changing image s for 1 second in android imageview - android

I am trying to change image after 1 second for image view.but its doesn't show any image on screen. following is code.please help.thank you.
code-
public class Shapes extends Activity {
Timer timer = new Timer();
int flag;
String images[]={};
ImageView iv;
static int v[]={R.drawable.round,R.drawable.rectangle};
#Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.shapes);
iv=(ImageView) findViewById(R.id.imageView1);
timer.schedule(new TimerTask() {
public void run() {
runOnUiThread(new Runnable() {
public void run() {
if (flag > 1) {
timer.cancel();
timer = null;
} else
iv.setImageResource(v[flag++]);
}
});
}
}, System.currentTimeMillis(), 1000);
}
}
how can i check resource image and change it

Use Handler instead of Timer
Handler handler = new Handler();
Runnable changeImage = new Runnable(){
#Override
public void run(){
if(flag>1)
handler.removeCallbacks(changeImage);
else{
iv.setImageResource(v[flag++]);
handler.postDelayed(changeImage, 1000);
}
}
};
start the first time from oncreate()
public void onCreate(Bundle b){
handler.postDelayed(changeImage, 1000);
}

timer.scheduleAtFixedRate(new TimerTask() {
public void run() {
runOnUiThread(new Runnable() {
public void run() {
flag++;
if (flag > 1) {
timer.cancel();
timer = null;
}
else
iv.setImageResource(v[flag]);
}
});
}
}, 1000, 1000); // wait 1 second before start.. then repeat every second..

It's because you put System.currentTimeMillis() as delay.
Try replacing that with 0, because the time should start after 0 ms.

Related

How to add wait time?

The backgrounds of all the pictures are changing at the same time. I have to change one by one, wait 5 seconds after each picture, change the other,
ImageView[] imajlar={img1,img2,img3,img4,img5,img6,img7,img8};
for (final ImageView resmi:imajlar) {
//resmi.startAnimation(fadeout);
new CountDownTimer(16000, 1000) {
#Override
public void onTick(long millisUntilFinished) {
resmi.setBackground(hediye);
resmi.startAnimation(fadein);
onPause();
}
#Override
public void onFinish() {
}
}.start();
Use Handler for this. I hope this helps you.
new Handler().postDelayed(new Runnable(){
#Override
public void run() {
changeImage();
}
}, 5000);
Try Timer with Handler
Timer timer = new Timer();
timer.scheduleAtFixedRate(new TimerTask() {
#Override
public void run() {
//Your code
}
}, 0, 5000);
Try this code..
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
// define your code..
}
},5000);
Do it like
Define an array of images.
String img[]={img1,img2,img3};
and a variable
int i=0;
now in your method
changeImage()
{
if(i<img.length())
{
//Pseudo code(your logic of setting image)
setImage.array[i];
i++;
}
else
{
//This is to start again;
i=0
}
}
Then in you defined handler.
final Handler mHandler=new Handler();
ha.postDelayed(new Runnable() {
#Override
public void run() {
changeImage();
mHandler.postDelayed(this, 5000);
}
}, 5000);
int totalImageSize = yourTotalImageCount;
final Handler mHandler = new Handler();
mHandler.postDelayed(new Runnable() {
#Override
public void run() {
changeYourImage(totalImageSize);// this will give the position of image to add/remove
totalImageSize - 1;
if(totalImageSize > 0)
mHandler.postDelayed(this, 5000);
}
}, 5000);
}

Can't get coundown timer to work or display in my program

I'm a newer programmer and this is my first project but I'm having a bit of trouble in making a proper loop with three timers that are supposed to run one after the other. I managed to get the objects to hold the values they are supposed to within the loop but for some reason, the timer isn't displaying in the text field like it should.
startBtn.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
Log.i("mTimer:", String.valueOf(mTimer));
Log.i("mReps:", String.valueOf(mReps));
Log.i("Flexion:", String.valueOf(flexionTimer));
Log.i("Hold:", String.valueOf(holdTimer));
Log.i("Extension:", String.valueOf(extensionTimer));
for (int iter = 0; iter < mReps; iter++) {
Log.i("Loop:", String.valueOf(iter));
final Timer workingFlexionTimer = new Timer();
workingFlexionTimer.schedule(new TimerTask() {
int counter = ((int) flexionTimer / 1000);
#Override
public void run () {
runOnUiThread(new Runnable() {
#Override
public void run() {
mPhase.setText("Flexion");
mCountDownTimer.setText("" + String.format(String.valueOf(counter + 1)));
}
});
if (counter-- == 0) {
workingFlexionTimer.cancel();
}
}
}, 0, 1000);
final Timer workingHoldTimer = new Timer();
workingHoldTimer.schedule(new TimerTask() {
int counter = ((int) holdTimer / 1000);
#Override
public void run() {
runOnUiThread(new Runnable() {
#Override
public void run() {
mPhase.setText("Hold!!!");
mCountDownTimer.setText("" + String.format(String.valueOf(counter + 1)));
}
});
if (counter-- == 0) {
workingHoldTimer.cancel();
}
}
}, flexionTimer, 1000);
final Timer workingExtensionTimer = new Timer();
workingExtensionTimer.schedule(new TimerTask() {
int counter = ((int) extensionTimer / 1000);
#Override
public void run() {
runOnUiThread(new Runnable() {
#Override
public void run() {
mPhase.setText("Extension");
mCountDownTimer.setText("" + String.format(String.valueOf(counter + 1)));
}
});
if (counter-- == 0) {
workingExtensionTimer.cancel();
}
}
}, (flexionTimer + holdTimer), 1000);
}
I'm kind of at a loss at this point and any suggestion would be appreciated.
Use handler
private void Timer() {
handler = new Handler();
Run =new Runnable() {
#Override
public void run() { //Do something after 10 sec
Toast.makeText(getActivity(), "Timer called!",Toast.LENGTH_LONG).show();
Timer(); // Do again
}};
handler.postDelayed(Run , 10000); // 10 sec
}
UPDATE
For timers I always do:
final TextView textView = (TextView)findViewById(R.id.textView);
Timer timer = new Timer();
timer.schedule(new TimerTask() {
int counter = 10;
#Override
public void run() {
runOnUiThread(new Runnable() {
#Override
public void run() {
textView.setText(""+counter);
}
});
if (counter-- == 0){
timer.cancel();
}
}
}, 0, 1000);
timer.schedule(new TimerTask() {
int counter = 10;
#Override
public void run() {
runOnUiThread(new Runnable() {
#Override
public void run() {
textView.setText(""+counter);
}
});
if (counter-- == 0){
timer.cancel();
}
}
}, 10000, 1000);
timer.schedule(new TimerTask() {
int counter = 10;
#Override
public void run() {
runOnUiThread(new Runnable() {
#Override
public void run() {
textView.setText(""+counter);
}
});
if (counter-- == 0){
timer.cancel();
}
}
}, 20000, 1000);
For more info check this
In the link...
public void schedule(TimerTask task, long delay, long period)
The above code. Start the run() without delay.
long delay = 0;// in ms
long period = 1000;// in ms
So every 1000ms call the run() and counter--. When counter = 0 cancel.
If you want to run, the one after the other, put delay.
UPDATE
Now the first will run immediately, the second will wait 10000ms (10s) and will run, finaly the third will wait 20000ms (20s) and then run.
The first timer flexionCountDownTimer was started in a loop, which means it will be started more than one time if mReps is greater than 1. This might leads to 2nd run of flexionCountDownTimer before the 1st run finished. Is this your expected behavior?

Automatic Scrolling View pager page with few interval

I have used android view pager to display images and text now what i want is that smothly scrolling pages after few seconds and with animation?
Its works but not smothly viewpager pages scroll.
Timer call
mCountDownTimer = new MyCountDownTimer(4000, 1000);
mCountDownTimer.start();
.
private static MyCountDownTimer mCountDownTimer;
private class MyCountDownTimer extends CountDownTimer {
public MyCountDownTimer(long startTime, long interval) {
super(startTime, interval);
}
#Override
public void onFinish() {
System.out.println("Time's up!");
startTimerWithAnim();
}
#Override
public void onTick(long millisUntilFinished) {
System.out.println("mill="+millisUntilFinished / 1000);
}
}
if the 'MyCountDownTimer' call then the 'startTimerWithAnim' method call
public static void startTimerWithAnim() {
if (mCountDownTimer != null)
mCountDownTimer.cancel();
mHandler = new Handler();
mRunnable = new Runnable() {
public void run() {
if (mMemberPagerAdapterList != null) {
if (mPagedGrid.getCurrentItem() == mMemberPagerAdapterList.getCount() - 1)
mPagedGrid.setCurrentItem(0, true);
else if (isFirstTimeCurrentItem) {
mPagedGrid.setCurrentItem(0, true);
isFirstTimeCurrentItem = false;
} else if (isFirstTimeCurrentItem == false)
mPagedGrid.setCurrentItem(mPagedGrid.getCurrentItem() + 1, true);
}
}
};
mTimer = new Timer();
mTimer.schedule(new TimerTask() {
#Override
public void run() {
mHandler.post(mRunnable);
}
}, 100, 4000);
}
There you go!
class UpdateTimeTask extends TimerTask {
public void run() {
viewPager1.post(new Runnable() {
public void run() {
if(viewPager1.getCurrentItem()<i){
viewPager1.setCurrentItem(viewPager1.getCurrentItem()+1,true);
String abc = String.valueOf(viewPager1.getCurrentItem());
Log.i("timer_+",abc);
}
else
{
viewPager1.setCurrentItem(0,true);
}
}
});
}
}
Timer timer = new Timer();
timer.schedule(new UpdateTimeTask(), 2000, 4000);
function doSomething() {
$(document).scrollTop($(document).height());
}
setInterval(doSomething, 5000);
This will scroll to bottom of the page every 5 seconds. This will be useful, if you have auto load content when user scroll down (like Facebook).

Use timer to change image but not working

When i using this timer to change the image, its not working. I am trying to change the image when the timer run.I put this timer inside onCreate is that okay?
Timer timer = new Timer("MetronomeTimer", true);
TimerTask tone = new TimerTask() {
int i=0;
#Override
public void run() {
img1.setImageResource(Images[i]);
i++;
}
};
timer.scheduleAtFixedRate(tone, 500, 500);
try something like this:
private Handler handler = new Handler();
handler.postDelayed(runnable, 100);
private Runnable runnable = new Runnable() {
#Override
public void run() {
/* do what you need to do */
changeImage();
/* and here comes the "trick" */
handler.postDelayed(this, 100);
}
};
changeImage can be something like
void changeImage()
{
runOnUiThread(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
img1.setImageResource(Images[i]);
i++;
}
});
}

restarting timer

I would like the Timer to start when I turn ToggleButton ON and to cancel when I turn it OFF. It works, but when I try to start it over again after being cancelled I get an error. Where is the problem? Here is the code:
final ToggleButton btnLive = (ToggleButton)findViewById(R.id.live);
btnLive.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if (btnLive.isChecked()) {
timer = new Timer();
timer.schedule(timerTask, 5*1000, 5*1000);
} else {
timer.cancel();
timer.purge();
timer = null;
}
}
});
EDIT: It works with calling timer that way:
timer.schedule(new TimerTask(){
private Runnable runnable = new Runnable() {
public void run() {
new Something().execute();
}
};
public void run() {
handler.post(runnable);
}
}, 5*1000, 5*1000);
Can you explain me why first method is not working? Is it range problem?
Use this type of code and check.
Timer mTimer = new Timer();
mTimer.schedule(new TimerTask()
{
#Override
public void run() {
runOnUiThread(new Runnable() {
public void run() {
}
});
}
}, 5000, 500);

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