AudioManager MODE_IN_CALL interferences - android

I'm using AudioManager to play a sound through earpiece just before a call is placed so I use AudioManager setMode(MODE_IN_CALL).
I'm not having any problems except in Galaxy S3 where after playing the music correctly, ringtone sounds very distorted and very noisy. I've read setMode documentation:
The audio mode encompasses audio routing AND the behavior of the telephony
layer. Therefore this method should only be used by applications that replace
the platform-wide management of audio settings or the main telephony application.
In particular, the MODE_IN_CALL mode should only be used by the telephony
application when it places a phone call, as it will cause signals from the
radio layer to feed the platform mixer.
So I suspect there may be signals from radio layer feeding platform mixer.
So the code I'm using is like this:
am = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
speakerWasOn = am.isSpeakerphoneOn();
speakerPrevMode = am.getMode();
bthA2dpWasOn = am.isBluetoothA2dpOn();
bthScoWasOn = am.isBluetoothScoOn();
if (BluetoothBR.bthOn && BluetoothBR.conectarBluetooth()) {
am.setMode(AudioManager.STREAM_VOICE_CALL);
am.setBluetoothA2dpOn(true);
am.setBluetoothScoOn(true);
} else {
am.setSpeakerphoneOn(false);
am.setMode(AudioManager.MODE_IN_CALL);
}
Then I use MediaPlayer to play the .mp3 file in a separated thread:
private OnPreparedListener opl = new OnPreparedListener() {
public void onPrepared(MediaPlayer mp) {
try {
mp.setVolume(1.0f, 1.0f);
mp.start();
} catch (Throwable e) {
e.printStackTrace();
mp.release();
}
}
};
private OnCompletionListener ocl = new OnCompletionListener() {
public void onCompletion(MediaPlayer mp) {
stop();
}
};
public void run() {
synchronized (mp) {
FileInputStream fis = null;
try {
fis = new FileInputStream(getMp3FilePath());
mp.setDataSource(fis.getFD());
mp.setOnPreparedListener(opl);
mp.setOnCompletionListener(ocl);
mp.prepare();
fis.close();
} catch (Exception e) {
mp.release();
if (fis != null) {
try {
fis.close();
} catch (IOException e1) {
e1.printStackTrace();
}
}
}
}
}
public void stop() {
if (mp != null) {
try {
mp.stop();
mp.release();
mp.setVolume(0.5f, 0.5f);
mp.reset();
} catch (Exception ignored) {
}
}
if (BluetoothBR.bthOn) {
BluetoothBR.desconectarBluetooth();
}
}
And when music is done I call:
am.setSpeakerphoneOn(speakerWasOn);
am.setMode(speakerPrevMode);
am.setBluetoothA2dpOn(bthA2dpWasOn);
am.setBluetoothScoOn(bthScoWasOn);
This is only happening on Samsung Galaxy S3 (afaik) and has been tested in S2, Huawei, SonyEricsson, and others and works correctly.
Any Ideas?
Thanks
UPDATE:
I have discovered that all works fine if the thread waits 5 seconds when the music finishes and after setting AudioManager to original state.
am.setSpeakerphoneOn(speakerWasOn);
am.setMode(speakerPrevMode);
am.setBluetoothA2dpOn(bthA2dpWasOn);
am.setBluetoothScoOn(bthScoWasOn);
long ctime = System.currentTimeMillis();
while (System.currentTimeMillis() - ctime < 5000);

I had the same problem. When i commented out this line
am.setMode(AudioManager.MODE_IN_CALL);
All worked fine for me.

Related

Sound Plays from Smarthpone Speakers instead Android Auto Speakers

I am new to Android Auto and still trying to figure it out.
I have successfully played music from my own programmed app but the music is coming out from my smartphone speakers instead of car speakers. Other (sample) apps do it the right way.
Which part of of the Media System is responsible to handle this behaviour? Android documentation says the sound is sent to the car speakers.
#Override
public void onPlayFromMediaId(String mediaId, Bundle extras) {
this.mPlayingQueue.add(item);
session.setActive(true);
session.setQueue(mPlayingQueue);
session.setQueueTitle("My Queue");
session.setPlaybackState(buildState(PlaybackState.ACTION_PLAY));
session.setMetadata(createRammsteinMetaData());
this.mediaPlayer = MediaPlayer.create(getBaseContext(), R.raw.rammstein_sonne);
this.mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
if (tryToGetAudioFocus()) {
this.mediaPlayer.start();
Log.d("AUDIOTAG", "Playing");
} else {
Log.d("AUDIOTAG", "Playing not possible, no focus");
}
}
private boolean tryToGetAudioFocus() {
int result = audioManager.requestAudioFocus(this, AudioManager.STREAM_MUSIC, AudioManager.AUDIOFOCUS_GAIN);
return result == AudioManager.AUDIOFOCUS_REQUEST_GRANTED;
}
Thanks in advance. Orrimp
There seems to be a pretty big bug there! Local music from resources does not play properly using MediaPlayer.create(...);
Thx Reaz Murshed I just tried to use the STREAM_MUSIC as a real stream with Internet Music and it works.
Translate to use setDataSource with Resource URI!
Use the following snippet:
#Override
public void onPlayFromMediaId(String mediaId, Bundle extras) {
/* Set session stuff like queue, metadata and so on*/
Uri myUri = resourceToUri(getBaseContext(), R.raw.rammstein_sonne);
try {
mediaPlayer = new MediaPlayer();
mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
mediaPlayer.setDataSource(getBaseContext(), myUri);
mediaPlayer.prepareAsync();
mediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
if (tryToGetAudioFocus()) {
mediaPlayer.start();
Log.d("AUDIOTAG", "Playing");
} else {
Log.d("AUDIOTAG", "Playing not possible, no focus");
}
}
});
} catch (IOException e) {
e.printStackTrace();
Log.d("AUTO", "EERORROR");
}
}
public Uri resourceToUri(Context context, int resID) {
return Uri.parse(ContentResolver.SCHEME_ANDROID_RESOURCE + "://" +
context.getResources().getResourcePackageName(resID) + '/' +
context.getResources().getResourceTypeName(resID) + '/' +
context.getResources().getResourceEntryName(resID));
}

Can't stop Media Player in android

I tried almost everything found on the internet and I can't stop the media player once it starts. I'm using broadcast receiver and I'm controlling the media player using SMS. Here is my code.
public class Receiver extends BroadcastReceiver{
String body;
String address;
public static final String SMS_EXTRA_NAME="pdus";
MediaPlayer mp = new MediaPlayer();
#Override
public void onReceive(Context context, Intent intent) {
// TODO Auto-generated method stub
SharedPreferences obj1=context.getSharedPreferences("mypref", Context.MODE_PRIVATE);
String newstring=obj1.getString("key1", null);
String name=newstring;
Bundle bund=intent.getExtras();
String space="";
if(bund!=null)
{
Object[] smsExtra=(Object[])bund.get(SMS_EXTRA_NAME);
for(int i=0;i<smsExtra.length;i++)
{
SmsMessage sms=SmsMessage.createFromPdu((byte[])smsExtra[i]);
body=sms.getMessageBody().toString();
address=sms.getOriginatingAddress();
if(body.equals("ON"))
{
if(mp.isPlaying())
{
mp.stop();
}
try {
mp.reset();
AssetFileDescriptor afd;
afd = context.getAssets().openFd("file.mp3");
mp.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength());
mp.prepare();
mp.start();
mp.setLooping(true);
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
else if(body.equals("OFF"))
{
if (mp.isPlaying()==true||mp!=null)
{
try{
mp.stop();
mp.release();
} catch(Exception e){
System.out.println("Exception"+e);
}
}
}
}
}
}
}
The media player is turning on when I send "ON", but it won't turn off. And yes I have given the required permissions in the Manifest file.
The BroadcastReciever it stays alive for around 9 seconds, you should not create big operation in it. However, you can let it start an operation like start acitivty or service and there you play a track or start download a file ...etc
If you want to only start a player and no need for user interaction, I suggest that you start a service and there you play your what you want.
I spent a lot of time studying this problem, and found out that:
The problem here is that I create a MediaPlayer inside a thread that is managed by the IntentService. And at the time of starting playback the thread is no longer valid.
So the way out is:
final Handler handler = new Handler(getMainLooper());
handler.post(new Runnable() {
#Override
public void run() {
mediaPlayer.start();
}
});
handler.postDelayed(new Runnable() {
#Override
public void run() {
if (mediaPlayer.isPlaying()) {
mediaPlayer.stop();
}
}
, 30 * 1000);
It helped me stop the mediaplayer.

How to play Notification sound even in silent mode and return back to its stat

I'm trying to play notification sound even if silent mode is on
Uri uri = Uri.parse(alarmSound);
notification.setSound(uri);
AudioManager mobileMode = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
int previousNotificationVolume = mobileMode.getStreamVolume(AudioManager.STREAM_NOTIFICATION);
if (ignoreSilent) {
mobileMode.setStreamVolume(AudioManager.STREAM_NOTIFICATION, mobileMode.getStreamMaxVolume(AudioManager.STREAM_NOTIFICATION), 0);
}
NotificationManager manager = (NotificationManager) context.getSystemService(Context.NOTIFICATION_SERVICE);
manager.notify(UNIQUE_ID, n);
try {
// to delay make a space to finish play sound before return back to original stat.
Thread.sleep(2000);
} catch(InterruptedException ex) {
Thread.currentThread().interrupt();
}
mobileMode.setStreamVolume(AudioManager.STREAM_NOTIFICATION, previousNotificationVolume, 0);
This should be option that user enable or disable, I'm trying the code above but the things not going well, the sound heard "sometimes" and the phone return to the Vibration mode instead of silent, I want to handle lollipop case:
In Silent mode , timed or indefinitely.
In priority mode, timed or indefinitely.
In another world, I want something to save full stat and return it as it was.
Or, since I know how to play sound with media player, way to get the stat of phone, and if it is silent, make sound playing as a media, with max sound of media, the following how I can play sound with MediaPlayer :
public static void playSound(Context context, Uri alert) {
MediaPlayer mMediaPlayer = new MediaPlayer();
try {
mMediaPlayer.setDataSource(context, alert);
final AudioManager audioManager = (AudioManager) context
.getSystemService(Context.AUDIO_SERVICE);
if (audioManager.getStreamVolume(AudioManager.STREAM_ALARM) != 0) {
mMediaPlayer.setAudioStreamType(AudioManager.STREAM_ALARM);
mMediaPlayer.prepare();
mMediaPlayer.start();
}
} catch (IOException e) {
Log.e(TAG, e.getMessage());
}
}
And then like this (but I want to know if phone in silent or vibration or priority mode) :
if (ignoreSilent) {
CoreServices.playSound(context, uri);
} else {
// else just follow normal behavior
notification.setSound(uri);
}
Finally, I prefer to solve by switching status, at least I will know how android deal things in this part, and working with API 14+.
public void playSound(){
final MediaPlayer mMediaPlayer;
Uri notification = null;
try {
notification = RingtoneManager.getDefaultUri(RingtoneManager.TYPE_NOTIFICATION);
mMediaPlayer = new MediaPlayer();
mMediaPlayer.setDataSource(getApplicationContext(), notification);
// mMediaPlayer = MediaPlayer.create(ctx, notification);
final AudioManager audioManager = (AudioManager) getApplicationContext().getSystemService(Context.AUDIO_SERVICE);
mMediaPlayer.setAudioStreamType(AudioManager.STREAM_ALARM);
try {
mMediaPlayer.prepare();
} catch (IOException e) {
e.printStackTrace();
}
// mMediaPlayer.start();
mMediaPlayer.setLooping(false);
mMediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
public void onPrepared(MediaPlayer arg0) {
/* if (mMediaPlayer != null) {
mMediaPlayer.stop();
}*/
mMediaPlayer.seekTo(0);
mMediaPlayer.start();
}
});
mMediaPlayer.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
}
});
}catch (Exception e){
e.printStackTrace();
}
}

How to correctly change MediaPlayer audio stream type?

I have a simple mp service to play, pause, resume audio. All works fine.
But, last night I have decided to add a feature for user to route audio to ear-piece or speaker and have been battling with mp.setAudioStreamType().
Problem is that I can't change it while service connected and mp created. I don't want to terminate service and/or unbind and rebind as it would require a lot of refactoring
How do I supposed to change AudioStreamType while playing an audio?
Here is my code:
Player service:
public class PService extends Service {
private MediaPlayer mp = new MediaPlayer();
public static final String PLAYING_FINISHED_MSG = "1";
#Override
public void onCreate() {
super.onCreate();
}
#Override
public void onDestroy() {
mp.stop();
mp.release();
}
private void playSong(String file) {
try {
mp.reset();
mp.setDataSource(file);
mp.setAudioStreamType(MYAPP.getAudioStreamType());
mp.prepare();
mp.start();
mp.setOnCompletionListener(new OnCompletionListener() {
public void onCompletion(MediaPlayer arg0) {
Intent i = new Intent();
i.setAction(MDService.PLAYING_FINISHED_MSG);
sendBroadcast(i);
}
});
toggle route button onclick
currentlyPlayingFile = file;
currentlyPlayingPhone = phone;
lastDurationBeforePause = mpInterface.getCurrentPosition();
if(MYAPP.getAudioStreamType() == AudioManager.STREAM_MUSIC)
{
MYAPP.setAudioStreamType(AudioManager.STREAM_VOICE_CALL);
recording_player_route_button.setImageResource(R.drawable.route_off);
}
else{
MYAPP.setAudioStreamType(AudioManager.STREAM_MUSIC);
recording_player_route_button.setImageResource(R.drawable.route_on);
}
try {
mpInterface.playFile(file);
player_seekbar.setProgress(0);
player_seekbar.setMax(mpInterface.getDuration());
//seekto last millisecond after switching from/to sepaker
if(seekTo>0)
{
mpInterface.seekTo(seekTo);
}
isPauseButtonPressed = false;
handleSeekBarUpdate.postDelayed(handleSeekBarUpdateJob, 1);
} catch (RemoteException e) {
e.printStackTrace();
}
The MODIFY_AUDIO_SETTINGS permission is needed in the Manifest for this to work.
AudioManager am=(AudioManager)getSystemService(Context.AUDIO_SERVICE);
am.setMode(AudioManager.MODE_NORMAL);
MediaPlayer mp=new MediaPlayer();
Uri ringtoneUri=RingtoneManager.getDefaultUri(RingtoneManager.TYPE_NOTIFICATION);
try
{
mp.setDataSource(getApplicationContext(), ringtoneUri);
mp.setAudioStreamType(AudioManager.STREAM_NOTIFICATION);
mp.prepare();
mp.start();
}
catch(Exception e)
{
//exception caught in the end zone
}

How can I play a series of short mp3 files with no gap between them in Android?

I have a lot of short .mp3 files that I want to play one after the other.. I tried to use onCompletion event and start the next mp3, though this causes a brief gap between the 2 mp3s..
Here is the code:
void StartSound() {
mediaplayer = MediaPlayer.create(this, Uri.parse(FILE_PATH + counter + ".mp3"));
try {
mediaplayer.start();
mediaplayer.setOnCompletionListener(new OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
counter++;
try {
mp.reset();
mp.setDataSource(FILE_PATH + counter + ".mp3");
mp.prepare();
} catch (Exception e) {
e.printStackTrace();
}
mp.start();
}
});
} catch (Exception e) {
}
}
Is there a work around to this issue?
There's a workaround, but whether it's worth the trouble is up to you.
The basic idea is to decode the MP3 files to a PCM buffer, stitch them together in a byte array, and play with an AudioTrack. Seamless MP3 playback doesn't really exist with MediaPlayer. This could be a pain in the ass, though, and memory problems are likely if you're talking about full songs. For short clips, it may work, but SoundPool might be the better option.
If you're just trying to narrow the gap a bit, you can try preparing the following MediaPlayer objects before onCompletionListener. Instead of waiting to be done, prepare the next two so you can start playback faster. Then when you hit onCompletion, you can just flip which object you're using and start(). Crude double buffering, in a way.
Try this:
public class MainActivity extends Activity
{
private int[] tracks = {R.raw.explosion,R.raw.pianothingy_one,R.raw.car_horn_x};
int mCompleted = 0;
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
MediaPlayer mp = MediaPlayer.create(this, tracks[0]);
mp.setOnCompletionListener(new OnCompletionListener()
{
#Override
public void onCompletion(MediaPlayer mp)
{
mCompleted++;
mp.reset();
if (mCompleted < tracks.length)
{
try
{
AssetFileDescriptor afd = getResources().openRawResourceFd(tracks[mCompleted]);
if (afd != null)
{
mp.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
afd.close();
mp.prepare();
mp.start();
}
}
catch (Exception ex)
{
ex.printStackTrace();
}
}
else if (mCompleted>=tracks.length)
{
mCompleted =0;
try
{
AssetFileDescriptor afd = getResources().openRawResourceFd(tracks[mCompleted]);
if (afd != null)
{
mp.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
afd.close();
mp.prepare();
mp.start();
}
}
catch (Exception ex)
{
ex.printStackTrace();
}
}
else
{
mCompleted=0;
mp.release();
mp = null;
}
}
});
mp.start();

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