GStreamer cant be resolved error in eclipse - android

I've imported the tutorials from the gst-sdk folder in eclipse. But even after adding native support, i'm getting the error import to gstreamer cant be resolved.
The error is basically make.exe has stopped working. Hence, eclipse closes. So,i think the root problem occurs during th e phase of add native support. After that only, am not able to build my application or solve the errors.

There are currently issues with building ndk applications in Eclipse if you use Eclipse Juno or are running on Windows see the Using the NDK Plugin page for more information.
I have been able to get the tutorials to build and run by disabling the CDT builder in the Eclipse project and building the GStreamer libraries by running ndk-make via the command line. You can find more information in this post.

Related

Gradle sync failure while using ndk. Android Studio Build points to External native build issues

Build window
Event Log Window
terminal Window
Hello SO. I am quite new to using ndk for android development. When I create a new project, android studio finds it difficult to sync the project and I have the following errors as shown in the attached images. I have tried to go through similar solutions from similar problems here on SO but came out unsuccessful. Can any one help me?

Xamarin Android Build - No package specified

When creating a shared library application in Xamarin for iOS and Android, i can't install a blank project to either an Android device or the simulator. I get the following error:
Error - no package specified
/Library/Frameworks/Mono.framework/External/xbuild/Xamarin/Android/Xamarin.Android.Common.Debugging.targets:
Warning: Error: no package specified (test.Droid)
I have tried a variety of fixes but i don't really know what package it is referring to.
Any ideas?
Had same problem. The worst part is that there is not too much to show just says deploy failed with one error message: no package specified. After spending hours looking thru the build logs. It boiled down to one very simple solution:
Repair your Xamarin installation.
Make sure Visual Studio is closed.
Go to Apps & Features.
Find Xamarin in the list.
Click Modify.
Choose the repair option.
That's it.
P.S. By me this trouble started when I moved around the SDK from folder to another. I was consolidating the SDK used by Xamarin with two(!) other ones used by Android Studio.

Exporting a build from Unity to Android fails

I'm new to coding and to Unity. I've followed the step-by-step found in this google page. I have installed all the SDKs and the latest versions of Unity and Android Studio for mac OS.
Everything goes according to plan and I get to the final "run and build". It connects fine to my Note 3 and runs almost to the end when I get the following errors:
Error message window
Assets/GoogleVR/Scripts/VRDevices/GvrDevice.cs(99,10): warning CS0618: `UnityEngine.GL.IssuePluginEvent(int)' is obsolete: `IssuePluginEvent(eventID) is deprecated. Use IssuePluginEvent(callback, eventID) instead.'
and
CommandInvokationFailure: Unable to convert classes into dex format. See the Console for details. /Library/Java/JavaVirtualMachines/jdk1.7.0_79.jdk/Contents/Home/bin/java
-Xmx2048M -Dcom.android.sdkmanager.toolsdir="/Users/Bruno.Vilela/Library/Android/sdk/tools"
-Dfile.encoding=UTF8 -jar "/Applications/Unity/PlaybackEngines/AndroidPlayer/Tools/sdktools.jar"
-
I have tried all that I am able to and have found no way around this. I am simply not versed enough in C# to debug this on my own. Any help will be greatly appreciated!!
SPECS:
Macbook Pro running OS X 10.10.5
Unity 5.3.4f1 Personal
Android Studio 2.1.1
Galaxy Note 3 running Android 5.0
Cheers!!
-BV
This might be caused due to having duplication jar files in your project. check if that is true, try removing any duplication and building the project again.
some similar reference : http://answers.unity3d.com/questions/765961/multiple-plugin-conflict.html

Cannot load the app in titanium android emulator

I am having this problem while running my application in emulator.When I run application it shows in console this error:
[ERROR]Error reading data file
and then nothing happens.Don't know what can be the issue, tried it many ways deleting all virtual AVDs and cleaning up the project again and again but not working anyway any solution for that? I am using 2.1.1 titanium SDK and android V8 (2.2).
sometime this also show this error in console:
[ERROR]No building apps, No launcher activity.
Did the application run before?
Have you tried a clean build or deleting the build directory to perform a full rebuild? You can also have a look into the logcat provided by DDMS to search helpful information.

New Eclipse & Android Install - Conversion to Dalvik format failed with error 1

I have just installed a brand new copy of Eclipse and Android SDK. Yet when I try to run a simple Android program I get the error:
"Conversion to Dalvik format failed with error 1"
I have tried all the solutions from "Cleaning the Project", modifying "proguard.bat", even upgrading from Proguard 4.4 to 4.7 yet none of those solutions work.
Any ideas?
This is really disappointing!
NOTE
- Using Eclipse 3.7.1 on XP
I've gotten this error when I've had a library linked more than once. Right click on your project and go to Build Path -> Configure Build Path. Check the libraries tab and make sure you aren't importing the same library twice. When I switched to 4.0.3 Eclipse decided to import the Android libraries twice giving me this error.
What version of Eclipse are you running?
I have had this problem few times myself, usually the solutions you tried work for me, however there is an indepth discussion about the error in this topic.
"Conversion to Dalvik format failed with error 1" on external JAR
One of those solutions should solve the problem

Categories

Resources