Save and get data from fragments - android

I have an ViewPager with 4 fragments,
at the last fragment I want to make a validation and save the values that was inserted in the previous fragments.
I tried to override the onSaveInstanceState and save a Bunble with the data but the method not getting a call (only when the screen goes off).
How can I save the data and access it from the parent activity?

I think given your requirements you would be better to pass a model object from the Activity to the each of the fragments in turn. Each of the fragment's would store the data required in the model, and the once the last fragment is complete, it can be validated.
As a side note, I believe onSaveInstanceState is used for storing the current state of a Activity / Fragment so that it can be reinitalised without having to call possible long running background tasks rather than a way to share data.

Related

How to restore Activity with my current Listview Data while switching between activities?

Hello Everyone,
I had do a search on activity retain state.So I am getting to options/solutions for that:-
Using savedInstanceState() and retainInstanceState() methods.
Using Parent Child hierarchy declare in manifest and its working.
(Example Url:-How can I return to a parent activity correctly? I had same problem mention in Note scetion of the answer.That case is match with my problem.
So,I want to retain the activity states just like Whats app(call/chats/contacts fragments).
But In My scenario,I am fetching the contacts from server.So how can I persist my data while switching between chat and my fragment activity?
So while timing to fetch new data of my contact list from server.I want to save ui of my listview/recyclerview with old data previously I had.
Also suggest which method is good from above two methods or need to implement in other way.

Save Activity/Fragments state custom class

I would like to know if there is a method to Save a Custom Class while rotating in an Android app.
I want to save all instanced object called of the MatrixGame class...someone can help me?
Thanks
Since the Fragment lifecycle is independent - when you're using a Fragment you can set it so it doesn't get destroyed upon configuration changes.
As you noticed, the Activity class gets destroyed and re-created when you rotate the app (or apply other configuration changes), if you want to persist the Activity state you can use sqlite and save whatever you need in the onPause() method. Then in the onCreate() method check the DB for last known state.
If you want to avoid saving the state "forever" (meaning, the user turns off the app and tomorrow when she turns it back on - you want to start fresh and not load the last known state) you can add a timestamp and set a threshold which, if passed, the data is considered stale and gets disregarded.
Two comments:
As #saprvade wrote, Fragments gets destroyed by default, in order to prevent it you should call: setRetainInstance(true)
In case you want to implement #saprvade's other suggestion (have the activity ignore rotation changes) you can see the following explanation of how to implement: https://stackoverflow.com/a/456918/1057429
You should serialize your object. You can implement Parcelable or implement Serializable (Parcelable is several times faster). Then you will be able to put it in a Bundle in onSaveInstanceState and restore it in onCreate or onRestoreInstanceState.
Also, you can serialize your object to String, e.g. json string.
Another option would be to store your object in a database or a file. It depends on your needs.
If you don't want to recreate this object on screen rotation you can change the lifecycle of your Activity by adding a configuration change flag in AndroidManifest.xml. If we are talking about a Fragment, you can call setRetainInstance(true) to avoid fragment recreation on rotation.

Maintain fragment state along with views

I have three fragments. Fragment A- contains a ListView to show list of items fetched from API and Fragment B to show the detail of List item.The fragment C is a separate fragment.
Fragment A contains 100+ items which takes time during fetching from Api.
When user comes on Fragment A, the Api call is fired (fetching records), Now after few seconds if user switch to Fragment C; it comes up and fragment A ondestroyView is called. Now when user comes back to Fragment A the api call is again fired.
What i want to achieve is that if user comes back to Fragment A should not send the call again but it should keep continuing the last process or the fragment A must be keep processing its work flow if i have switch to Fragment C.
Can any body please suggest a good way to achieve this?
The base algorithm is:
Load data in separate thread.
Store it in db.
When load finished, generate an event(with EventBus for example).
Subscribe on this event and show the content with CursorAdapter and CursorLoader when you need it.
So, you have thread-safe and configuration change-safe way to load, store and show the data without blocking main thread and unnecessary server calls.
Fetch the data in an IntentService. When the data is fetched fire an event.
On your Activity (the father activity for your fragment A, B and C) listen for the event and store the fetched data within your activity.
On your activity, check if fragment A is visible. If it is visible, pass the data to your fragment.
This way you activity lifecycle will handle the availability of your data, e.g. as long as your activity is alive you don't need to fetch for the data again, which is what you are looking for I presume.
I didn't test this but I don't see why it shouldn't work.
PS; Don't use asynctasks. They are bad, very bad. Check here why.
Try Retrofit for your network calls.

Android activity/fragment responsibilities for data loading

When starting a new application for a client, I am asking myself again the same question about who should be responsible for loading data: activities or fragments. I have taken both options for various apps and I was wondering which pattern is best according to you in terms of:
limiting the code complexity.
handling edge cases (like screen rotation, screen going power save, loss of connectivity, etc.)
Option 1 - Activity loads data & fragment only displays it
This allows to have fragments that are just fed a bunch of objects to display. They know nothing about loading data and how we load that.
On the other side, the activity loads data using whichever method is required (for instance initially the latest 50 entries and on a search, loads the search result). It then passes it to the fragment which displays it. Method to load the data could be anything (from service, from DB, ... fragments only know about POJOs)
It's kind of a MVC architecture where the activity is the controller and fragments are the view.
Option 2 - Activity arranges fragments & fragments are responsible to fetch the data
In this pattern, fragments are autonomous pieces of application. They know how to load the data they are displaying and how to show it to the user.
Activities are simply a way to arrange fragments on screen and to coordinate transitions between application activities.
In theory you can do whatever you want, if it works.
Actually, the fragments and activities display data and deal with their own life cycles.
Since fragments belongs to activity so you have to use both in conjunction to better handle all the data but mostly it depends on your needs.
If you keep in mind the idea that the Fragment should provide the UI and the Activity should provide the processing then you have a good division of concerns and code which should allow the Fragment or the Activity to be reused.
If you know about the MVC - Model View Controller - design pattern then you can think of the Fragment as the View and the Activity as the Model.
Things get much more interesting when you build an application with multiple Fragments.
Some key points as a decide factor -
The idea of a Fragment is that it is a wrapped up chunk of UI that
can be used by any Activity that needs it. On this basis you have to
ask yourself if the event that has to be handled is the same for
every Activity or unique to each Activity. If it is the same then the
event handler is better written within the Fragment.
The Fragment doesn't have a UI of its own - it is displayed by an
Activity that the Fragment is associated with. The events are
generated by objects in the View hierarchy, which is owned by the
Activity. If you try to use Android Studio to add an event handler,
for example, it will add it to the Activity and not to the Fragment.
You can define the EventListener that you want to handle the event
in the Fragment and then hook it up to the View object in the
Activity in which you want to generate the event.
A Fragment is a class that implements the onCreateView method to
supply a View hierarchy that can be displayed by an Activity.
To use a Fragment in an Activity you have to add it using a
FragmentManager and a FragmentTransaction. You can add the Fragment
using the add method but nothing happens until you call the commit
method.
After the method that used the commit, usually the Activity's
onCreate, terminates the CreateView event runs the Fragment's
onCreateView and the Fragments View hierarchy is added to the
Activity's content.
You have to write code to save and restore any additional state the
Fragment may have.
If a task is common to all instances of the Fragment then its code
should live in the Fragment.
In particular the code to handle events can be defined within the
Fragment.
The Activity should be used to host code that processes the data
provided by the UI.
Attaching Activity event handlers to the Fragment's UI or is
difficult to do correctly.
From scenarios make decision what your app will be. Is it service,
activity, widget , even a content provider or a complex system,
including some different components. Test your decision against
scenarios.
All of these have to work after the Fragment has been destroyed and
recreated.
(1) Initialization of the Fragment, (2) Saving and restoring the Fragment's
state and (3) Implementing something like an event mechanism so the Fragment
can get the Activity's attention
The hardest part is implementing something like an event mechanism.
In the case of the complex system, distribute functionalities and
data entities among application components. Make a list of components
and what they are (activities or smth else).
Make the list of UI components with description what they do (not HOW
yet) These will be widgets and activities or fragments or layouts
later.
Often you will want one Fragment to communicate with another, for example
to change the content based on a user event. All Fragment-to-Fragment
communication is done through the associated Activity. Two Fragments
should never communicate directly.
When your app is perfectly modular, fragments don't know about each
other. You can add a fragment, remove a fragment, replace a fragment,
and they should all work fine, because they are all independent, and
the activity has full control over the configuration.
You can't do anything with a Fragment unless you start a transaction.
Within the transaction you can set up what you want to happen,
usually add the Fragment to the current layout, but nothing happens
until you use the commit method.
Efficient handling of data with Screen Orientation -
When screen orientation changes, Android restarts the running Activity (onDestroy() is called, followed by onCreate()).
To properly handle a restart, it is important that your activity restores its previous state through the normal Activity lifecycle, in which Android calls onSaveInstanceState() before it destroys your activity so that you can save data about the application state. You can then restore the state during onCreate() or onRestoreInstanceState().
However, you might encounter a situation in which restarting your application and restoring significant amounts of data can be costly and create a poor user experience. In such a situation, you have two other options:
1) Retain an object during a configuration change
Allow your activity to restart when a configuration changes, but carry a stateful Object to the new instance of your activity.
2) Handle the configuration change yourself
Prevent the system from restarting your activity during certain configuration changes, but receive a callback when the configurations do change, so that you can manually update your activity as necessary.
What I would do is manage all data flow (bluetooth, database storage, etc)
in the Activity and use Fragments only for UI display or handling user input.
This way is easier to handle configuration changes/ screen rotations.
Also, if data flow things are heavy to be on UI thread, consider using a Service with a background thread.
If it is a "one shot" thing, you can use an IntentService,
otherwise you can implement a Bind Service and request a bind from anywhere you have Context.
For more read - fragment-and-activity-working-together.
Ideally neither Activity nor Fragment with UI should contain any "model" logic - these classes should be lightweight and responsible only for UI logic. But when you decide to make a separate model object you have a dilemma to choose where to initialise and store this object and how to deal with configuration changes. And here comes some handy trick:
You can create a model Fragment without UI, make it retain instance to deal with configuration changes (it's AFAIK the simplest way to save data across config. changes without troubles) and retrieve it anywhere you need via findFragmentById(). You make all expensive operations inside it once (using background thread, of course), store your data and you're done.
For more info, see Adding a fragment without a UI section.
UPD: There's now a better way to deal with configuration changes: ViewModel from Google's Architecture Components. Here's a good example.
I prefer and always implemented Option-2 over Option-1.
Reasons for not selecting Option-1:
We should have listeners for events triggered in Fragments and pass it back to activity to load data, process it and push it back to fragment, which makes work more complex.
An Activty can load any number of Fragments, Typically you end up questioning these questions to yourself in a scenario where your app is highly scalable and is already huge. Writing all the events in an activity and passing it over to fragment will be an complex altogether.
As #Ved Prakash mentioned, Handling screen orientation becomes complex if orientation is handled by Activty.
I have an example:
your application have 2 features A and B. the 2 features are independent each other. and each feature has a lot of screen.
you should create 2 activities A and B because when Activity A is used, Activity B should be released to reduce memory of app. And the same when B is used, A should be released. The memory of Context A and B are independent, if you want to send data from Activity A to B you must use intent or use global variable in Application Context. intent is managed by OS, not by application. When A send intent to B, if A is destroy is no problem with intent send to B. Activity is App module, it is can call by other applications (fragment is impossible).
for example: feature A has a lot of screen (ex: Fragment1, Fragment2). they use the same data and depend on each other. each screen should be a fragment. and when process with data you can get reference to data by calling function getActivity() and then get reference to variable of Activity context (or Activity memory) to write or read it. Fragment1 and Fragment2 are belong to Activity A Context.it means that Fragment 1 and Fragment 2 can transfer data with each other via variable of Activity context, it is easy to do . noticed that Intent is managed by OS,it is so expensive when send data via Intent.

Passing data between Fragments and saving state on Screen Orientation Change

Before I begin, I have read this, this and some more articles online. I am still unable to find a right way to do it.
So I have just one activity in my App, and 6 fragments. First one is a ListFragment which loads a list from a SQLite table. When user taps on a row in this list, I do 2 things:
1) Get an int from that row through a listener, and pass it back to the parent activity which stores it as a class variable using a simple setter method.
2) Replace this ListFragment with another simple Fragment. This new Fragment uses a simple getter() on that class variable to retrieve some information from a different table, and show all the details to the user.
So far so good. Now if I am on this details Fragment, and I change the screen orientation, the activity state is not reloaded (as I am checking if savedInstanceState is null in the onCreate()), but however, the class variables lose their value, and my app crashes.
Basically I am trying to pass data from the ListFragment to the details Fragment. I am doing it through the activity, which is causing a problem. As per Android Documentation:
All Fragment-to-Fragment communication is done through the associated
Activity. Two Fragments should never communicate directly.
There is no specific code which is giving me trouble, so didn't post any.
The onSaveInstanceState and onRestoreInstanceState is only used to save and restore per-instance state of an activity in case your activity is destroyed by OS (for example, to free the memory or in order to recreate it when the device orientation was changed). So you can save your variable in onSaveInstanceState and get them back using onRestoreInstanceState.
For your next question, I think this article will help you. Also answer by Gene for this question will help you.

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