Why i am getting this IOException from Below Code? - android

i have my bitmap and I want to convert my bitmap to save as image in another new file by below code.
Note: Its Working fine in all devices Except Galaxy S3. can any one help me to make this code workable in S3. i always getting this Toast while converting to new file. anyone have idea what the problem might occurring.
Bitmap photo = (Bitmap) extras.get("data");
selectedImagePath = String.valueOf(System.currentTimeMillis())
+ ".jpg";
Log.i("TAG", "new selectedImagePath before file "
+ selectedImagePath);
File file = new File(Environment.getExternalStorageDirectory(),
selectedImagePath);
try {
file.createNewFile();
FileOutputStream fos = new FileOutputStream(file);
photo.compress(Bitmap.CompressFormat.PNG, 95, fos);
} catch (IOException e) {
// TODO Auto-generated catch block
Toast.makeText(this,
"Sorry, Camera Crashed-Please Report as Crash A.",
Toast.LENGTH_LONG).show();
}
Thanks in Advance.

It is possible the storage is not in a state to be written to, there are a number of reason this could happen. You should be checking getExternalStorageState prior to accessing the external storage. Even if it is not happening on other devices, it could happen, so best to guard against it.
If external storage is MEDIA_MOUNTED, and your problem still persists, you can get a better handle on what is happening by looking at what caused your exception by adding e.getMessage() to your Toast or logs.
You also appear to be using the top-level directory for storing your files. This should not cause a technical problem, but is considered best to create a subdirectory for your app and store files there. From the getExternalStorageDirectory docs --
Applications should not directly use this top-level directory, in
order to avoid polluting the user's root namespace.

Related

Why does Bitmap.compress() return false when writing to internal storage?

I modified some code to write a Bitmap to internal storage (Android) that previously wrote to external storage successfully. But compress() is now returning false. Unfortunately the docs do not describe conditions that are likely to cause this, and of course since no exception being thrown there's no help there.
Below is my code.
// Only change made was to the line immediately below, now commented out
// File directory = Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_PICTURES + "/AIL_SCANS"); //Creates app specific folder
File directory = contextIn.getDir("my_pics", Context.MODE_PRIVATE);
if (!directory.exists())
directory.mkdirs();
File file = new File(directory, sFilenameIn + ".jpg");
FileOutputStream os = new FileOutputStream(file);
if (!imageIn.compress(Bitmap.CompressFormat.JPEG, 100, os))
Log.e("Error", " compress() failed (returned false)");
os.flush();
os.getFD().sync();
os.close();
Log.e("Success", " Profit!!");
My code created the Bitmap as ARGB_8888 (see below) so a couple of other Stack Overflow posts reporting a similar failure do not seem to apply here.
bmp = Bitmap.createBitmap(arrPixels, widh, height, Bitmap.Config.ARGB_8888);
An example of some code that apparently has worked well for a large number of Stack Overflow users looks almost exactly like mine. Saving and Reading Bitmaps/Images from Internal memory in Android
If you are running Android 6.0 >= you have to ask for permissions before you write into the storage.
Refer to this documentation Ask for permissions

How can I export Layout or Views as images to visible gallery folder in Android?

After searching about "How to save Layout views as images", I've found some solution to save in Internal and External Storage. But It seems the image file created is going to save in some data/data/... folder that is not visible normally. Actually I want the image visible in gallery for the user. I've found some code like below, but I even can't check if the image is created or not:
View content = findViewById(R.id.relativeLayout);
String yourimagename = "MyImageFile";
content.setDrawingCacheEnabled(true);
Bitmap bitmap = content.getDrawingCache();
File file = new File("/" + yourimagename + ".png");
try {
if (!file.exists()) {
file.createNewFile();
}
FileOutputStream ostream = new FileOutputStream(file);
bitmap.compress(Bitmap.CompressFormat.PNG, 10, ostream);
ostream.close();
content.invalidate();
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e.printStackTrace();
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But It seems the image file created is going to save in some data/data/... folder that is not visible normally.
The file will be saved where the programmer elects to save it.
Actually I want the image visible in gallery for the user. I've found some code like below, but I even can't check if the image is created or not
That code will not work on any version of Android, as new File("/" + yourimagename + ".png") is not going to give you a usable File, as it points to a place that you can neither read nor write.
You are welcome to save the image to internal storage or external storage. Since you want this image to be picked up by "gallery"-type apps, you are best off choosing external storage, then using MediaScannerConnection and its scanFile() method to get the file indexed by the MediaStore, since gallery apps will tend to use the MediaStore as their source of images.
On the whole, I worry that getDrawingCache() will be unreliable. You may be better served telling your root View to draw to your own Bitmap-backed Canvas instead.

Class Recognition; R.drawable.balloons

Okay, I seem to be having a small issue with R.drawable.balloons. I'm trying to use a template for building a private external storage file that I found on Android Developer, but balloons keeps giving an error (cannot be resolved or is not a field). I was wondering if I could get some help fixing it.
Here's the code section it sits in:
void createExternalStoragePrivateFile() {
// Create a path where we will place our private file on external
// storage.
File file = new File(getExternalFilesDir(null), "DemoFile.jpg");
try {
/*
Very simple code to copy a picture from the application's
resource into the external file. Note that this code does
no error checking, and assumes the picture is small (does not
try to copy it in chunks). Note that if external storage is
not currently mounted this will silently fail.
*/
// Creates file to stream picture
OutputStream os = new FileOutputStream(file);
// Allows app to accept the picture
InputStream is = getResources().openRawResource(R.drawable.balloons);
byte[] data = new byte[is.available()];
is.read(data);
os.write(data);
is.close();
os.close();
} catch (IOException e) {
// Unable to create file, likely because external storage is
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}
A heads up, in case I get called out for being a copy/paster, this is only supposed to be a template, but I would like to test that it works before I make changes. Sorry.
You need an image named balloons in the res\drawable folder of your project (or any of its variants, such as drawable-hdpi, &c). The R class is autogenerated.
See How do I add R drawable android?

Android moving a photo from one folder to another

I'm using the below code to transfer an image from one folder on external memory, to another..as specified by the user. The problem is, the photo gets copied to the destination folder fine..but I can't open or view it. I use a file manager named Astro to see if it was successfully moved, and it is..but I'm unable to open it both in Astro and in the resident Gallery app. I'm thinking something is wrong with my code and maybe I need read and/or decode to photo before I can move it, from what I understand about the File class it is just an abstraction. Any guidance on this would be greatly appreciated, here is the code I'm currently using.
File img = new File(imgViewPath);
File output = new
File(Environment.getExternalStorageDirectory().toString() + "/MyAppPics/" + moved,
img.getName());
OutputStream out = null;
try {
out = new BufferedOutputStream(new FileOutputStream(output));
}
finally {
if (out != null) {
out.close();
}
}
}catch(Exception e){
e.printStackTrace();
}
You are not writing anything to the output stream. Read the bytes from the input stream and write it to the output stream, only then the files will get copied.

Unable to take screenshots

I have this code to take screenshots of layouts in Android. It is not throwing any errors, however, the screenshot is not being taken either. Can someone please help me figure out what I am doing wrong here? I am new with Eclipse and I am having a hard time figuring things out. Also if there is any other way to take screenshots can you post it as an answer to this thread? Thanks for your time!
private void getScreenshot()
{
View content = findViewById(R.id.testView);
content.setDrawingCacheEnabled(true);
content.buildDrawingCache(true);
Bitmap bitmap = Bitmap.createBitmap(content.getDrawingCache());
content.setDrawingCacheEnabled(false);
File file = new File( Environment.getExternalStorageDirectory() + "image.png");
try
{
file.createNewFile();
FileOutputStream ostream = new FileOutputStream(file);
bitmap.compress(CompressFormat.PNG, 100, ostream);
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Do you need to add path separator into your File? i.e.
File file = new File(Environment.getExternalStorageDirectory() +
File.separator + "image.png");
You should add a lot more logs and tests in your code to check whether it is behaving as you would expect, e.g.
Log the details of the file you are trying to create to be sure it is correct.
Once you've created the file, test that it exists, e.g. if (!file.exists())
The Bitmap.compress function returns a boolean, so you should check the return value and log it to see if it succeeded.
One other thought: maybe you need to call ostream.flush() (API docs here) to ensure the buffered data is written to the file?
I'm assuming you're writing this code for use within your app. You probably already know this, but DDMS provides a way to take screenshots in case you just want to take some yourself. Just make sure to select the device to enable the Screenshot menu option.

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