I am working on a game involving measuring accelerometer values and manipulating my character's position based on those values. I am only working with the X axis. I initiate my accelerometer manager in my main activity, but I need to use these values in another class. Obviously these values are constantly changing. How could I pass these values to my GameView class?
You can save them as static members of your activity, or pass them to GameView class each time there's a change in them (new value)
If you've used a sensorlistener you might think about moving that logic to the GameView class. Not totally sure without looking at your code though. Do you have any samples?
Why not do it the Android way? :)
When you implement a touch listener, you do something set like this:
myView.setOnTouchlistener(this):
This tells the view to call you back when it's touched. Here's how to do your own:
Define an interface and use a callback to let the class know that a value has changed.
public interface AccelerometerUpdateListener {
void onUpdate(int arg1, string arg2); ..<----add arguments you want to pass back
}
In your Activity:
public class MainActivity extends Activity implements AccelerometerUpdateListener {
ArrayList<AccelerometerUpdateListener > listeners = new ArrayList<AccelerometerUpdateListener >();
...
#Override
public void onCreate(Bundle savedInstanceState)
{
...
myGameClass.setResponseReceivedistener(this);
...
}
public void setUpdateListener(AccelerometerUpdateListener listener){
if (!listeners.contains(listener){
listeners.add(listener);
}
}
public void removeUpdateListener(AccelerometerUpdateListener listener){
if (listeners.contains(listener){
listeners.remove(listener);
}
}
When you update the values
for (AccelerometerUpdateListener listener:listeners){
listener.onUpdate(arg1, arg2);
}
In your receiving class:
public class MyGameClass implements AccelerometerUpdateListener {
...
#Override
public void onUpdate(int arg1, string arg2){
// do whatever you need to do
}
All from memory so please excuse typos.
Related
I seem to be stuck with a problem with an object communicating with my activity class. The object is a view object with an onClick method that when called I would like it to notify my activity class so that it can perform said action. Below is some example code of my situation (assume all conventional setup operations have already been made):
public class MainActivity extends AppCompatActivity{
//...other global methods and objects
//Does not have access to instantiated Entry object(s)
public void entryObjectWasClicked(){
//perform said action
}
}
public class Entry extends View implements View.OnClickListener{
//...other global methods and objects
//Does not have access to the MainActivity object
#Override
public void onClick(View v){
//send a message to the MainActivity to
//somehow call the entryObjectWasClicked() method
}
}
The only way (off the top of my head) that I could think about dealing with this problem is by creating a static method in MainActivity and then calling it from an anonymous MainActivity object in the onClick method of Entry. The problem with the static method approach is that any subsequent method/object/primitive usages in the static method force those methods/objects/primitives to be static. This defeats the purpose of then being able to have two different instances of the MainActivity object.
After some looking I came across using Broadcast messages, specifically using the LocalBroadcastManager to send an intent to the activity. This code example works for my model, but I want to know: is this the best way for me to go about sending messages to my MainActivity from my Entry object?
If there is a more effective way of doing all this, what would it be?
You're overcomplicating things. Don't override onClick for this. Instead, have your activity call setOnClickHandler on your view, which sets a callback that's called when the view is clicked. Then use the default implementation.
Since you extend view, i guess you want to use it inside a layout. That means you may want to create a Listener for that. Example:
public class Entry extends View implements View.OnClickListener{
private OnClickListener listener;
public void setListener(OnClickListener listener) {
this.listener = listener;
}
#Override
public void onClick(){
if (this.listener != null) this.listener.onClick(this);
}
}
How you can inflate your layout in your Activity and access your custom view.
public class MainActivity extends AppCompatActivity{
public void onCreate( ...) {
Entry entry = findViewById(R.id.entry);
entry.setListener(new OnClickListener(...));
}
}
I have been looking for a long time for a simple way to pass data (string type) from class to activity.
I found some tutorials about passing data from activity to class but is it possible to do the opposite, passing data from class to activity ?
if you import the class in your activity (which is also a class by the way) you can easily access the classes attributes.
example: MyClass.java
package edu.user.yourappname;
public class MyClass {
public string infoToPass = "whatever";
}
MyActivity.java
package edu.user.yourappname;
import edu.user.yourappname.MyClass
public class MyActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_my);
String myString = MyClass.infoToPass;
}
}
i have no IDE to type this in atm it might contain some errors :S but i hope you get the idea.
if you need more specific help you have to provide a code sample.
also, what do you want to achieve exactly? maybie there's a different approach.
cheers!
Create Interface and implement that in your activity. Pass the activity instance in your class and and call that instance with interface method whenever you like.
To be more clear, create an interface and use it as following:
public interface SomeInterface{
public void passValue(String value);
}
public SomeActivity extends Activity implements SomeInterface{
// place any code you want in your activity, onCreate, onResume, etc.
private void someMethod(){
// Wherever in your activity, initialize your class with your activity.
SomeClass someClass = new SomeClass(this);
someClass.someMethod();
}
public void passValue(String value){
// do whatever you want with your value
}
}
public class SomeClass{
private SomeInterface someInterfaceInstance;
public SomeClass(SomeInterface someInterfaceInstance){
this.someInterfaceInstance = someInterfaceInstance;
}
public void someMethod(){
// Some code...
someInterfaceInstance.passValue("Hello World!");
// Some more code...
}
}
Here is a easy way of doing it -
By defining static variables
In your class, make the String whose value you want to pass public static like this -
public static String pass;
And then in you activity, you can directly access it since it's a public variable like this -
String receive = className.pass;
I want to change a TextView in the onReceive method of my BroadcastReceiver, but I can't access it with findViewById because it's not an activity.
I don't want to create a private class for the BroadcastReceiver in my activity.
How can I get access?
Define an interface and use a callback to let the activity know that a broadcast event has been received.
public Interface BroadcastReceiverListener {
void onReceive(int arg1, String arg2); ..<----add arguments you want to pass back
}
In your BroadcastReceiver class
ArrayList<BroadcastReceiveListener > listeners = new ArrayList<BroadcastReceiveListener >();
...
public void addBroadcastReceiveListener (BroadcastReceiveListener listener){
if(!listeners.contains(listener)){
listeners.add(listener);
}
}
public void removeBroadcastReceiveListener (BroadcastReceiveListener listener){
if(listeners.contains(listener)){
listeners.remove(listener);
}
}
In your OnReceive
for (BroadcastReceiveListener listener:listeners){
listener.onReceive(arg1, arg2);
}
In your Activity:
public class MyActivity extends Activity implements BroadcastReceiveListener {
...
broadcastReceiver.addBroadcastReceiveListener(this); <---- the instance of your receiver
...
}
public void onReceive(int arg1, String arg2){
// do whatever you need to do
}
Note. Because you use an interface, any class (not just an Activity) can implement it so you can update anywhere in your app. The BroadcastReceiver class doesn't know or care. It just calls the listeners, if any are registered.
Now, you don't need to access R, or anything to do with the UI since your Activity is the only class that knows about, and can change, your UI - which is the Android way!
[EDIT]
The arguments are whatever you need them to be.
Think of the Interface as a contract. It says that anyone who implements it, must implement the onReceive() method and that the method will be called with an integer and a String. It's up to you what arguments you need, if any.
BroadcastReceiver.onReceive() calls the onReceive callback of the interface and passes in the int and String as arguments.
You could change the Interface definition to pass a bool for example.
public Interface BroadcastReceiverListener {
void onReceive(boolean arg1); ..<----add arguments you want to pass back
}
Then your caller looks like this:
for (BroadcastReceiveListener listener:listeners){
listener.onReceive(someBooleanValue);
}
And your callback looks like this:
public void onReceive(boolean theCallerIsReady){
if(theCallerIsReady){
// do interesting stuff
}
}
Is it possible to make a secondary class to hold the OnClick Listener? Meaning not being created in the Activity class?
I just find that putting OnClick listeners in the main activity class is just messy and I would rather have them in separate classes. Thanks
Sure, that's possible. Just create a class that implements View.OnClickListener and set that as listener to the View. For example:
public class ExternalOnClickListener implements View.OnClickListener {
public ExternalOnClickListener(...) {
// keep references for your onClick logic
}
#Override public void onClick(View v) {
// TODO: add code here
}
}
And then set an instance of above class as listener:
view.setOnClickListener(new ExternalOnClickListener(...));
The parameterized constructor is optional, but it's very likely you'll need to pass something through to actually make your onClick(...) logic work on.
Implementing a class anonymously is generally easier to work with though. Just a thought.
Instead of putting the onCLicklistener in a separate class, why dont you try to define onClickListener outside onCreate()??
For e.g: like this
onCreate()
yourViewName.setOnClicklistener(listener):
Outside onCreate()
private OnClickListener listener = new OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
}
};
Yes you can. However, making the listener an inner class has one advantage - it can access the fields and variables of your activity class directly. If you make it a separate class, and your listener actually need to access 5 views, your listener constructor might look like this:
MyListener listener = new MyListener(context, button, textView1, textView2, ratingBar, imageView);
Which is kinda bulky too. If your listener is simple, go ahead and make it a separate class. Otherwise, its up to you for readability.
Let me share how I code it using MVP. It's the best way to make clean code. Remember each class must have an interface to control it. I will show you the simplest one.
Suppose you want to Toast a text onClick and control it from another class. Here's how it works. Creating interfaces is for nothing but to connect with each other and you can review the code easily.
Create an interface for that MainActivity class.
public interface MainActivityView {
void showToast();
}
Create another interface for the Presenter class.
public interface IMainPresenter<V extends MainActivityView> {
/*Generic Type is to make sure it comes from MainActivity class only and to avoid other class to access it.*/
void onAttach(V mainView);
void onButtonClick();
}
Remember interfaces are nothing but to override method for each class.
Create a Presenter class
public class MainPresenter<V extends MainActivityView> implements IMainPresenter<V> {
private V mainActivityView;
#Override
public void onAttach(V mainActivityView) {
this.mainActivityView=mainActivityView;
}
public V getView() {
return mainActivityView;
}
#Override
public void onButtonClick() {
getView().showToast(); //This is the method from MainActivity controlling with this class
}
}
I'll skip, activity_main.xml layout because there's just a button with id="#+id/buttonId." In MainActivityClass,
public class MainActivity extends AppCompactActivity implements MainActivityView {
Button btn;
#Override
protected void onCreate(#Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
MainPresenter mainPresenter = new MainPresenter();
mainPresenter.onAttach(this);
btn = findViewById(R.id.buttonId);
btn.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
mainPresenter.onButtonClick(); //Here, check No.3 again!
}
});
}
#Override
public void showToast() {
Toast.makeText(this, "Hello", Toast.LENGTH_SHORT).show();
}
}
All I want to tell you is that. If you create objects in a class, it cannot make unit testing. That's why you're not seeing any new objects calling in android. So, you can use a singleton pattern (Here is Lazy Type) in Presenter class. I'll remove its interface and Generic to see it clearly.
public class MainPresenter {
private static final MainPresenter mainPresenter = new MainPresenter();
MainPresenter() {}
public static MainPresenter getInstance() {
return mainPresenter;
}
//Some methods here can be get it once you create an object with getInstance();
}
And so you can get its methods from MainActivity like this.
Instead of creating objects like this...
MainPresenter mainPresenter = new MainPresenter();
You can get it like this...
MainPresenter mainPresenter = mainPresenter.getInstance();
More example for singleton pattern can be found here,
https://www.journaldev.com/1377/java-singleton-design-pattern-best-practices-examples
Finally, using static is not a very good choice because it uses memory space whether you use it or not. And so, you can create objects within Application Layer get it with a Typecasting. I'm sure you don't need to unit test that Application layer.
public class AppLayer extends Application {
private MainPresenter mainPresenter;
#Override
public void onCreate() {
super.onCreate();
mainPresenter = new MainPresenter();
}
public MainPresenter getMainPresenter() {
return mainPresenter;
}
And you need to give a class name within Application in manifest.xml
<application
android:name=".AppLayer"
android:allowBackup="true"
android:icon="#mipmap/ic_launcher"
android:label="#string/app_name"
android:roundIcon="#mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="#style/AppTheme">
</application>
And you can get it with a Typecast in MainActivity like this!
MainPresenter mainPresenter = ((AppLayer)getApplication()).getMainPresenter();
For further studies, I suggest you learn ButterKnife, Dagger 2 and SOLID Principles. It will help you to create clean coding. Have fun!
You can do it. But just think that you will not have a reference to the activity, neither to it's attributes, including all the views. (unless you make them public or accessible with getters methods).
Also, be extra carefull with storing references to the activity or any members on the listener, since they might avoid the garbage collector from getting the listener memory back.
public class CommonClick {
public static void commonClick(final AppCompatActivity context){
context.findViewById(R.id.appbar).setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
}
});
}
}
I have a custom gallery view in which I am overriding some methods. I would like to be able to call a function in my main activity from this class. How do I make a reference back to my main class?
I thought I'd just push the class reference into CustomGallery by creating a setter function ---> g.setBaseClass(this);
CustomGallery g = (CustomGallery) findViewById(R.id.playSelectionGallery);
g.setSpacing(10);
g.setCallbackDuringFling(false);
g.setAdapter(new ImageAdapter(this));
g.setSelection(1);
registerForContextMenu(g);
g.setBaseClass(this);
Problem is this is of type Context and someFunctionToCall() will result in a not a member of this class error. In my custom class I have:
public void setBaseClass(Context baseClass)
{
_baseClass = baseClass;
}
private void callSomeFuntionOnMyMainActivityClass()
{
_baseClass.someFunctionToCall();
}
All I want to do is call back to my main class, called ViewFlipperDemo. This would be easy in As3. Any thoughts? Hopefully I'm missing something really simple.
That's actually not a good idea... but you can do it this way:
private void callSomeFuntionOnMyMainActivityClass()
{
((ViewFlipperDemo)_baseClass).someFunctionToCall();
}
What you should do instead is implementing a simple observer which allows you to notify the Activity that something happened. That's one of the main OO principles, your custom class shouldn't know anything about your activity class.
Observer pattern example
The Observer interface:
// TheObserver.java
public interface TheObserver{
void callback();
}
Your custom view:
public class CustomGallery{
private TheObserver mObserver;
// the rest of your class
// this is to set the observer
public void setObserver(TheObserver observer){
mObserver = observer;
}
// here be the magic
private void callSomeFuntionOnMyMainActivityClass(){
if( mObserver != null ){
mObserver.callback();
}
}
// actually, callSomeFuntionOnMyMainActivityClass
// is not a good name... but it will work for the example
}
This is the activity that will benefit of the observer (notice that now you can use your custom view on different activities not just one, that's one of the key reasons to implement it this way):
public class YourActivity extends Activity{
// your normal stuff bla blah
public void someMethod(){
CustomGallery g=(CustomGallery)findViewById(R.id.playSelectionGallery);
g.setObserver(new TheObserver(){
public void callback(){
// here you call something inside your activity, for instance
methodOnYourActivity();
}
});
}
}
You will notice that this design pattern (observer) is widely used in Java and Android... almost any kind of UI event is implemented using observers (OnClickListener, OnKeyListener, etc.). By the way, I didn't test the code, but it should work.