Using InputStream to read file from internal storage - android

I've searched for a couple days, and all I find is using bufferedReader to read from a file on internal storage. Is it not possible to use InputStream to read from a file on internal storage?
private void dailyInput()
{
InputStream in;
in = this.getAsset().open("file.txt");
Scanner input = new Scanner(new InputStreamReader(in));
in.close();
}
I use this now with input.next() to search my file for the data that I need. It all works fine, but I would like to save new files to internal storage and read from them without changing everything to bufferedReader. Is this possible or do I need to bite the bullet and change everything? FYI I don't need to write, only read.

To write a file.
String FILENAME = "file.txt";
String string = "hello world!";
FileOutputStream fos = openFileOutput(FILENAME, Context.MODE_PRIVATE);
fos.write(string.getBytes());
fos.close();
to read
void OpenFileDialog(String file) {
//Read file in Internal Storage
FileInputStream fis;
String content = "";
try {
fis = openFileInput(file);
byte[] input = new byte[fis.available()];
while (fis.read(input) != -1) {
}
content += new String(input);
}
catch (FileNotFoundException e) {
e.printStackTrace();
}
catch (IOException e) {
e.printStackTrace();
}
}
content will Contain your File Data.

You may try following code when you face a condition to read a file from a subfolder in internal storage. Sometimes you may get problems with openFileInput whey you trying to passing context.
here is the function.
public String getDataFromFile(File file){
StringBuilder data= new StringBuilder();
try {
BufferedReader br = new BufferedReader(new FileReader(file));
String singleLine;
while ((singleLine= br.readLine()) != null) {
data.append(singleLine);
data.append('\n');
}
br.close();
return data.toString();
}
catch (IOException e) {
return ""+e;
}
}

Related

FileInputStream doesn't access the file [duplicate]

I have a resource file in my /res/raw/ folder (/res/raw/textfile.txt) which I am trying to read from my android app for processing.
public static void main(String[] args) {
File file = new File("res/raw/textfile.txt");
FileInputStream fis = null;
BufferedInputStream bis = null;
DataInputStream dis = null;
try {
fis = new FileInputStream(file);
bis = new BufferedInputStream(fis);
dis = new DataInputStream(bis);
while (dis.available() != 0) {
// Do something with file
Log.d("GAME", dis.readLine());
}
fis.close();
bis.close();
dis.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
I have tried different path syntax but always get a java.io.FileNotFoundException error. How can I access /res/raw/textfile.txt for processing? Is File file = new File("res/raw/textfile.txt"); the wrong method in Android?
***** Answer: *****
// Call the LoadText method and pass it the resourceId
LoadText(R.raw.textfile);
public void LoadText(int resourceId) {
// The InputStream opens the resourceId and sends it to the buffer
InputStream is = this.getResources().openRawResource(resourceId);
BufferedReader br = new BufferedReader(new InputStreamReader(is));
String readLine = null;
try {
// While the BufferedReader readLine is not null
while ((readLine = br.readLine()) != null) {
Log.d("TEXT", readLine);
}
// Close the InputStream and BufferedReader
is.close();
br.close();
} catch (IOException e) {
e.printStackTrace();
}
}
Note this will return nothing, but will print the contents line by line as a DEBUG string in the log.
If you have a file in res/raw/textfile.txt from your Activity/Widget call:
getResources().openRawResource(...) returns an InputStream
The dots should actually be an integer found in R.raw... corresponding to your filename, possibly R.raw.textfile (it's usually the name of the file without extension)
new BufferedInputStream(getResources().openRawResource(...)); then read the content of the file as a stream

openFileInput always returning null

I'm writing a string to a file using the method saveData();
public void saveData(){
String fileName = "lifeClockSavedData";
String birthYear = "1986";
try {
FileOutputStream fileOutputStream = openFileOutput(fileName, MODE_PRIVATE);
fileOutputStream.write(birthYear.getBytes());
fileOutputStream.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
And opening it in a widget activity using retrieve();
String messageString;
public void retrieve(Context context){
String fileName = "lifeClockSavedData";
try {
String message;
FileInputStream fileInputStream = context.getApplicationContext().openFileInput(fileName);
InputStreamReader inputStreamReader = new InputStreamReader(fileInputStream);
BufferedReader bufferedReader = new BufferedReader(inputStreamReader);
StringBuffer stringBuffer = new StringBuffer();
while ((message = bufferedReader.readLine())!=null);{stringBuffer.append(message);}
messageString = stringBuffer.toString();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
As far as I can tell, this should set messageString to "1986", but the value is always "null".
I'd appreciate a pointer as to what's going wrong.
edit: This question isn't a duplicate of context.openFileInput() returning null when trying to access a stored file
as I'm not trying to get openFileInput() to accept a path
I'm writing a string to a file
No, you are not. You are writing bytes to file.
Either:
Write a string to the file (e.g., via a PrintWriter wrapped around an OutputStreamWriter), or
Read bytes from the file, then construct a String from those bytes
scrapped:
while ((message = bufferedReader.readLine())!=null);{stringBuffer.append(message);}
replaced with:
stringBuffer.append(bufferedReader.readLine());
Not sure why it worked, as bufferedReader.readline() wasn't null.

Android where file is saved FileOutputStream

Here how I write bytes to a file. I'm using FileOutputStream
private final Handler handler = new Handler(){
#Override
public void handleMessage(Message msg) {
FragmentActivity activity = getActivity();
byte[] readBuffer = (byte[]) msg.obj;
FileOutputStream out = null;
try {
out = new FileOutputStream("myFile.xml");
out.write(readBuffer);
out.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
}
and now I want to open that file, so I need to have path of that file. So how I need to open that file?
EDIT:
Here how I read from file, but I can't see anything...
BufferedReader reader = null;
FileInputStream s = null;
try {
s = new FileInputStream("mano.xml");
reader = new BufferedReader(new InputStreamReader(s));
String line = reader.readLine();
Log.d(getTag(), line);
while (line != null) {
Log.d(getTag(), line);
line = reader.readLine();
}
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
I recommend to use this for writting:
OutputStream out = new FileOutputStream(Environment.getExternalStorageDirectory().getAbsolutePath()+"/yourfilename");
So to read the location:
File file = new File(Environment.getExternalStorageDirectory().getAbsolutePath()+"/"+transaction.getUniqueId()+".pdf");
To read the path:
file.getAbsolutePath();
Your file is save in path /Data/Data/Your package Name/files/myFile.xml
you can use this.getFileDir() method to get the path of the files folder on the Application.
So use this.getFileDir() + "myFile.xml" to read the file.
How it is reported inside the developers guide you have to specify where you want to save your file. You can choose between:
Saving the file in the internal storage:
String filename = "myfile";
String string = "Hello world!";
FileOutputStream outputStream;
try {
outputStream = openFileOutput(filename, Context.MODE_PRIVATE);
outputStream.write(string.getBytes());
outputStream.close();
} catch (Exception e) {
e.printStackTrace();
}
Or on second instance you could save your file in external storage:
// Checks if external storage is available to at least read
public boolean isExternalStorageReadable() {
String state = Environment.getExternalStorageState();
if (Environment.MEDIA_MOUNTED.equals(state) || Environment.MEDIA_MOUNTED_READ_ONLY.equals(state)) {
return true;
}
return false;
}
Just remember to set permissions!!!!
Here there is the entire documentation: Documentation

Writing and Reading ArrayList<File> into android cache memory

I have a arrays of apk files, what I need is to do write the apk files of ArrayList into cache storage and read it back again as same ArrayList. I know how to insert a single file and retrieve back again from the cache. But whereas ArrayList objects as concern I completely stuck up with the solutions and methodology. Please help me. I am using following code for read and write into cache memory. Any modification or slight changes in my code will be more helpful to me. Thanks in advance
Actual code for Read and write single File
//Write to cache dir
FileWriter writer = null;
try {
writer = new FileWriter(tmpFile);
writer.write(text.toString());
writer.close();
// path to file
// tmpFile.getPath()
} catch (IOException e) {
e.printStackTrace();
}
//Read to cache directory
String TMP_FILE_NAME = "base.apk";
File tmpFile;
File cacheDir = getBaseContext().getCacheDir();
tmpFile = new File(cacheDir.getPath() + "/" + TMP_FILE_NAME) ;
String line="";
StringBuilder text = new StringBuilder();
try {
FileReader fReader = new FileReader(tmpFile);
BufferedReader bReader = new BufferedReader(fReader);
while( (line=bReader.readLine()) != null ){
text.append(line+"\n");
}
} catch (FileNotFoundException e) {
e.printStackTrace();
}catch(IOException e){
e.printStackTrace();
}
Modified code for my requirement to insert ArrayList<File>
String tempFile = null;
public void writeFile(ArrayList<File> files(){
for(File file: files) {
FileWriter writer = null;
try {
writer = new FileWriter(file);
tempFile = file.getName().toString();
writer.write(file.getName().toString());
writer.close();
// path to file
// tmpFile.getPath()
} catch (IOException e) {
e.printStackTrace();
}
}
}
This is where I stuck completely to read as ArrayList
What i tried is
String line="";
StringBuilder text = new StringBuilder();
try {
FileReader fReader = new FileReader(tempFile);
BufferedReader bReader = new BufferedReader(fReader);
while( (line=bReader.readLine()) != null ){
text.append(line+"\n");
}
} catch (FileNotFoundException e) {
e.printStackTrace();
}catch(IOException e){
e.printStackTrace();
}
I found my own answer for my question after a longstruggle from the blog.
To Write a ArrayList<File>:
public static void createCachedFile (Context context, String key, ArrayList<File> fileName) throws IOException {
String tempFile = null;
for (File file : fileName) {
FileOutputStream fos = context.openFileOutput (key, Context.MODE_PRIVATE);
ObjectOutputStream oos = new ObjectOutputStream (fos);
oos.writeObject (fileName);
oos.close ();
fos.close ();
}
}
To Read a ArrayList<File>
public static Object readCachedFile (Context context, String key) throws IOException, ClassNotFoundException {
FileInputStream fis = context.openFileInput (key);
ObjectInputStream ois = new ObjectInputStream (fis);
Object object = ois.readObject ();
return object;
}
Final code in my Activity
createCachedFile (MainActivity.this,"apk",adapter.getAppList ());
ArrayList<File> apkCacheList = (ArrayList<File>)readCachedFile (MainActivity.this, "apk");

How to return file object from assets in Android?

I want to return file object from assests folder. In Similar questions's response, it's returned InputStream class object, but I don't want to read content.
What I try to explain, there is an example.eg file in assests folder. I need to state this file as File file = new File(path).
Try this:
try {
BufferedReader r = new BufferedReader(new InputStreamReader(getAssets().open("example.csv")));
StringBuilder content = new StringBuilder();
String line;
while ((line = r.readLine()) != null) {
content(line);
}
} catch (IOException e) {
e.printStackTrace();
}
As far as I know, assets are not regular accessible files like others.
I used to copy them to internal storage and then use them.
Here is the basic idea of it:
final AssetManager assetManager = getAssets();
try {
for (final String asset : assetManager.list("")) {
final InputStream inputStream = assetManager.open(asset);
// ...
}
}
catch (IOException e) {
e.printStackTrace();
}
You can straight way create a file using InputStream.
AssetManager am = getAssets();
InputStream inputStream = am.open(file:///android_asset/myfoldername/myfilename);
File file = createFileFromInputStream(inputStream);
private File createFileFromInputStream(InputStream inputStream) {
try{
File f = new File(my_file_name);
OutputStream outputStream = new FileOutputStream(f);
byte buffer[] = new byte[1024];
int length = 0;
while((length=inputStream.read(buffer)) > 0) {
outputStream.write(buffer,0,length);
}
outputStream.close();
inputStream.close();
return f;
}catch (IOException e) {
//Logging exception
}
return null;
}

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