I'm trying to create a layout which consists of one long image which should be scrolled vertically only.
I.e. - it should stretch to take the whole screen width and stretch for the full height.
My layout does this, but it creates strange gaps before and after the image. Each gap takes about 2/3 of the screen and can be scrolled down.
How can I remove the gaps so that only the ImageView appears on the screen?
My activity XML is like this:
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_marginTop="0dp" >
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_marginTop="0dp"
tools:context=".HelpActivity" >
<ImageView
android:id="#+id/imageHelp"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_marginTop="0dp"
android:src="#drawable/tutorial_with_text" />
</LinearLayout>
</ScrollView>
Found the solution: For future reference:
Use android:adjustViewBounds="true" on the ImageView
Related
I have two ImageViews with the same image source inside LinearLayout, but why the second image is smaller than the first?
This is the source code:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical">
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:gravity="center_vertical">
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="#drawable/background_landscape" />
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="#drawable/background_landscape" />
</LinearLayout>
</RelativeLayout>
The error can be reproduced clearly on 800x1280 pixel resolution.
How can make both images have the same size with the second image cropped on the right side of the screen. (NOT SCALED DOWN)
... why the second image is smaller than the first?
Because the first image gets its real width due to wrap_content value of layout_width attribute. And the second image receives the rest width (width of layout minus width of first image) from LinearLayout, which is obviously smaller, than the real width of the image. That's why it gets scaled down.
How can make both images have the same size with the second image
cropped on the right side of the screen. (NOT SCALED DOWN)
You might use ScrollView, which allows children to go out of parent's boundaries.
Update: as mentioned by CommonsWare:
<HorizontalScrollView xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scrollbars="false"
>
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="fill_parent"
android:gravity="center_vertical">
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="#drawable/background_landscape" />
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="#drawable/background_landscape" />
</LinearLayout>
</HorizontalScrollView>
Like beworker said the first image is getting its width due to the wrap_content and the second image gets the remaining available horizontal space.
Use android:layout_weight="1" in both ImageViews if you want them each to ocuppy half the available screen width
I expect to display one picture each time and horizontally swipe to another picture through onFling(). The problem is I have to use ScrollView to wrap my ImageView so as to get response from onFling. If I use Linearlayout to wrap the ImageView, nothing happens when I swipe. I don't want to use scrollview because the picture can be scrolled vertically though it is the exact screen size. How can I achieve it? Below is my layout.xml
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:scrollbars="none">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center"
android:orientation="vertical" >
<ImageView
android:id="#+id/iv_tutorial"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
</LinearLayout>
</ScrollView>
I fixed it by adding an attribute android:longClickable="true" to the LinearLayout.
I have a ScrollView defined in a layout which contains the ImageSwitcher
now when a user presses next button or previous button i am changing the images inside
ImageSwitcher dynamically.
Now the issues is i have a different size of images one is short in height and another is long in height. so when first short image is displayed and then long and if i go back then scroll view is occupying the height of long image rather then dimension of short image.
here is my layout
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:background="#FFFFFF" >
<ScrollView
android:layout_height="wrap_content"
android:layout_width="wrap_content"
android:layout_centerInParent="true"
android:layout_below="#+id/headerBar"
android:visibility="gone"
android:id="#+id/helpPanel"
>
<ImageSwitcher android:id="#+id/switcher"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
/>
</ScrollView>
</RelativeLayout>
Hi,
I am trying to design a layout that has no dependency on screen size. Actually I am designing a sample layout in which there is a large size add in the center of screen. There is a text in the center of upper remaining area and lower remaining part. The xml is:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<ImageView
android:id="#+id/ads_layout_large"
android:layout_width="300dp"
android:layout_height="250dp"
android:layout_centerInParent="true"
android:background="#android:color/background_light" />
<TextView
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_above="#id/ads_layout_large"
android:background="#fff000"
android:gravity="center"
android:text="#string/exit_enjoyed_text" />
<TextView
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_below="#id/ads_layout_large"
android:background="#fff000"
android:gravity="center"
android:text="#string/exit_enjoyed_text" />
</RelativeLayout>
The problem is, it is working on upper part, the text is exactly in the center of the remaining area, but the lower TextView has covered half of the screen, can you please help me find the mistake? Or any other way to design the same?
I think here is your problem :
android:layout_height="fill_parent"
setting your TextView height to fill_parent cause your textview extend to reach it's parent size , use wrap_content or static value like "30dp" instead
I have a banner that I am displaying on an Android Layout. On this banner, I have two avatars that I would like to display next to each other, and most importantly, I would like to have them displayed where the midway point of these two avatars on the y-axis is aligned with the bottom of the banner that these avatars sit on top of.
How would you do this?
Edit:
In other words, I'm asking how you could use an parameter like android:layout_below, but instead of it aligning the top of the imageview with the botton of the specified layout, to align the center.
Unfortunately, there is no direct layout parameter to align a center point with another edge. If the height of your avatars is fixed, you could add some padding that is half the height so they all line up; i.e.
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<ImageView
android:id="#+id/banner"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:paddingBottom="25dp"
android:src="#drawable/banner" />
<ImageView
android:id="#+id/avatar1"
android:layout_width="wrap_content"
android:layout_height="50dp"
android:layout_alignBottom="#id/banner"
android:src="#drawable/horse" />
<ImageView
android:id="#+id/avatar2"
android:layout_width="wrap_content"
android:layout_height="50dp"
android:layout_alignBottom="#id/banner"
android:layout_toRightOf="#id/avatar1"
android:src="#drawable/horse" />
</RelativeLayout>
If the heights of those items, however, is dynamic, then you will need to create a custom ViewGroup container so you can measure the avatar heights (in onMeasure()) and apply the padding (or other offset value) at runtime.
Put them in a linear layout, and then give them a width to fill the parent. Then you can use the weight property to disperse the widths equally.
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="horizontal" >
<ImageView
android:id="#+id/imageView1"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:src="#drawable/clock" />
<ImageView
android:id="#+id/imageView2"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:src="#drawable/clock" />
</LinearLayout>