Request GSM/UMTS Location Update in Android - android

Let me summarize my problem and what I would like to achieve.
I have a SonyEricsson X10i phone with Android 2.3.3. I realized that sometimes my phone not receiving calls even if it indicating full coverage. I checked myself in the MSC/VLR and it indicates that I registered and my phone is currently active (and also there is no IMSI DETACH flag), so it should working correctly (only the last Activate Date is a little bit old ~couple of hours, which can be good as well, without SMS/Call/Location Update), as I mentioned before the phone indicates full coverage and it seems it’s on the network. But when I tried to call it I only reached the Voice Mail.
In the MSC/VLR I see No Paging Response Cause for the call, but the phone does nothing. I tried with other SW version (4.0.3 ICS), but the same result. But I not noticed similar behaviour with a different handset (same type).
Sorry for the long summary.
So because what I described above, I ‘m trying to write an application/service which will perform GSM/UMTS location update in 15-20 minutes, but I couldn’t find any kind of procedure in android.telephony.gsm.GsmCellLocation, android.telephony.TelephonyManager which will do this for me.
My other concern is the
getState()/setStateOutOfService()/ setState() procedures from ServiceState class…
It seems they not really working. For example, when I first call the getState() I always get back STATE_OUT_OF_SERVICE, which is not true…
When I’m set the state to STATE_POWER_OFF or STATE_IN_SERVICE, at least I get back that state from getState() afterwards, but the phone does nothing for that . (Not even indicate out of coverage,etc…)
Every suggestion/comment are welcome.

I have also seen this problem many times (2 phones from the same manufacturer as yours). From your question, I understand that you want to force the phone to send an MM periodic location update (which it should be sending anyway).
This is too low level, and there's nowhere you can force this directly in the programming interface. The mobility management procedure is part of the phone stack, and is specified in detail in 3GPP TS 24.008, available from www.3gpp.org. Paragraph 4.2.2 defines when the phone is supposed to send these location updates.
The only other thing would be to try by indirect means to force the phone into a condition where it would send a location update. You might be able to do that by trying to select another network manually. If it's successful, and you then manually re-select your home network, then you would trigger a location update. If it's rejected and falls back to its home network, then I think a location update would be triggered as well.
But there would also be small costs to this - battery use while it does a networks scan, and time lost while it scans and does manual network selection.
(My personal experience is that the lost calls don't happen often enough to justify this.)

Related

Settings time difference from System.currentTimeMillis()

I found what was wrong:
So apparently http://www.epochconverter.com/ is makes assumptions of the precision of the input values, and from those assumptions values around 841073068 goes to 1996/1997. I'm not sure what is the assumption that leads to that exact date, but honestly I don't care.
Using the attached debugger I called new Date(System.currentTimeMillis()) and it correctly gave me a 10th Jan-1070 date, meaning the clock is not jumping out of the way like crazy.
Original question:
I'm running a single-board computer with Android for and IoT case (this https://developer.qualcomm.com/hardware/dragonboard-410c). The OS running is the plain vanilla Android supplied by Qualcomm.
Currently I'm testing the reliability of the board to be left executing for long periods at once and I'm seeing some very very weird behavior that I can't find an explanation for.
The board was powered up 10 days ago and it have no access to internet (WiFi is on but no access point setup and no Ethernet). The bluetooth is on and there're iBeacons and Eddystone in the office. Also there are WiFi in the area.
If I go now to Settings -> Date and Time, or check the notification shade or enter the clock app, or the calendar app, I see 10th of January 1970. Which is expected and basically showing for how long the board been running.
The app on it have an always running service, which does some data processing and some disk-logging (for debugging).
From the logs, I can see that System.currentTimeMillis() was returning an expected value when the board was initially powered on. That means, the beginning of the logs indicate an epoch time in January 1970.
But at the end of the logs (and also attaching the debugger on the live process), the value of System.currentTimeMillis() is somewhere in Sep/Oct 1996. Example values: 841073068, 841263234, 841579239
So my question is:
What is happening here?
Why System.currentTimeMillis() value changed and what could have changed it?
Why the Android UI (notification, clock app, settings) still shows me 1970? Where are they getting this value from?
edit:
There's been some confusion on the answers, and I can see my question was lacking the details.
I do not want to measure difference of time. I need an actual time stamp. Those values will be reported with bluetooth LE events via POST to our backend. This "no network" thing is a reliability test that we're running on the board, but we do expect to have network most of the time, and the boards should auto-update their times from network using the normal Android ways.
I'm just trying to understand on the current batch of testing, what went wrong and why.
Well, as you already know, the current system time (System.currentTimeMillis()) can be modified by any process if desired, it's perfectly be possible that it was modified by another process. It's not a reliable method to measure up-time.
I would rater use something like:
SystemClock.uptimeMillis()
Which returns the elapsed time (in milliseconds) since the device booted (not including time spent in deep-sleep).
I would also like to mention that I suspect that Bluetooth has something to do with it, I can imagine that Bluetooth uses the system time for pairing and security just like SSL does (but I'm no expert). GPS could also be a problem as GPS can be used to obtain an UTC time value, but I'm not sure if your board has a GPS module.
Regarding your edit:
Obtaining a valid time-stamp would be quite easy: server time minus the elapsed time reported by your board. But I suggest you either choose to accept the time reported by System.currentTimeMillis() or use the elapsed time instead. At the company I work we also work with embedded Android devices and on our server dashboard we can see both the up-time (up since) and the current device time, but they should not be mixed, at least in my opinion, especially since System.currentTimeMillis() is subject to changes and is affected by summer and winter time.
If you want to measure something, better try System.nanoTime(). Here is difference - https://stackoverflow.com/a/351571/2793494

Prevent user from turning off mobile data and location

What I want to do is is there a very way to prevent user from turning off Mobile Data & Location services?
My scenario is this, I am creating a mobile application for a big project we have now. This application is restricted for the use of their employees going out of the field, now this phone by any means should not turn off mobile data and location services as I have an application service that sends constant location data to the administration API.
OR maybe an existing application that prevent native functions like this from being accessed. This may sound crazy but I just have thought if there is something like this.
Thank you!
I hope someone could enlighten me.
No, you can't do that.
Even if you could, it would not solve anything, because there are many other reasons why those services may not work. For example when one is driving through a tunnel and there is no signal or out of town there may sometimes be no signal or the network may be overloaded or something. So you can't rely on these services anyway. Intermittent loss of connectivity is pretty common in mobile devices. You will have to take it into account (log data and send them when you succeed in reconnecting).
If the users need the application, and connectivity in it, to do their job, they won't be turning it off, because they need it. So all that is needed is to create a notification when connectivity and/or location is lost so the user can do something about it if:
the application fails to connect when they turn it on at the start of their shift or
the application looses connection for extended period of time for whatever reason.
And of course if there is somebody in the company using the data (some dispatcher), which I suppose there is, they will notice the particular worker is not sending anything and will try to contact them by calling or something. These should take care of mistakes and faults.
If the users don't need it and it is intended to spy on them (so they may have a reason to disable it), it is probably illegal anyway.
You cannot prevent user from turning off Mobile data. But you can simple record location in a file with time while data is off and send it immediately after user turn on the data.
That is impossible unless the device is rooted.
And it makes perfect sense, because that would compromise the user's experience of Android and/or security.
You must anticipate circumstances like the user turning off the data or connection and act appropriately (for example gracefully stall your connections with the internet and resume them later, inform the user that his device has been disconnected from the internet and that your application requires internet access etc...).

Get accurate time from android/iphone to server

We have an android(or iphone) client we are developing. The client allows the android user to send entries to a server which we also develop. If the client does not have data services (GPRS) at the moment the user sends the entry to the server, the client also supports saving the entry to an offline database and sending it later to the server.
One important aspect of the whole process is accuracy of the timestamps on which the user sent the entry to the server (whether the entry is made in real time or sent by the client from the offline database)
When available on the client, we get a GPS location and are able to use the GPS timestamp to send that to the server (or save the GPS timestamp on the offline DB and send it later to the server). However if the user has turned off the GPS (and all other location services), the device will not have a GPS fix and therefore the server can not determine accurately when an entry was made.
We can not use the local device clock as the user may change the clock to make entries on different times than they actually occurred (these entries are part of the users salary so he might have an interest to "fix" them).
So basically I am searching for a way to determine as best I can the time some entry was made when I can not trust the internal clock of the mobile. The algorithm should support both entries sent in real time or entries sent from an offline DB. the algorithm should also support cases where the user changes the time of the mobile, turns the mobile on/off, turns the GPS on/off while the application is running on the mobile etc...
Few ideas that I thought of:
Although I can not trust the mobile's time, it can still perform as a stop watch:
Have a class that will loop until the application exists, the loop will sleep 1 second and increase an internal clock variable by 1 second. On every GPS location my code gets we update the internal clock variable. This way I have an absolute clock that came from outside the device (from the GPS) and when the client sends an entry to the server, we can use the internal clock as an absolute time.
PROS: the user can not modify this clock as it is only updated when we get a location from the GPS
CONS: the application needs at least one GPS fix before the user can make any reliable entries
I can take advantage of the fact that the server has an accurate clock which is correct. If the client would send to the server info that the age of the entry is 10 minutes, the server could use its internal time and know the exact time the entry was made on.
The biggest problem is how to know the entry age? I thought about saving the entries to the offline DB with an age of 0, then every 1 second increase the age of the entry in the DB. The problem is that if the app is closed and/or the device is off this will now happen
This is where I am currently stuck. Any ideas on how to solve this are more than welcome
Thanks
Here's how I handle this issue for iPhone. When the app starts, I call my server and ask for the current GMT time (you could also call a public NTP server if you preferred). I then compare it to the system time. If it is different by more than X then I popup a message saying, sorry your system time is wrong so you can't use the app until you fix this. I then monitor for the user changing the system time while the app is running and if they do that, then I do the compare again (and popup the error message if the time is off by more than X). This ensures that their system time is always correct (within some reasonable allowance) and you can trust [NSDate date]. However, this solution does require a valid network connection. If this solution works for you, I can post the sample code.
i think i am going to combine Jules and Joel's answers into one solution which will provide for my needs the best solution:
since the user might change the clock when the mobile doed not have GPRS, just detecting the time change event will not help us as we can not validate at that moment the new time is correct.
As Joel recommended i will pull the time from my server when my application is started (at that point i still must have communications with the server or else my application will not start). The time pulled from the server along with the current device upTime will be saved.
when the user wants to make an entry i will calculate the current time using (Server Base Time + Current UpTime - Base UpTime). this way i will have an independent source of time regardless of the current clock of the device
this will defenitly work on android
on iPhone we will try to use something out of http://www.cocoadev.com/index.pl?FindingUptime to get the upTime
Jules & Joel, thanks for your answers!
Look into android.os.SystemClock. Specifically, elapsedRealtime() returns a time since the phone was switched on, which is not affected if the clock is changed by the user.
You can correlate times in event the phone is switched off by having code that runs when it is switched on and checks the realtime clock. As the clock can't be changed when the phone is off, I suspect you could use this to put together a system that will catch any simple attempts at cheating. (If the user roots the phone all bets are off -- they could modify the behaviour of the APIs from under you).
Running code every second will kill the phone's battery life. Most phones would be unlikely to last a day if you did this.

Cell location update notification when screen is off

I'm writing software which requires cell location updates to be received or checked constantly. The problem I'm having is that when the screen is off: a) notifications stop (using PhonestateListener); b) when a timer is used to check the cell info of the current cell, old cell info is returned.
I've spent a lot of time searching the reason for this and found a couple of posts on this subject. However I never found an answer or a workaround to the problem, accept for having the phone turn the screen on constantly to get a new cell location.
I've check the android RIL source code and it seems as soon as the screen is turned off, a broadcast receiver in the RIL sets the screen state to off and stops URC messages from the modem. I decided to try and call these internal functions to, say, reset the screen state (bad solution!), but I kept getting permission errors due to system intents being created as a result of my actions (I even tried by getting su permission).
Finally, I tried to communicate directly with the modem to send a +CSQ command (using 'invokeOemRilRequestStrings' function in the RIL). However, that part failed as I kept getting errors about object type not being same as expected class type...
So... I would like to know if anyone can point me to a solution to get this thing done. Or is it an impossible thing to do on android without modifying the ROM?
Thanks in advance for your help.
Did you try registering for location updates in a separate Android service having FOREGROUND priority?

Is there a Dropped Call Listener

Does the Android SDK have the ability to to trap a Dropped Call event? If so, what is it called? I've been prowling the documentation looking for it.
Is there a difference between a hang up, and a dropped call?
Does the Android SDK have the ability
to to trap a Dropped Call event?
No.
Is there a difference between a hang
up, and a dropped call?
To humans, yes. To Android, no.
Just a bit of additional information.
The Android system does know when a call is dropped for what ever reason, i.e. Congestion, No Circuit Available etc. However none of this information is parsed through to the sdk. In the source at some point android basically mashes a whole bunch of telephony related information into a few, excruciatingly vague sdk calls. For example - the only indication we get of a call end is the changed in a PhoneStateListener from OffHook to Idle. Which literally encompasses every single reason for a call ending.
Even different states of the call are mashed together. Where as we should be able to get information like whether the phone is alerting the b party or actually has an active connection, this is reduced to the three states available, offhook, idle and ringing - note ringing is only when your device is ringing, not when the person you are calling phone's ring.
Sorry to be another bearer of bad new, but alas. all we can hope for is better support at a later stage

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