AAPT Crashes after added Facebook sdk 3.0 as Library - android

i am upgrading Facebook SDK with my application, after added the Facebook SDK 3.0 as library in my application, eclipse trying to build my app then aapt is crashed. here below the only log information which i am getting for this issue
Error executing aapt: Return code -1073741819
its kind of weird, don't have an clue of what and where its going wrong. i guess some problem with resources, seems like its getting conflict with my project resources.
Note: if i add the Facebook sdk 2.0 its working fine
Expecting some help or approach to resolve this issue
Thanks in advance.

After day of painful search, i have resolved the problem,in my project style.xml for some of the styles definitions have android:id , this causes the aapt crash, after i removed this its working fine.

Related

Visual Studio 2017 - Xamarin - The file "obj\Debug\android\bin\packaged_resources" does not exist

I'm fighting with that issue for 2 days already and can't find any solution.
I have an Xamarin Android app in Visual Studio 2017 consisting of three projects:
Xamarin.Android project (main one)
Android-specific unit tests run on the device - project of type NUnit 3 Test Project (Android) created using NUnit Templates for Visual Studio
Platform-independent unit tests project (project of type Unit Test Project (.NET Framework))
Everything worked just fine until now. When I selected my main project as the Startup one, my app was deployed to the device/emulator. When I selected my Android-specific unit tests project, the test project was deployed and unit tests executed by nUnit Xamarin Runners on the device/emulator.
However few days ago I updated my Visual Studio 2017 with the newest available update and now, when trying to build this android-specific unit tests project I get the following error:
The file "obj\Debug\android\bin\packaged_resources" does not exist.
I've searched everywhere, including this and this SO topics. I also totally reinstalled Visual Studio 2017 and Xamarin with Android SDK included. Nothing helped. From what I read I suspect there is something wrong with the versions of Android SDK Build-tools I have installed. Here's what I have currently installed in SDK Manager:
As the other SO threads suggested, I tried uninstalling the newest Android SDK Build-tools (25.0.2) and installed version 23.0.3 (all my projects target Android 6.0), but it also doesn't help, I still have the same error.
Maybe it's worth adding that this issue may have started to happen when I tried to implement RecyclerView in my app reading this tutorial, where they suggested to install Android 7.1.1 (API 25) in SDK Manager. However I undoed my all changes after that and even reintalled VS2017 + Xamarin.
Do you have any other idea why this can be ? I'd really appreciate any help. Thanks!
EDIT 2017-04-09:
Egh, I removed VS2017, installed VS2015 with brand new Android SDK and still the same issue :(
I've finally found what was the issue. It wasn't related to any component from SDK Manager or VS version.
Following localization tutorial from developer.xamarin.com, I played a bit with Strings.xml in my Android project. I wanted to have my Activities Label taken from resources as well, so in the ActivityAttribute I defined:
[Activity(Label = "#string/peopleListTitle")]
and added this value in Strings.xml file:
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-------Other resources values ----->
<string name="peopleListTitle">People List</string>
</resources>
In that case my build is failing with above-mentioned error:
The file "obj\Debug\android\bin\packaged_resources" does not exist
When I change ActivityAttribute to use a string directly:
[Activity(Label = "People List")]
the build is passing without any issues.
I managed to find a solution, but actually I don't know why it's not building when I try to use Label text defined in Strings.xml.
BTW, I managed to find what's the problem by setting build output verbosity to Diagnostic in Tools -> Options -> Projects and Solutions -> Build and Run which gives a detailed info why the build failed in the Output window.
I had the same problem. After removing the dash "-" sign from the image file name, the problem is solved. Bad error message! It should not be:
The file "obj\Debug\android\bin\packaged_resources" does not exist.
Writing an error message like this causing the Developer to think about something else while the problem is the illegal file name.
I had the same issue when I added a new image as a resource.
There was a '-' in the file name (Invalid resource name character). I renamed & removed that character and all good.
Resource name can only consist of 0-9,a-z or A-Z or combination of any.
I had the same problem, and i removed all image file name have "-" character. My problem solved
Another reason for this error is that you may have a float number as your version number. In my case I changed it to a integer and everything worked fine. (I found the error by switching the build output to Detailed)
Simply it worked.
In one case I copied and pasted previous working "packaged_resources"
in the bin folder.[the problem was it did not reflect the UI changes]
Other I opened the visual studio as
administrator.
Next changed the "Minimum target to Android" to lower
apis in the project properties windows.
I suggest not touching the code behind of the design. If you get this error simply pull some button from the tool bar into the design and visual studio will come to its consciousness that there is change in UI. Next click on save all so that it make necessary change in the designer file.
Mine was a different solution (and only half a day lost): I was having trouble getting Hockey app to match crashes against the correct version of the app and realised it uses VersionCode not VersionName so I change my code to "0.0.34" the same as the name. For some still unknown reason the app built and deployed to devices for about 3 days before I started getting this error The file "obj\Debug\android\bin\packaged_resources" does not exist. Setting it back to a numeric value fixed the problem.
I found the problem by looking back through my GIT logs and rebuild each push until I found the one that caused the problem.
It just because the Version Code,I set Code by '1.0',The file "obj\Debug\android\bin\packaged_resources" does not exist.;And I set it by '1',everything is ok.
Had the same error, the way I got over it was crank up the Android SDK manager and install all updates and remove any obsolete packages. This happened to me because I was targeting something newer which was not installed.
Check to see if there are any unused entries in resources.designer.cs if there are any manually remove those entries.
This will fix the issue.
After following several online suggestions - updating SDK, updating Xamarin etc - none of which worked for me.
Finally found that I had an activity for a Android provider to Alarm clock in my AndroidManifest file as below
<activity
android:name="com.njcommuter.droid/android.provider.AlarmClock"
android:label="AlarmClock"
.....
/>
Removing this line - and rebuilding worked fine without any errors and was able to deploy solution successfully.
Note : testing this by putting the line back, and I get same error again on rebuilding.
It can be linked to using any android provider which creates the package for it, not necessarily AlarmClock only.
This error is, somewhat of, a wrapper for what can be multiple reasons that that the file was not created. The key is to look in the detailed output and look for the underlying error causing the file creation failure.
In my case, I had corrupted icon.png files (generated right from from the VS xamarin nunit template, no less!). Once I put in valid png files, everything was built fine.
Another reason for this error, if that the android NDK (not android SDK) isn't right, change de version can resolve the problem: go to Tools/Options/Xamarin/android Configurator and change de folder, in my case I've three, the last one can't compile, but the second folder with version xx.r11c do it.
For me it was Target Android Version.I had it set to
but changing it to Compiling version(for me it was the latest platform) resolved the issue.

Facing the issue of native libraries when compiling project in Android N

I am using the project CSipSimple as a reference in my current project.
Project works fine until i have not tested it in the Android N.
I am getting strange errors when m running my project in Android N.
I have done some googling for that and came to know that by changing the complile SDK version for project will help me to get rid of this error but that thing wont help me in my case.
So any other workaround for this ?
It would be grateful to suggest any changes/guidelines to avoid this issue.
Thanks in advance
Before API 23, this error Text Relocations was given as warning, so it does not cause problems. From API 23 it was thrown as error. The .so file with text relocation may have memory leaks. So it must be fixed and recompiled with latest Android NDK.
Quick fix will be to set tagetApiVersion to 22 in build.gradle file.

Issue with building paypal here sdk

I'm trying to allow customers to pay with their credit card on my app. So I followed these instructions to run the paypal here sdk sample app but I'm having trouble building the sample app. It gives me the following errors.
:processDebugResources
warning: string 'sdk_dlg_title_card_swipe' has no default translation.
C:\Users\HaMiD\Downloads\Source\build\intermediates\exploded-aar\com.android.support\appcompat-v7\21.0.2\res\values-sw600dp\values.xml
Error:(2) Resource entry abc_action_bar_default_height_material is already defined.
C:\Users\HaMiD\Downloads\Source\build\intermediates\exploded-aar\paypal-here-sdk\res\values-sw600dp-v13\values.xml
Error:(2, 1) Originally defined here.
Next, I added the SDK to my own project (File->New->New Module->aar) and add compile project(':PayPalHereSDK') to the build.gradle. But when I try to build the project I get the exact same error once again. For some reason I'm having issues building with the SDK. Any help would be appreciated.
Thanks
Seems that was an issue with SDk 1.6. The new version (1.6.1) that posted to github a few hours ago doesn't have this problem anymore.
Thanks guys

Android studio How to resolve Error in png files of library added

I have no Idea what is happening, last time when I finished my app I build its release apk and all was working just fine as expected but now today when I tried to make that pproject again and to make another apk I am getting the following error.
Error:Execution failed for task ':app:mergeDebugResources'.
Crunching Cruncher common_signin_btn_icon_pressed_light.9.png failed, see logs
I have no idea how to resolve it I have serached and found restarting Android studio and clean the project would remove it , doing this many times has no effect on this error. I have even restarted my machine but the condition of error in same.
In the logs I have seen that this png file is from the library I added , so just for testing I removed that library and tried to build then it started to give me same error with different png file name in other library. So how to fix this issue ?
My Questions are :
How can this issue be Solved ?
Have some one faced this problem too ?
Is this problem has been reported to google ?
Why in android we do not have any stable platform for development as IOS have ?
Try to remove "builds" folders and do rebuild. But soon, the whole thing in a long file name. Read this answer. By the way, you looked logs? Maybe this is not the PNG? You have not sent the log and did not specify the version Gradle.
Believe me, iOS developers have own problems.

Fails to install andgram (android instagram)

I'm trying to install and test the andgram application available at https://github.com/markchang/android-instagram.git
But, some layout files show the following message and Eclipse doesn't generate the R.java file:
NOTE: This project contains resource errors, so aapt did not succeed, which can cause rendering failures. Fix resource problems first.
Couldn't resolve resource #style/ActionBar
I thought it was the SDK version, but I have the version 8 installed and it doesn't solve the problem.
I would appreciate any help.
Thanks!
The library you are trying use depends on the android-actionbar library. Have you downloaded that library and added it as a library project to your project?
Edit:
FYI, The actionbar library it depends on is outdated (2+ years).
You have change your build target to at least API 11 in order to support the ActionBar.

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