How do I play a sound simultaneously with the camera shutter going off?
In my application, I have an inset camera preview. It takes 3 pictures automatically after 5 seconds of the activity starting. During this time the application is receiving a range of values via Bluetooth. Everytime the values are greater than a preset threshold, the application plays a tone, which is done using MediaPlayer.
The problem is that when the camera goes off, the shutter click sound seems to take over all the audio, and the tone being played stops and only resumes after the 3 shutter clicks. I don't want to silence the camera shutter, so is there a way I can get the tone to play with shutter clicks? This is all happening in one activity.
Thanks
One possible solution would be to use the hidden ENFORCED_AUDIBLE stream type for your tones. This is the stream type that the camera shutter sound most likely will use, so it won't be muted unless the shutter sound has been muted.
Note that this stream type wasn't introduced until ICS (or maybe it was GB/HC, I can't say for sure off the top of my head), so it won't be compatible with every version of Android in existence. The integer value for this stream type identifier is 7, but if you want to check if exists / get its value programmatically you might be able to do so using reflection on the AudioSystem class.
Here's an example of how this could be done:
public static boolean mHasEnforcedStream = true;
public static int STREAM_SYSTEM_ENFORCED = 0;
...
static
{
try
{
Class asClass = Class.forName("android.media.AudioSystem");
Field sseField = asClass.getDeclaredField("STREAM_SYSTEM_ENFORCED");
STREAM_SYSTEM_ENFORCED = sseField.getInt(null);
}
catch (Exception e)
{
mHasEnforcedStream = false;
}
}
Keep in mind that if you use this stream type you'll always get your tones in the loudspeaker even if the user has e.g. a 3.5mm wired headset attached, and even if the user has put his/her phone in silent mode.
I think this is what you should need. This should contain what you need. The first link is probably more useful than the 2nd since you want to still have other sounds, though its possible you'd be able to disable the audio channel specific to the camera shuttle sounds.
Is there any way to replace or silence the camera shutter sound in android?
stop camera click sound programmatically in android
Well since I am still new to programming, I would do a google search on what files give off the camera sound, and I would put in your app to where it would rename those files with different extension so the sound would not go off and have them rename back to the original files. OR I would look on how to make the camera silent through changing the camera values. I know on my Samsung Galaxy SIII I had to change the camera file names. (sprint carrier)
Related
I have an alarm clock app and some users complain phone vibrates during alarm, while vibrations should be disabled.
After some digging I have found out, that on some devices there's a system option for device to vibrate along alarm music. For example in my test Pixel 4 it is located at Settings->Sound&Vibration->Vibration&Heptics->Alarm vibration.
What this setting, enabled by default, causes, is that vibrations try to "emulate" the music played through MediaPlayer and I cannot find a way to prevent that from happening from within the app or even detect if such setting is present/enabled.
Anyone knows how to get rid of that?
Here's a sample method I used for testing:
private fun startThePlayer(context: Context, playInLoop: Boolean = true) {
try {
mediaPlayer.reset()
mediaPlayer.isLooping = playInLoop
val uri = Settings.System.DEFAULT_RINGTONE_URI
mediaPlayer.setDataSource(context, uri)
mediaPlayer.setOnPreparedListener {
mediaPlayer.start()
}
mediaPlayer.prepareAsync()
} catch (e: Exception) {
log(e.toString())
}
}
VIBRATE permission is necessary for this to work.
Effect on Pixel 4 with Android 13:
Device is vibrating, as if trying to "emulate" the music played. Vibrations strength depends on value set in device's settings, completely ignoring volume set for alarm's music, and also messing up any vibrations set directly in my app.
What's interesting, is that for some reason Android's default clock app ignores this settings and device doesn't vibrate during it's alarms.
First, I suggest that you use android's VibratorManager to control your app vibrations settings (this is how the android development team called this service.. how bizarre). Use the getDefaultVibrator and cancel methods to stop any vibrations produced by your app (official docs to the rescue)
Second, because your app is an alarm clock please consider using the setWakeMode which will allow you to keep your app running in the background regardless to the display (in order to prevent the alarm from stopping if the screen is off). Here's the method documentation and also the PowerManager flags documentation
Hope you will find the right combination to satisfy your needs
I have a small app that plays sequential sounds (a teaching app playing the sillables of a word)
This could be accomplished by firing an event right after each sound stopped playing. Something like:
var sounds = new Array(new Audio("1.mp3"), new Audio("2.mp3"));
var i = -1;
playSnd();
function playSnd() {
i++;
if (i == sounds.length) return;
sounds[i].addEventListener('ended', playSnd);
sounds[i].play();
}
(source)
However, now android chrome has implemented some new restrictions on how to play sound: Sound events must all be fired by a user action.
So, when I run code very similar to the above, the first sound plays, and then I get
Uncaught (in promise) DOMException: play() can only be initiated by a user gesture.
How can a sequence of sounds, determined at run time, be played on Android's Chrome?
To start with, Google Chrome on Android has been having the limitation of not allowing applications to play HTML audio(s) without an explicit action by the user. However, it is different than how stock browser(s), in most cases, handles it.
The reason, as Chromium Org puts it, is that, Autoplay is not honored on android as it will cost data usage.
You may find more details on the same here.
Apart from the fact that this results in wastage of bandwidth, this also makes some sense, since mobile devices are used in public and in houses, where unsolicited sound from random Web sites could be a nuisance.
However, in the later versions, this idea was over ruled and Chrome on Android started allowing autoplay of HTML audios and videos on it. Again after a set of reviews and discussions, this feature was reverted to what it was, making it mandatory for a user action to invoke HTML audios and videos on the Chrome for Android.
Here is something that I found more on the same. As it says, the reason stated was that "We're going to gather some data about how users react to autoplaying videos in order to decide whether to keep this restriction". And hence the playing option without a user action was reverted back.
You can also find more about the blocking of _autoplay of audio(s) and video(s) here on Forbes and The Verge.
However, this is something that I can suggest you to try which will help you achieve what you intend to. All you have to do is copy this code and paste in your Chrome for Android. This helps you reset the flag which is default set to not allowing to play HTML audios and videos without user interaction:
chrome://flags/#disable-gesture-requirement-for-media-playback
OR
about:flags/#disable-gesture-requirement-for-media-playback
If the above procedure doesn't help/work for you, you can do this:
Go into chrome://flags OR about:flags (this will direct you to chrome://flags) and Enable the "Disable gesture requirement for media playback" option (which is actually the same as the above URL specified).
I am revisiting an old question posted (in early 2014 mind) here:
What permissions are needed to programmatically mute a phone call, from a background app?
How to Mute Phone Call Stream (uplink) while calling on Android
How to mute audio speaker in android
How does setMicrophoneMute() work?
For a recent project, I am building an app that can mute an existing call and get an audio recording from the user. I know that audio-recording in-call works, that's no problem (recording only the user mic). Now i can also reduce the volume programmatically, which i did using the code On my Github, Here
Specifically, I am using the AudioManager class to set the volume to 0 and also muting as a backup, but doesn't work.. I am wondering whether this is a Samsung specific issue or not..
mgr.setStreamVolume(stream, progress, AudioManager.FLAG_REMOVE_SOUND_AND_VIBRATE);
mgr.adjustVolume(AudioManager.ADJUST_MUTE, AudioManager.FLAG_VIBRATE);
boolean a = mgr.isVolumeFixed();
Log.d("MUTING", "Volume fixed: "+a);
boolean streamMuteStatus = mgr.isStreamMute(stream);
Log.d("MUTING", "Stream Mute Status: "+streamMuteStatus);
I am printing out the boolean variables above for testing purposes, but both print out 'False'.
But the Samsung S5 device is not allowing me to set the volume to 0 at all. This is true even when adjusting the in-call volume using the volume slider.. The slider does not physically move to the leftmost position on the seekbar. See figure below for the leftmost position i can drag to:
Anyone have any ideas about how i can mute the incoming call stream?
I can't seem to find anything related to finding out what application got audio focus. I can correctly determine from my application what type of focus change it was, but not from any other application. Is there any way to determine what application received focus?
"What am I wanting to do?"
I have managed to record internal sound whether it be music or voice. If I am currently recording audio no matter the source, I want to determine what application took the focus over to determine what my application need's to do next.
Currently I am using the AudioManager.OnAudioFocusChangeListener for my application to stop recording internal sounds once the focus changes, but I want the application's name that gained the focus.
Short Answer: There's no good solution... and Android probably intended it this way.
Explanation:
Looking at the source code, AudioManager has no API's(even hidden APIs) for checking who has Audio Focus. AudioManager wraps calls to AudioService which holds onto the real audio state. The API that AudioService exposes through it's Stub when AudioManager binds to it also does not have an API for querying current Audio Focus. Thus, even through reflection / system level permissions you won't be able get the information you want.
If you're curious how the focus changes are kept track of, you can look at MediaFocusControl whose instance is a member variable of AudioService here.
Untested Hacky Heuristic:
You might be able to get some useful information by looking at UsageStats timestamps. Then once you have apps that were used within say ~500ms of you losing AudioFocus you can cross-check them against apps with Audio Permissions. You can follow this post to get permissions for any installed app.
This is clearly a heuristic and could require some tuning. It also requires the user to grant your app permissions to get access to the usage stats. Mileage may vary.
Looking at the MediaContorller class (new in lollipop, available in comparability library for older versions).
There are these two methods that look interesting:
https://developer.android.com/reference/android/media/session/MediaController.html#getPackageName()
https://developer.android.com/reference/android/media/session/MediaController.html#getSessionActivity()
getPackageName supposedly returns the current sessions package name:
http://androidxref.com/5.1.1_r6/xref/frameworks/base/media/java/android/media/session/MediaController.java#397
getSessionActivity gives you a PendingIntent with an activity to start (if one is supplied), where you could get the package as well.
Used together with your audio listener and a broadcast receiver for phone state to detect if the phone is currently ringing you might be able to use this in order to get a more fine grained detection than you currently have. As Trevor Carothers pointed out above, there is no way to get the general app with audio focus.
You can use dumpsys audio to find who are using audio focus. And, you can also look into the results of dumpsys media_session.
And, if you want to find who're playing music, you can choose dumpsys media.audio_flinger. For myself, I switch to this command.
I was trying to make an Android APP whose main function is to detect
if other android APPs are recording voice using Microphone. So far, I learned
that getRecordingState() from AudioRecord class can be used to get the state
of whether microphone is recording or not... but I need something like a broadcast
so I can catch the intent while the state of microphone starts to record voice...
any idea ? Thanks in advance!!
getRecordingState() returns the state for the particular AudioRecord instance that you call the method on. It doesn't give you some global state for all recorders.
There's currently no API available for applications to check globally whether there's ongoing recording from the microphone. The AudioFlinger has that information (though not about which specific application that is doing the recording), but the only way for you to get hold of it would be to modify Android itself and run your own custom Android version.
Try AudioManager.isMicrophoneMute()
http://developer.android.com/reference/android/media/AudioManager.html#isMicrophoneMute()