Android onDestroy callback - android

I have activity one that calls activity 2
When user close activitie 2 and gets back to activity 1 i want to do some proccess only when activity 2 onDestroy is finished
I thouht to pass some interface to do a callback from the end of onDestroy
Not sure what is the best way to do it
Any suggestions?

You can use a custom intent with a broadcast receiver
:Good Example

The framework doesn't allow having 2 activities in your app running concurrently, so I don't think your idea with an interface sould work.
A simpler alternative that might fit your requirements is to use StartActivityForResult in Activity 1 to launch A2. A1 will then get the onActivityResult callback when A2 finishes (for whatever reason)
Look at the API for details.

Related

Bring windows application ShowDialog mechanism to android

As you know, we should use startactivityforresult and onactivityresult to request and return a value between activities in android. But it is hard to manage when you need to get results multiple times in one method (it is easy when you want to start activity at the end of code).
What I mean by 'windows application ShowDialog mechanism' is how to pause (or block) the method when startactivityforresult is called, and continue when the result is returned by the second activity.

Launch an AsyncTask from one Activity and then launch another Activity

In my android app, there are two Activities A and B and there is a Button in A to launch B:
A -> B
I would like to launch an AsyncTask (which is an inner class of A) in the onCreate() method of A which will load some data. However, I don't want the user to be aware of that loading, that's why I launch the AsyncTask that way.
However, if A starts and the user launches B while the AsyncTask is executing, I was wondering if that would cause some Exceptions, bugs or something not right.
Is it possible to do that?
An AsyncTask always keeps a reference to the Activity, so you need to cancel the AT while destroying the Activity, ie onDestroy().
Here it's pretty well explained.

Difference between finish() and System.exit(0)

I'm talking about programming in android.
In early days I thought that, finish() closes current activity and go back to the previous in Activity stack, and System.exit(0) closes the whole application.
But I was wrong.
I made a small experiment and understood that Both will finish only the current Activity.
The only differences that I could notice is that, in Android 2.3.3
The ActivityResult is propagated back to onActivityResult() using finish(). Whereas onActivityResult() not called for System.exit(0).
But in Android 4.2.2, onActivityResult() is called for both! and Intent was null for exit().
(I tested only in these 2 devices)
There is a time lag when using exit() whereas finish() is faster.(seems like more background operations are there in exit())
So,
what's the difference between two?
In which situations, I can use exit()?
I believe there is something more that I'm missing in between the two methods.
Hope somebody can Explain more and correct me.
Thanks
EDIT UPON REQUEST:
Make an Android application with 2 Activities. Call second Activity from Launcher activity using Intent. Now, inside the second activity, upon a button click, call System.exit(0);.
"The VM stops further execution and program will exit."????(according to documentation)
I see first activity there. Why?
(You are welcome to prove that I'm wrong/ I was right)
Actually there is no difference if you have only one activity. However, if you have several activities on the stack, then:
finish() - finishes the activity where it is called from and you see the previous activity.
System.exit(0) - restarts the app with one fewer activity on the stack. So, if you called ActivityB from ActivityA, and System.exit(0) is called in ActivityB, then the application will be killed and started immediately with only one activity ActivityA
According to android Developer -
finish()
Call this when your activity is done and should be closed. The
ActivityResult is propagated back to whoever launched you via
onActivityResult().
System.exit(0)
The VM stops further execution and program will exit.
According to the documentation, The program will exit.
But it seems a bug in the documentation. In case of a java program, it is correct. But coming to Android, You will see the previous Activity from the stack.
Since Android coding is done using java coding, most of the documentation is same as those for java.
From documentation,
System.exit(0)
The VM stops further execution and program will exit.
For Android aspect, we have to replace the word 'program' with something else. May be Activity or Context.
Sa Qada answer is correct after my testing.
finish will close this activity and back to prevous.
but exit will close current activity too and empty all the activity in freeze and start again the previous activity
Actually there is no difference if you have only one activity.
However, if you have several activities on the stack, then:
finish() - finishes the activity where it is called from and you see
the previous activity. System.exit(0) - restarts the app with one
fewer activity on the stack. So, if you called ActivityB from
ActivityA, and System.exit(0) is called in ActivityB, then the
application will be killed and started immediately with only one
activity ActivityA

Synchronous and asynchronous activities

Can anyone help me to understand synchronous and asynchronous activities in Android?
What is exactly meant by synchronous and asynchronous activity in Android?
StartActivity, StartSubActivity and StartAcivityForResult start an activity synchronously or asynchronously, or can they behave in both ways?
Please explain as I have gone through many articles but could not find any proper explaination over this.
First of all, only one activity can be running at a time on Android, so you'll never have two activities running at the same time. Use startActivity() when you want to "fire and forget", that is, you want to launch an activity but are not expecting it to return a value to your activity. In that case, the new activity will start and your activity will be paused; you might eventually regain control once the user returns to your activity.
Use startActivityForResult() when you are expecing a result from the activity you are launching. In this case, the calling activity should override onActivityResult(), which will be called when the launched activity exits and has a result to return to you (which it sets with setResult()).
In both cases, since the calling activity and the called activity are in the same task, it's "synchronous" in a certain sense (although I think using the terms "synchronous" and "asynchronous" can be confusing in this context). The calling activity won't appear on the screen until the called activity finishes.
A useful read to know more is:
* http://developer.android.com/guide/topics/fundamentals/tasks-and-back-stack.html
-
Bruno Oliveira (Android Developer Relations, Google)

Stopping and starting a Service based on application state

I have a Service which tracks the location of the user. Currently, the Service boots when the application starts and stops when the application terminates. Unfortunately, if users keep the application in the background, the Service never stops and drains battery.
I would like the Service to stop when my application is not in the foreground. I was hoping the Application class would let me Override onPause and onResume handlers, but it does not have them. Is there another way I can accomplish this?
I haven't tested this yet, but it looks like if you use Context#bindService() (instead of Context#startService()), the service should stop when no more activities are bound to it. (see Service lifecycle).
Then use onPause()/onResume() in each activity to bind/unbind from the service.
Alternatively, you could add a pair of methods on your service which tell it to start/stop listening for location updates and call it from each activity's onResume()/onPause(). The service would still be running, but the location updates wouldn't be draining the battery.
Reading all the above answers I would suggest Simply add a boolean global flag for each activity & put it in your onResume & onPause & also while launching an Activity Something like this
public void onPause()
{
super.onPause();
activity1IsResumed = true;
}
&same for onResume
& similarly when launching a new Activity
startActivityForResult(myintent ,0);
activity2IsResumed = true;
activity1IsResumed = false;
then in your Service simply check
if(activity1IsResumed || activity2IsResumed || activity3IsResumed)
{
//your logic
}
else
{
//another logic
//or dont run location tracker
}
& you are done!
You should override the onPause and onResume methods on your Activity. If you have multiple activities you may want to have a common base class for them and put the start/stop logic into the base class.
I have not tried this approach but I think you can override the home key of android device by using KeyEvent.KEYCODE_HOME and you can use stopService(Intent) to stop your service and when again application resumes, you can write startService(Intent) in the onResume() method of your Activity.
This way I think your service will only stop when user explicitly presses home button to take application in the background and not when he switches from one activity to another.
What I would suggest is overriding the onPause/onReume methods as others have said. Without knowing more about the flow of your application and interactions between Activities, I can't give much more information beyond guesswork.
If your Activities are persistent, however, my recommendation would be to utilize the Intents better when switching between Activities.
For instance, each Activity should have a boolean "transition" flag. So, when you move from one Activity to the next, you set up an Intent extra:
intent.putExtra("transition",true);
Followed in the receiving Activity by: (in onCreate)
intent.getBooleanExtra("transition",false);
This way, for each Activity that launches, you can know whether it has come from another Activity, or if it has been launched from a home screen launcher. Thus, if it gets a true transition, then onPause should NOT stop the service--that means you will be returning to the previous Activity after it returns. If it receives no "transition" extra, or a false transition, then you can safely assume there is no Activity underneath it waiting to take over for the current one.
On the first Activity, you will simply need to stop the service if you are switching to another Activity, which you should be able to figure out programmatically if one Activity is started from another.
It sounds like the real problem is how to only stop the service when you go to an activity that isn't one of your own? One way would be to in your onPause method to stop the activity. Do this for all your activities. Then override your startActivity method. And in here do a conditional test to confirm that you are purposefully navigating to one of your own. If your are set a flag to true.
Now go back to your on pause overridden method. And only stop your service if the flag is not equal to true. Set the flag to false.
All events that navigate away will close your service. Navigating to your own will leave it intact.
Do the overriding in a base class that all your activities extend.
Writeen in my andolroid. Will post ezaple later.
Try using the Bound Services technique to accomplish this.
Bound Services | Android Developers
You can use bound services in a way such that the service will stop when no activities are bound to it. This way, when the app is not in the foreground, the service will not be running. When the user brings the app back to the foreground, the Activity will bind to the service and the service will resume.
Create methods registerActivity() and unRegisterActivity() in your Application object and implement first method in all you acts onResume() and second in acts onPause().
First method add activity to List<Activity> instance in your app object, unRegisterActivity() checks size of list in every call if==0 stopService();.

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