Do something right before Screen Rotation? - android

i want to do_something() whenever the device rotates from Portrait to Landscape.
i have added <activity android:configChanges="orientation" > in my manifest. So onConfigurationChanged() will be called whenever i rotate my device. And it will not re-create the Activity.
In my onConfigurationChanged() function:
#Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
if (newConfig.orientation == Configuration.ORIENTATION_LANDSCAPE) {
do_something();
}
then_fire_off_the_screen_rotation_as_normal();
// which means re-start the Activity
// i expect it will fire off onSaveInstanceState() -> onPause() -> onStop() -> onDestroy() -> onCreate() -> onStart() -> onRestoreInstanceState() -> onResume()
}
My problem is, i dont know what can i do in then_fire_off_the_screen_rotation_as_normal().
i have tried using setRequestedOrientation() but it seems it is not the function serving this purpose:
When i pass in ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED, ActivityInfo.SCREEN_ORIENTATION_SENSOR, or ActivityInfo.SCREEN_ORIENTATION_USER, the Activity is still not re-started. (Just like not calling.)
When i pass in ActivityInfo.SCREEN_ORIENTATION_NOSENSOR, the orientation sensor turned off. (As it said.)
When i pass in ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE, the Activity was Force Close with AndroidRuntime:NullPointerException.
(Be specific: It is because there are programmatically added Fragments in the Portrait layout, but not in the Landscape layout. In the do_something() function, i will remove those Fragments, as they are not needed in Landscape mode.)

Well, i guess this simple way can serve what i want to:
Not to add <activity android:configChanges="orientation" >. Means NO NEED OVERRIDE onConfigurationChanged().
In onSaveInstanceState():
#Override
protected void onSaveInstanceState(Bundle outState) {
if (getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE) {
do_something();
}
super.onSaveInstanceState(outState);
}
* Be sure you do_something() before super.onSaveInstanceState().
(Because in my case, i remove the Fragments from the Layout, and from the Activity. If it is after super.onSaveInstanceState(), the Layout will already be saved into the Bundle. Then the Fragments will also be re-created after the Activity re-creates. ###)
### I have proved this phenomenon. But the reason of What to determine a Fragment restore upon Activity re-create? is just by my guess. If you have any ideas about it, please answer my another question. Thanks!
Well, further improvement on the method above, which fixes the problem raised in the first comment: (still simple)
#Override
protected void onSaveInstanceState(Bundle outState) {
if (isPortrait2Landscape()) {
do_something();
}
super.onSaveInstanceState(outState);
}
private boolean isPortrait2Landscape() {
return isDevicePortrait() && (getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE);
}
and the isDevicePortrait() would be like:
private boolean isDevicePortrait() {
return (findViewById(R.id.A_View_Only_In_Portrait) != null);
}
* Notice that we cannot use getResources().getConfiguration().orientation to determine if the device is currently literally Portrait. It is because the Resources object is changed RIGHT AFTER the screen rotates - EVEN BEFORE onSaveInstanceState() is called!!
If you do not want to use findViewById() to test orientation (for any reasons, and it's not so neat afterall), keep a global variable private int current_orientation; and initialise it by current_orientation = getResources().getConfiguration().orientation; in onCreate(). This seems neater. But we should be aware not to change it anywhere during the Activity lifecycle.

// which means re-start the Activity
// i expect it will fire off onSaveInstanceState() -> onPause() -> onStop() -> onDestroy() -> onCreate() -> onStart() -> onRestoreInstanceState() -> onResume()
This assumption that onPause(), onStop(), etc. will fire is not correct. By using onConfigurationChanged you are telling Android to not go through those steps and instead you will handle the saving of information on the layout in temp variables and then recall the InitializeUI() and then set the layout back to how you want. I will post an example of something I have that is similar and working for me in one moment.
Edit: Here is the sample
#Override
public void onConfigurationChanged(Configuration newConfig){
super.onConfigurationChanged(newConfig);
setContentView(R.layout.main);
Log.i("configChange", "configChange");
String tmp = connect.getText().toString();
boolean onTmp = on.isEnabled();
boolean offTmp = off.isEnabled();
boolean connTmp = reconnect.isEnabled();
InitializeUI();
connect.setText(tmp);
on.setEnabled(onTmp);
off.setEnabled(offTmp);
reconnect.setEnabled(connTmp);
}
now my InitializeUI() method is nothing but a bunch of findViewById's and seetting up the onClickListeners. Also make sure to call InitializeUI() in youronCreate()`.
Hope this helps some.

Related

Issue in using onStop() and onResume()

I am using onStop() to save a boolean value which I need when the activity resumes.
Here is my code:
#Override
protected void onStop()
{
super.onStop();
Bundle bundle = new Bundle();
bundle.putBoolean("value",value);
getIntent().putExtras(bundle);
}
#Override
protected void onResume()
{
super.onResume();
if(getIntent().getExtras() != null)
{
Bundle bundle = getIntent().getExtras();
value = bundle.getBoolean("value");
}
}
My issue is no matter what the value of the boolean is, my onResume() always retrieves it as FALSE. This issue only occurs if I leave my activity using the BACK button. If I press home, things seem to work fine(i.e if the boolean was TRUE then onResume() retrieves it as TRUE.
Please do help me because I don't understand why onResume() always gets the value of the boolean as FALSE even when I save it as TRUE in onStop().
I also tried onRestart(), onPause() and onBackPressed() but I still can't get the proper boolean value to be saved.
You have two issues here.
the correct way to save values during activity destruction is to use onSaveInstanceState(Bundle) and get the value from the Bundle passed to onCreate(Bundle).
Check example below:
public class SavedInstanceExample extends AppCompatActivity {
private boolean myBoolean;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_savded_instace_example);
if (savedInstanceState != null) {
myBoolean = savedInstanceState.getBoolean("key");
}
}
#Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
outState.putBoolean("key", myBoolean);
}
}
When you press the back button the activity will be finished. That means completely gone. And values saved one the methods explained above will not be there.
The way to save something to survive the Activity being finished is to save it to the disk. One common/simple way to do it is using the SharedPreferences
When the Android application opens the following activity lifecycle methods will be called.
onCreate();
onStart();
onResume();
and when you press the back button, the application will be destroyed by calling following methods
onPause();
onStop();
onDestroy();
And in the second case when you press home button the following methods will be called
onPause();
onStop();
That means your application is not destroyed completely and you can open it from recent apps so that the activity re-appears by calling
onStart();
onStop();
That is why your code works in this case.
Activity gives onSavedInstanceState() method to save your data during configuration changes or something else.
Here is the link for Android documentation for
Activity
I would suggest you to read the Google Developers Link for Activity documentation.Google Developers Activity
The OP's code is basically right. onSavedInstanceState is no good if you are not destroying the activity but, for example, replacing a fragment in an activity with another fragment and then returning to it, in which case you have to use onStop and onResume as follows. This is Kotlin and it works but the principle is the same.
override fun onStop() {
super.onStop()
val bundle = Bundle()
bundle.putBoolean("BOOL", false)
activity?.intent?.putExtras(bundle)
}
override fun onResume() {
super.onResume()
if (activity?.intent?.extras != null) {
val bundle = activity?.intent?.extras
val bool = bundle?.getBoolean("BOOL")
println("BOOL is $bool")
}
}
My Java's a bit rusty but I suspect the OP's problem might have been that he mixed up boolean and Boolean?

Android - Switch keeps checked after orientation change

Switch keeps checked after orientation change, even if I set checked false programmatically.
Here is a example code:
public class MainActivity extends AppCompatActivity {
Switch sw;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
sw = (Switch)findViewById(R.id.sw);
sw.setChecked(false);
System.out.println(sw.isChecked());
}
}
The sout prints false, but the switch keeps checked on the interface. This is the switch xml element in layout file:
<Switch
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="#+id/sw"
android:checked="false"/>
What am I missing?
The reason your checkbox is not checked on Orientation Change is that Android fires Activity methods on Orientation Change like so:
onPause -> onSave -> onStop -> onCreate -> onStart -> onResume
If you want sw.setChecked(false); to fire on Orientation Change place it in your Activities onResume() function like so:
//Other Code Above, i.e. onCreate();
#Override
public void onResume(){
super.onResume();
// Put your code here...
sw.setChecked(false);
}
There are also other options to prevent a restart of the Activity per this Android Documentation under Configuration Changes
In some special cases, you may want to bypass restarting of your
activity based on one or more types of configuration changes. This is
done with the android:configChanges attribute in its manifest. For any
types of configuration changes you say that you handle there, you will
receive a call to your current activity's
onConfigurationChanged(Configuration) method instead of being
restarted. If a configuration change involves any that you do not
handle, however, the activity will still be restarted and
onConfigurationChanged(Configuration) will not be called.
restarted.
And Finally another Option via onSaveInstanceState(Bundle savedInstanceState) and onRestoreInstanceState(Bundle savedInstanceState):
#Override
public void onSaveInstanceState(Bundle savedInstanceState) {
savedInstanceState.putBoolean("YourCheckBox", enable);
super.onSaveInstanceState(savedInstanceState);
}
And retrieve it using this method:
#Override
public void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
boolean mychkbox = savedInstanceState.getBoolean("YourCheckBox");
}
More generally you probably want to override following so that you can preserve state like this when orientation changes (and activity re-created)
#Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
outState.putBoolean(SOME_BOOL_VALUE, boolVar);
}
and read it back then in onCreate if savedInstanceState is set

onResume() is not called in physical device instead onCreate() is called

Iam little bit amazed with this.I have an onResume() in my activity.Its called and works well in my emulator, but in a physical device samsung galaxy note for specific with jellybean installed,its not called.Instead onCreate() is called all the time.Why this happens?
public void onResume(){
super.onResume();
if(firsttime){
try {
Toast.makeText(getApplicationContext(), "Resuming Activity",Toast.LENGTH_LONG).show();
addReminder();
} catch(Exception exception) {
exception.printStackTrace();
}
} else {
firsttime=true;
}
}
This is my code.firsttime is a static boolean variable.It is used to prevent onResume() being called when app is started for the first time
Considering your current scenario, you should save variable in preferences instead of relying on activities lifecycle since lifecycle depends on many things.
Using static variable for this scenario is bad choice in general.I think this should solve your problem.
Try to print something inside the onResume and check it in LogCat.... the code inside onResume may be causing this.
or else can you elaborate your question?
I think here is what happens,
when your app not the Top app, the activity manager actually destroy the activity, it only called
public void onSaveInstanceState(Bundle savedInstanceState)
no
onStop
called, so no
noResume
will be called.
The correct to do this is, when put all states of this activity when
public void onSaveInstanceState(Bundle savedInstanceState)
called.
and in your onCreate() function, do such thing
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState); // Always call the superclass first
// Check whether we're recreating a previously destroyed instance
if (savedInstanceState != null) {
// Restore value of members from saved state
mCurrentScore = savedInstanceState.getInt(STATE_SCORE);
mCurrentLevel = savedInstanceState.getInt(STATE_LEVEL);
} else {
// Probably initialize members with default values for a new instance
}
...
}
to check if you have some saved state.
Most code was copy from android developer site:
http://developer.android.com/training/basics/activity-lifecycle/recreating.html

onCreate() versus a database insert

My app has a high score activity. When the game activity ends it passes the game's state to the high score activity using Intent.putExtra()
The onCreate() pulls the game from extra and inserts the row into a database table.
This works fine... until I turned the device to landscape mode. onCreate() inserted the row into the high score table again. Doh, I knew better than that, lol.
Ok, so what's the 'best practice' way of only allowing the row to be inserted once? I don't want to nuke the game data since I wish to display information about the game.
Ideas:
1. Add a flag to the extras and clear it once the row is inserted. If the flag is clear, don't insert the row again.
2. Organize the database to throw a key violation failure on a dup insert.
3. copy the game out of extras, remove it from extras, and save/restore it in onPause() and onResume()
How would you handle the situation?
You could set a flag by doing something like this:
#Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
outState.putBoolean("high_score_saved", true);
}
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if (!savedInstanceSate.getBoolean("high_score_saved", false){
//save high score!
}
}
You can add attribute android:configChanges="orientation" to your activity declaration in AndroidManifest.xml.
like
<activity android:name=".TestActivity" android:configChanges="orientation" />
This can be done if your activity doesn't change its layout when orientation changes. If you want to change layout on orientation change you can do like this by overriding this method
#Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) {
//your code
} else if (newConfig.orientation == Configuration.ORIENTATION_LANDSCAPE) {
//your code
}
}

When I rotate the screen, my activity restart? how can I stop this? [duplicate]

In my Android application, when I rotate the device (slide out the keyboard) then my Activity is restarted (onCreate is called). Now, this is probably how it's supposed to be, but I do a lot of initial setting up in the onCreate method, so I need either:
Put all the initial setting up in another function so it's not all lost on device rotation or
Make it so onCreate is not called again and the layout just adjusts or
Limit the app to just portrait so that onCreate is not called.
Using the Application Class
Depending on what you're doing in your initialization you could consider creating a new class that extends Application and moving your initialization code into an overridden onCreate method within that class.
public class MyApplicationClass extends Application {
#Override
public void onCreate() {
super.onCreate();
// TODO Put your application initialization code here.
}
}
The onCreate in the application class is only called when the entire application is created, so the Activity restarts on orientation or keyboard visibility changes won't trigger it.
It's good practice to expose the instance of this class as a singleton and exposing the application variables you're initializing using getters and setters.
NOTE: You'll need to specify the name of your new Application class in the manifest for it to be registered and used:
<application
android:name="com.you.yourapp.MyApplicationClass"
Reacting to Configuration Changes [UPDATE: this is deprecated since API 13; see the recommended alternative]
As a further alternative, you can have your application listen for events that would cause a restart – like orientation and keyboard visibility changes – and handle them within your Activity.
Start by adding the android:configChanges node to your Activity's manifest node
<activity android:name=".MyActivity"
android:configChanges="orientation|keyboardHidden"
android:label="#string/app_name">
or for Android 3.2 (API level 13) and newer:
<activity android:name=".MyActivity"
android:configChanges="keyboardHidden|orientation|screenSize"
android:label="#string/app_name">
Then within the Activity override the onConfigurationChanged method and call setContentView to force the GUI layout to be re-done in the new orientation.
#Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
setContentView(R.layout.myLayout);
}
Update for Android 3.2 and higher:
Caution: Beginning with Android 3.2 (API level 13), the "screen size" also changes when the device switches between portrait and landscape orientation. Thus, if you want to prevent runtime restarts due to orientation change when developing for API level 13 or higher (as declared by the minSdkVersion and targetSdkVersion attributes), you must include the "screenSize" value in addition to the "orientation" value. That is, you must declare android:configChanges="orientation|screenSize". However, if your application targets API level 12 or lower, then your activity always handles this configuration change itself (this configuration change does not restart your activity, even when running on an Android 3.2 or higher device).
From http://web.archive.org/web/20120805085007/http://developer.android.com/guide/topics/resources/runtime-changes.html
Instead of trying to stop the onCreate() from being fired altogether, maybe try checking the Bundle savedInstanceState being passed into the event to see if it is null or not.
For instance, if I have some logic that should be run when the Activity is truly created, not on every orientation change, I only run that logic in the onCreate() only if the savedInstanceState is null.
Otherwise, I still want the layout to redraw properly for the orientation.
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_game_list);
if(savedInstanceState == null){
setupCloudMessaging();
}
}
not sure if this is the ultimate answer, but it works for me.
what I did...
in the manifest, to the activity section, added:
android:configChanges="keyboardHidden|orientation"
in the code for the activity, implemented:
//used in onCreate() and onConfigurationChanged() to set up the UI elements
public void InitializeUI()
{
//get views from ID's
this.textViewHeaderMainMessage = (TextView) this.findViewById(R.id.TextViewHeaderMainMessage);
//etc... hook up click listeners, whatever you need from the Views
}
//Called when the activity is first created.
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
InitializeUI();
}
//this is called when the screen rotates.
// (onCreate is no longer called when screen rotates due to manifest, see: android:configChanges)
#Override
public void onConfigurationChanged(Configuration newConfig)
{
super.onConfigurationChanged(newConfig);
setContentView(R.layout.main);
InitializeUI();
}
What you describe is the default behavior. You have to detect and handle these events yourself by adding:
android:configChanges
to your manifest and then the changes that you want to handle. So for orientation, you would use:
android:configChanges="orientation"
and for the keyboard being opened or closed you would use:
android:configChanges="keyboardHidden"
If you want to handle both you can just separate them with the pipe command like:
android:configChanges="keyboardHidden|orientation"
This will trigger the onConfigurationChanged method in whatever Activity you call. If you override the method you can pass in the new values.
Hope this helps.
I just discovered this lore:
For keeping the Activity alive through an orientation change, and handling it through onConfigurationChanged, the documentation and the code sample above suggest this in the Manifest file:
<activity android:name=".MyActivity"
android:configChanges="orientation|keyboardHidden"
android:label="#string/app_name">
which has the extra benefit that it always works.
The bonus lore is that omitting the keyboardHidden may seem logical, but it causes failures in the emulator (for Android 2.1 at least): specifying only orientation will make the emulator call both OnCreate and onConfigurationChanged sometimes, and only OnCreate other times.
I haven't seen the failure on a device, but I have heard about the emulator failing for others. So it's worth documenting.
You might also consider using the Android platform's way of persisting data across orientation changes: onRetainNonConfigurationInstance() and getLastNonConfigurationInstance().
This allows you to persist data across configuration changes, such as information you may have gotten from a server fetch or something else that's been computed in onCreate or since, while also allowing Android to re-layout your Activity using the xml file for the orientation now in use.
See here or here.
It should be noted that these methods are now deprecated (although still more flexible than handling orientation change yourself as most of the above solutions suggest) with the recommendation that everyone switch to Fragments and instead use setRetainInstance(true) on each Fragment you want to retain.
The approach is useful but is incomplete when using Fragments.
Fragments usually get recreated on configuration change. If you don't wish this to happen, use
setRetainInstance(true); in the Fragment's constructor(s)
This will cause fragments to be retained during configuration change.
http://developer.android.com/reference/android/app/Fragment.html#setRetainInstance(boolean)
I just simply added:
android:configChanges="keyboard|keyboardHidden|orientation"
in the AndroidManifest.xml file and did not add any onConfigurationChanged method in my activity.
So every time the keyboard slides out or in nothing happens! Also checkout this article about this problem.
The onCreate method is still called even when you change the orientation of android. So moving all the heavy functionality to this method is not going to help you
Put the code below inside your <activity> tag in Manifest.xml:
android:configChanges="screenLayout|screenSize|orientation"
It is very simple just do the following steps:
<activity
android:name=".Test"
android:configChanges="orientation|screenSize"
android:screenOrientation="landscape" >
</activity>
This works for me :
Note: orientation depends on your requitement
onConfigurationChanged is called when the screen rotates.
(onCreate is no longer called when the screen rotates due to manifest, see:
android:configChanges)
What part of the manifest tells it "don't call onCreate()"?
Also,
Google's docs say to avoid using android:configChanges (except as a last resort). But then the alternative methods they suggest all DO use android:configChanges.
It has been my experience that the emulator ALWAYS calls onCreate() upon rotation.
But the 1-2 devices that I run the same code on... do not.
(Not sure why there would be any difference.)
Changes to be made in the Android manifest are:
android:configChanges="keyboardHidden|orientation"
Additions to be made inside activity are:
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
// Checks the orientation of the screen
if (newConfig.orientation == Configuration.ORIENTATION_LANDSCAPE) {
Toast.makeText(this, "landscape", Toast.LENGTH_SHORT).show();
} else if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) {
Toast.makeText(this, "portrait", Toast.LENGTH_SHORT).show();
}
}
Add this line to your manifest :-
android:configChanges="orientation|keyboard|keyboardHidden|screenSize|screenLayout|uiMode"
and this snippet to the activity :-
#Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
}
There are several ways to do this:
Save Activity State
You can save the activity state in onSaveInstanceState.
#Override
public void onSaveInstanceState(Bundle outState) {
/*Save your data to be restored here
Example: outState.putLong("time_state", time); , time is a long variable*/
super.onSaveInstanceState(outState);
}
and then use the bundle to restore the state.
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if(savedInstanceState!= null){
/*When rotation occurs
Example : time = savedInstanceState.getLong("time_state", 0); */
} else {
//When onCreate is called for the first time
}
}
Handle orientation changes by yourself
Another alternative is to handle the orientation changes by yourself. But this is not considered a good practice.
Add this to your manifest file.
android:configChanges="keyboardHidden|orientation"
for Android 3.2 and later:
android:configChanges="keyboardHidden|orientation|screenSize"
#Override
public void onConfigurationChanged(Configuration config) {
super.onConfigurationChanged(config);
if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) {
//Handle rotation from landscape to portrait mode here
} else if (newConfig.orientation == Configuration.ORIENTATION_LANDSCAPE){
//Handle rotation from portrait to landscape mode here
}
}
Restrict rotation
You can also confine your activity to portrait or landscape mode to avoid rotation.
Add this to the activity tag in your manifest file:
android:screenOrientation="portrait"
Or implement this programmatically in your activity:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
}
The way I have found to do this is use the onRestoreInstanceState and the onSaveInstanceState events to save something in the Bundle (even if you dont need any variables saved, just put something in there so the Bundle isn't empty). Then, on the onCreate method, check to see if the Bundle is empty, and if it is, then do the initialization, if not, then do it.
Even though it is not "the Android way" I have gotten very good results by handling orientation changes myself and simply repositioning the widgets within a view to take the altered orientation into account. This is faster than any other approach, because your views do not have to be saved and restored. It also provides a more seamless experience to the user, because the respositioned widgets are exactly the same widgets, just moved and/or resized. Not only model state, but also view state, can be preserved in this manner.
RelativeLayout can sometimes be a good choice for a view that has to reorient itself from time to time. You just provide a set of portrait layout params and a set of landscaped layout params, with different relative positioning rules on each, for each child widget. Then, in your onConfigurationChanged() method, you pass the appropriate one to a setLayoutParams() call on each child. If any child control itself needs to be internally reoriented, you just call a method on that child to perform the reorientation. That child similarly calls methods on any of its child controls that need internal reorientation, and so on.
Every time when the screen is rotated, opened activity is finished and onCreate() is called again.
1 . You can do one thing save the state of activity when the screen is rotated so that, You can recover all old stuff when the activity's onCreate() is called again.
Refer this link
2 . If you want to prevent restarting of the activity just place the following lines in your manifest.xml file.
<activity android:name=".Youractivity"
android:configChanges="orientation|screenSize"/>
you need to use the onSavedInstanceState method to store all the values to its parameter is has which is a bundle
#Override
public void onSaveInstanceState(Bundle outState, PersistableBundle outPersistentState) {
super.onSaveInstanceState(outState, outPersistentState);
outPersistentState.putBoolean("key",value);
}
and use
#Override
protected void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
savedInstanceState.getBoolean("key");
}
to retrieve and set the value to view objects
it will handle the screen rotations
Note: I post this answer if someone in the future face the same problem as me. For me the following line wasn't enough:
android:configChanges="orientation"
When I rotated the screen, the method `onConfigurationChanged(Configuration new config) didn't get called.
Solution: I also had to add "screenSize" even if the problem had to do with the orientation. So in the AndroidManifest.xml - file, add this:
android:configChanges="keyboardHidden|orientation|screenSize"
Then implement the method onConfigurationChanged(Configuration newConfig)
In the activity section of the manifest, add:
android:configChanges="keyboardHidden|orientation"
Add this line in manifest : android:configChanges="orientation|screenSize"
People are saying that you should use
android:configChanges="keyboardHidden|orientation"
But the best and most professional way to handle rotation in Android is to use the Loader class. It's not a famous class(I don't know why), but it is way better than the AsyncTask. For more information, you can read the Android tutorials found in Udacity's Android courses.
Of course, as another way, you could store the values or the views with onSaveInstanceState and read them with onRestoreInstanceState. It's up to you really.
One of the best components of android architecture introduced by google will fulfill all the requirements that are ViewModel.
That is designed to store and manage UI-related data in a lifecycle way plus that will allow data to survive as the screen rotates
class MyViewModel : ViewModel() {
Please refer to this: https://developer.android.com/topic/libraries/architecture/viewmodel
After a while of trial and error, I found a solution which fits my needs in the most situations. Here is the Code:
Manifest configuration:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.pepperonas.myapplication">
<application
android:name=".App"
android:allowBackup="true"
android:icon="#mipmap/ic_launcher"
android:label="#string/app_name"
android:supportsRtl="true"
android:theme="#style/AppTheme">
<activity
android:name=".MainActivity"
android:configChanges="orientation|keyboardHidden|screenSize">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>
MainActivity:
import android.content.res.Configuration;
import android.os.Bundle;
import android.support.v4.app.Fragment;
import android.support.v4.app.FragmentManager;
import android.support.v4.app.FragmentTransaction;
import android.support.v7.app.AppCompatActivity;
import android.util.Log;
import android.view.View;
import android.widget.Button;
public class MainActivity extends AppCompatActivity implements View.OnClickListener {
private static final String TAG = "MainActivity";
private Fragment mFragment;
private int mSelected = -1;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Log.d(TAG, "onCreate " + "");
// null check not realy needed - but just in case...
if (savedInstanceState == null) {
initUi();
// get an instance of FragmentTransaction from your Activity
FragmentManager fragmentManager = getSupportFragmentManager();
FragmentTransaction fragmentTransaction = fragmentManager.beginTransaction();
/*IMPORTANT: Do the INITIAL(!) transaction only once!
* If we call this everytime the layout changes orientation,
* we will end with a messy, half-working UI.
* */
mFragment = FragmentOne.newInstance(mSelected = 0);
fragmentTransaction.add(R.id.frame, mFragment);
fragmentTransaction.commit();
}
}
#Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
Log.d(TAG, "onConfigurationChanged " +
(newConfig.orientation
== Configuration.ORIENTATION_LANDSCAPE
? "landscape" : "portrait"));
initUi();
Log.i(TAG, "onConfigurationChanged - last selected: " + mSelected);
makeFragmentTransaction(mSelected);
}
/**
* Called from {#link #onCreate} and {#link #onConfigurationChanged}
*/
private void initUi() {
setContentView(R.layout.activity_main);
Log.d(TAG, "onCreate instanceState == null / reinitializing..." + "");
Button btnFragmentOne = (Button) findViewById(R.id.btn_fragment_one);
Button btnFragmentTwo = (Button) findViewById(R.id.btn_fragment_two);
btnFragmentOne.setOnClickListener(this);
btnFragmentTwo.setOnClickListener(this);
}
/**
* Not invoked (just for testing)...
*/
#Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
Log.d(TAG, "onSaveInstanceState " + "YOU WON'T SEE ME!!!");
}
/**
* Not invoked (just for testing)...
*/
#Override
protected void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
Log.d(TAG, "onSaveInstanceState " + "YOU WON'T SEE ME, AS WELL!!!");
}
#Override
protected void onResume() {
super.onResume();
Log.d(TAG, "onResume " + "");
}
#Override
protected void onPause() {
super.onPause();
Log.d(TAG, "onPause " + "");
}
#Override
protected void onDestroy() {
super.onDestroy();
Log.d(TAG, "onDestroy " + "");
}
#Override
public void onClick(View v) {
switch (v.getId()) {
case R.id.btn_fragment_one:
Log.d(TAG, "onClick btn_fragment_one " + "");
makeFragmentTransaction(0);
break;
case R.id.btn_fragment_two:
Log.d(TAG, "onClick btn_fragment_two " + "");
makeFragmentTransaction(1);
break;
default:
Log.d(TAG, "onClick null - wtf?!" + "");
}
}
/**
* We replace the current Fragment with the selected one.
* Note: It's called from {#link #onConfigurationChanged} as well.
*/
private void makeFragmentTransaction(int selection) {
switch (selection) {
case 0:
mFragment = FragmentOne.newInstance(mSelected = 0);
break;
case 1:
mFragment = FragmentTwo.newInstance(mSelected = 1);
break;
}
// Create new transaction
FragmentTransaction transaction = getSupportFragmentManager().beginTransaction();
// Replace whatever is in the fragment_container view with this fragment,
// and add the transaction to the back stack
transaction.replace(R.id.frame, mFragment);
/*This would add the Fragment to the backstack...
* But right now we comment it out.*/
// transaction.addToBackStack(null);
// Commit the transaction
transaction.commit();
}
}
And sample Fragment:
import android.os.Bundle;
import android.support.v4.app.Fragment;
import android.util.Log;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
/**
* #author Martin Pfeffer (pepperonas)
*/
public class FragmentOne extends Fragment {
private static final String TAG = "FragmentOne";
public static Fragment newInstance(int i) {
Fragment fragment = new FragmentOne();
Bundle args = new Bundle();
args.putInt("the_id", i);
fragment.setArguments(args);
return fragment;
}
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
Log.d(TAG, "onCreateView " + "");
return inflater.inflate(R.layout.fragment_one, container, false);
}
}
Can be found on github.
Use orientation listener to perform different tasks on different orientation.
#Override
public void onConfigurationChanged(Configuration myConfig)
{
super.onConfigurationChanged(myConfig);
int orient = getResources().getConfiguration().orientation;
switch(orient)
{
case Configuration.ORIENTATION_LANDSCAPE:
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
break;
case Configuration.ORIENTATION_PORTRAIT:
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
break;
default:
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED);
}
}
Put this below code in your Activity in Android Manifest.
android:configChanges="orientation"
This will not restart your activity when you would change orientation.
Fix the screen orientation (landscape or portrait) in AndroidManifest.xml
android:screenOrientation="portrait" or android:screenOrientation="landscape"
for this your onResume() method is not called.
You may use the ViewModel object in your activity.
ViewModel objects are automatically retained during configuration changes so that the data they hold is immediately available to the next activity or fragment instance.
Read more:
https://developer.android.com/topic/libraries/architecture/viewmodel

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