I'm wondering if there is a way to run the configured annotation processors from a command ( build in, ant, external tool) so i can add it to my run configuration before "make".
The reasoning behind this is that I have a large Android project with multiple modules, but only my main module uses AndroidAnnotations. Now i have to rebuild the entire project every time i change something of importance in my main module, which adds to my build time. In IDEA 11, annotation processing was also run on "make", but the build system changed in 12.
Any ideas to trigger annotation processing via another way than "rebuild project" ?
Switching to Eclipse compiler in IDEA settings should help until this bug is fixed, otherwise annotations should work fine in 12.0.2 release.
Related
I've created an Android module in Android Studio to create a home screen widget for including in a Delphi app. To do this I need to manually run part of the build process a second time via a manual build script. This script runs aapt to generate the R.java, then javac and dex to re-compile it with some additional modules, which works well.
However, the resulting app + widget doesn't work correctly and I suspect it's the R.java file not being complete. When I host the same widget in a native Java app, the resulting R.java generated by Gradle contains lots of additional items, which I believe may be the problem.
I'd like to see what the generateReleaseRFile Gradle task actually does - i.e. what terminal commands it runs, and, if it calls aapt, what parameters it passes into it so I can compare to my manual build script.
Does anyone know if this is possible?
Thanks!
There are two options available to run unit tests in Android Studio:
Right click on the file with your unit tests (which is Gradle-Aware Make).
testAppDebugUnitTest task is from the list of available Gradle tasks.
The first one actually consists of two tasks:
- :app:assembleAppDebug and :app:assembleAppDebugUnitTest
The second one is just testAppDebugUnitTest itself.
The first one is a recommended way by Google Tools Team, but it takes as twice as much time compared to the second one.
There is no visible difference how to run unit tests except the duration. You might think your code won't be compiled without assembleAppDebug, but this is not true - changes you introduce to either class under a test or a test itself compiled and executed as expected.
So, what's the difference and why is it the recommended way if it takes as twice as much time to prepare everything before actual unit tests run?
I don't have much work experience with Gradle, But off course it is always better to use Google Team recommended tools instead of others.
it takes as twice as much time compared to the second one.
If you use the new Gradle build system with Android (or Android Studio) you might have realized, that even the simplest Gradle call (e.g. gradle project or grade tasks) is pretty slow.
To avoid this time taking processes in android studio you need to Speed up Gradle build time. It will definitely makes a difference
Here is few steps to speed up the Gradle build time >>
In compiler settings (Android Studio -> Preferences -> Project
settings[your project] -> Compiler (Gradle-based Android Projects)),
type --offline in the "Command-line options" box.
from ~4 minutes to ~20 seconds.
In another way, You can decrease this startup time of Gradle (on my computer down to two seconds), if you tell Gradle to use a daemon to build. Just create a file named gradle.properties in the following directory:
/home/<username>/.gradle/ (Linux)
/Users/<username>/.gradle/ (Mac)
C:\Users\<username>\.gradle (Windows)
Add this line to the file:
org.gradle.daemon=true
From now on Gradle will use a daemon to build, whether you are using Gradle from command line or building in Android Studio. You could also place the gradle.properties file to the root directory of your project and commit it to your SCM system. But you would have to do this, for every project (if you want to use the daemon in every project).
Note: If you don’t build anything with Gradle for some time (currently 3 hours), it will stop the daemon, so that you will experience a long start-up time at the next build.
For more details please refer this Building and running app via Gradle and Android Studio is slower than via Eclipse
Performance improvements are one of the great tasks in the Gradle roadmap for 2015 (and reaching into 2016). So hope, we’ll see the general performance increasing within these years.
n g+ there is a discussion with the developers about it.
Hope this information will helps you.
The reason your option 1 takes twice as time is because most of the time is wasted on spinning up Gradle and checking if tasks are up to date. So running an no-op assemble will make it twice as long. You can verify this by running it yourself and check the time wasted by doing an no-op.
With gradle, running with "--offline --daemon --parallel" can get you somewhere (offline is helpful when you have slow internet access to Maven/JCenter repos, daemon is helpful to keep files cached, and parallel is particularly helpful if you have MultiDex on and have split your app into small modules)
If you are just asking about "What's the fastest way to run unit tests in Android?" without considering the change you would need, I would recommend switching to Buck (https://buckbuild.com/), which is 10x faster than Gradle on dex-xing and spinning up tests but has limited AS support.
I recently started to use Android Studio and while I like it a lot, there is one thing that annoys me a lot:
Gradle - it's nice tool and all, but damn it's such a resource hog, also it's just so painfully slow. No matter if I use my 5 years old laptop or my gaming PC, when it's running, other applications go to a full stop (well almost)...
Is there really a reason for a build tool to be so demanding??? I understand compilation can be a slow process but from my experience javac always seemed to be blazingly fast, so it cannot be source of a problem (also building Android apps with ADT was many times faster too)...
So is there something wrong with my configuration? Can I make Gradle run faster?
Create a gradle.properties file either in your project root directory or your ~/.gradle directory with the following line:
org.gradle.daemon=true
From the Gradle manual:
The Daemon is a long-lived process, so not only are we able to avoid the cost of JVM startup for every build, but we are able to cache information about project structure, files, tasks, and more in memory
Also, you can go to File > Power Save Mode if you want to turn off continuous building in Android Studio.
I built an android project that set up with android-maven-plugin. When I execute android:deploy and run the program, SharedPreferences always initialized.
Is there a way to deploy my project to AVD without deleting SharedPreferences storage?
P.S.
I use Intellij IDEA and noticed that its native android run/debug support does not delete SharedPreferences. However, after I add scala support on my project, IDE reports "Too many methods: 112423; max is 65536" error when I run the application. Perhaps it is due to lack of proguard preprocessing. If there are a way to apply proguard before run the android app with Intellij IDEA android support, it would be an equally effective solution.
I think your app is being uninstalled before being reinstalled again - this would cause you to lose your SharedPreferences values. This can be controlled with the Android Maven plugin parameter undeployBeforeDeploy.
I just tried to create a Maven project with the android-quickstart archetype and found that it automatically added the following line to my POM:
<undeployBeforeDeploy>true</undeployBeforeDeploy>
Try to set this to false and try again.
If you have it set to true, it prints this line in the console when you run mvn android:deploy:
[INFO] Successfully uninstalled [package] from [device]
I have Eclipse with Android set up. The problem is when ever I run a project from eclipse to test it, the application never launches and the emulator never shows up. Even though the launching progress bar shows 100%.
Make sure the AVD's memory is set to 512, if it's higher the emulator will get a memory heap error and fail. Also try to enable verbose output when building, this can be set from within the properties.
Do you have a device attached? Eclipse switches to mobile devices automatically
I had once or twice had such problem. Restart of eclipse worked for me. And Yes also check the Run configuration, make sure your project is linked with emulator.
Go to Window->Preferences->Android->Build and select verbose build output
Now run your project and check Android console. In my case there were thousands of
"Dx processing %classname%..." which took several minutes to finish.
Just to make it clear: dx.bat is an ADT utility program, it converts multiple Java class-files to single "classes.dex" file(Dalvik executable file).
I had a project which used several libraries with lot of classes and the compilation was very fast(several seconds), but the launching was quite slow(2-4 minutes).
Then I found out that the most time consuming part was converting class files from my project and from all third-party libraries to *.dex file(the resulting size of dex-file was about 4 Mb). As far as I know, it's impossible to attach libraries to android project without dexing their class-files, so you have to be patient during launching your project.
UPD: It's possible to strip all unused code from your application.
Please check this link: Always running proguard before Android dex'ing in Eclipse