I want to create a drawer functionality, similar to the Facebook app, with two overlaying fragments.
The main layout looks as following:
<merge
xmlns:android="http://schemas.android.com/apk/res/android" >
<fragment
android:id="#+id/menu"
android:name="ch.simon.drawertest.MenuFragment"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_marginRight="80dp" />
<fragment
android:id="#+id/home"
android:name="ch.simon.drawertest.HomeScreenFragment"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</merge>
The home Fragment contains a button in the top left corner that opens the drawer. Opening happens with a TranslateAnimation inside the HomeScreenFragment.
public void open(){
translateTo(canScrollXBy());
}
public void close(){
translateTo(0);
}
private void translateTo(int x){
Log.e(TAG, "Translate from " +mTranslated +" to " +x);
TranslateAnimation anim = new TranslateAnimation(mTranslated, x, 0, 0);
anim.setDuration(500);
anim.setFillAfter(true);
mRootView.startAnimation(anim);
mTranslated = x;
}
The opening and closing works fine, but I observe 2 unexpected behaviours:
Even when the drawer is closed and the HomeScreenFragment completely covers the MenuFragment, the MenuFragment still receives click events.
When the drawer is open and the Button from the HomeScreenFragment is located in the top right corner of the screen, it still receives the click events as if it was still on the left side. Meaning even if the Button is on the right side, to tap it, I need to tap the left side of the screen.
For this, you can use the library SlidindMenu to do this. It works like a charm. Or you can inspire you from the code of this library.
Related
In my Android app, I am needing to implement a scene transition that involves a change in the elevation (z-index) of one of the elements. As you can see in the image below in the start scene on the left the blue arc is displayed beneath the image of the dog. In the final transition displayed on the right, the image of the dog is displayed underneath the blue arc. My desire is to have a changeBounds transition of the image start first and then slightly later do a changeBounds transition of the arc. At about halfway through the transition, the bottom of the image should be positioned above the arc. At this halfway point I'd like the elevation/z-index of the image to change so that the dog image is displayed underneath the blue arc.
I currently have the theme of my app configured to use the following transitionSet for this scene change.
<transitionSet xmlns:android="http://schemas.android.com/apk/res/android"
android:transitionOrdering="together"
android:duration="2000">
<changeBounds
android:startDelay="0"
android:duration="1000"
android:resizeClip="false"
>
<targets>
<target android:targetId="#id/charlie"/>
</targets>
</changeBounds>
<transition class="com.motb.transitiontest.ElevationTransition">
android:startDelay="0"
android:duration="1000"
<targets>
<target android:targetId="#id/charlie"/>
<target android:targetId="#id/arc1"/>
</targets>
</transition>
<changeBounds
android:startDelay="300"
android:duration="1000"
>
<targets>
<target android:targetId="#id/arc1"/>
<target android:targetId="#id/helloText" />
</targets>
</changeBounds>
</transitionSet>
I'm attempting to have the elevation change using this custom "ElevationTransition" shown below:
public class ElevationTransition extends Transition {
public static final String TAG = "ElevationTransition" ;
public ElevationTransition(Context context, AttributeSet attributes ) {
super( context, attributes );
}
private static final String PROPNAME_TRANS_Z = "com.motb:transition:transz";
#Override
public void captureStartValues(TransitionValues transitionValues) {
float translationZ = transitionValues.view.getTranslationZ() ;
transitionValues.values.put(PROPNAME_TRANS_Z + "_start" , translationZ );
}
#Override
public void captureEndValues(TransitionValues transitionValues) {
float translationZ = transitionValues.view.getTranslationZ() ;
transitionValues.values.put(PROPNAME_TRANS_Z + "_end", translationZ );
}
#Override
public Animator createAnimator(ViewGroup sceneRoot, TransitionValues startValues,
TransitionValues endValues) {
if (startValues == null || endValues == null) {
return null;
}
final View view = endValues.view;
float startElevation = (Float) startValues.values.get(PROPNAME_TRANS_Z + "_start");
float endElevation = (Float) endValues.values.get(PROPNAME_TRANS_Z + "_end" );
if (startElevation != endElevation) {
view.setTranslationZ(startElevation);
return ObjectAnimator.ofFloat(view, View.TRANSLATION_Z,
startElevation, endElevation);
}
return null;
}
}
The main activity just displays the blank map using the following layout:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="com.motb.transitiontest.MainActivity"
android:id="#+id/main"
android:onClick="onClick"
android:background="#drawable/treasuremap"
>
<FrameLayout
android:layout_width="match_parent"
android:layout_height="250dp"
android:id="#+id/fragmentContainer"
android:layout_alignParentBottom="true"
/>
</RelativeLayout>
A click on the map replaces the above FrameLayout with a fragment displaying the bottom "card" that uses the following layout:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="250dp"
tools:context="com.motb.transitiontest.MainActivity"
android:id="#+id/main"
android:background="#android:color/transparent"
>
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="160dp"
android:background="#drawable/arc_bg"
android:backgroundTint="#ff0000ff"
android:layout_alignParentBottom="true"
android:transitionName="rv1"
android:id="#+id/arc1"
android:translationZ="20dp"
>
<TextView
android:id="#+id/helloText"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hello World Transition Test"
android:layout_marginStart="165dp"
android:layout_marginTop="27dp"
android:textSize="40dp"
android:gravity="left"
android:transitionName="tv1"
android:textColor="#ffffffff"
/>
</RelativeLayout>
<ImageView
android:layout_width="300px"
android:layout_height="300px"
android:layout_alignParentTop="true"
android:layout_marginTop="80dp"
android:layout_marginStart="20dp"
android:transitionName="iv1"
android:src="#drawable/charlie"
android:id="#+id/charlie"
android:translationZ="30dp"
android:stateListAnimator="#null"
/>
</RelativeLayout>
A click on the fragment, starts the second activity with the larger image of the dog using the xml below:
`
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="com.motb.transitiontest.Activity2"
android:theme="#android:style/Theme.Translucent.NoTitleBar"
>
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="com.motb.transitiontest.Activity2"
android:layout_marginTop="200dp"
android:background="#drawable/arc_bg"
android:layout_alignParentBottom="true"
android:transitionName="rv1"
android:id="#+id/arc1"
android:backgroundTint="#ff0000ff"
android:translationZ="40dp"
>
<TextView
android:id="#+id/helloText"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_marginTop="30dp"
android:layout_marginLeft="50dp"
android:layout_marginRight="50dp"
android:text="Hello World Transition Test"
android:textSize="40dp"
android:textAlignment="center"
android:transitionName="tv1"
android:textColor="#ffffffff"
/>
</RelativeLayout>
<ImageView
android:id="#+id/charlie"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:src="#drawable/charlie"
android:transitionName="iv1"
android:scaleType="centerCrop"
android:translationZ="0dp"
android:stateListAnimator="#null"
/>
</RelativeLayout>`
Currently, what I see is that the elevation instantly changes at the start of the transition resulting in the dog image to be obscured by the arc.
I checked the github. It's a bug.
I can categorically run the transition between scenes using Transtions and TransitionManager.go(). But, when you run the transition between the fragment and activity it always instantly changes the fade animation. There's a couple fade bugs fixed in Support 26.0.0 beta-1
When a Fade transition is interrupted and reversed, the View starts the animation from the beginning. (Fix ported from Android Framework.)
Transition.Fade ignores initial alpha of View (AOSP issue 221820)
But, ask yourself, with all your fiddling did you ever see it do an actual fade transition? -- No. Like ignore all the moving and whatever, can you get it to do a fade at all? Because that's all my suggestion needed and I can't get it running the way you have it running. But, obviously all the moving of the elements does work so it's a damned bug.
You can totally fake it too. If you had fades, you could just invoke it and get it to work. You get the correct animation if you change the onCreate() in the Activity2 to be:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
getWindow().requestFeature(Window.FEATURE_CONTENT_TRANSITIONS);
setContentView(R.layout.activity2);
findViewById(R.id.arc1).setVisibility(View.VISIBLE);
findViewById(R.id.arc2).setAlpha(0);
findViewById(R.id.arc2).animate().alpha(1).setDuration(2000).start();
}
I only set the visibility of that arc1 to the correct one because you had it wrong. That's the one that is always visible.
I think then add an animation for the same time period as the other one to phase it in, and boom. It works. It's a stupid bug. You can't get fades between activity for no good reason at all.
I discovered the alpha one myself. The first one might be what's happening. Or it could be a different class of bug altogether. But, I can assure you. I checked and did everything right. And it still failed. Obviously the work around would be to use a scene transition where they work. Perhaps not using a new activity as such at all.
There's a bunch of workarounds you could obviously come up with. Just launch the activity with the layout it's supposed to have then setup a scene to transition to the proper layout. Add in another transition to the layout yourself in the first activity. Or whatnot. But, it doesn't work. You do that transition from the fragment to the activity and the stuff will move but the fade always throws a conniption and refuses. It instantly takes on the visibility of the other view and without alpha working either, there's no way to rectify that easily either.
My original code that had something working was using scenes:
boolean to = true;
public void onClick(View view) {
Scene scene;
ViewGroup mSceneRoot = (ViewGroup) findViewById(R.id.container);
if (to) {
Transition mFadeTransition =
TransitionInflater.from(this).
inflateTransition(R.transition.transitionset);
scene = Scene.getSceneForLayout(mSceneRoot, R.layout.fragment_replacement, this);
TransitionManager.go(scene, mFadeTransition);
}
else {
Transition mFadeTransition =
TransitionInflater.from(this).
inflateTransition(R.transition.backwardstransitionset);
scene = Scene.getSceneForLayout(mSceneRoot, R.layout.fragment_rep, this);
TransitionManager.go(scene, mFadeTransition);
}
to = !to;
}
Leaving bits of old answer when I figured it was his fault for being unable to implement my clearly very brilliant idea of how to do the transition. The bug is he has no damned fade that works, and that was always the problem.
You cannot animate that merely with Z order. You change the order and they draw on top of each other rather than the other way around. To do what you're suggesting what you need to do is effectively have both orders at the same time and animate their transition with transparency.
You draw, Arc, Dog, another Arc. Then the variation in the Z-order is literally the transparency of the Arc drawn on top. If it is entirely opaque the Arc is on top of the dog. If it's entirely transparent then the Dog is over the Arc. But, if the topmost Arc is partially transparent, it'll look like the dog is melting through the arc, or arc is melting through the dog, depending on how we adjust the transparency. You can pull the same trick elsewhere. Just put the thing in both places. If it's opaque it's covered, but if it's transparent it only show the lowermost arc, and a mix of the arc with the between the objects if partially transparent. At the end of the animation, just put them in the correct order.
So during the Animation, you move the 2 Arcs to the same position always. You should see them as the same arc. And change the opacity of the Arc on top, and do whatever you're doing with that dog.
Video:
https://youtu.be/zVs3qzPU2FM
Create the layouts. Sandwich the bit you want to change height between two copies of the other object. In the one of the layouts, set the visibility to invisible. So all items are in both layouts in the same order. But, in one, the second copy of the element in question is invisible. Make sure the two copies are in the same position in both. When you change the bounds of one copy, make sure you also change the bounds of the other. Move them as a unit. When you transition the views, fade the item out while moving it around or whatnot. Since there's a second copy it won't look like a fade out, it'll look like a melt-through.
I am trying to implement a bottom sheet from the google design lib. Clicking on a button should open up bottom sheet which covers the whole activity window. Like when we open an email in Inbox by Gmail. But, it should open up from bottom and slide down to dismiss.
Button click should open up bottom sheet and on slide down or top left Close (X) button should close the sheet.
I have set up something like this:
<android.support.design.widget.CoordinatorLayout
.. >
<android.support.v4.widget.NestedScrollView
android:id="#+id/bottom_sheet"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_behavior="#string/bottom_sheet_behavior">
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Hello Bottom Sheet !!" />
</android.support.v4.widget.NestedScrollView>
<include layout="#layout/content_my_activity" />
</android.support.design.widget.CoordinatorLayout>
And I am intializing it like this:
mBottomSheet = (NestedScrollView) findViewById(R.id.bottom_sheet);
mBottomSheetBehavior = BottomSheetBehavior.from(mBottomSheet);
mButton = (Button) findViewById(R.id.bottom_sheet_button);
mButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
mBottomSheetBehavior.setState(BottomSheetBehavior.STATE_EXPANDED);
}
});
However, when I click on a button, the text just appears at the bottom. Overlapping the default existing content. And no black transparent tint behind the bottom sheet.
How can I make it full screen when clicking on button?
The reason I am not using a fragment here is, I have some(many) variables depending on the content of the bottom sheet. So, if I show a bottom sheet via fragment, I need to pass and receive all the data to and fro. To avoid this, I want it to be part of the activity.
Is there any way I can achieve this? Thanks for your help.
mButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
mBottomsheet.callOnClick();
}
});
Try this code........
When you click at button you can consider this action like your NestedScrollView container just become visible so it will take place like you write at params
android:layout_width="match_parent"
android:layout_height="wrap_content"
If you want it to take full parent height just use
android:layout_height="match_parent"
If to speak about shadow background like at fragment you can trick that you can set background alpha color for NestedScrollView
android:background="#64000000"
But it is a hack, you can use fragment and just send all information to it from activity and vice versa
I have successfully implemented a NavigationDrawer for my application.
My app displays a drawer that opens on the left of the screen.
My problem is I need to add a button on the left. That button might be clicked or swiped to open the left drawer. That I can do.
But the button is supposed to look like it's a part of the drawer that would overflow into the screen.
That means the button should slide simultaneously as the drawer opens and closes.
CLOSED STATE :
OPENING STATE
I tried adding the button into the left drawer's layout, but it seems you can't make stuff appear outside of its boundaries, and the drawer will always get completely hidden when you close it.
Now I'm trying adding it to add a button to the main DrawerLayout and make it align to the right of the left drawer... But no luck... It looks like a DrawerLayout can't have more than two children...
Any help will be appreciated.
I'm using the Support library (v4)
[EDIT]
And I am supporting API level 8... So can't use ImageView.setTranslationX or View.OnAttachStateChangeListener
It's quite tricky.
I think this is similar to what is done to the drawer handle in new Google Maps app. Don't take my word, not sure. :)
I have written toggle that stays on the edge of the Activity content view.
When the DrawerLayout is dragged, I translated the view on the x-axis by the amount of the minimal child (which is DrawerLayout content view) minus the shadow (if any). Since the shadow casted + content view of the DrawerLayout gives the full measured width of the entire drawer.
I quickly multiply the slided offset and the minimal child and find the x translation.
[Edit: Code has been removed for readability and it has been moved to the link provided below]
In your activity:
mDrawerToggle = new DrawerLayoutEdgeToggle(
this,
mDrawerLayout,
R.drawable.ic_launcher,
R.drawable.ic_launcher,
Gravity.LEFT,
true) {
#Override
public void onDrawerClosed(View view) {
super.onDrawerClosed(view); //must call super
}
#Override
public void onDrawerOpened(View view) {
super.onDrawerOpened(view); //must call super
}
#Override
public void onDrawerSlide(View view, float slideOffset) {
super.onDrawerSlide(view, slideOffset); //must call super
}
};
mDrawerLayout.setDrawerListener(mDrawerToggle);
Creativity boost:
You can add more cosmetics like distance from ActionBar which you can set as margin to the handle.
Also you can mimic "single-zipper effect" by moving the handle up/down along left/right just by translating on the Y axis. :)
Edit: Its available on my GitHub here
Edit 2: For those that can't get the handle appear at the beginning just use mDrawerToggle.setVerticalPostionOffset(0)
I found a way of doing this pretty easily thanks to the Aniqroid library written by Mobistry (SO pseudo)
I use the SlidingTray class which is a copy of android SlidingDrawer but lets you position the drawer to any corner of the screen.
I declared the element via xml
<com.sileria.android.view.SlidingTray
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/drawer"
android:layout_width="match_parent"
android:layout_height="270dp"
android:content="#+id/content"
android:handle="#+id/handle" >
<ImageView
android:id="#+id/handle"
android:layout_width="320dp"
android:layout_height="24dp"
android:background="#drawable/tray_btn" />
<LinearLayout
android:id="#+id/content"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:gravity="fill_vertical"
android:orientation="vertical" >
</LinearLayout>
</com.sileria.android.view.SlidingTray>
And just had to call
Kit.init(this);
in my main Activity before inflating the layout.
I thank aniqroid devs!
https://code.google.com/p/aniqroid/
I have been searching for an answer to this for days, and while some things kinda work (and most don't), I'm hoping I can find the best practice for what I'm trying to do.
I'm trying to get a notification bar to display in my app. Ideally, it would slide down from the top, while shifting other elements in the layout to accommodate. Here's an illustration to help: illustration
Here is how the layout is structured (I took out a bit for brevity):
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:baselineAligned="false">
<!-- notification -->
<RelativeLayout
android:id="#+id/notification_bar"
android:layout_width="match_parent"
android:layout_height="40dip"
android:background="#drawable/notification_background"
android:visibility="visible">
<!-- end notifcation -->
</RelativeLayout>
<!-- header -->
<RelativeLayout
android:id="#+id/header"
android:layout_width="match_parent"
android:layout_height="47dip"
android:layout_alignParentTop="true" >
<ImageView
android:id="#+id/header_bg"
android:layout_width="match_parent"
android:layout_height="47dip"
android:src="#drawable/home_header" />
<!-- end header -->
</RelativeLayout>
<!-- buttons -->
<LinearLayout
android:id="#+id/buttons"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_above="#+id/footer"
android:layout_below="#id/notification_bar"
android:layout_gravity="center_horizontal">
<ImageButton
android:id="#+id/button1"
android:src="#drawable/button1"
android:layout_width="86dip"
android:layout_height="65dip"
android:layout_weight=".4" />
<ImageButton
android:id="#+id/button2"
android:src="#drawable/button2"
android:layout_width="98dip"
android:layout_height="73dip"
android:layout_weight=".2" />
<ImageButton
android:id="#+id/button3"
android:src="#drawable/button3"
android:layout_width="86dip"
android:layout_height="71dip"
android:layout_weight=".4" />
<!-- end buttons -->
</LinearLayout>
<!-- footer -->
<LinearLayout
android:id="#id/footer"
android:layout_width="match_parent"
android:layout_height="76dip"
android:layout_alignParentBottom="true"
android:background="#drawable/home_footer" >
<!-- end footer -->
</LinearLayout>
</RelativeLayout>
MAIN PROBLEM:
To start, I animated the notification bar. It moves, and at the end of the animation, it snaps back into place. Yes, I have fillAfter set to true. It doesn't make a difference. Regardless, the 3 items that should shift are clickable, and from what I've read, the elements haven't actually moved, they just look like they have.
SECONDARY PROBLEM:
The entire view is a RelativeLayout, however the three elements are in a LinearLayout set via the XML to be layout_below the notification bar. I had hoped that shifting the notification bar would squeeze this LinearLayout, shifting the buttons to accommodate, but no such luck. If I have to shift the three elements as separate animations, that's fine. I've tried that, but they suffer from the same "snap-back" issue the notification bar does. I was hoping there would be a simpler, more logical approach, however.
I've found a number of posts about this snap-back problem, but none of the solutions quite work (or make sense to me, granted a bit of a noob). It sounds like something needs to happen in the onAnimationEnd handler. I think it's something with adjusting the LayoutParams, but I'm not sure how or what to do there.
I'm targeting for API 8 (2.2), so the Honeycomb animation APIs won't help. I've looked into NineOldAndroids, which looks promising, but figure there has got to be a way to do this with the native API.
** Bonus points if we can get the notification bar to be dismissed, and everything moves back to its original position.
** UPDATE: The following code KIND OF works **
Here is the animation method to slide the notification bar out:
private void showNotification() {
mNotificationBar.setVisibility(View.VISIBLE);
Animation slideOut = AnimationUtils.loadAnimation(this, R.anim.slide_notification_out);
slideOut.setAnimationListener(new Animation.AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
// do nothing
}
#Override
public void onAnimationRepeat(Animation animation) {
// do nothing
}
#Override
public void onAnimationEnd(Animation animation) {
// do SOMETHING
RelativeLayout.LayoutParams params = (RelativeLayout.LayoutParams) mNotificationBar.getLayoutParams();
params.addRule(RelativeLayout.BELOW, mHeader.getId());
mNotificationBar.setLayoutParams(params);
mNotificationBar.clearAnimation();
}
});
mNotificationBar.startAnimation(slideOut);
}
Altering the LayoutParams on AnimationEnd keeps the Notification bar in place. AND, when the animation is done, the Buttons layout squeezes to accommodate! BUT, the button layout doesn't smoothly animate like the Notification Bar, it just snaps into place at the end of the animation. Also, the Notification Bar also jumps a bit at the very end of the animation, I'm guessing because the layout is being redrawn. SO CLOSE, but so far.
Snap back problem
You need to define the notification in the final place that you want it to appear in the layout. For you it's probably as the first item in the LinearLayout you refer above. Then you set visibilityto gone.
Finally you use a piece of code similar to the one bellow (I´m using it to animate buttons into the screen):
private void buttonFadeOut() {
linear_layout_buttons.startAnimation(AnimationUtils.loadAnimation(MyMapActivity.this, android.R.anim.slide_out_right));
linear_layout_buttons.setVisibility(View.GONE);
}
private void buttonFadeIn() {
if(linear_layout_buttons.getVisibility() == View.GONE){
linear_layout_buttons.startAnimation(AnimationUtils.loadAnimation(MyMapActivity.this, R.anim.slide_in_right));
linear_layout_buttons.setVisibility(View.VISIBLE);
}
}
Squeeze problem
This one I've never tried with an animation, but you can set the android:layout_weight="1.0" in each one of the items in your relative layout, to split the available space equaly between them (or play with the value to assign diferent space for each).
Regards.
I am facing a quite interesting but annoying error, in my linear layout i have hided another linear layout using margin in negative and when user selects a type from a list i bring layout to front using Translational Animation the error is that the layout comes to front have an edit text which becomes dead and when i scroll (my main layout is surrounded by scroll view) it comes alive and when i stop scrolling it becomes dead again... i really failed to judge why is this happening so guys plz help....
i have also pasted link of video below showing this annoying behavior of my app
http://www.dailymotion.com/video/xlskk8_android-app-edit-text-error_tech
my layout xml inside scroll view is
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_marginLeft="10dip"
android:layout_marginRight="10dip"
android:layout_marginTop="-110dip"
android:layout_marginBottom="5dip"
android:id="#+id/notes_editor"
android:orientation="vertical"
>
<EditText
android:id="#+id/enter_note"
android:layout_height="wrap_content"
android:layout_width="fill_parent"
android:maxLines="2"
android:lines="2">
</EditText>
<Button
android:id="#+id/save_note"
android:layout_height="wrap_content"
android:layout_width="wrap_content"
android:text="Save" />
</LinearLayout>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_marginTop="-10dip"
android:id="#+id/notes_list"
android:orientation="vertical"
>
</LinearLayout>
</LinearLayout>
the empty linear layout below button is used for dynamically adding child views all other things are performing their functionality properly, only the edit text showing this abnormal behavior.
the code used for animation is below
public void animateEditor()
{
slider = new TranslateAnimation(0, 0, 0,180 );
slider.setDuration(1250);
slider.setFillAfter(true);
notes_list.startAnimation(slider);
notes_editor.startAnimation(slider);
}
The problem here was when applying slider.setFillAfter(true); the code animates the image of Views but not the actual Views that's why when I see them after sliding down animation they were (EditText and save button) stuck or you can say dead and not listening to their events because actual Views were there behind the layout and at front it was just their image
The solution I found for that problem is to apply following code:
slider.setFillAfter(false);
slider.setFillBefore(false);
// OR you can directly write
slider.setFillEnabled(false);
And then to show actual views on the new place by setting animation listener and using the following method:
public void onAnimationEnd(Animation a)
Placing the views to new position at the end of animation by using above method. And here still comes another problem of blinking which is due to the problem in android animation listener method which is that it is get called before actually animation ends and causes blinking effect, a tricky solution to it is by putting following line of code at first line of public void onAnimationEnd(Animation a) method.
// in my case animation applied to notes_editor so the code will be
notes_editor.clearAnimation();