I have a requirement where in i need to take an image of mapview and use it for displaying in a pdf. I am able to take the image and display it in pdf but the only issue is when i am taking the snap of the MapView sometimes the map is not fully loded.
Is there any event which can notify me if the map is fully loaded or any other way to know if the map is loaded in android app.
So after too many days of findings what i end up with is that there is no 100 % guranteed way of finding it. There are few methods present thought one of them being:
canCoverCenter
public boolean canCoverCenter()
Checks whether we currently have a map tile to cover the center of the map.
Returns:
True if there is a tile for the center, false otherwise.
But it only notifies for the center tile and not all the tiles. :(
Related
I want to plot (and hence create in memory) only those objects(polylines, markers etc.) which will be visible on screen. Rather than loading whole available data. One way I am thinking to solve this is to get bound on coordinates visible on screen and then filter the data accordingly. So for that I need to find the bounding coordinates of screen. If you know of any other approach feel free to suggest that.
I'm using GoogleMaps in my Android app, and I want to display an animated radar image on the map.
I have an array of 6 Bitmaps. When the user hits play, the map loops through displaying each of those images on the map.
This is working, but when transitioning between the images, if I don't call GoogleMap.clear(), the images just get continually stacked on top of each other.
If I do call GoogleMap.clear(), I get a horrible blink. I want one image to remain on the map until the next one is displayed.
Is there a good way to do this?
Is there maybe a double-buffering option for GoogleMaps?
Oh, actually, what I ended up doing was extending the GoogleMap class and overriding the onDraw function to my liking.
I want to code a map application in Android(MinSDK=2.1).
But this map will not use any online features.It will be completely offline.
Also this map shows a high definition image which is drawn by me.I must specify points (like buildings,parkings,cafes...etc) and place little Imageviews on these points.
When needed , screen must move any requested point.
So Is there any sdk,library...etc to do this you know ? Or Should I implement myself.Lead the way pls.Thanks for any help...
I Never faced with the task to create a map of the shopping center (for example)
I did a project using a single image as a map, image was maximum size, but the image quality is not enough. I understand i need many small images. if user scrolling or zoom or fling map i programmatically change images...
but,I do not know where to begin, please help me your solutions
I'm loading floor plans into an Android application. I need the user to be able to identify problem areas on the floor plan with a single click. My thought process is to identify the click action, reload the html of the webview adding my marker asset to it at the specified location.
I've loaded the image into a webview to take advantage of zoom capabilities. I can get the X,Y coordinates of the webview where the click occurred, but I can't figure out how to get the current zoom level. Also, I'm not sure what math will be required to translate the X,Y,scale to actual pixel coordinates.
Is the webview the right view for me to use?
EDIT:
Using the link suggested below, I got the zoom functionality working. I still can't figure out how to place a drawable marker on top of the TouchImageView, much less get the coordinates that were actually touched on the image.
For your zoom question as well as coor, How can I get zoom functionality for images? should help you
The accepted answer does use a WebView, but the other answer uses a better approach for enabling zoom. It also provides the necessary math required for translating your X and Y coordinates into usable points.