Rhomobile, BLE112 Bluetooth device - iOS and android app - android

I have been searching for a while now and decided to post a question here to see if someone had already traveled down this specific road.
I am developing a bluetooth enabled device, using the Bluegiga BLE112 chip. They announce this chip to be easily used with iOS devices (and this was our main reason for choosing it)
The device will need to communicate with an App, that we need to be developed for iOS, Android, Windows Phone, and Blackberry. Due to this need, I've decided to use Rhomobile, as it seems to be the only one that supports developing BT apps for iOS without having to develop further plugins.
I only need to send small messages (like commands, small strings) and sometimes a bigger file to the device's internal memory.
On Rhomobile's BT documentation, they state that for iOS it is only possible to comunicate between iOS devices ( i'm thinking that they say this because of the MiFi limitations imposed by Apple, but that using Bluegigas chip are not a problem...)
My question is:
Since Bluegiga's documentation has examples of devices communicating with iOS using their chip, i should be able to develop using Rhomobile and not suffer from the limitation stated above. I wanted to be as sure as possible before making my company spend money ordering the chips and development board and what not..
Has anyone tried this, is my thinking missing something?
Thank you all for your time.
Daniel

Good Question, I think I can understand the reason for your confusion.
The main reason is many people/products/frameworks does not clearly mention if they are talking about Bluetooth Classic or Bluetooth Low Energy (BLE).
These are both 2 different things and even thougfh they are called "Bluetooth" one cannot talk to the other.
(Some devices can be both Classic and Bluetooth Low Energy, which allows it to connect to either types)
Ok now comming to your Question :
THE bluegiga dongle is BLE
The Rhomobile is refering to the Bluetooth Classic version of the API.
On iOS the BLE APIs are open to applications, but Classic is limited on iOS , one way for Apps to use Classic Bluetooth on iOS is via the Gamekit APIs but that is possible only when talking with iOS devices, so it wont connect to another Android or Win device that is also Classic.
Needless to say with BLE APIs you cannot connect to calssic anyways.
The bluegiga examples are BLE examples, and apple also has good documentation and examples / samples on how to use BLE so yes it is easy to build a device and app using BLE on iOS.
There is nothing special abut any particular chip yo ucan use any BLE chip - there are many vendors today.
BUT Android (and I guess Windows as well) does not yet have BLE APIs for applications to use :( (Bit I think is is comming soon :))
So I hope this clears things up a bit.

Related

Market share of Android devices with Bluetooth LE Peripheral feature?

I'm working on an app using bluetooth LE technology. I am trying to build a bi-directional communication between two devices, and first thought Bluetooth LE was the perfect choice at first.
But then the more I learn about it the more disappointed I became, because it looks like not enough devices support the peripheral feature, even though this has been introduced a long time ago.
I know the central role is possible in most cases, but for my app to work, I need to make sure there are enough devices out there that support (and will support) the peripheral role as well.
But I'm really not sure what the situation is because I couldn't find any reputable source which has a list of devices that support the peripheral feature. And due to the fragmented nature of the ecosystem I have no idea if this is something hardware vendors are planning on dropping or if the coverage will increase.
Can anyone share some insights?
Edit: I have already read another answer suggested as a duplicate (Chipsets/Devices supporting Android 5 BLE peripheral mode) as well as almost everything I could find on Stackoverflow about this topic. But I have yet to come across a definitive list of what devices support this feature, and what the future of this feature is. It's extremely frustrating not knowing whether I should even rely on this API or not because while they say it depends on the hardware vendor, NO hardware vendors include this information in their device spec, which is why I asked this question.
A good rule of thumb seems to be that devices which have Bluetooth chips with version 4.1 or above have proper support for the peripheral role.
Otherwise all Bluetooth devices and their features are listed on https://www.bluetooth.org/tpg/listings.cfm. Note that you might have to search for the model number and not brand name, like LG-H790 instead of Nexus 5X. Then press >> DISPLAY ICS DETAILS >>.
But maybe you can use Bluetooth classic? Android - communicating between two devices

How to make several mobile devices (both iOS and Android) communicate without using internet

I am currently trying to develop a mobile application for both iOS and Android. It basically will be a game buzzer app, determining which of the players is granted a right to answer a specific questions.
The problem is that I struggle to determine which technology / framework I should use for that. Now, some details:
In this app there will be a "base" - it is the phone that gives
"start" signal for all the other players. Each buzzer pressed before this signal corresponds to a false start. Eventually, information
about which player is granted a right to answer or is penalized due
to false start should be displayed on the base device.
App is done for people who have no access to the internet. All the
communication should exists given ONLY mobile phones with no data
plan.
Max number of communicating devices is 9 (1 base and 8 players)
I investigated a lot of resources and this is what I discovered:
Regular WLAN with TCP sockets and etc won't help, since it assumes that all devices are connected to same wireless access point - it violates my requirements.
Regular bluetooth won't help either. This would work across a specific platform, but making Android talk to iOS is impossible.
Situation with Wi-Fi direct is same as with regular bluetooth. Both platforms support this, but Apple's MultipeerConnectivity framework works only with iOS devices.
Now the last option I am left with is BLE. Both platforms support this and are able to intercommunicate (acting both as central or peripheral devices). However, due to my requirements for an app, I assume that base device should act as peripheral, and according to (sometimes conflicting) articles on Internet, one can't connect several central devices to single peripheral.
Now, my questions:
I still assume I might have done some mistakes in the bullet points above, so please, correct me if I am somewhere wrong.
Now when I am left only with BLE option, are there any possible solutions to the above issue? Maybe it is possible to use all devices as centrals (?). I recently saw this example, where everything works cool. Sorry in advance, if I said something stupid.
Of course, there is a counterexample - FireChat, which employs OpenGarden's MeshKit. But the framework is not available. I tried communicating OpenGarden people, but no response. Does anyone know if it is planned to go opensource soon, or maybe there exists any analog of this?
Try the Hype SDK by Hype Labs. It's a multi-transport, multi-hop mesh SDK. It supports interoperable Bluetooth Low Energy (and other transports as well). The SDK is currently in private beta but will be made available upon approval of the subscription.

Using BLE in android

I need some guidance on a project im currently working on - I work on a project to communicate with a BLE device s.t. the device is connected to an android phone and transmits some data once in a while. I saw some lectures on BLE communication with android devices and read some information on the android 4.3 bluetooth API but there are some things I didnt got yet
In case I want my app to be compitable backward (up to 2.3) is that possible? did they (Google) include the new features on the support package?
Where can I find some good code example of using the android as a client?
When communicating with an android device I need the charestirestic of the bluetooth device to have UUID, do I generate some UUID's on the run? (and in that case how) or do I hard-code them on the app? (since on that case two people using this app and close to each other basically can read each other's signal, don't they?)
In case I want my app to be compitable backward (up to 2.3) is that possible? did they (google) include the new features on the support package?
Bluetooth low energy needs to be supported by the HW and there are only a handful of devices with the necessary Bluetooth radio running an older version of Android. For sure no device running 2.3 will be able to run BLE.
Where can I find some good code example of using the android as a client?
The examples provided on developer.android.com is actually quite good
When communicating with an android device I need the charestirestic of the bluetooth device to have UUID, do I generate some UUID's on the run?
Bluetooth Special Interest Group has already created a bunch of assigned numbers. These have a well defined meaning across all BLE devices and services. Then businesses can apply for a range of UUID's that they can use to defined there own services.
On top of that there are some free ranges where everyone can define and use UUID's. These will not be well defined across devices, meaning other applications will not understand the UUID's you've defined.

Transfer data between iOS and Android via Bluetooth?

I've been reading up on how to transfer data between iOS devices over Bluetooth using GameKit. I'm not writing a game, per se, but do have a need to transfer a small amount of binary data between two devices. Between two iOS devices, this is easy enough. However, I was wondering if it is possible to transfer data between an iOS device and an Android device via the same mechanism.
Has anyone come across documentation/tutorial that would explain how to do this? Is it even technically possible? Or has Apple put in some sort of restriction that would prevent this?
The other option I discovered was Bonjour over Bluetooth. Would this be a more suitable option for this type of operation?
This question has been asked many times on this site and the definitive answer is: NO, you can't connect an Android phone to an iPhone over Bluetooth, and YES Apple has restrictions that prevent this.
Some possible alternatives:
Bonjour over WiFi, as you mentioned. However, I couldn't find a comprehensive tutorial for it.
Some internet based sync service, like Dropbox, Google Drive, Amazon S3. These usually have libraries for several platforms.
Direct TCP/IP communication over sockets. (How to write a small (socket) server in iOS)
Bluetooth Low Energy will be possible once the issues on the Android side are solved (Communicating between iOS and Android with Bluetooth LE)
Coolest alternative: use the Bump API. It has iOS and Android support and really easy to integrate. For small payloads this can be the most convenient solution.
Details on why you can't connect an arbitrary device to the iPhone. iOS allows only some bluetooth profiles to be used without the Made For iPhone (MFi) certification (HPF, A2DP, MAP...). The Serial Port Profile that you would require to implement the communication is bound to MFi membership. Membership to this program provides you to the MFi authentication module that has to be added to your hardware and takes care of authenticating the device towards the iPhone. Android phones don't have this module, so even though the physical connection may be possible to build up, the authentication step will fail. iPhone to iPhone communication is possible as both ends are able to authenticate themselves.
Maybe a bit delayed, but technologies have evolved since so there is certainly new info around which draws fresh light on the matter...
As iOS has yet to open up an API for WiFi Direct and Multipeer Connectivity is iOS only, I believe the best way to approach this is to use BLE, which is supported by both platforms (some better than others).
On iOS a device can act both as a BLE Central and BLE Peripheral at the same time, on Android the situation is more complex as not all devices support the BLE Peripheral state. Also the Android BLE stack is very unstable (to date).
If your use case is feature driven, I would suggest to look at Frameworks and Libraries that can achieve cross platform communication for you, without you needing to build it up from scratch.
For example: http://p2pkit.io or google nearby
Disclaimer: I work for Uepaa, developing p2pkit.io for Android and iOS.
You could use p2pkit, or the free solution it was based on: https://github.com/GitGarage. Doesn't work very well, and its a fixer-upper for sure, but its, well, free. Works for small amounts of data transfer right now.

Android <-> iOS direct communication (Bluetooth). Is it possible? [duplicate]

This question already has answers here:
Is it possible, in principle, for an Android device to interface with an iPhone over Bluetooth/GameKit?
(7 answers)
Closed 9 years ago.
First of all I am an Android developer, so the question goes to all the iOS developers.
Is it possible to achieve an Android <-> iPhone/iPad direct communication?
Some claim it is not possible, others claim it is.
I guess two possible technologies would be Bluetooth and/or Wi-Fi Direct.
Wi-Fi Direct is not recommended because it is not supported by Gingerbread and as far as I know, it is not supported by iPhone either (maybe iPhone 6, as I have heard from rumors)
It is already known that Bluetooth communication is achieved between iOS devices using GameKit and here is a reference.
I don't understand what is so special when communicating with GameKit??
Are the messages wrapped in some way with extra bytes at the beginning and ending of the message? Fine, we can wrap the messages the same way in Android!
Are the messages encrypted?!! And if so, could we decrypt them when they are received in an Android device?
Any ideas, workarounds, or other hackerish solutions are mostly welcome!
There are three frameworks available in iOS using which you can develop the bluetooth applications:
1. GameKit: This is the publicly available framework . But using this you can only establish and communicate between only two iOS device. So this framework having its own limitations .
2. BluetoothManager: This is private framework .I used this framework to discover the non iOS devices . I have established the connection also . But cant able to do the data exchange. I think it is still under development. For the reference you can refer this link
3. CoreBluetooth: This is also the public framework. This can only discover BLE enabled devices . I have successfully used this to transfer the data between the BLE enabled devices.
iOS does not implement any standard Bluetooth protocols that would allow it to communicate with other OS'es. GameKit is proprietary and if it were easy to hack it then people would have already done so (and Apple would have closed the hole).
Bluetooth LE is only supported by few Android devices (it is not in AOSP yet) so it is not really useful yet, even if it did support peer-to-peer.
I've read that it is possible to do what you are after via Wi-Fi direct, e.g. with this library:
https://www.alljoyn.org/
It says that it supports both Android & iOS - I haven't tried it myself, but it appears to do what you are after.
For devices on the same local network, Bonjour (a.k.a. zeroconf) can be a good way for processes on different machines/devices to discover and interact with each other.
See apple bonjour for android for some pointers to an Android implementation of Bonjour.

Categories

Resources