android camera preview blank screen - android

I want to capture a photo manually not by using existing camera apps. So i made this Activity:
public class CameraActivity extends Activity {
private Camera mCamera;
private Preview mPreview;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_camera);
// Create an instance of Camera
mCamera = Camera.open(0); if(mCamera !=null) Log.i("CameraActivity.onCreate()", "mCamera initialized");
// Create our Preview view and set it as the content of our activity.
mPreview = new Preview(this); if(mPreview !=null) Log.i("CameraActivity.onCreate()", "mPreview initialized");
FrameLayout preview = (FrameLayout) findViewById(R.id.camera_preview);
preview.addView(mPreview); Log.i("CameraActivity.onCreate()", "mPreview added to FrameLayout");
mPreview.setCamera(mCamera); Log.i("CameraActivity.onCreate()", "mPreview.setCamera(mCamera)");
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.activity_camera, menu);
return true;
}
#Override
public void onPause() {
super.onPause();
mPreview.stopPreviewAndFreeCamera();
}
}
This is the CameraPreview which i want to use:
public class Preview extends ViewGroup implements SurfaceHolder.Callback {
SurfaceView mSurfaceView;
SurfaceHolder mHolder;
private Camera mCamera;
List<Size> mSupportedPreviewSizes;
/**
* #param context
*/
public Preview(Context context) {
super(context);
mSurfaceView = new SurfaceView(context); Log.i("CameraPreview.constructor(...)", "mSurfaceView initialized");
if(mSurfaceView==null) {Log.i("CameraPreview.constructor(...)", "mSurfaceView is null");}
addView(mSurfaceView);
// Install a SurfaceHolder.Callback so we get notified when the
// underlying surface is created and destroyed.
mHolder = mSurfaceView.getHolder(); Log.i("CameraPreview.constructor(...)", "mHolder setup");
if(mHolder==null) {Log.e("PreviewCamera", "mHolder is null");}
mHolder.addCallback(this);
mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}
/**
* #param context
* #param attrs
*/
public Preview(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
}
/**
* #param context
* #param attrs
* #param defStyle
*/
public Preview(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// TODO Auto-generated constructor stub
}
/* (non-Javadoc)
* #see android.view.ViewGroup#onLayout(boolean, int, int, int, int)
*/
#Override
protected void onLayout(boolean arg0, int arg1, int arg2, int arg3, int arg4) {
// TODO Auto-generated method stub
}
#Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// Now that the size is known, set up the camera parameters and begin
// the preview.
Camera.Parameters parameters = mCamera.getParameters();
parameters.setPreviewSize(width, height);
requestLayout();
mCamera.setParameters(parameters);
/*
Important: Call startPreview() to start updating the preview surface. Preview must be
started before you can take a picture.
*/
mCamera.startPreview(); Log.i("CameraPreview.surfaceChanged(...)", "mCamera.startPreview()");
}
#Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
#Override
public void surfaceDestroyed(SurfaceHolder holder) {
// Surface will be destroyed when we return, so stop the preview.
if (mCamera != null) {
/*
Call stopPreview() to stop updating the preview surface.
*/
mCamera.stopPreview(); Log.i("CameraPreview.surfaceDestroyed(...)", "mCamera.stopPreview()");
}
}
/**
* When this function returns, mCamera will be null.
*/
public void stopPreviewAndFreeCamera() {
if (mCamera != null) {
/*
Call stopPreview() to stop updating the preview surface.
*/
mCamera.stopPreview(); Log.i("CameraPreview.stopPreviewAndFreeCamera()", "mCamera.stopPreview()");
/*
Important: Call release() to release the camera for use by other applications.
Applications should release the camera immediately in onPause() (and re-open() it in
onResume()).
*/
mCamera.release(); Log.i("CameraPreview.stopPreviewAndFreeCamera()", "mCamera.release()");
mCamera = null;
}
}
/***
*
* #param camera
*/
public void setCamera(Camera camera) {
if (mCamera == camera) { Log.i("CameraPreview.setCamera()", "mCamera equals the Camera you want to set"); return; }
stopPreviewAndFreeCamera(); Log.i("CameraPreview.setCamera()", "stopPreviewAndFreeCamera()");
mCamera = camera; Log.i("CameraPreview.setCamera()", "setup new Camera");
if (mCamera != null) {
List<Size> localSizes = mCamera.getParameters().getSupportedPreviewSizes();
mSupportedPreviewSizes = localSizes;
requestLayout();
try {
mCamera.setPreviewDisplay(mHolder);
Log.i("CameraPreview.setCamera()", "mCamera.setPreviewDisplay(mHolder)");
} catch (IOException e) {
e.printStackTrace();
}
/*
Important: Call startPreview() to start updating the preview surface. Preview must
be started before you can take a picture.
*/
mCamera.startPreview(); Log.i("CameraPreview.setCamera()", "mCamera.startPreview()");
}
}
/***
*
* #param id
* #return
*/
public boolean safeCameraOpen(int id) {
boolean qOpened = false;
try {
releaseCameraAndPreview();
mCamera = Camera.open(id);
qOpened = (mCamera != null);
} catch (Exception e) {
// Log.e(R.string.app_name, "failed to open Camera");
e.printStackTrace();
}
return qOpened;
}
/**
*
*/
Camera.PictureCallback mPicCallback = new Camera.PictureCallback() {
#Override
public void onPictureTaken(byte[] data, Camera camera) {
// TODO Auto-generated method stub
Log.d("lala", "pic is taken");
}
};
/**
*
*/
public void takePic() {
// mCamera.takePicture(null, mPicCallback, mPicCallback);
}
/**
*
*/
private void releaseCameraAndPreview() {
this.setCamera(null);
if (mCamera != null) {
mCamera.release();
mCamera = null;
}
}
}
This is the Layout of CameraActivity:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".CameraActivity" >
<FrameLayout
android:id="#+id/camera_preview"
android:layout_width="0dip"
android:layout_height="fill_parent"
android:layout_weight="1"
/>
<Button
android:id="#+id/button_capture"
android:text="Capture"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
/>
</LinearLayout>
But when i start the CameraActivity, i just see a blank white background and the Capture-Button??? Why i dont see the Camera-Screen?
EDIT: Logcat:
12-16 13:09:39.941: I/CameraActivity.onCreate()(439): mCamera initialized
12-16 13:09:39.941: I/CameraPreview.constructor(...)(439): mSurfaceView initialized
12-16 13:09:39.941: I/CameraPreview.constructor(...)(439): mHolder setup
12-16 13:09:39.941: I/CameraActivity.onCreate()(439): mPreview initialized
12-16 13:09:39.952: I/CameraActivity.onCreate()(439): mPreview added to FrameLayout
12-16 13:09:39.952: I/CameraPreview.setCamera()(439): stopPreviewAndFreeCamera()
12-16 13:09:39.952: I/CameraPreview.setCamera()(439): setup new Camera
12-16 13:09:39.961: D/Camera(439): app passed NULL surface
12-16 13:09:39.961: I/CameraPreview.setCamera()(439): mCamera.setPreviewDisplay(mHolder)
12-16 13:09:39.971: I/CameraPreview.setCamera()(439): mCamera.startPreview()
12-16 13:09:39.971: I/CameraActivity.onCreate()(439): mPreview.setCamera(mCamera)
12-16 13:09:40.622: I/ActivityManager(60): Displayed com.example.popup/.CameraActivity: +810ms

I think you should call open() method after addView().
Camera preview size is set by addView().

You aren't calling setCamera with the camera (only null), so you never set the preview display.

I was having same problem. Then I extended it to SurfaceView instead of ViewGroup. And in a magical moment it worked...

You can check whether the layout_width and layout_height properties of Preview is set to match_parent.

It looks like the OP followed the 'Controlling the camera' tutorial from http://developer.android.com/training/camera/cameradirect.html. I tried the same, but soon found out that this tutorial doesn't work.
To save other beginners the same frustration of trying to get the tutorial to work, here's another tutorial which does work: http://www.tutorialspoint.com/android/android_camera.htm.

Related

Use camera but dont want to take photo

I want to use camera in my app but dont want to take photo, actually I am making a app i.e transparent screen, in this I want to show transparent wallpaper i.e I have to start camera for this and i dont want to take images for this
I tried all these codes but have n't got the desirable results. Can anyone suggest what must i do?
used this permission in all cases
<uses-permission android:name="android.permission.CAMERA"/>
Intent intent = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE);
startActivity(intent);
Intent intent = new Intent(Intent.ACTION_CAMERA_BUTTON, null);
startActivity(intent);
Intent intent = new Intent(android.provider.MediaStore.INTENT_ACTION_STILL_IMAGE_CAMERA);
startActivity(intent);
Update 1:
I tried this code it showing camera in not correct way, its diverting the preview to right kindly look over this updated code and tell wht amendment i can make over this
public class MainActivity extends Activity {
private Preview mPreview;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
try{
requestWindowFeature(Window.FEATURE_NO_TITLE);
// Create our Preview view and set it as the content of our activity.
mPreview = new Preview(this);
setContentView(mPreview);
}catch(Exception e){
e.printStackTrace();
}
}
******************************************************************************************
public class Preview extends SurfaceView implements SurfaceHolder.Callback {
SurfaceHolder mHolder;
Camera mCamera;
Preview(Context context) {
super(context);
// Install a SurfaceHolder.Callback so we get notified when the
// underlying surface is created and destroyed.
try{
mHolder = getHolder();
mHolder.addCallback(this);
mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}catch(Exception e){
e.printStackTrace();
}
}
public void surfaceCreated(SurfaceHolder holder) {
// The Surface has been created, acquire the camera and tell it where
// to draw.
try{
if(mCamera!=null){
mCamera.release();
mCamera=null;
}
mCamera = Camera.open();
Log.i("Camera", "Camera is opened");
mCamera.setPreviewDisplay(holder);
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public void surfaceDestroyed(SurfaceHolder holder) {
// Surface will be destroyed when we return, so stop the preview.
// Because the CameraDevice object is not a shared resource, it's very
// important to release it when the activity is paused.
try{
mCamera.stopPreview();
mCamera.release();
mCamera = null;
}catch(Exception e){
e.printStackTrace();
}
}
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
// Now that the size is known, set up the camera parameters and begin
// the preview.
try{
Parameters parameters = mCamera.getParameters();
List<Camera.Size> sizes = parameters.getSupportedPreviewSizes();
Camera.Size cs = sizes.get(0);
parameters.setPreviewSize(cs.width, cs.height);
mCamera.setParameters(parameters);
mCamera.startPreview();
}catch(Exception e){
e.printStackTrace();
}
}
}
You need to use surfaceView for this. Here is an example:
public class CameraPreview extends Activity {
private Preview mPreview;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Hide the window title.
requestWindowFeature(Window.FEATURE_NO_TITLE);
// Create our Preview view and set it as the content of our activity.
mPreview = new Preview(this);
setContentView(mPreview);
}
}
public class Preview extends SurfaceView implements SurfaceHolder.Callback {
SurfaceHolder mHolder;
Camera mCamera;
Preview(Context context) {
super(context);
// Install a SurfaceHolder.Callback so we get notified when the
// underlying surface is created and destroyed.
mHolder = getHolder();
mHolder.addCallback(this);
mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}
public void surfaceCreated(SurfaceHolder holder) {
// The Surface has been created, acquire the camera and tell it where
// to draw.
mCamera = Camera.open();
mCamera.setPreviewDisplay(holder);
}
public void surfaceDestroyed(SurfaceHolder holder) {
// Surface will be destroyed when we return, so stop the preview.
// Because the CameraDevice object is not a shared resource, it's very
// important to release it when the activity is paused.
mCamera.stopPreview();
mCamera = null;
}
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
// Now that the size is known, set up the camera parameters and begin
// the preview.
Camera.Parameters parameters = camera.getParameters();
List<Camera.Size> sizes = parameters.getSupportedPreviewSizes();
Camera.Size cs = sizes.get(0);
parameters.setPreviewSize(cs.width, cs.height);
camera.setParameters(parameters);
mCamera.startPreview();
}
}
I used this code and it worked...
<uses-permission android:name="android.permission.CAMERA"/>
public class MainActivity extends Activity {
private Preview mPreview;
/** Called when the activity is first created. */
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
try{
requestWindowFeature(Window.FEATURE_NO_TITLE);
// Create our Preview view and set it as the content of our activity.
mPreview = new Preview(this);
setContentView(mPreview);
}catch(Exception e){
e.printStackTrace();
}
}
}
*****************************************************************************************
public class Preview extends SurfaceView implements SurfaceHolder.Callback {
SurfaceHolder mHolder;
Camera mCamera;
Preview(Context context) {
super(context);
// Install a SurfaceHolder.Callback so we get notified when the
// underlying surface is created and destroyed.
try {
mHolder = getHolder();
mHolder.addCallback(this);
mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
} catch (Exception e) {
e.printStackTrace();
}
}
public void surfaceCreated(SurfaceHolder holder) {
// The Surface has been created, acquire the camera and tell it where
// to draw.
try {
if (mCamera != null) {
mCamera.release();
mCamera = null;
}
mCamera = Camera.open();
Log.i("Camera", "Camera is opened");
mCamera.setPreviewDisplay(holder);
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public void surfaceDestroyed(SurfaceHolder holder) {
// Surface will be destroyed when we return, so stop the preview.
// Because the CameraDevice object is not a shared resource, it's very
// important to release it when the activity is paused.
try {
mCamera.stopPreview();
mCamera.release();
mCamera = null;
} catch (Exception e) {
e.printStackTrace();
}
}
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
// Now that the size is known, set up the camera parameters and begin
// the preview.
try {
Camera.Parameters parameters = mCamera.getParameters();
parameters.set("orientation", "portrait");
mCamera.setDisplayOrientation(90);
List<Camera.Size> sizes = parameters.getSupportedPreviewSizes();
Camera.Size cs = sizes.get(0);
parameters.setPreviewSize(cs.width, cs.height);
mCamera.setParameters(parameters);
mCamera.startPreview();
} catch (Exception e) {
e.printStackTrace();
}
}
}

Surface View Camera Preview

Having a little trouble getting my SurfaceView to show my camera preview. I've looked at some questions on here and Google'd some tuts but I think it may be a small error on my end that I'm just not seeing.
Code
public class RoofPitchActivity extends Activity implements SensorEventListener {
...
private SurfaceView mSurfaceView;
private SurfaceHolder mSurfaceHolder;
private Camera mCamera;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_roof_pitch);
initViews();
}
private void initViews() {
...
Preview preview = new Preview(this);
mCamera = Camera.open();
preview.setCamera(mCamera);
}
...
...
class Preview extends ViewGroup implements SurfaceHolder.Callback {
public Preview(Context context) {
super(context);
mSurfaceView = (SurfaceView) findViewById(R.id.preview);
mSurfaceView = new SurfaceView(context);
addView(mSurfaceView);
mSurfaceHolder = mSurfaceView.getHolder();
mSurfaceHolder.addCallback(this);
}
public void setCamera(Camera camera) {
if (mCamera == camera) {
return;
}
stopPreviewAndFreeCamera();
mCamera = camera;
if (mCamera != null) {
requestLayout();
try {
mCamera.setPreviewDisplay(mSurfaceHolder);
} catch (IOException e) {
e.printStackTrace();
}
mCamera.startPreview();
}
}
private void stopPreviewAndFreeCamera() {
if (mCamera != null) {
mCamera.stopPreview();
mCamera.release();
mCamera = null;
}
}
#Override
public void surfaceCreated(SurfaceHolder holder) {
mCamera.startPreview();
}
#Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
Camera.Parameters parameters = mCamera.getParameters();
parameters.setPreviewSize(mSurfaceView.getWidth(), mSurfaceView.getHeight());
requestLayout();
mCamera.setParameters(parameters);
mCamera.startPreview();
}
#Override
public void surfaceDestroyed(SurfaceHolder holder) {
if (mCamera != null) {
mCamera.stopPreview();
}
}
#Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
}
}
}
So when the activity is launched the SurfaceView is black. The camera does not appear to be rendering the preview onto the SurfaceView. I'm sure there's something small I'm missing, or maybe it's just a fundemental misunderstanding of how this works. A fresh set of eyes with a little explanation would be very much appreciated. Thanks
So the answer to my question ended up being device specific. The code was acceptable but my device I'm using to debug is a Nexus 7. This means the camera is front facing and the normal call to the camera does not work. An interesting and funny read about this can be found in this article
Camera.open();
does not work. You must use
Camera.open(0);
So my code ended up with a conditional check for the camera and now it works fine.
Like so
public void setCamera() {
stopPreviewAndFreeCamera();
PackageManager pm = getPackageManager();
boolean backCamera = pm.hasSystemFeature(PackageManager.FEATURE_CAMERA);
boolean frontCamera = pm.hasSystemFeature(PackageManager.FEATURE_CAMERA_FRONT);
if (frontCamera) {
mCamera = Camera.open(0);
} else if (backCamera) {
mCamera = Camera.open();
}
if (mCamera != null) {
Camera.Parameters parameters = mCamera.getParameters();
parameters.setPreviewSize(mSurfaceView.getWidth(), mSurfaceView.getHeight());
requestLayout();
try {
mCamera.setParameters(parameters);
mCamera.setPreviewDisplay(mSurfaceHolder);
} catch (IOException e) {
e.printStackTrace();
}
mCamera.startPreview();
}
}

Exit onPreviewFrame and notify user

I am working the onPreviewFrame(byte[] data, Camera camera) on Android. Within the onPreviewFrame I do some image processing. At a point inside the onPreviewFrame I want to stop the preview (I know the point by an if statement) and play a sound - perhaps the phone ringtome. I think you can not play a sound in the preview.
How do I exit the onPreviewFrame and where do I add the code for playing the sound?
Is it on Surface Destroyed?
Here is my code:
public class MyCameraPreview extends Activity {
private Preview mPreview;
public TextView results;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Hide the window title.
requestWindowFeature(Window.FEATURE_NO_TITLE);
// Create our Preview view and set it as the content of our activity.
mPreview = new Preview(this);
setContentView(mPreview);
}
}
class Preview extends SurfaceView implements SurfaceHolder.Callback, PreviewCallback {
SurfaceHolder mHolder;
Camera mCamera;
public TextView results;
public TextView txt;
private Parameters parameters;
//this variable stores the camera preview size
private Size previewSize;
//this array stores the pixels as hexadecimal pairs
private int[] pixels;
public int[] argb8888;
Preview(Context context) {
super(context);
// Install a SurfaceHolder.Callback so we get notified when the
// underlying surface is created and destroyed.
mHolder = getHolder();
mHolder.addCallback(this);
mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}
public void surfaceCreated(SurfaceHolder holder) {
// The Surface has been created, acquire the camera and tell it where
// to draw.
mCamera = Camera.open();
try {
mCamera.setPreviewDisplay(holder);
//sets the camera callback to be the one defined in this class
mCamera.setPreviewCallback(this);
parameters = mCamera.getParameters();
parameters.setZoom(parameters.getMaxZoom());
mCamera.setParameters(parameters);
parameters = mCamera.getParameters();
previewSize = parameters.getPreviewSize();
pixels = new int[previewSize.width * previewSize.height];
} catch (IOException exception) {
mCamera.release();
mCamera = null;
// TODO: add more exception handling logic here
}
}
public void surfaceDestroyed(SurfaceHolder holder) {
// Surface will be destroyed when we return, so stop the preview.
// Because the CameraDevice object is not a shared resource, it's very
// important to release it when the activity is paused.
mCamera.stopPreview();
mCamera.release();
mCamera = null;
}
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
// Now that the size is known, set up the camera parameters and begin
// the preview.
parameters.setPreviewSize(w, h);
//set the camera's settings
mCamera.setParameters(parameters);
mCamera.startPreview();
}
#Override
public void onPreviewFrame(byte[] data, Camera camera) {
Do some image processing.
If condition == true {
Exit the preview and then play the ringtone and exit the application.
}
}
In Preview you can add a definition of a listener and use it to not doint the sound in the Preview.
Something like this :
public static interface OnPreviewListener {
void onImageMakeSound();
}
public void setListener(OnPreviewListener listener) {
this.listener = listener;
}
Then in your onPreviewFrame method :
#Override
public void onPreviewFrame(byte[] data, Camera camera) {
if (countFrame > 5) {
imageBytes = data;
countFrame = 0;
if (listener != null)
listener.onImageMakeSound();
}
countFrame++;
camera.addCallbackBuffer(data);
return;
}
In your activity, that must implements OnPreviewListener :
#Override
public void onImageMakeSound() {
alarmSoundOn();
}

camera preview on lockscreen

I want add a take picture function in lockscreen , and I need to open the preview on screen , but it's fail all the time , logcat say the Error is about "setPreviewWindow - Null ANativeWindow passed to setPreviewWindow" and "startPreview - Preview not started. Preview in progress flag set"
In keyguard_screen_tab_unlock.xml after the digital clock view, put
<FrameLayout
android:id="#+id/mPreview"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
In LockScreen.java constructor:
FrameLayout mFrameLayout = (FrameLayout)findViewById(R.id.mPreview);
SurfacePreview preview = new SurfacePreview(mContext);
preview.setZOrderOnTop(true);
mFrameLayout.addView(preview);
SurfacePreview class :
public class SurfacePreview extends SurfaceView implements SurfaceHolder.Callback {
private SurfaceHolder mSurfaceHolder;
SurfacePreview(Context context) {
super(context);
mSurfaceHolder = this.getHolder();
mSurfaceHolder.addCallback(this);
mSurfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}
public void surfaceCreated(SurfaceHolder holder) {
mCamera = Camera.open(CameraInfo.CAMERA_FACING_BACK);
try {
mCamera.setPreviewDisplay(holder);
} catch (IOException e) {
e.printStackTrace();
}
mCamera.startPreview();
}
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
Camera.Parameters parameters = mCamera.getParameters();
mCamera.setParameters(parameters);
mCamera.setDisplayOrientation(90);
}
public void surfaceDestroyed(SurfaceHolder holder) {
mCamera.release();
}
}
Anyone kown how to resolve this issue and start prview on LockScreen? Thanks a lot.

Android Moto Droid Camera Hangs EVERY Time onTakePicture

All, I've googled over and over again to find a solution and while I found a bug regarding camera release, etc I can not for the life of me seem to get the cam code to work. Every time I executed takePicture the system simply hangs, sometimes it calls the PictureCallback, but most of the time it simply hangs.
Weird issues about not being able to read /data/ap_gain.bin files, etc
Below is the code:
public class CameraActivity extends Activity implements Camera.PictureCallback, RequestConstants {
private static final String TAG = "Camera";
private Preview preview;
private boolean previewRunning;
private int addressNotificationId;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
addressNotificationId = getIntent().getIntExtra(REQ_RA_ID, 0);
getWindow().setFormat(PixelFormat.TRANSLUCENT);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN);
if (preview == null) {
preview = new Preview(this);
}
setContentView(preview);
}
#Override
protected void onDestroy() {
if (isFinishing()) {
preview.cleanup();
}
super.onDestroy();
}
#Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_CAMERA) {
/*
preview.setDrawingCacheEnabled(true);
Bitmap ss = preview.getDrawingCache();
byte[] data = ImageUtility.getImageData(ss,75,1);
Log.v(TAG, "Pic with size: " + data.length);
ApplicationManager.getInstance().createPacketRecord(PacketConstants.PT_FLAG_ADDRESS_PHOTO, ApplicationDatabaseManager.getInstance().getRouteAddressBySystemId(addressNotificationId), data);
finish();
*/
preview.getCamera().takePicture(new Camera.ShutterCallback() {
#Override
public void onShutter() {
}
}, null, this);
return true;
}
return super.onKeyDown(keyCode, event);
}
#Override
public void onPictureTaken(byte[] data, Camera camera) {
/*
if (data == null || isFinishing())
return;
camera.stopPreview();
previewRunning = false;
camera.release();
*/
//Bitmap bitmap = BitmapFactory.decodeByteArray(data, 0,data.length);
//data = null;
//data = ImageUtility.getImageData(bitmap, 75,1);
Log.v(TAG, "Pic with size: " + data.length);
ApplicationManager.getInstance().createPacketRecord(PacketConstants.PT_FLAG_ADDRESS_PHOTO, ApplicationDatabaseManager.getInstance().getRouteAddressBySystemId(addressNotificationId), data);
finish();
}
}
class Preview extends SurfaceView implements SurfaceHolder.Callback {
SurfaceHolder mHolder;
Camera mCamera;
Preview(Context context) {
super(context);
// Install a SurfaceHolder.Callback so we get notified when the
// underlying surface is created and destroyed.
mHolder = getHolder();
mHolder.addCallback(this);
mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}
Camera getCamera() {
return mCamera;
}
void cleanup() {
mCamera.stopPreview();
mCamera.release();
mCamera = null;
}
public void surfaceCreated(SurfaceHolder holder) {
if (mCamera == null)
mCamera = Camera.open();
try {
mCamera.setPreviewDisplay(holder);
} catch (IOException exception) {
mCamera.release();
mCamera = null;
}
}
public void surfaceDestroyed(SurfaceHolder holder) {
}
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
Camera.Parameters parameters = mCamera.getParameters();
parameters.setPreviewSize(w, h);
parameters.setPictureSize(w, h);
mCamera.setParameters(parameters);
mCamera.startPreview();
}
}
You are sometimes taking a picture and sometimes not, because you are releasing the camera before the callback has occurred.
When the callback does fire, depending on whether the camera has released or not it will or will not be able to access the taken photo.
I suggest making sure that you are not releasing the camera or closing the form when you take a photo.
Better yet, close the form from the photo callback.
Also, when a photo is taken, the default action of android is to stop the Preview. this is not a bug, but the expected nature.
After you JpegPictureCallback is called, you need to call mCamera.startPreview again.
There isn't enough info in the API Camera sample to really write a camera app, but you can get the source code for Google's own camera app here. Camera.java contains a lot of important, useful code:
git://android.git.kernel.org/platform/packages/apps/Camera.git

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