Dynamically choose api in mono for android - android

Is there any way to detect the current version of android and use one code path for one version, and another code path for a later version?
Something like ClipboardManager, there is a new version in API level 11, but the only way of accessing this new class is by telling mono for android that the minimum requirements is API level 11.
I "think" you can get around this using java reflection, but I imagine this wouldn't work when using Mono for Android. Has anyone got any advice on how you can use both ClipboardManager's, the early one on earlier versions, the later one on later versions, without setting the API level as 11 or higher.
This is a generic example, not limited to ClipboardManager. I am sure I will come across more classes that I could optionally use if it is available.

Sure there is. Just make sure to set your target API level in the manifest.
When wanting to use API 11 for instance you could do something like this:
if ((int)Build.VERSION.SdkInt >= 11)
{
//Execute API 11 and up code here
}
However if you are using methods and classes that are only present in API 11, VS might complain that it cannot find them, so you can surround them with a pre-processor symbol like:
#if __ANDROID_11__
// your API 11 and up code here
#endif

Related

How to replace OpenGL EGL14 class in android api level 16

I am working on an android video calling application, which currently supports android kitkat (api level 19) . I need to add support for jelly beans(api level 16).
I have done most of the things. But i am using EGL14 class right now, which is not there in android api level 16, as it was introduced in api level 17.
I want to know how and with what to replace it .
The previously available version is EGL10 from the javax.microedition.khronos.egl package, which has been available since API level 1. The reference page is here: http://developer.android.com/reference/javax/microedition/khronos/egl/EGL10.html.
It is overall fairly similar, even though the Java bindings were implemented somewhat differently. And of course it does not have features from newer versions.
If you want to see examples of how typical calls look for both of them in comparison, you can check out my answer to this question here: http://developer.android.com/reference/javax/microedition/khronos/egl/EGL10.html. It contains code to create a context from scratch with both versions.

Can reflection be used with methods that belong to greater than minimum sdk?

I am developing an app which has to support at minimum level 10 sdk. Today, I was coding when I came across a method setLayerType() which I need to use. But this method is introduced in API level 11. So, I used a workaround and used Reflection to use this method.
So, my question is, won't my application still crash on device which runs on API level 10?
This question came to my mind because, even though I am using Reflection here, still, I am calling a method that was introduced in API level 11. Will this method run successfully when I run my app on Android devices that run on API level 10 or will it crash?
As stated in source, the method will run independent of OS level. But, why should it run successfully on API level 10 device which is still using Android.jar of API level 10 and that file doesn't even contain this method?
I tried to search it but couldn't find an explanation.
P.S. I wanted to test it on a device with API level 10, but as building full app will take some time, so it is not possible to test app on API level 10 device right now.
No, of course the app will crash if you call a method that is not present in its API level. This is true whether you call by reflection or not.
The point of reflection is that you choose whether or not to call it based on the API level. Compare http://developer.android.com/reference/android/os/Build.VERSION.html#SDK_INT to http://developer.android.com/reference/android/os/Build.VERSION_CODES.html in your code and only proceed with the reflective call if the SDK number is high enough.
The point is that you isolate code with bytecode references to any method or constant or class that's not present in all API levels into a separate class that is only loaded by reflection.
Here's an example of some utility code I created just to manage this kind of thing; it loads one or the other implementation of an interface based on API level:
https://code.google.com/p/zxing/source/browse/trunk/android/src/com/google/zxing/client/android/common/PlatformSupportManager.java?spec=svn2361&r=2361
EDIT: #FD_'s answer works too which surprises me. Reflection is safer, but much more code. And it seems like the reflection approach is in fact unnecessary on recent, if not all, Android JVMs.
You don't even need Reflection for that. Just specify your target sdk as high as possible, and your min sdk as low as it is now. Then, before calling a method that was introduced after the min version, just check which api version your app is running on:
if (android.os.Build.VERSION.SDK_INT >= 11) {
//Your code here
}
Trying to use methods that were introduced in a later api version will lead to a crash otherwise, whether you call it using Reflection or not.

android - SDK 4.0 on android 2.1

Even though I have done some app on android, I am still confused. Is it possible to use functions in SDK 4.0, and run the app on android 2.1 or lower?
I tried methods you guys mentioned but got an error -
Field requires API level 11 (current min is 7): android.os.AsyncTask#THREAD_POOL_EXECUTOR, if I change min to 11, the app can't install on android 2.1, so even I can use higher API, but it still can't run on android lower version...how to fix that?
From Kzinch's advice, set TargetApi to 11, then it's working!
If you want a program that runs on both SDK4 and SDK 2.1 you have two possibilities. One is to provide alternative implementations on your code when they are needed i.e., if some function from SDK4 is not available in the SDK2.1 then you add a conditional block to your code that check the SDK version and provide code for each branch.
The other possibility is to use the Android Support Libaries in order to use the same code for both SDKs (no conditional blocks required). If you need a function provided by the SDK4 but not for the SDK2.1 you can check if that function is provided by a support library. If it is you can use it and your code will run fine on both SDK4 and SDK2.1 without requiring any version checking. For instance, if you need to use the LruCache class which is available since API level 12 (and so not available on SDK2.1) you can use the v4 support library which provide that function and works on SDK2.1 and SDK4. So in your code you would use
import android.support.v4.util.LruCache;
instead of
import android.util.LruCache;
Yes, you can use functions from the higher API in your code, but you must make sure they are never called on the lower API in runtime.
You should make checks for API level in runtime and provide alternative implementation that exists for that API level.
Let me provide some simple example:
SharedPreferences.Editor edit = PreferenceManager
.getDefaultSharedPreferences(getActivity()).edit();
edit.putInt(KEY, VALUE);
if (Build.VERSION.SDK_INT >= 9) {
edit.apply();
} else {
edit.commit();
}
apply() method is a faster (asynchronous) implementation of commit() method, but it not supported on the API level less than 9. With the help of API version check it all works perfect for all devices.
Update #TargetApi annotaion may be used to suppress Lint warnings/errors for API checks.
it doesn't matter what SDK level you compile your code against. Important is which methods/classes are you calling/instantiating.
If you use any newer classes or methods your code WILL crash running on older devices.
The suggested method to deal with it is Lazy Loading: http://android-developers.blogspot.co.uk/2010/07/how-to-have-your-cupcake-and-eat-it-too.html
and remember, I'm saying this about the SDK.
The compatibility pack is a library developed by google that you can add to any project and use the functions of the library without issues.
Furthermore, there're 3rd party libraries (such as the ActionBar Sherlock http://actionbarsherlock.com/ that aims to bring higher SDK level functionalities to lower SDK levels)
No. You cannot use methods from higher API, because the code to handle it is simply not present on lower version of API. You can, however target as high API version as possible, but you may take care to call these methods on right API. You can easily check that at runtime with. i.e.
f( Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB ) {
// code to be run on Honeycomb and higher versions
}
If you are using the API which are specific to higher version, then the app wont work in older version.As those are not defined in the older version it will throw an error.That is the reason we restrict apps before uploading into market using minSDK in AndroidManifest.xml.

Higher API calls when lower SDK targeted

My app supports minSdkVersion=10 and targeting 16. I want to call methods specific to API level >= 14 if a specific device supports them. I could check running OS version at runtime and whether call or not higher API methods but when I specify min SDK version, methods that exist only in versions higher than 10 are not visible.
Is there any way to use higher API methods than minSdkVersion?
You can test the device's API with this:
if(android.os.Build.VERSION.SDK_INT >= 14) {
// Do something fancy
}
else {
// Do something regular
}
In addition of checking the current version you should also add #SuppressLint("NewApi")to your method so the compiler want yell about it.
Methods from higher API are invisible and inaccessible because project's target SDK is lower than SDK which methods are going to be used. For example: if you want to use methods from API 14 Android project target SDK should be at least 14 or even better the latest (currently 16). That is kind of obvious but I missed it. After that the solution Sam gave a reference to is in use.

Android application limiting features to support backwards compatibility

I have an Android app that has a minimum API level of 4 (Android 1.6) and I have some users who use this version of Android. However, I would like to implement a feature that uses NFC, which requires Android 3 or higher (API level 9+). This means that I would have to change the minimum API level in my manifest file, which will alienate users using older versions of Android. So is there a way to programmatically disable the feature that uses NFC if the device is incompatible and still allow the use of other features instead of locking out users using older versions of Android?
Set the min-sdk to 4 and the target-sdk to 9 and use something like this in your code:
if(Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB){
//your API-9 specific code here
}else{
// an alternative code
}
this for the java part, in XML the newer attributes are ignored so its safe to add what you need
Read this http://developer.android.com/resources/articles/backward-compatibility.html . You can check if method exists using reflection API. Read previous questions: Check if method exists
You need yo encapsulate API level specific code to external classes and use reflection for calling them (using interface for example)

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