I have a button in Android which has text "Next" written on it.
when, I have the accsessibility cursor focus on the button, it reads out "Next button". This is something I don't want. I want whenever, the cursor to have focus on the "Next" button, it must read out as "Next button. Double tap to select". This I can easily do, by setting the
btn.contentDescription("Next button. Double tap to select"),
but then it reads out as
"Next button. Double tap to select button", means it additionally reads out the last button, which seems very odd, with the "button" text getting read twice.
Is there any way, by which I can stop the last button to be announced?
You're trying to do things that are the responsibility of the AT. The AT knows that the object is a button due to its class type. The AT knows that it is clickable, because Clickable is a valid accessibility action.
TalkBack will then share this information, here is the breakdown:
"Next button, (pause) double tap to select"
"Next" -> Content Description/Text. This is the part you control.
"Button" -> Calculated in TalkBack based off of the valid actions and type(class) of the object.
"Double tap to select" -> This announcement is based off of Clickable being a valid accessibility action.
SO, when you set the contentdescription to "Next ....." you end up with an announcement of "next ....... button (pause) double tap to select" and no, there is no way to override this.
IF you are absolutely intent on making your app less accessible, you could create a custom control, write your own gesture recognizers (as in not using "onClick" events, because this would make your element accessibility clickable) to recognize tap gestures. And then write your own content description, that includes name, role, and instructions yourself.
This would be very silly in my opinion! Just let the content-description be "next" and let TalkBack tell users that your element is a button and how to interact with it. While perhaps not the "perfect" wording you/whoever this requirement came from's vision. It will be the way TalkBack users are accustomed to having this type of control announced. Consistency is sometimes more important than having things "just so".
I know I'm way late to the game, but posting an answer here for anyone that may happen to come across this post.
The others are right... we should not be putting the type of widget or how to interact with the widget in the content description. However, all is not lost.
Starting with API 21, there is a way to customize the interaction text through AccessibilityNodeInfo. You can use this class in two different ways:
AccessibilityNodeInfo has a getActionList() method. You can add customize the text that is read out by TalkBack by adding a new item to that list:
info.getActionList().add(new AccessibilityNodeInfo.AccessibilityAction(AccessibilityAction.ACTION_CLICK, "select");
The above code should change "Double-tap to activate" to "Double-tap to select". I say should because I'm just writing that code from memory... I haven't verified it's 100% correct, but it should be something along those lines.
There are two ways to utilize that class, and the one you choose is going to depend on your situation.
Method 1: Subclass your view:
If you create a subclass of the view you are using (in the case of the OP it would be a subclass of Button) then you can override the onInitializeAccessibilityNodeInfo() method and put the code there.
Documentation: https://developer.android.com/reference/android/view/View.html#onInitializeAccessibilityNodeInfo(android.view.accessibility.AccessibilityNodeInfo)
Method 2: Create a view accessibility delegate
This can be a bit more tricky and involved, but it does offer a ton of flexibility because you don't have to subclass the views you are working with.
Every view has a method that allows you to set an accessibility delegate, which acts like a man-in-the-middle and you can tweak things for accessibility purposes before the info goes to TalkBack.
Documentation: https://developer.android.com/reference/android/view/View.html#setAccessibilityDelegate(android.view.View.AccessibilityDelegate)
So basically you create a subclass of View.AccessibilityDelegate and override it's onInitializeAccessibilityNodeInfo() method with the code I posted above.
Documentation: https://developer.android.com/reference/android/view/View.AccessibilityDelegate.html#onInitializeAccessibilityNodeInfo(android.view.View,%20android.view.accessibility.AccessibilityNodeInfo)
Last but not least...
I did come across a way to stop the "Double tap to activate" text from being spoken out by Talkback. This should only be used when it really does make sense to remove it.
I repeat... this is not normally something you want to do.
I did recently come across a case where it made sense. I was using a TabLayout, and I noticed that Talkback would always read out "Double-tap to select" when the focus was on the selected tab (yes, I had used the method described above to change the text). Well... we don't want to tell the user to select a tab that is already selected, especially when the action results in a no-op. So, I used this little trick to get rid of that, but only for the currently selected tab. I left the unselected tabs alone so that Talkback would still give them the interaction text.
In your onInitializeAccessibilityNodeInfo() method, you can put the following code to remove that text:
info.addAction(AccessibilityNodeInfo.ACTION_FOCUS);
Again, I'm writing this code from memory, so I don't know if that's 100% there, but it gives you the gist of what to do.
Try to uncheck the setting in TalkBack -> verbosity -> speak element type -> uncheck. Now talkback will not announce class type of view at end of content description.
What you want to do is employ android:hint to provide information on inputting information (instead of adding it to the label).
Your label would be "Next" (either using labelFor with an onscreen label or android:contentDescription for hidden labeling)
Then your hint would be "Double tap to select" (using android:hint)
Am new to android, and i have seen some videos regarding the training,
In that, i have seen like if you want to type the below code
Button B1;
In that video, that person will type "But" and it will automatically list Button class.
I don't know how to do this in my eclipse ?
After typing letter, you need to press ctrl+spacebar.. It will show you list of classes starting with that letter and you can choose one of them as per your requirement.
In my application I currently have an xml layout that is re-used to enter information 6 times (these are turns in a game). This works fine. At the end of the round I present a screen that has a summary of each turn. I want to implement a button beside each turn to "edit" that turn. There are 3 possible things that can be edited. Ideally an alert dialog or something like a "popup" would be idea for this.
Would I be best off to have 3 buttons per "turn" for editing or is there a way to do this with a popup?
Thanks for your input on this matter.
You could list each turn and it's information with a single edit button next to each. When the edit button is pressed, create a new activity (intent) that prompts for all three pieces of data.
You have several options (and probably more I'm not thinking about). If these are in a ListView (or even if not) you could use a ContextMenu. You could have options in here to change the selected item or others. This would show a popup when the user long clicks the item
A PopupMenu can give you a similar effect that can pop up a list of options when the user clicks on a Button. Note that this requires API >= 11
You also could use an AlertDialog, as you mentioned. But just from what little I know about what you are trying to do I'm not sure this is what you would want.
Again, I don't know enough details about what you have or want but I would say that one of the first two options would suit you best. As far as one Button or multiple Buttons, that depends on the layout that will work best for your app, I suppose. You certainly could have one "Edit" Button which uses something like a PopupMenu and allows the user to choose what to edit. I hope this helped a little.
I have this SearchMenuActivity that has a bunch of options the user can select. Two of the options fires an intent to a ListView where the user can select a value and then it reports back to the SearchMenuActivity. I also have another option like this except it allows the user to select multiply options. The problem that I am having is choosing a UI component that will launch the ListActivity and hold the results when it reports back via onActivityResult. I have come up with a couple solutions here they are ...
Solution 1
Use a button which default text is "Choose item a". This will launch the ListView and then when the user selects an item the text of the button will become the selection.
Solution 2
Use a spinner. The problem with this is that spinners do not support multi selection items. It would also complicate things because the items in the list view are being pulled from a server backend and displaying a loading message on top of the spinner would look ugly.
Solution 3
Have a clickable textview which default text is "Click here to select item". This will launch the ListView and then when the user selects an item the text of the textview will become the selection.
Right now I am implemented solution 3. The "Click here to select item" seems intrusive. Anyone have any ideas as to what is the best method to solve this problem?
Option 3 is the best
However it is not very nice for changing his choice. I think you must add a small icon to the right of the TextView that allows the user to re-select.
Pretty new to android so excuse me if this is a really obvious question.
Say my application has a bunch of TextViews, each one showing the attributes of a certain product (name, price, etc). I have a button next to each of these TextViews labeled "modify".
How do I make it so that when I press the modify button next to a certain attribute, a popup window with a space to enter text into comes up so that the user can enter text into this box and then have the actual attribute listing on the original page change? Actually I just need a push in the right direction with creating this popup text field... not sure if there is already some built in functionality for this or if not, what would be the best way to create this kind of thing.
Thanks.
Why not have the modify button set TextEdit.setEnabled(true); and then change focus with TextEdit.setFocus? Note that both of these are inherited from view
If you really want a dialog you might want to looking into the AlertDialog.Builder. I know you can use it with buttons and radio buttons, but I'm not sure you can get it to work with a TextView.
Use a code like this for the input popup: Android dialog input text
In the positive button handler, set your edittext content programmatically like this:
myEditText.setText(value).
As simple as that. The only difference with a standard GUI framework is that you don't retrieve the value as a result of the popup function. Instead, you must provide an action handler.