Android video frame processing - android

I am working on application that does some real time image processing on camera frames. For that, I use preview callback's method onPreviewFrame. This works fine for cameras that support preview frames that have resolution at least 640x480 or larger. But when camera does not support such large camera preview resolution, application is programmed to refuse processing such frames. Now, the problem I have is with phones like Sony Xperia Go. It is a very nice device that can record video up to resolution 1280x720, but unfortunately maximum camera preview size is 480x320, which is too small for my needs.
What I would like to know is how to obtain these larger camera frames (up to 1280x720 or more)? Obviously it has to be possible because camera application has the ability to record videos in that resolution - therefore this application somehow must be able to access those larger frames. How to do the same from my application?
Application has to support Android 2.1 and later, but I would be very happy even if I find the solution for my problem only for Android 4.0 or newer.
This question is similar to http://stackoverflow.com/questions/8839109/processing-android-video-frame-by-frame-while-recording, but I don't need to save the video - I only need those high resolution video frames...

It seems the only thing you can do is decoding frames from MediaRecoder data.
You may use ffmpeg to decode recoreder data from LocalSocket.
Hope the following open source projects may help:
ipcamera-for-android: https://code.google.com/p/ipcamera-for-android/
spydroid-ipcamera: https://code.google.com/p/spydroid-ipcamera/

You should probably take a look at the OpenCV library.
It has methods that allow you to receive full frames.

I have an impression: video preview size is small, and is slow, slower than the set video recording frame rate.
I was once trying to look for solutions on this. It seems a better way is to get the video stream from the video recorder, then directly process the data from the video stream.
You could find some examples on Android ip-camera.

You can use this library:
https://github.com/natario1/CameraView
This library has addFrameProcessor listener that in process function has Frame parameter.
If you need to record video while frame processing, you need to use from takeVideoSnapshot function of CameraView. takeVideo stop frame processing until complete video recording in latest version I tested 2.6.4.

Related

Exoplayer 2: Play video in reverse

My android app plays videos in Exoplayer 2, and now I'd like to play a video backwards.
I searched around a lot and found only the idea to convert it to a gif and this from WeiChungChang.
Is there any more straight-forward solution? Another player or a library that implements this for me is probably too much to ask, but converting it to a reverse gif gave me a lot of memory problems and I don't know what to do with the WeiChungChang idea. Playing only mp4 in reverse would be enough tho.
Videos are frequently encoded such that the encoding for a given frame is dependent on one or more frames before it, and also sometimes dependent on one or more frames after it also.
In other words to create the frame correctly you may need to refer to one or more previous and one or more subsequent frames.
This allows a video encoder reduce file or transmission size by encoding fully the information for every reference frame, sometimes called I frames, but for the frames before and/or after the reference frames only storing the delta to the reference frames.
Playing a video backwards is not a common player function and the player would typically have to decode the video as usual (i.e. forwards) to get the frames and then play them in the reverse order.
You could extend ExoPlayer to do this yourself but it may be easier to manipulate the video on the server side if possible first - there exist tools which will reverse a video and then your players will be able to play it as normal, for example https://www.videoreverser.com, https://www.kapwing.com/tools/reverse-video etc
If you need to reverse it on the device for your use case, then you could use ffmpeg on the device to achieve this - see an example ffmpeg command to do this here:
https://video.stackexchange.com/a/17739
If you are using ffmpeg it is generally easiest to use via a wrapper on Android such as this one, which will also allow you test the command before you add it to your app:
https://github.com/WritingMinds/ffmpeg-android-java
Note that video manipulation is time and processor hungry so this may be slow and consume more battery than you want on your mobile device if the video is long.

how do I capture a video square like instagram and vine using Mediarecorder

I have tried by setting the videosize(width,height) for mediarecorder, but this has device compatibility issue, on few devices its crashing at mediarecorder.start();
If the device happens to support a square video size, you are welcome to use it. Most will not.
Vine, based on the last reports that I heard, does not use MediaRecorder. Instead, they use preview frames from the camera, which they crop to be square and assemble into a video. I do not know what Instagram does.
You are also welcome to record a non-square video, then post-process the video yourself to crop it to be square.

Android record square video and concat

Is there a way to record square (640x640) videos and concat them in Android? I looked up in the Internet and found some solutions. The solution seems to be "ffmpeg". However, to use ffmpeg I need to dive into NDK and build ffmpeg from its sources. Is there a solution by only using the Android SDK?
My basic needs are:
Record multiple videos (square format)
Resize captured videos (i.e. 480x480 to 640x640)
Concat captured videos
Rotate final video (clockwise 90)
Final output will be in mp4 or mpg format
Is there a solution by only using the Android SDK?
Not really.
Your primary video recording option is MediaRecorder, and it supports exactly nothing of what you list. For example, there is no requirement for any Android device to support taking square videos.
You are also welcome to use the camera preview stuff to assemble your own videos from individual frames. Vine does this, AFAIK. There, you could perhaps use existing Bitmap facilities to handle the cropping, resizing, and rotating. However, this will be slow, and doing this work in a way that can keep up with a reasonable frame rate will be difficult. Also, I do not know if there is a library that can stitch those frames together into a video, or blend in any sort of audio (camera previews are pure images).

CWAC library video recording on portrait mode results in video rotated to bad landscape

I am using the CWAC library and trying to record videos like Vine and Instagram, portrait mode. However, the videos recorded come up in bad landscape(they get rotated to landscape and somehow lose their proper ratios). any idea on why and how to solve this ?
Quoting the Known Limitations section of the documentation:
Taking videos in portrait mode is not supported
There is an outstanding issue to try to support it. Note that I suspect that the vast majority of devices will still give the same results that you are seeing, which is why I formally dropped support for it.
Note that Vine does not use MediaRecorder to take videos, as my library does. They build their own videos using camera preview frames, probably in conjunction with a port of ffmpeg or something like that to convert those frames into a video.

Record video with overlay image in android

Is it possible to record video with overlay view? While recording the video I have displayed one small image on the overlay view. What I want to do is I want those overlay image along with the video recorded. So when I will open that recorded video, I will be able to see that overlapped image that recorded with video also.
Friends, I need this solution ASAP. Please suggest proper solution :)
Unfortunately, there is no way in the current Android API to get between the camera input and the encoder. Any solution would either involve capturing frames from the video source, overlaying the additional image, and then including an encoder for the captured frames. Even in native code with NEON optimizations on a fast system, this is going to be a slow process. Alternatively, the whole stream could be post-processed in a similar fashion, but this would also require a decoder.
For future reference: This is possible using the CameraView library, at least in "snapshot video" mode.

Categories

Resources