OutOfMemoryError when loading my gridview with images - android

having trouble with handling a java.lang.OutOfMemoryError: bitmap size exceeds VM budget error. The original pictures are never bigger then 250x250px. and loaded from the drawable folder. I found some solutions across the internet talking about 'inJustDecodeBounds' but I just can't get it to work.. Any ideas on how to fix this issue? It's causing me a headache for two days now...
Right now I am rescaling the image by a factor which I calculate based on the parent width..
#Override
public View getView(int position, View v, ViewGroup parent) {
View mView = v;
this.parent = parent;
if (mView == null) {
LayoutInflater vi = (LayoutInflater) getContext().getSystemService(
Context.LAYOUT_INFLATER_SERVICE);
mView = vi.inflate(R.layout.caa_xml, null);
}
ImageView image = (ImageView) mView.findViewById(R.id.iv_caarow);
String name = getItem(position).getFile();
int resId = C.getResources().getIdentifier(name, "drawable",
"com.test.com");
int imageWidth = (int) calculateImageWidth();
// load the origial BitMap (250 x 250 px)
Bitmap bitmapOrg = BitmapFactory
.decodeResource(C.getResources(), resId);
int width = bitmapOrg.getWidth();
int height = bitmapOrg.getHeight();
int newWidth = imageWidth;
int newHeight = imageWidth;
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// create a matrix for the manipulation
Matrix matrix = new Matrix();
// resize
matrix.postScale(scaleWidth, scaleHeight);
// recreate the new Bitmap
Bitmap resizedBitmap = Bitmap.createBitmap(bitmapOrg, 0, 0, width,
height, matrix, true);
BitmapDrawable bmd = new BitmapDrawable(resizedBitmap);
image.setImageDrawable(bmd);
if (mView != null) {
//additional code here
}
return mView;
}
private float calculateImageWidth() {
// TODO Auto-generated method stub
int parentW = parent.getWidth() - parent.getPaddingLeft()
- parent.getPaddingRight();
Resources r = C.getResources();
float pxPaddingBetweenItem = TypedValue.applyDimension(
TypedValue.COMPLEX_UNIT_DIP, 2, r.getDisplayMetrics());
float pxPaddingInItem = TypedValue.applyDimension(
TypedValue.COMPLEX_UNIT_DIP, 10, r.getDisplayMetrics());
int totalImageWidth = (parentW - (int) (3 * pxPaddingBetweenItem) - (int) (8 * pxPaddingInItem)) / 4;
float imageWidth = (float) totalImageWidth;
return imageWidth;
}

the problem is, that you create a scaled Bitmap by using the old big one. After that you have two Bitmaps in your Memory and you don't even recycle the old one.
Anyway, there is a better way:
ImageView imageView = (ImageView) findViewById(R.id.some_id);
String pathToImage = "path";
BitmapFactory.Options bmOptions = new BitmapFactory.Options();
bmOptions.inJustDecodeBounds = true;
BitmapFactory.decodeFile(pathToImage, bmOptions);
int photoW = bmOptions.outWidth;
int photoH = bmOptions.outHeight;
// Determine how much to scale down the image
int scaleFactor = Math.min(photoW/50, photoH/50);
// Decode the image file into a Bitmap sized to fill the View
bmOptions.inJustDecodeBounds = false;
bmOptions.inSampleSize = scaleFactor;
bmOptions.inPurgeable = true;
Bitmap bitmap = BitmapFactory.decodeFile(pathToFile, bmOptions);
imageView.setImageBitmap(bitmap);
Edit:
When you want to use a resource Id instead of the file path, use decodeResource and do the last part like this:
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), resourceId, bmOptions);
imageView.setImageBitmap(bitmap);
Hope that piece of code helps you out!

Related

NullPointerException Cant find bitmap from drawable on oppo device

im trying to get imageview from drawable and resize it my current code is working on all devices except on oppo devices it crash inside crop() method
the crash im getting is on the first line in crop() method you can find below
Caused by: java.lang.NullPointerException:
my current code is:
public Bitmap getTileBitmap(int id, int size) {
String string = tileUrls.get(id);
if (string.contains(Themes.URI_DRAWABLE)) {
String drawableResourceName = string.substring(Themes.URI_DRAWABLE.length());
int drawableResourceId = Shared.context.getResources().getIdentifier(drawableResourceName, "drawable", Shared.context.getPackageName());
Bitmap bitmap = Utils.scaleDown(drawableResourceId, size, size);
return Utils.crop(bitmap, size, size);
}
return null;
}
public static Bitmap crop(Bitmap source, int newHeight, int newWidth) {
int sourceWidth = source.getWidth();
int sourceHeight = source.getHeight();
float xScale = (float) newWidth / sourceWidth;
float yScale = (float) newHeight / sourceHeight;
float scale = Math.max(xScale, yScale);
float scaledWidth = scale * sourceWidth;
float scaledHeight = scale * sourceHeight;
float left = (newWidth - scaledWidth) / 2;
float top = (newHeight - scaledHeight) / 2;
RectF targetRect = new RectF(left, top, left + scaledWidth, top + scaledHeight);
Bitmap dest = Bitmap.createBitmap(newWidth, newHeight, source.getConfig());
Canvas canvas = new Canvas(dest);
canvas.drawBitmap(source, null, targetRect, null);
return dest;
}
EDIT: added scale method which may cause the issue
public static Bitmap scaleDown(int resource, int reqWidth, int reqHeight) {
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeResource(Shared.context.getResources(), resource);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeResource(Shared.context.getResources(), resource, options);
}
and so far im not sure what is causing the crash only on oppo devices
Try this:
options.inJustDecodeBounds = true;
options.inScaled = false;
options.inDensity = 0;
options.inMutable = true; //API 11. Pass to canvas? Might crash without this.
//Load the image here... BitmapFactory.decodeResource()...
... //Some calculations.
options.inJustDecodeBounds = false;
options.inPreferredConfig = Bitmap.Config.ARGB_8888;

Android drawing scaled Bitmap without OutOfMemory error

I need scale my bitmap to screenSizeAverage / 3. When I do it like this, I have sometimes OutOfMemory error.
screenWidth = size.x;
screenHeight = size.y;
screenSizeAverage = (screenWidth + screenHeight) / 2;
Bitmap b2 = BitmapFactory.decodeResource(getResources(), R.drawable.logoqrtz);
logoqrtz = Bitmap.createScaledBitmap(b2, screenSizeAverage / 3,screenSizeAverage / 3, true);
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(logoqrtz, (int) (screenWidth / 2, (int) (screenHeight /2), p);
}
What is the best way to do this without OutOfMemory error?
From developer.android.com
private Bitmap setPic() {
// Get the dimensions of the View
int targetW = size.x;
int targetH = size.y;
int size = ((screenWidth + screenHeight) / 2) / 3;
// Get the dimensions of the bitmap
BitmapFactory.Options bmOptions = new BitmapFactory.Options();
bmOptions.inJustDecodeBounds = true;
BitmapFactory.decodeFile(mCurrentPhotoPath, bmOptions);
int photoW = bmOptions.outWidth;
int photoH = bmOptions.outHeight;
// Determine how much to scale down the image
int scaleFactor = Math.min(photoW/size, photoH/size);
// Decode the image file into a Bitmap sized to fill the View
bmOptions.inJustDecodeBounds = false;
bmOptions.inSampleSize = scaleFactor;
bmOptions.inPurgeable = true;
return BitmapFactory.decodeResource(getResources(), R.drawable.logoqrtz, bmOptions);
}
Modified for your case.

Resizeing bitmap

Hie. I am working on the live wallpaper and I have got a problem. I am done with the parallax effect in my wallpaper. Now, the problem is the bitmap (i.e., the static background) of my live wallpaper, is not getting scaled properly. In some screens the width is proper but in some the bitmap (i.e., the background) appears only half way.
I have tried the density, windowmanager and the px to dp conversion.
None of them seem to work for me. Or may be my approach towards it is not in a proper manner.
I need help for the same.
Code Snippet
this._backgroundImage = BitmapFactory.decodeResource(context.getResources(),R.drawable.scene, options);
Bitmap background_image = Bitmap.createScaledBitmap(_backgroundImage, width, height, false);
canvas.drawBitmap(this.background_image, 0, 0, null);
I was using following methods sometimes back.. I dont know if these will be helpful for you or not .. please check if this works for you
float scale = getResources().getDisplayMetrics().density;
Display display = ((WindowManager) main.getSystemService(Context.WINDOW_SERVICE))
.getDefaultDisplay();
int WIDTH = display.getWidth();
int HEIGHT = display.getHeight();
public static Drawable resizeDrawable(Drawable d, float scale) {
Drawable drawable = null;
if (d != null) {
try {
Bitmap bitmap1 = ((BitmapDrawable) d).getBitmap();
int width = 0;
int height = 0;
if (Math.min(WIDTH, HEIGHT) > 600) {
width = (int) (100 * scale + 0.5f);
height = (int) (100 * scale + 0.5f);
} else if (Math.min(WIDTH, HEIGHT) > 240) {
width = (int) (70 * scale + 0.5f);
height = (int) (70 * scale + 0.5f);
} else {
width = (int) (44 * scale + 0.5f);
height = (int) (44 * scale + 0.5f);
}
drawable = new BitmapDrawable(resizeBitmap(bitmap1,
width, height));
} catch (Exception e) {
e.printStackTrace();
}
}
return drawable;
}
please note that value used in if-else conditions in resizeDrawable method are just arbitrary values taken by trial n error (which suits my app).. you can try other values according to screens you are targeting
public static Bitmap resizeBitmap(final Bitmap bitmap, final int width,
final int height) {
final int oldWidth = bitmap.getWidth();
final int oldHeight = bitmap.getHeight();
final int newWidth = width;
final int newHeight = height;
// calculate the scale
final float scaleWidth = ((float) newWidth) / oldWidth;
final float scaleHeight = ((float) newHeight) / oldHeight;
// create a matrix for the manipulation
final Matrix matrix = new Matrix();
// resize the Bitmap
matrix.postScale(scaleWidth, scaleHeight);
// if you want to rotate the Bitmap
// recreate the new Bitmap
final Bitmap resizedBitmap = Bitmap.createBitmap(bitmap, 0, 0,
oldWidth, oldHeight, matrix, true);
return resizedBitmap;
}
Try this:
Bitmap resizedBitmap=Bitmap.createScaledBitmap(bb, newWidth, newHeight, false);
Tell me if it works.
You can use this to get the screen size and scale it accordingly.
Display display = getWindowManager().getDefaultDisplay();
int width = display.getWidth(); // deprecated
int height = display.getHeight();

How to resize Image in Android?

I am creating an application and want to setup a gallery view. I do not want the images in the gallery view to be full size. How do I resize images in Android?
Try:
Bitmap yourBitmap;
Bitmap resized = Bitmap.createScaledBitmap(yourBitmap, newWidth, newHeight, true);
or:
resized = Bitmap.createScaledBitmap(yourBitmap,(int)(yourBitmap.getWidth()*0.8), (int)(yourBitmap.getHeight()*0.8), true);
public Bitmap resizeBitmap(String photoPath, int targetW, int targetH) {
BitmapFactory.Options bmOptions = new BitmapFactory.Options();
bmOptions.inJustDecodeBounds = true;
BitmapFactory.decodeFile(photoPath, bmOptions);
int photoW = bmOptions.outWidth;
int photoH = bmOptions.outHeight;
int scaleFactor = 1;
if ((targetW > 0) || (targetH > 0)) {
scaleFactor = Math.min(photoW/targetW, photoH/targetH);
}
bmOptions.inJustDecodeBounds = false;
bmOptions.inSampleSize = scaleFactor;
bmOptions.inPurgeable = true; //Deprecated API 21
return BitmapFactory.decodeFile(photoPath, bmOptions);
}
Capture the image and resize it.
Bitmap image2 = (Bitmap) data.getExtras().get("data");
img.setImageBitmap(image2);
String incident_ID = IncidentFormActivity.incident_id;
imagepath="/sdcard/RDMS/"+incident_ID+ x + ".PNG";
File file = new File(imagepath);
try {
double xFactor = 0;
double width = Double.valueOf(image2.getWidth());
Log.v("WIDTH", String.valueOf(width));
double height = Double.valueOf(image2.getHeight());
Log.v("height", String.valueOf(height));
if(width>height){
xFactor = 841/width;
}
else{
xFactor = 595/width;
}
Log.v("Nheight", String.valueOf(width*xFactor));
Log.v("Nweight", String.valueOf(height*xFactor));
int Nheight = (int) ((xFactor*height));
int NWidth =(int) (xFactor * width) ;
bm = Bitmap.createScaledBitmap( image2,NWidth, Nheight, true);
file.createNewFile();
FileOutputStream ostream = new FileOutputStream(file);
bm.compress(CompressFormat.PNG, 100, ostream);
ostream.close();
You can use Matrix to resize your camera image ....
BitmapFactory.Options options=new BitmapFactory.Options();
InputStream is = getContentResolver().openInputStream(currImageURI);
bm = BitmapFactory.decodeStream(is,null,options);
int Height = bm.getHeight();
int Width = bm.getWidth();
int newHeight = 300;
int newWidth = 300;
float scaleWidth = ((float) newWidth) / Width;
float scaleHeight = ((float) newHeight) / Height;
Matrix matrix = new Matrix();
matrix.postScale(scaleWidth, scaleHeight);
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0,Width, Height, matrix, true);
BitmapDrawable bmd = new BitmapDrawable(resizedBitmap);
//photo is bitmap image
Bitmap btm00 = Utils.getResizedBitmap(photo, 200, 200);
setimage.setImageBitmap(btm00);
And in Utils class :
public static Bitmap getResizedBitmap(Bitmap bm, int newHeight, int newWidth) {
int width = bm.getWidth();
int height = bm.getHeight();
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
Matrix matrix = new Matrix();
// RESIZE THE BIT MAP
matrix.postScale(scaleWidth, scaleHeight);
// RECREATE THE NEW BITMAP
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height,
matrix, false);
return resizedBitmap;
}
bm = Bitmap.createScaledBitmap(bitmapSource, width, height, true);
:)
BitmapFactory.Options options=new BitmapFactory.Options();
options.inSampleSize=2; //try to decrease decoded image
Bitmap bitmap=BitmapFactory.decodeStream(is, null, options);
bitmap.compress(Bitmap.CompressFormat.JPEG, 70, fos); //compressed bitmap to file
Following is the function to resize bitmap by keeping the same Aspect Ratio. Here I have also written a detailed blog post on the topic to explain this method. Resize a Bitmap by Keeping the Same Aspect Ratio.
public static Bitmap resizeBitmap(Bitmap source, int maxLength) {
try {
if (source.getHeight() >= source.getWidth()) {
int targetHeight = maxLength;
if (source.getHeight() <= targetHeight) { // if image already smaller than the required height
return source;
}
double aspectRatio = (double) source.getWidth() / (double) source.getHeight();
int targetWidth = (int) (targetHeight * aspectRatio);
Bitmap result = Bitmap.createScaledBitmap(source, targetWidth, targetHeight, false);
if (result != source) {
}
return result;
} else {
int targetWidth = maxLength;
if (source.getWidth() <= targetWidth) { // if image already smaller than the required height
return source;
}
double aspectRatio = ((double) source.getHeight()) / ((double) source.getWidth());
int targetHeight = (int) (targetWidth * aspectRatio);
Bitmap result = Bitmap.createScaledBitmap(source, targetWidth, targetHeight, false);
if (result != source) {
}
return result;
}
}
catch (Exception e)
{
return source;
}
}
resized = Bitmap.createScaledBitmap(yourImageBitmap,(int)(yourImageBitmap.getWidth()*0.9), (int)(yourBitmap.getHeight()*0.9), true);
BitmapFactory.Options options=new BitmapFactory.Options();
options.inSampleSize = 10;
FixBitmap = BitmapFactory.decodeFile(ImagePath, options);
//FixBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.gv);
byteArrayOutputStream = new ByteArrayOutputStream();
FixBitmap.compress(Bitmap.CompressFormat.JPEG, 80, byteArrayOutputStream); //compress to 50% of original image quality
byteArray = byteArrayOutputStream.toByteArray();
ConvertImage = Base64.encodeToString(byteArray, Base64.DEFAULT);

Android - Fitting bitmap to screen

I have this project in which I have a bitmap bigger than the screen size. I want to resize it to fit the screen exactly. I have no titlebar, and I am in fullscreen mode. This is my non-working code:
public class ScopView extends View
{
private Scop thescop;
public ScopView(Context context, Scop newscop)
{
super(context);
this.thescop = newscop;
}
#Override
public void onDraw(Canvas canvas)
{
Bitmap scopeBitmap;
BitmapFactory.Options bfOptions = new BitmapFactory.Options();
bfOptions.inDither = false;
bfOptions.inPurgeable = true;
bfOptions.inInputShareable = true;
bfOptions.inTempStorage = new byte[32 * 1024];
scopeBitmap = BitmapFactory.decodeResource(getResources(),R.drawable.scope, bfOptions);
scopeBitmap.createScaledBitmap(scopeBitmap, SniperActivity.Width, SniperActivity.Height, false);
canvas.drawBitmap(scopeBitmap, SniperActivity.scopx, SniperActivity.scopy, null);
}
}
While in here the createScaledBitmap method, I am using itself as the source, and some variables from an activity used to retrieve the window height and width from screen preferences.
You can use the below code to resize the bitmap.
int h = 320; // Height in pixels
int w = 480; // Width in pixels
Bitmap scaled = Bitmap.createScaledBitmap(largeBitmap, h, w, true);
Also, you can use the below code snippet.
public Bitmap getResizedBitmap(Bitmap bm, int newHeight, int newWidth) {
int width = bm.getWidth();
int height = bm.getHeight();
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// Create a matrix for the manipulation
Matrix matrix = new Matrix();
// Resize the bit map
matrix.postScale(scaleWidth, scaleHeight);
// Recreate the new Bitmap
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height, matrix, false);
return resizedBitmap;
}
This code is help to you try this
int REQ_WIDTH = 0;
int REQ_HEIGHT = 0;
REQ_WIDTH =imageView.getWidth();
vREQ_HEIGHT =imageView.getHeight();
mImageView.setImageBitmap(Bitmap.createScaledBitmap(BitmapFactory.decodeFile(imageURI, options), REQ_HEIGHT, REQ_WIDTH, true));

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