Admob - can't create any ads (admob wizard crappy?) - android

I'm trying to create some ads in Admob, but on last step I always get error:
There were problems with your submission
but it didn't specify WHERE. I swear god, there are no errors on whole page, all fields are correctly filled, I see no red shapes around fields, everything match criterias written under fields, but I stil get this error - without any explanation. Has anybody same experiences? It's totally frustrating :(

Ok, it was google's fault - after 3 hours of trying I just let it go, and on the evening of same day I tried just save it again (with no changes) - and it suddently worked. I wrote to google about this mystery, but (again) without success.
However I must (again!) strongly criticize google, their admob wizard is crappy, this was not the first problem I had. Next few days I had many many problems with my ads - they approved my ad, and when I copied it (without changes) it was dissaproved. After 2-3 times save it was approved. Like random behaviour, or I don't know what is it.
Conclusion: I can't understand how such big company can have such LAME LAME LAME errors on their sites, in admob, in android sdk, in their docs, in their support teams (which mostly don't answer) etc...Google, wake up!!!

I had the same problem while using lates Google Chrome... Then I tried FireFox and everything worked fine.
Very strange ;-)

Related

100% "google.play.games.games.v1.Applications.RecordApplicationActivity" since one month

I have a problem with my Google Play Cloud api. I tried to find some sort of support and was lead to Stack Overflow. I am using the "google play game service" for my Unity-based game (to store the save-game via Cloud).
Since my newest releases I had a small issue with the GPGS-implementation, which I fixed immediately. Every error disappeared after my fix. But since the patch last month, one error still remains with 100% appearance:
"google.play.games.games.v1.Applications.RecordApplicationActivity"
I can't find anything online about similar issues or nearly the source of this call, to fix this on my own.
I can't reach that bug via testings on my test-devices, nor does it seem to affect my users dramatically, but an error is nothing I should ignore...
What things can I do to investigate this?
This is the most detailed Error-Help I can get
Always check your SHA1 key!
I assumed the guide next to the SHA1-Input to get the SHA1-Key was the right one for me. Apparently there are 2 SHA1 Keys (one "SHA1-App-Key" and one "SHA1-Upload-Key")... And you don't even need that "cmd-guide" from google. If you already uploaded your app, you can find BOTH keys in the google console. Under "Release" & "App-Integration".

Android Studio and Bluetooth---mission impossible

I am trying to put together a little phone app that will take characters from an ExitText and send them out via Bluetooth.
Getting Bluetooth to work seems to have become an impossible task. I have used Bluetooth before with other SDKs and it was simple. I want to replace a program I wrote years ago using VB5 and Bluetooth. It was simple and I had it working in a few hours. With Android Studio I can't seem to find any simple way of using Bluetooth.
Not that there aren't any examples. In fact there are TOO MANY examples. Most seem to be for obsolete versions of Android Studio or have other problems making them impossible to implement in 3.2.1. When I try, get so many errors I know I will never be able to correct them. Others don't throw errors but nothing happens. I don't know what all the code should do so debugging it is impossible. Over the last week or so I have tried 7 different "examples" (as reported by Android Studio "recent" list) and can't get any of them to run.
I did find an example that says it does something similar to what I want. It contains over 300 lines of code! Does that seem realistic?
I guess what I am asking is, can somebody point me in the right direction? Somewhere that I can see an explanation of what is needed and how to create it?
Sorry if this sounds like a rant but in many ways it is.
Things I have tried and that came close to working but don't:
BluetoothChat.
BluetoothhTutorial
SimpleBluetooth
and How to send/receive messages via bluetooth android studio
Thanks
Pete

Getting an App APK

Hey guys and girls for a the past week I've grown a lot of interest in android studio (even without knowing quite much about it) I decided to create an app that I deemed quite useful. However the app required maps to be integrated in it and I really did not know what I was doing and at one point I started messing with the settings and then all hell broke loose and I kept getting AAPT2 errors and I even tried to fix this issue with the gradle properties line that you add (I forgot the line of code to add). Anyways it still didnt work. However I rembered that I always kept the good version (before I broke everything) of the app on my phone. So when I go in my phone the app is there and it works just fine. Ive tried so many things to get the source code from the app on my phone without any succes. My question is, how can I get the source code back from the working app onto my laptop to continue coding in android studio? If it helps I am using Linux 18.04 LTS and running the newest version of android studio. Thank you for any help from you guys. This means a lot to me.
You can’t get back the ‘source code’ from an already compiled app.
You should consider using some version control platforms like git from the next time

Issue with Unity IAP on Android

Good morning!
I've been stuck on this issue for months now, hopefully someone can help me.
This code on iOS works fine, but not on Android.
There are three items to be purchased:
- productMonthlySub
- productUnlockAll
- productUnlockLevel[]
The only one that works, for some reason, is the last one. The others are initialised correctly, but act like if they didn't exist.
Keystore is correct, same with the dev console stuff, or all three would fail. Checked for typos many, many times.
Pasting the full code as I'm desperate: http://pastebin.com/x8pNT10S
Any ideas?
Thanks!

Android App Failed To Load On Blackberry Z10

Okay, let me first apologize by saying this is my first post on stackoverflow and haven't been coding that long so this may be a simple error on my part. Also let me thank you ahead of time for trying to help me. So this is basically what is ailing me, I have a app i have coded that is used to set wallpapers on android phones and recently have been submitted to blackberry's appworld.
I have never had any issue with the app until the other day when all of a sudden when i changed the package name to a new one. Note this is of a fresh install of the app. But for some reason the Blackberry Z10 is opening the app for about a second and shows me a black screen for less then a second and then close. However, my eclipse's logcat states otherwise and that it is still loading. Note that I have other apps using the same setup and library as this app and also have recently changed their package names and haven't run into this problem. Also this only happens on Blackberry Phones and doesnt give me this issue on any normal android phones.
Here is my logcat: http://pastebin.com/EzD6eQaU
If you have any idea why this is happening please let me know.
Thank you again,
Dalton
It took a while but i found out what was my issue. Blackberry has a package name character limit of at least 50 characters long. Any more then that and your app wont work on blackberry.

Categories

Resources