Different android:minSdkVersion and targetSdkVersion causing performance problems - android

I am currently developing an android app, testing it on my Nexus S. If I am running it, using minSdkVersion="7", targetSdkVersion="7" it performs well, but if I set targetSdkVersion (or both variables) to something higher than 13, the app starts to perform very bad.
After my custom views finished to draw, the GUI of the app hangs (no ANR is shown) for about 5 seconds, then it works perfectly.
Any ideas?
EDIT:
I would like to develop my app on API 16, but being downwards compatible to API level 7, so I thought of testing it on API 16 as well as API 7. But on level 16 it performs poorly.
IMO this does not make sense, because if my phone uses Android 4.1, apps targeting level 16 should perform better than once targeting 7.
What are the main differences between API 13 and 14 when drawing Views?
I am using some custom views, the SherlockActionbar and ViewPager from the support package.
Thanks

I had the same issue.
When you switch to targetSdkVersion=14, android:hardwareAccelerated will default to "true" instead of "false"
This will allow you to target 14 and not suffer from performance issues:
<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="14" />
<application android:hardwareAccelerated="false" >

if you set the targeted version higher than your min version, then you are allowed to use commands that the min version does not know. Its meant for things where you know that higher versions have better variants of code, so you would check what version the device runs on and then use code nr1 or code nr2.
You should only use different api versions if you are sure about how to handle it.

Related

Android Testing - API levels to test

I have 2 AVDs – one for API level 19 and API level 8. If I test my app on both version, does that mean it will work with everything in between?
Yes. API levels are backward compatible which means if you write a code for
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="20" />
That means your code will run on all devices in between.
The probability is high that it will work for frameworks in between if is is working on 19 and 8 both. But there are constant changes in some methods that may change the behavior in some cases.

How to use higher sdk if needed else use lower

I'm developing a android SMS App.
Currently i am using 2.2 API and it needs to stay that way.
With the new KitKat framework to send/receive sms messages i got a problem to know if to use the KitKat SMS or the lower API SMS Framework but i want to be able to use the lower sdk all the time except for times when the device is KitKat and he would use the KitKat api instead.
I saw the solution to use android.os package to check what kind of os u got but if i write in a class KitKat sms functions , wouldn't it make my app 4.4 api?
Thanks headds up
While creating your project you should target the lowest API level possible. Because if you are not using any KitKat features you should not target KitKat. Because all those people using Gingerbread (2.3–2.3.7), Honeycomb (3.0–3.2.6), Ice Cream Sandwich (4.0–4.0.4), Jelly Bean (4.1–4.3.1) will not be able to get your application even though it runs fine on their devices.
You can specify your target api in AndroidManifest.xml :
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="10"
android:maxSdkVersion="19" /> //example only
Take a look at the documentation in android website : uses-sdk
You can encounter some method that is deprecated in lower version when using lower version API that is not currently used in Upper Version
Use this structure:
if (Build.VERSION.SDK_INT == Build.VERSION_CODES.KIT_KAT)
// for kit kat devices
else
// all other devices
minSdkVersion determines the minimum Android version the app will run on. So you can set the targetSdkVersion in manifest to the API 19 to get access to Kit Kat functions and still have you app work on lower versions.
You have to target with the lowest API level. If your API level 10 will work for API level 11, 12, etc but it can't support API level 9, 8 (Lower API comparing with your current API). It support all higher versions.

define the targetSdkVersion depending on the device

I have defined in my manifest android:targetSdkVersion="15" and I would like to test with a device with API level equal to 17.
The minSdkVersion is set to 15.
<uses-sdk
android:minSdkVersion="15"
android:targetSdkVersion="15" />
I know it will work since minSdkVersion is set to a lower version than the device's one but my question is should I change the targetVersion whenever I change the device ? Isn't the targetSdkVersion supposed to be always equal to the one of the device I am testing with as it is said in the reference
http://developer.android.com/guide/topics/manifest/uses-sdk-element.html ?
You shouldn't change the target version with every device, but with every new API level that is released.
As the webpage that you've already posted states:
As Android evolves with each new version, some behaviors and even
appearances might change. However, if the API level of the platform is
higher than the version declared by your app's targetSdkVersion, the
system may enable compatibility behaviors to ensure that your app
continues to work the way you expect.
and a few lines further:
To maintain your application along with each Android release, you
should increase the value of this attribute to match the latest API
level, then thoroughly test your application on the corresponding
platform version.
Every new API contains new features, but will also deprecate old ones; some may even get removed completely! So devices running with a higher API level might not support the same features anymore that you used in your app, which forces them to enable compatibility mode to once again be able to run the app properly.
In short, no, your targetSdkVersion should just be as high as the highest API goes. The minSdkVersion should of course be as low as possible, and you should try to avoid using maxSdkVersion, as that one will decrease the mobility of your app over time.
Even if your minSdkVersion is 1 and the targetSdkVersion is 19, new devices won't have to enable compatibility mode to run the app.

How to make android app available for both tablets and pre 11 sdk?

Update: Adding this to manifest solved it:
<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="14"/>
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true"/>
Looks like google silently stopped listing newly submitted apps in tablet market that don't meet their "optimization tips".
One of those "tips" is setting minSdkVersion="11", which means losing 40% of their whole userbase who still run sdk 10 (hilarious).
Can someone please suggest the least painful solution that would let me target both pre 11 SDK users and tablets, preferably without getting into multiple APK business.
If multiple APK is the way to go, then what is the best criteria to separate users on, so I can have a single version code at least.
(the app is fully compatible with all screen sizes and densities, currently targets minSdkVersion="8")
You are reading it wrong..
At a minimum, check the element to make sure that:
targetSdkVersion is declared with value 11 or higher (14 or higher is
recommended), OR minSdkVersion is declared with value 11 or
higher.
I put 'or' in bold to make sure you read it...It was already in upper case, but was not enough ;-)
Use targetSdkVersion to 17 and Support library as other people said.
Use the Android Support Library provided by Google. You can download it through the SDK manager. It requires a few changes to existing code (like using getSupportFragmentManager() instead of getFragmentManager(), but it works just fine.
Looks like google silently stopped listing newly submitted apps in tablet market that don't meet their "optimization tips".
I'd be interested to know of any proof you have which supports that statement.
One of those "tips" is setting minSdkVersion="11"
That is partially correct. Quoting the Target Android versions properly section which you linked to in your comment to Waza_Be ...
At a minimum, check the element to make sure that:
a. targetSdkVersion is declared with value 11 or higher (14 or higher is recommended), OR
b. minSdkVersion is declared with value 11 or higher.
c. If a maxSdkVersion attribute is declared, it must have a value of 11 or higher. Note that, in general, the use of maxSdkVersion is not recommended.
Note at the end of 'a' there is the word OR in capitals making 'b' unnecessary if 'a' is true (and we all know we can ignore 'c').
You need to use the support library which has most of the functionality (if not more) of all sdk's > 11
The support library can be used on any device 2.2 and up
Google play is a unified market place for both phones and tablets. When a device visits the Google Play, it reports api version and capabilities (hardware), so the market only shows apps matching the provided criteria. If your app is not compatible with a device it will not show up.
Up to version 2.x (api 10) the same code was used for both tablets and phones. Then version 3.x (api 11-13) was just for tablets and then version 4.x (api 14) was again unified.
So we have 2.x tablets, 3.x tablets and 4.x tablets. Use minSdkVersion to declare up to which version your app supports.

targetSdkVersion vs. minSdkVersion: configChanges

I want to avoid Activity restarts when screen orientation changes. In older sdk versions it was done by configChanges="orientation" (in the manifest). In newer versions screenSize was added.
My minSdk is 8, the targetSdk is 17 and I find myself in a weird situation: I cannot put screenSize into configChanges (because of the minSdk) but my phone (4.1) will then destroy any activity on orientation change (because of the targetSdk).
Is there any way out? Can I somehow prevent this destruction without having to target an outdated Sdk (but still keeping it as an option in the minSdk)?
You may leave your android:minSdkVersion and android:targetSdkVersion as you currently have them (8 and 17 in your example).
In order to be able to put screenSize into configChanges, change this line
target=android-someapinumber
in the project.properties file. Choose someapinumber as the android version where screenSize first appeared (e.g., API 13).
Although you asked for a specific "screenSize" problem, this solution applies to all similar situations where you want to support older devices, but at the same time you must use newer features. In this particular case, "screenSize" will be ignored by older devices that do not know this property, so you don't have to worry about backward compatibility. In other cases, you may have to add conditions in your source code like shown below to ensure in runtime that your app will not use features that are not available in a given (older) android version.
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.LOLLIPOP)
{
// Code that uses features available in LOLLIPOP and newer
// versions of android, while the app also runs on older versions
// and supports them because of android:minSdkVersion.
}
Ah I finally figured out solution:
As far as we cant affect "known suggested solution" with screenSize property as eclipse fires xml parse error on screenSize when we specify android:configChanges="screenSize", if we specify in targetSdkVersion 12 or less android os will not restart activity on orientation change. (Also I did now know and was using targetSdkVersion for identifying maximum supported sdk version. But as I researched again for this there is maxSdkVersion.)
So by this settings:
uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12"
android:maxSdkVersion="17"
...
android:configChanges="orientation|..."
Os will not restart activity on orientation change and application will still support minimum and maximum sdk versions but will run in compatibility mode with sdk 12 which is highest version of sdk not restarting activity which will solve the problem above.

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