOException connectException) {
Log.d("Exception : ConnectThread -> Run" , connectException.getMessage()+"");
try {
bluetoothSocket.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
return;
}
}
}

From experience, and actually having the same issue today,
If I was to speculate, I would say your other device, upon disconnection(link loss) does not immediately detect it has disconnected (it can take up to 30 seconds if I remember), or it just behaves badly.
Thus, it does not readvertise the service on SDP (does not open the socket again), so when Android initiates the connection(as client) your server fails - has no open socket.
You should post the other device logs. And try with a different other device - but same Android phone and code!
Again, just a guess.

I had the same problem; my solution may be specific to the device I am using, but I found that by sleeping the thread for 1000ms between the last communication to the socket and the socket.close(), it would restart successfully.

Related

BluetoothServerSocket hangs on accept

I've seen many other posts regarding this specific issue, all with results that did not help me or were relevant to my case.
Here is my problem, I'm trying to setup a bluetooth piconet, with one node as a server and 7 as clients, each given a number as a location representative starting from 0 ( the server) and going to 7 (the clients). Currently I'm trying to get this to work for just two devices, the server and one client. And I assume that they're already paired. In the following code uuid is
private UUID uuid=UUID.fromString("0000111f-0000-1000-8000-00805f9b34fb");
Here is my thread which accepts incoming connections, ad is just the bluetooth adapter
private class BTServerThread implements Runnable{
#Override
public void run() {
try {
if (ad != null) {
if (ad.isEnabled()) {
BluetoothServerSocket btss=ad.listenUsingInsecureRfcommWithServiceRecord("MyApp",uuid);
Location=0;
Integer loc=1;
Log.wtf("Server","Searching");
while(loc<=7){
Thread t=new Thread(new BTServerHandler(btss.accept(),loc));
t.start();
Log.wtf("BTS","Found");
loc++;
}
} else {
Log.e("error", "Bluetooth is disabled.");
}
}
}catch(Exception e){
e.printStackTrace();
}
}
}
And here is my client thread which attempts to connect
private class BTClientThread implements Runnable{
#Override
public void run() {
try {
if (ad != null) {
if (ad.isEnabled()) {
Set<BluetoothDevice> bondedDevices = ad.getBondedDevices();
if (bondedDevices.size() > 0) {
Iterator<BluetoothDevice> iter = bondedDevices.iterator();
BluetoothDevice device = iter.next();
Log.wtf("dev", device.getName());
BluetoothSocket clientsocket = device.createInsecureRfcommSocketToServiceRecord(uuid);
clientsocket.connect();
Log.wtf("Connected",device.getName());
}
Log.e("error", "No appropriate paired devices.");
} else {
Log.e("error", "Bluetooth is disabled.");
}
}
}catch(Exception e){
e.printStackTrace();
}
}
}
Hold your breath, here comes the weird part, the call btss.accept() hangs forever (Doesn't even return once), while at the same time, the client device connects somehow. When I call
BluetoothSocket clientsocket = device.createInsecureRfcommSocketToServiceRecord(uuid);
clientsocket.connect()
This pops the toast on the phone which is hanging on accept saying "DeviceName connected" then after a while it pops another toast saying "DeviceName disconnected" on its own, without me doing ANYTHING, and at the same time the serverphone is still hanging on accept.
Here are my questions, why is it hanging on accept when the toast popped saying connected? And how could it possibly connect when the other phone is still listening for a connection?
Thanks for the help.
As it turns out, using that specific UUID caused a problem from some reason I still don't understand? After trying many random things, I finally decided to try another random UUID and that magically caused it to work.
Here is my new UUID
private UUID uuid = UUID.fromString("56e8a14a-80b3-11e5-8bcf-feff819cdc9f");

Will a Slave device need a different application than the Master?

All Bluetooth projects I have previously done, had an Android device acting as the Master, with a Bluetooth dongle or chip acting as a single Slave. The project I am working on will have an Android Tablet acting as the Master, then have several other Android Devices acting as the Slaves.
What is the best practice in this situation? Should I write two separate applications? One for the master, another for the slaves? Or would it be plausible to use one application for both rolls?
The best way to do this would be to just make one application and then just have different code logic based on if the device is a master or a slave.
Instead of doing just a simple SPP connection, you could create a sort of bluetooth "Server" and wait until x number of devices connect to the server and then do whatever it is you want to do in your app.
An example (From the developer guide: Here)
private class AcceptThread extends Thread {
private final BluetoothServerSocket mmServerSocket;
public AcceptThread() {
// Use a temporary object that is later assigned to mmServerSocket,
// because mmServerSocket is final
BluetoothServerSocket tmp = null;
try {
// MY_UUID is the app's UUID string, also used by the client code
tmp = mBluetoothAdapter.listenUsingRfcommWithServiceRecord(NAME, MY_UUID);
} catch (IOException e) { }
mmServerSocket = tmp;
}
public void run() {
BluetoothSocket socket = null;
// Keep listening until exception occurs or a socket is returned
while (true) {
try {
socket = mmServerSocket.accept();
} catch (IOException e) {
break;
}
// If a connection was accepted
if (socket != null) {
// Do work to manage the connection (in a separate thread)
manageConnectedSocket(socket);
//in your case you wouldn't want to close the server socket since you want to
//connect more than one device. So keep listening until you get all the devices.
//you're also going to have to use different UUID's for each new device.
// mmServerSocket.close();
break;
}
}
}
/** Will cancel the listening socket, and cause the thread to finish */
public void cancel() {
try {
mmServerSocket.close();
} catch (IOException e) { }
}
}
In this code the server is closed as soon as one connection is made, in your case you would just keep listening for more sockets until you get all the sockets. You're going to need multiple threads to handle all the connections and some synchronization for handling all the data from all the connections depending on what you intend on doing.

How to join an active session running on a Chromcast device

I have to Users (User A and B) and one Chromecast device (C1).
User B starts a stream on C1.
User A connects to C1
Now User A should be able to control the stream running on C1. But every time I want to start a session the running stream on C1 is shut down and the receiver app is restarting.
Is there a way to join an active session? Or is that a job which has to be done by the web app running on the Chromecast device?
EDIT:
my sender app is a native Android app
Thanks!
You should have a look to the TicTacToe application. I think it does exactly that where 2 players can join the same game :
https://github.com/googlecast/cast-android-tictactoe
Hope this helps.
JN
What sort of sender are you using? Is it a native app (i.e. using Android or iOs SDK on a mobile device) or the sender is a chrome app?
On the receiver, you create a Receiver object and a ChannelHandler. You use the receiver to generate a ChannelFactory which you then pass to the ChannelHandler. The ChannelHandler now handles the creation of channels on the receiver. You will want to add an EventListener to the handler to listen to messages. Based on those messages you can do various things.
receiver = new cast.receiver.Receiver(YOUR_APP_ID, [YOUR_PROTOCOL], "", 5);
var dashHandler = new cast.receiver.ChannelHandler(YOUR_PROTOCOL);
dashHandler.addChannelFactory(receiver.createChannelFactory(YOUR_PROTOCOL));
dashHandler.addEventListener(cast.receiver.Channel.EventType.MESSAGE, onMessage.bind(this));
receiver.start();
...
onMessage = function (e) {
var message = e.message;
switch (message.type) {
...
}
}
On the sender, after a session is created you will want to send a check status message to the receiver to see if there are already channels attached. You can do this via your MessageStream and your receiver needs to respond in such a way that the MessageStream gets its status updated. You check that status to see if there are channels. If there are you can start listening to updates for your receiver. If not you can send a load event to the receiver to start your activity.
MediaProtocolCommand cmd = mMessageStream.requestStatus();
cmd.setListener(new MediaProtocolCommand.Listener() {
#Override
public void onCompleted(MediaProtocolCommand mPCommand) {
if (mMessageStream.getState() == 'channelsExist') {
//Start New Activity
} else {
//Join Existing Activity
}
#Override
public void onCancelled(MediaProtocolCommand mPCommand) {
}
});
This is kind of a vague response, but it could be more specific if I knew what you were trying to do. My app is using Google's RAMP protocol to play videos so my MessageStream and all it's messages are already defined. If you're doing something different, you need to create your own MessageStream.
Sorry for the late answer, but I figured it out by myself: It wasn't such complicated at all
I started the an Application like this
try {
mSession.startSession(applicationName,applicationArgs);
} catch (IllegalStateException e) {
Log.e(getClass().getSimpleName(), e.getMessage(), e);
} catch (IOException e) {
Log.e(getClass().getSimpleName(), e.getMessage(), e);
}
But it seems, that the MimeData applicationArgs is not needed at all. By removing the arguments and starting the session like below it works really fine!
try {
mSession.startSession(applicationName);
} catch (IllegalStateException e) {
Log.e(getClass().getSimpleName(), e.getMessage(), e);
} catch (IOException e) {
Log.e(getClass().getSimpleName(), e.getMessage(), e);
}
I hope this works for you too!

IOException on accept thread

One part of my application connects to a device through Bluetooth and normally works fine but occasionally it won't connect and I get the following error
03-11 10:29:20.328: E/BluetoothComService(8059): accept() failed
03-11 10:29:20.328: E/BluetoothComService(8059): java.io.IOException: Operation Canceled
03-11 10:29:20.328: E/BluetoothComService(8059): at android.bluetooth.BluetoothSocket.acceptNative(Native Method)
03-11 10:29:20.328: E/BluetoothComService(8059): at android.bluetooth.BluetoothSocket.accept(BluetoothSocket.java:316)
03-11 10:29:20.328: E/BluetoothComService(8059): at android.bluetooth.BluetoothServerSocket.accept(BluetoothServerSocket.java:105)
03-11 10:29:20.328: E/BluetoothComService(8059): at android.bluetooth.BluetoothServerSocket.accept(BluetoothServerSocket.java:91)
03-11 10:29:20.328: E/BluetoothComService(8059): at com.mypackage.name.bluetooth.BluetoothService$AcceptThread.run(BluetoothService.java:298)
This is the line where I get the exception
socket = mmServerSocket.accept();
And this is the complete AcceptThread
private class AcceptThread extends Thread {
// The local server socket
private BluetoothServerSocket mmServerSocket;
public boolean successInit = false;
public AcceptThread() {
closeAllConnections();
/*
* if(mmServerSocket != null) { try { mmServerSocket.close(); } catch
* (IOException e) { e.printStackTrace(); } }
*/
BluetoothServerSocket tmp = null;
// Create a new listening server socket
while (!successInit) {
try {
tmp = mAdapter
.listenUsingRfcommWithServiceRecord(NAME, MY_UUID);
successInit = true;
} catch (Exception e) {
successInit = false;
}
}
/*
* try { tmp = mAdapter.listenUsingRfcommWithServiceRecord(NAME,
* MY_UUID); successInit= true; } catch (IOException e) { Log.e(TAG,
* "listen() failed", e); tmp = null; successInit = false; }
*/
mmServerSocket = tmp;
}
public void run() {
if (D)
Log.d(TAG, "BEGIN mAcceptThread" + this);
setName("AcceptThread");
BluetoothSocket socket = null;
// Listen to the server socket if we're not connected
while (mState != STATE_CONNECTED) {
try {
// This is a blocking call and will only return on a
// successful connection or an exception
mAdapter.cancelDiscovery();
socket = mmServerSocket.accept();
} catch (IOException e) {
Log.e(TAG, "accept() failed", e);
Log.e("Error", "This isn't connecting");
break;
}
// If a connection was accepted
if (socket != null) {
synchronized (BluetoothService.this) {
switch (mState) {
case STATE_LISTEN:
case STATE_CONNECTING:
// Situation normal. Start the connected thread.
connected(socket, socket.getRemoteDevice());
break;
case STATE_NONE:
case STATE_CONNECTED:
// Either not ready or already connected. Terminate new
// socket.
try {
socket.close();
} catch (IOException e) {
Log.e(TAG, "Could not close unwanted socket", e);
}
break;
}
}
}
}
if (D)
Log.i(TAG, "END mAcceptThread");
}
public void cancel() {
if (D)
Log.d(TAG, "cancel " + this);
try {
mmServerSocket.close();
} catch (IOException e) {
Log.e(TAG, "close() of server failed", e);
}
}
}
Here is the function I call at the beginning of AcceptThread in hopes to close everything to restart it
public void closeAllConnections() {
if (mmInStream != null) {
try {mmInStream.close();}
catch (Exception e){Log.e(TAG, "close() of connect socket failed", e);}
}
if (mmOutStream != null) {
try {mmOutStream.close();}
catch (Exception e){Log.e(TAG, "close() of connect socket failed", e);}
}
if (mmSocket != null) {
try {
mmSocket.close();
//mmSocket.connect();
}
catch (IOException e) {
Log.e(TAG, "close() of connect socket failed", e);
}
}
}
I've read through the Bluetooth Docs and SO questions but I haven't found anything that works for me and it gets a bit confusing for me as this is my first time connecting through BT.
Note
The only "fix" I have found when this happens is to turn off the BT adapter, force close the program, restart BT adapter and restart app, which is not good for obvious reasons. I tried restarting the adapter programmatically but I still can't connect.
Can anyone see what might be wrong in my BlutoothService class, which is where AcceptThread is located? Or how I would go about resolving this issue? Thanks!
Update
It does, in fact, seem like the connection is sometimes closed on one Thread and trying to reconnect on another. The problem is that I can't figure out what would cause it to try and connect on a separate Thread or how to fix it when this happens.
The only way I can successfully reproduce this is if my BT device is turned off then I turn the BT adapter off. When I turn everything back on then I get the exception and cannot connect. I have customers that it happens to randomly and periodically so I'm hoping the issues are related.
Well, part of my problem was a hardware issue that was found out to be a problem on the third-party manufacturers end. They're firmware wasn't quite right and when it was reading the BT address, it was occasionally being corrupted.
On the software side, it was running the AcceptThread in two separate Threads periodically. What I did to fix that was to create a function to close the socket and input/output streams...
public void closeAllConnections()
{
if (mmInStream != null)
{
try {mmInStream.close();}
catch (Exception e){Log.e(TAG, "close() of connect socket failed", e);}
}
if (mmOutStream != null)
{
try {mmOutStream.close();}
catch (Exception e){Log.e(TAG, "close() of connect socket failed", e);}
}
if (mmSocket != null)
{
try {
mmSocket.close();
Log.e("TAG", "close() of connect socket successfu;");
} catch (IOException e) {
Log.e("TAG", "close() of connect socket failed", e);}
}
Then in the BluetoothCom class, I noticed it wasn't always checking for the BT object to be null before trying to restart the service.
private void setupService() {
// Initialize the BluetoothChatService to perform bluetooth connections
if((mChatService != null) && (mChatService.getState() != 0)) {
mChatService.stop();
}
// I didn't have this so it would always start a new instance of the Service
if (mChatService == null)
mChatService = new BluetoothService(mHandler);
mChatService.start();
}
This seems to have helped and I no longer have those problems. However, now testing on the Samsung Galaxy Tab 4 and I am once again having connection issues but only on this device. Maybe this information can help someone and I will update my answer if I figure anything else out with the new problem.
Note: As stated above, this Bluetooth app uses modified code from Android's BluetoothChat app.
Also, I have read (and noticed) that different manufacturers implement the BT stack differently which can lead to headaches (at least if yo don't know enough about it).
Although this is old post but I recently contact same issue so I want to write down the way I solve it.
It seems your code is from Google samples BlutoothChat (as it looks same, sorry if I misunderstand). I also create my own application that base on this sample (on API level 10). I meet the accept() fail issues if I try to connect one device to other device but at the end I solve this question by simply remove some code in MainActivty
On the Google samples main activity it contain many methods when activity change (Start, Pause, etc).
Original code have this
#Override
public synchronized void onResume() {
super.onResume();
if(D) Log.e(TAG, "+ ON RESUME +");
if (mChatService != null) {
if (mChatService.getState() == ChatService.STATE_NONE) {
mChatService.start();
}
}
}
This code start the Chat Service and running the AcceptThread to listening incoming connections.
When application start, this method will be call "once" and create the AcceptThread. If you do any other things that make the main activity onPause() pause (In Google samples case, if you click menu to start device_list activity the main activity will pause), when the application back to main activity it will call create AcceptThread method "one more time", this cause the problem because one thread already running but you try to interrupt it. And at the end happen accept() fail error and throw java.io.IOException: Operation Canceled error.
So to avoid this is simply remove the codes in OnResume()
#Override
public synchronized void onResume() {
super.onResume();
if(D) Log.e(TAG, "+ ON RESUME +");
}
or if you don't want delete any codes because you afraid cause some problem, put this code (mChatService != null) mChatService.stop(); in...
#Override
public synchronized void onPause() {
super.onPause();
if (mChatService != null) mChatService.stop();
if(D) Log.e(TAG, "- ON PAUSE -");
}
Both works perfect in my project. Method 1 not create the new thread if activity resume, and Method 2 kill all the thread if you leave the current activity and disconnect all current connections if you already have one (it will start the thread again once you turn back). Method 1 wouldn't return any error but method 2 will throw accept fail again if you leave the current activity, so I suggest to use method 1.
Need to notice that this error usually happen after you modify Google samples BlutoothChat, it will never appear on the original app.
I have seen many post talk about this issue, but not see any one come out with this answer, so just want to share this. Hope this is helpful.
That exception should occur when the BluetoothServerSocket is closed or garbage collected. I suspect that the exception is happening on an OLD copy of the thread. So something like: When you create the new thread the old thread gets cancelled and thus the BluetoothServerSocket is closed and thus accept correctly fails with that error. Check this in the debugger and/or logging on which thread the various events occur; e.g. set breakpoints on the line after accept and perhaps on the cancel function, then inspect the thread IDs there -- is the exception occurring on a previous thread?

Try Catch method for open bluetooth function

I made a simple android appication for connect with bluetooth serial device and I want to add closeBT if android not connected maybe the device is out of range because crash.
How do I do this? This code is correct?
protected void onStart() {
super.onStart();
findBT(); //Check if bluettoth enable and paired devices
try {
openBT(); //open sockets,streams
} catch (IOException e) {
e.printStackTrace();
closeBT();
}
}
Try-catch is not for the application logic! It is for doing stuff when something went wrong! You want to use an if-else here, like
if (findBT() != null) { // I don't know what findBT does, but maybe it returns BT-devices
try {
openBT(); //open sockets,streams
} catch (IOException e) {
e.printStackTrace();
// inform the user that a connection could not be established or something similar
}
} else {
// inform the user, that no BT-device was found.
}
you want to use closeBT() for instance when the user or your application decides to disconnect the BT-devices.

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