I'm currently using a VideoView together with MediaController and I wonder if there is a simple way to add a fullscreen button mode.
That would be a button, on the MediaController bar or somewhere else on the top of the VideoView, that on click, would display the video on a full screen mode.
(Btw, I am very amazed that Android did not add this as a default controller on the MediaController!!!)
Thanks in advance.
In my application I removed the VideoView from its parent and set it at the content view.
Here as a basic idea (could contain small errors):
VideoView video = (VideoView)findViewById(...);
((ViewGroup)video.getParent()).removeChild(video);
setContentView(video);
By the way depending on your target platform I would suggest to use the TextureView.
Related
I'm using YouTubePlayerView of YouTube Android Player API. I just want to get the center view of the video like this:
Is there anyway to do that ?
You can't crop a video while playing via the android youtube-player-api. You also can't hide any part of the video by overlaying another view on top of it or the player will throw UNAUTHORIZED_OVERLAY Error.
So if you ever try to hide the player by putting a View or two on either side then you can't. However there is one way to cover the YouTubePlayerView: Dialog and DialogFragment, you can put up either a Dialog or DialogFragment add some views and cover the video partially to give that special crop effect. From these two IMO DialogFragment is the better choice (you may feel differently).
Another way to crop the video would require complete change of player on your part. You'd have to switch to a WebView based player i.e. play your videos in a literal browser (there are lots of WebView-based players available on github). A WebView unlike YoutubePlayerView or YoutubePlayerFragment will not throw the nasty UNAUTHORIZED_OVERLAY Error. However you will see ads and the default player controls while the video is being loaded. I guess you might be able to hide the WebView or overlay another view on top of it while the video is loading and use the YouTube Data API to put a thumbnail on top, but I've never tried it.
Phone only with Android 4.0+ and no other third party libraries.
Application uses Navigation Tab of the ActionBar. One of the tab contains the stock VideoView control from ICS streaming live video from a source. I want to have the VideoView keep playing when user switch tabs to view information (call it InformationView).
On a tablet, I don't have this issue because the screen size is bigger and I make VideoView always on screen.
On a phone, screen is smaller therefore tab must be used.
I understand that VideoView probably depends on a visible surface in order to draw the video frame. When user switch tabs, the surface isn't available to VideoView therefore it automatically stops.
I can probably work around this by using a big scrollview that contains both InformationView and VideoView.
Is there any way to force it keep playing (maybe by drawing to an invisible surface) or is there a third party library that mimic the 'tab' behavior by using a giant scrollview so I don't have to write more code?
Note this isn't the same as multiple VideoViews problem which described here: One videoview blocked by another videoview
OK the solution is to hide the fragment that contains the VideoView when switching tabs, hence there is always a 'surface' video view can draw to.
You can custom VideoView same default but that's different you should control holder surface, oncreatSurface, onchangeSurface().
A better implementation of this concept would be not to use the stock VideoView widget, which is really just a marrying together of a SurfaceView and a MediaPlayer, but to divorce these two and use them individually. If your application controls the MediaPlayer directly, is can continue to play the audio track even after the surface disappears.
Making your Activity or Fragment one of the SurfaceHolder.Callback instances attached to the SurfaceView will allow you to know when the surface is or is not available for drawing. The MediaPlayer methods setDisplay() and setSurface() would be then used in your application to attach and detach the video surface when it becomes available in the view hierarchy per that callback.
You may also find the source of VideoView helpful (link) in coming up with your own implementation that accomplishes a similar goal.
I have been Created the app which contains default android media player with surfaceView. I can resize the Video , but not able to resize the media player for modify the height and with of play/pause button. In that I having 2 doubt.
Whether can I inflate any custom layout to replace that default media player.
Is it possible to convert MediaController to View or ViewGroup .
or else, Is there any possibility to setLayoutParams() for mediaController in code not in xml?
Any have an idea?
Please help me!.
Thanks in advance.
Regards,
ThiloG.
You can use your layout that will represent play, stop and pause (for instance) buttons. You just put it on your layout on the bottom. I didn't understand you very well, but this will do the work...
I have to create media player like youtube player.Actually if i use VideoView for play video and MediaController for controll video(MediaController onlyu provides play,pause,next,pre and seek options).But in my player i have to add one more option i.e bandwidth(I would have three bandwidth and on clicking on bandwidth video will play).So please suggest me.
As far I know, MediaController doesn't give many opportunities to be customized. So, you have two options depending on your UI requirements and the effort you are willing to do.
The hard way: You can just get rid of Android MediaController and
implement your own media controller, since you are not bound to use
it. MediaPlayer (through VideoView) provides you the needed
functions to build it: pause(), play(), resume() methods and event
listeners like onPrepared, onStopped, etc. To display the progress
bar you can use SeekBar, but you will have to code the interaction
with MediaPlayer (this is, the progress bar will not move alone).
The easy way: you can find another place to put your bandwith
button, for instance, on the top of the screen. You might even place
your button over MediaController.
You just have to create a layout properly combining the GUI elements you need. VideoView can be used with other GUI elements like buttons and can be nested within layouts like RelativeLayout and LinearLayout.
So, if you want your bandwidth button adjacent to VideoView, you may use LinearLayout, if you want your bandwith button over the video surface, like MediaController, you may use RelativeLayout, managing properly the layers.
have a look at SurfaceView, that will give you an idea on not bounding your logic with player.
My application has several pages of book. In some of page I am playing video using video view. I am checking if I have any video for that page. If yes, than I am making videoview visible and passing Uri. If not, I am making it gone.
Now the problem is, once i reached to that screen and then if I swipe left/right it's creating black window in every subsequent screen. Why?
I found solution. When you want to show video make videoView.setZOrderOnTop(false); and when you want to hide video view jusr make videoView.setZOrderOnTop(true);