$.mobile.changePage don't work - android

I use $.mobile.changePage to go to another page. It success but after few second the page automatically back to the first page. How can i solve this problem?
here my code
$("#frmLogin").on("submit", function(e){
var u = $("#username",this).val();
var p = $("#password",this).val();
if(u != '' && p != ''){
if(window.method.login(u,p) == true){
$.mobile.changePage("home.html");
}else{
navigator.notification.alert("wrong combination");
}
}else{
navigator.notification,alert("wrong");
}
})

After your code runs, the form is continuing with the standard submit process, which involves reloading the page.
To stop that happening, your event handler needs to call preventDefault or return false.

Related

Android AccessibilityService performAction() method not working

I am developing an accessibility service for Android. The service calls an app, and that app has a RecyclerView. Then I want to click on an element of the RecyclerView with performAction(AccessibilityNodeInfo.ACTION_CLICK) but it is not working. I know there are a few similar questions but none of them works for me. Also I checked the official documentation for the class of the performAction method https://developer.android.com/reference/android/view/accessibility/AccessibilityNodeInfo
This is my code:
#Override
public void onAccessibilityEvent(Accessibility event){
AccessibilityNodeInfo source = event.getSource();
if(source != null){
List<AccessibilityNodeInfo> list = source.findAccessibilityNOdeInfosByText("mystring");
list.get(0).performAction(AccessibilityNodeInfo.ACTION_CLICK);
}
}
This is my configuration xml file:
<accessibility-srvice xmlns...
android:accessibilityFeedbackType = "feedbackGeneric"
android:AccessibilityFlags = "flagDefault"
android:canPerformGestures = "true"
android:canRetrieveWIndowCOntent = "true"
I think I misunderstood something, but i don't know what can be. Any help is appreciated.
The simple answer is that while finding the node by text is fine, that particular node was not the node with the desired onClick event. The solution is to call
list.get(0).getParent().performAction(AccessibilityNodeInfo.ACTION_CLICK)
The clarifying discussion is below
I think .performAction(AccessibilityNodeInfo.ACTION_CLICK) is right, but there might be some other concerns. Sorry for posting as an answer but a comment is too small.
Are you sure the onAccessibilityEvent is being called? I don't think that is the right event, but I can't be sure. Maybe put a log in there to ensure it's calling the event when you expect it to be called.
Also, looking at the source might restrict your search, maybe instead of event.getSource() try using rootInActiveWindow (I use Kotlin so it might have a method, see https://developer.android.com/reference/android/accessibilityservice/AccessibilityService#getRootInActiveWindow(int))
EDIT: 28 March 2022
I have run this code on my own accessibility service and it does click the button. But it's very prone to overflow.
var ranOnce = false // prevent overflow
override fun onAccessibilityEvent(event: AccessibilityEvent?) {
if (event == null) return
if (event.eventType == TYPE_WINDOW_STATE_CHANGED) return
if (event.source != null && !ranOnce) {
val nodeList = rootInActiveWindow.findAccessibilityNodeInfosByText("Menu")
//event.source.findAccessibilityNodeInfosByText("Menu") // <-- always nothing in list
Log.d("onAccessibilityEvent", "List of nodes: $nodeList")
if (nodeList.size > 0) {
android.util.Log.d("onAccessibilityEvent", "Node info: ${nodeList[0]}")
ranOnce = true
nodeList[0].performAction(AccessibilityNodeInfo.ACTION_CLICK) //<-- caused an infinite loop!
} else {
Log.d("onAccessibilityEvent", "No nodes found")
}
} else {
Log.d("onAccessibilityEvent", "event.source is null!")
}
}

When I click the Home button on the android I want it to save the frame AS3

This is for the game i am doing
When I click the Home button on the android I want it to save the frame it was in and not start the game loads where it was
This results in saving the game forever but I just want it to save once and the code to load does not work
import flash.net.SharedObject;
stage.addEventListener(KeyboardEvent.KEY_DOWN, buttonPressed);
var stateSO:SharedObject = SharedObject.getLocal("saveState");
if (stateSO.size > 0 && stateSO.data.lastFrame && stateSO.data.lastFrame != undefined) {
//the shared object exists and has a valid value, so lets skip to that frame
gotoAndPlay(stateSO.data.lastFrame);
trace("Load Here.");
}
function buttonPressed(event:KeyboardEvent):void{
if (event.keyCode == Keyboard.MENU){
//this function runs every frame
function saveState(Event){
stateSO.flush(); //save the cookie (shared object)
trace("Save Here.");
return;
}
addEventListener(Event.ENTER_FRAME, saveState);
stage.removeEventListener(KeyboardEvent.KEY_DOWN, buttonPressed);
}
}
thanks for help
There's unnecessary code inside your keypress event handler (and other places), and you never actually write the value you want to save. Also, always format your code because a lot of errors could occur just because you cannot read clearly what your code is actually doing.
import flash.net.SharedObject;
var stateSO:SharedObject;
// I guess this is a frame script, lets run it
// only once to avoid the possible mess.
if (!stateSO)
{
stage.addEventListener(KeyboardEvent.KEY_DOWN, buttonPressed);
stateSO = SharedObject.getLocal("saveState");
if (stateSO.data.lastFrame != undefined)
{
trace("Load Here.");
gotoAndPlay(stateSO.data.lastFrame);
}
}
function buttonPressed(e:KeyboardEvent):void
{
// I hope you know what this button is.
if (e.keyCode == Keyboard.MENU)
{
saveState();
}
}
function saveState():void
{
// Write current frame to the SharedObject.
stateSO.data.lastFrame = currentFrame;
stateSO.flush();
trace("Save Here.");
}

AS3: Air For Android - Using hardware back key to navigate to last used scene

I have been searching around to find a generic way to use the back key on android devices to go back to the previous scene you were on. All I seem to find is how to make it so the button does not close the application.
Here is my current code:
NativeApplication.nativeApplication.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown, false, 0, true)
function onKeyDown(event:KeyboardEvent):void
{
if( event.keyCode == Keyboard.BACK )
{
event.preventDefault();
event.stopImmediatePropagation();
//handle the button press here.
}
}
Just tested it on my Android device, just change trace() with your function:
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyPressed);
private function onKeyPressed(event:KeyboardEvent):void
{
if(event.keyCode == Keyboard.BACK)
{
event.preventDefault();
//Now you can call your function.
trace("Hello World");
}
}

Load fragment on InfoWindowClick

So I'm trying to do the following in android xamarin.
When you press on a map element an infowindow is shown.When you press that window and an event is linked to the element the app goes to another fragment that is described by the action object. The problem is the moment I press the infowindow the whole app freezes and nothing happens. In the logs I can't see anything and the app stops at the following line:
pager.Adapter = pagerAdapter;
Added a breakpoint there and after saying "step over" the ide doesn't break anymore and the app freezes (no user interaction possible).
So let me start by giving all the relative code and a little explanation.
So first I'll show you what happens on the infowindow click. This happens on a SupportMapFragment that has it's own listener.
void GoogleMap.IOnInfoWindowClickListener.OnInfoWindowClick (Marker p0)
{
InfoPopup ip = CustomJsonConverter.Convert<InfoPopup> (p0.Title);
if (ip == null || ip.Goto == null || !(this.Activity is MainView))
return;
MainView main = (this.Activity as MainView);
p0.HideInfoWindow ();
switch (ip.Goto.type) {
case "InfoFragment":
Info info = InfoController.Items.Find (x => x.Index == ip.Goto.id);
if (info != null) {
main.RunOnUiThread (() => {
main.ShowInfosFragment ();
main.ShowInfoFragment (info);
});
}
break;
case "FaqFragment":
FaQ faq = FaQController.Items.Find (x => x.Index == ip.Goto.id);
if (faq != null) {
main.RunOnUiThread (() => {
main.ShowFaqsFragment ();
main.ShowFaqFragment (faq);
});
}
break;
}
}
I tested it with an action of InfoFragment which gives back an item so that's good. Then it goes to the main.ShowInfosFragment() which is where it freezes. So that method is really simple. This function is in the Activity holding the fragments (thanks Cheesebaron).
public void ShowInfosFragment(){
ShowFragment(1, new InfosFragment (){ InfoSelectedAction = ShowInfoFragment });
}
So the problem giving function is the following. This function is in the Activity holding the fragments (thanks Cheesebaron).
protected void ShowFragment(int index, Android.Support.V4.App.Fragment fragment, bool ignoreType = false){
RemoveSubMenu();
if (pagerAdapter.Count <= index || ignoreType || !(pagerAdapter.GetItem (index).GetType().Equals(fragment.GetType()))) {
pagerAdapter.AddFragment (index, fragment);
SetSubMenu (fragment);
pager.Adapter = pagerAdapter;
}
pager.SetCurrentItem (index, true);
DrawerButtonLayout ();
}
I've used this function a lot and it has always worked to move to the other fragments from the menu or at startup to set the mapfragment.
Anyone sees what's the problem with my code? Tried tons of things but can't seem to figure this one out with my friend google.
Thanks already for reading.
Kind regards,
Karl

In webview, tapping link opens link in new activity but still loads it in the first activity, too

I tried including the relevant bit. I'm new at this and working with existing code. I hope someone can point me in the right direction.
Basically, say my website is www.mywebsite.com (lets call this 'A' since I can only post two hyperlinks) and you decide to do a search, so now the URL looks like this:
www.mywebsite.com/?s=notes (call it 'B')
You then get the SearchPage activity with the search results. Now say I tap a link from the search results. Example:
the url above/category/easy-news/ (call it 'C')
Website 'C' should load in PageActivity (which it does) but still loads up in SearchPageActivity which was initially showing 'B'.
On top of all of that, there seems to be a 3rd PageActivity (though it doesn't look like it opens a third time). One that also loads 'C' again. As mentioned, it is still the PageActivity, though. Pressing back closes the PageActivity and shows another PageActicity with the URL 'C'.
Closing that a second time takes me back to SearchPageActivity with the same URL 'C' which was initially 'B'. Pressing back one more time takes me back to 'B' within the same activity.
I don't seem to have this issue with the MainActivity, only in the SearchPage activity. In the MainActivity, things work fine. The code below is from SearchPage activity.
Sorry for the long winded message. I hope someone can help. Thanks.
Thanks.
private boolean isAppOrGamePage(String paramString) {
if ((paramString == null)
|| paramString.length() < 24
|| (!paramString.substring(0, 24).equals(
"http://www.mywebsite.com")))
return false;
String str1 = paramString.substring(24);
String str2 = str1.substring(0, 1 + str1.indexOf('/', 2));
if ((!mAppIdentifiers.contains(str2))
&& (!mGameIdentifiers.contains(str2)))
return false;
return true;
}
public boolean shouldOverrideUrlLoading(WebView paramWebView,
String paramString) {
if (MainActivity.DEBUG)
Log.e("shouldOverride", paramString);
if (Uri.parse(paramString).getHost() != null
&& (!Uri.parse(paramString).getHost()
.equals("myspace.com"))
&& (!paramString.contains("facebook.com"))
&& (!Uri.parse(paramString).getHost()
.contains("twitter.com"))
&& (!Uri.parse(paramString).getHost()
.equals("goo.gl"))
&& (!Uri.parse(paramString).getHost().contains("bit.ly"))
&& (!Uri.parse(paramString).getHost()
.contains("plus.google.com"))
&& (!Uri.parse(paramString).getHost()
.contains("youtube.com")))
if (isAppOrGamePage(paramString)) {
final Intent intent = new Intent(SearchActivity.this,
PageActivity.class);
intent.putExtra("app_url", paramString);
startActivity(intent);
} else
return false;
return false;
}
}
Return true when you open the other activity. You need to consume that call.
Returning true tells the webview that you have handled it, and don't want it to do anything with it.

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