I want to create several ImageButtons programmatically. I am able to create them but the click event listener keeps receiving the same view (Button 2), whether I click on button 0 ,button1 or button 2.
RelativeLayout gameBoard = (RelativeLayout) findViewById(R.id.RelGameboard);
RelativeLayout.LayoutParams lp = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
lp.addRule(RelativeLayout.CENTER_IN_PARENT,1);
for(int i = 0 ; i < 3 ; i++)
{
ImageButton btnGreen = new ImageButton(this);
btnGreen.setImageResource(R.drawable.bola_verde);
btnGreen.setLayoutParams(lp);
btnGreen.setOnClickListener(mGreenBallOnClickListener);
btnGreen.setBackgroundColor(Color.TRANSPARENT);
btnGreen.setTag(i);
btnGreen.setId(i);
gameBoard.addView(btnGreen);
}'
Click event listener:
private View.OnClickListener mGreenBallOnClickListener = new View.OnClickListener() {
#Override
public void onClick(View v) {
//check which green ball was clicked
ImageButton imgBtn = (ImageButton) v;
Log.i("greeny","Clicked on green ball->"+imgBtn.getTag()+" v.ID->"+v.getId());
}
};
For any imagebutton drawn, when I click I get : Clicked on green ball->2 v.ID->2
The buttons are in different positions ( i set a different padding for each one of them but in order to simplify the code I didn't put it here )
Try adding a onClickListener -
private View.OnClickListener ClickListener = new View.OnClickListener() {
#Override
public void onClick(View v) {
int selected_item = (Integer) v.getTag();
}
};
EDIT
Try creating a array of ImageButtons -
ImageButton[] btnGreen = new ImageButton[3];
for (int i = 0; i < 3; i++) {
btnGreen[i] = new ImageButton(this);
btnGreen[i].setImageResource(R.drawable.bola_verde);
btnGreen[i].setLayoutParams(lp);
btnGreen[i].setOnClickListener(ClickListener);
btnGreen[i].setBackgroundColor(Color.TRANSPARENT);
btnGreen[i].setTag(i);
btnGreen[i].setId(i);
gameBoard.addView(btnGreen[i]);
}
This happen because you do not set layout of button, All button in same place.
Use Aboveof,Belowof,left,right,center
Example
params.addRule(RelativeLayout.ALIGN_PARENT_ABOVE);
relativeLayout.addView(button, params);
Try this code:
RelativeLayout gameBoard = (RelativeLayout)findViewById(R.id.RelGameboard);
ImageButton[] imageButtons;
private final int NUMBER_OF_IMAGE_BUTTONS = 5; //your number of image buttons
RelativeLayout.LayoutParams lp = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
lp.addRule(RelativeLayout.CENTER_IN_PARENT,1);
imageButtons = new ImageButton[NUMBER_OF_IMAGE_BUTTONS];
for(int i = 0 ; i < NUMBER_OF_IMAGE_BUTTONS; i++){
imageButtons[i] = new ImageButton(this);
imageButtons[i].setImageResource(R.drawable.bola_verde);
imageButtons[i].setLayoutParams(lp);
imageButtons[i].setOnClickListener(mGreenBallOnClickListener);
imageButtons[i].setBackgroundColor(Color.TRANSPARENT);
imageButtons[i].setTag(i);
imageButtons[i].setId(i);
gameBoard.addView(imageButtons[i]);
}
Related
I have created a dynamic layout for edittext with add and minus icons. When i click on add, layout should recreated again and in place of add image, minus should shown.Add icon is changed to minus on first click but minus is not changed to plus.When i clicked on minus, sub layout is removed but not able to change icon.
This is my dynamic layout:
public void dLayout(){
count++;
lay_frame = new LinearLayout(this);
lay_frame.setOrientation(LinearLayout.VERTICAL);
lay_frame.setId(count);
for (int i =0; i<numClass; i++){
lay_main = new LinearLayout(this);
lay_uncle = new LinearLayout(this);
lay_cousin = new LinearLayout(this);
lay_main.setOrientation(LinearLayout.VERTICAL);
lay_uncle.setOrientation(LinearLayout.HORIZONTAL);
lay_uncle.setGravity(Gravity.CENTER);
lay_cousin.setOrientation(LinearLayout.HORIZONTAL);
lay_cousin.setGravity(Gravity.CENTER);
txt_uncle = new TextView(this);
txt_uncle.setText("Uncle Name");
txt_uncle.setTextColor(Color.BLACK);
txt_uncle.setPadding(0, 20 , 0, 20);
txt_uncle.setTextSize(14);
txt_cousin = new TextView(this);
txt_cousin.setText("Cousin Name");
txt_cousin.setTextColor(Color.BLACK);
txt_cousin.setPadding(0, 20 , 0, 0);
txt_cousin.setTextSize(14);
img_add = new ImageView(this);
img_add.setImageResource(R.drawable.add01);
img_add.setPadding(8, 0, 0 ,0);
img_minus = new ImageView(this);
img_minus.setImageResource(R.drawable.minus);
img_minus.setPadding(8, 0, 0 ,0);
img_minus.setVisibility(View.GONE);
img_cousinadd = new ImageView(this);
img_cousinadd.setImageResource(R.drawable.add01);
img_cousinadd.setPadding(8, 0, 0 ,0);
img_cousinminus = new ImageView(this);
img_cousinminus.setImageResource(R.drawable.minus);
img_cousinminus.setPadding(8, 0, 0 ,0);
ed_uncle = new EditText(this);
ed_uncle.setInputType(InputType.TYPE_CLASS_TEXT);
ed_uncle.setPadding(12, 8 ,8 ,8);
ed_uncle.setTextColor(Color.BLACK);
ed_uncle.setTextSize(14);
ed_uncle.setBackgroundResource(R.drawable.border);
ed_cousin = new EditText(this);
ed_cousin.setInputType(InputType.TYPE_CLASS_TEXT);
ed_cousin.setPadding(12, 8 ,8 ,8);
ed_cousin.setTextColor(Color.BLACK);
ed_cousin.setTextSize(14);
ed_cousin.setBackgroundResource(R.drawable.border);
final LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.MATCH_PARENT, 80, 8.5f
);
params.setMargins(80, 0, 0, 0);
ed_cousin.setLayoutParams(params);
txt_cousin.setLayoutParams(params);
LinearLayout.LayoutParams params1 = new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.MATCH_PARENT, 80, 8.5f
);
params.setMargins(40, 0, 0, 0);
ed_uncle.setLayoutParams(params1);
img_add.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
img_add.setVisibility(View.GONE);
img_minus.setVisibility(View.VISIBLE);
dLayout();
}
});
img_minus.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
if (count > 0) {
final LinearLayout temp = (LinearLayout) mainLayout.findViewById(count);
mainLayout.removeView(temp);
count--;
}
img_minus.setVisibility(View.GONE);
img_add.setVisibility(View.VISIBLE);
}
});
lay_main.addView(txt_uncle);
lay_uncle.addView(ed_uncle);
lay_uncle.addView(img_add);
lay_uncle.addView(img_minus);
lay_main.addView(lay_uncle);
lay_main.addView(txt_cousin);
lay_cousin.addView(ed_cousin);
lay_cousin.addView(img_cousinadd);
lay_main.addView(lay_cousin);
lay_frame.addView(lay_main);
}
mainLayout.addView(lay_frame);
}
Change your btn add click logic to this
img_add.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
dLayout();
img_add.setVisibility(View.GONE);
img_minus.setVisibility(View.VISIBLE);
}
});
Because after setting visibility again your setting the minus button visibility gone in the dLayout(); which means the property is overridden by next value
In onClick listener for minus button,lay_frame LinearLayout been removed from the main layout. Minus button is child of lay_frame layout, which is no more attached to view tree. If you are removing the view on click on minus button,changing the icon from minus to plus image doesn't make any sense.
I want to dynamically create 10 Buttons with Margin between each Button but things I tried won't work.
Here is the code I'm using:
//Create Button
for(int i = 1; i <= 10; i++){
MarginLayoutParams params = new MarginLayoutParams(MarginLayoutParams.MATCH_PARENT, MarginLayoutParams.MATCH_PARENT);
params.setMargins(10, 0, 10, 0);
params.leftMargin = xpos;
params.topMargin = ypos;
params.width = 250;
params.height = 150;
Button btn = new Button(this);
btn.setId(i);
final int _id = btn.getId();
btn.setLayoutParams(params);
btn.setText("Button " + _id);
btn.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
Toast.makeText(v.getContext(), "Button clicked index =" + _id, Toast.LENGTH_LONG).show();
//Intent einauslagern = new Intent(v.getContext(), JockeyEinauslagern.class);
//startActivityForResult(einauslagern, 0);
}
});
xpos += 20;
ypos += 50;
this.addContentView(btn, params);
}
You might want to get a container in your Activity class like this. (let it be LinearLayout for example).
Your XML -
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="#+id/container"
android:orienation="vertical"
/>
Your Java -
LinearLayout container = (LinearLayout) findViewById(R.id.container);
LinearLayout.LayoutParams llp = new LinearLayout.LayoutParams(WRAP_CONTENT, WRAP_CONTENT);
//set your margins here
for (int i = 0; i < 10; i++) {
Button button = new Button(this);
// some stuff
container.addView(button, llp);
}
With minor modifications this should work mostly fine.
Try this
for (int i = 0; i < count; i++) {
// creates button
final Button btn = new Button(this);
btn.setLayoutParams(new ViewGroup.LayoutParams(
250,150));
btn.setPadding(0, 8, 0, 8); //or set margin if u need
btn.setTag(i);
yourContainserView.addView(channelBtn, i);
}
I have a single image myimage.png which is placed in my res-drawable folder.
I have to create 50 ImageButtons in an activity all using this same image.
And then when a user clicks i need to pop out a toast saying button number i was clicked.
Here's what I have done:
public class AllImageButtons extends Activity {
int screendimesionx;
int screendimesiony;
ImageButton imageButton;
ImageButton allImageButtons[] = new ImageButton[50];
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.allbuttonimages);
DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
screendimesiony = metrics.heightPixels;
screendimesionx = metrics.widthPixels;
createButtonsAndAddListener();
}
public void createButtonsAndAddListener() {
for (int i = 0; i < 50; i++) {
imageButton = (ImageButton) findViewById(R.id.myimage);
float buttonimagey = imageButton.getDrawable().getBounds().height();
float buttonimagex = imageButton.getDrawable().getBounds().width();
float xspaceforeachbuttonimage = screendimesionx/50;
LayoutParams par = (LayoutParams)imageButton.getLayoutParams();
par.leftMargin = (int) (i*xspaceforeachbuttonimage);
par.topMargin = 0;
imageButton.setLayoutParams(par);
allImageButtons[i] = imageButton;
allImageButtons[i].setOnClickListener(new OnClickListener() {
#Override
public void onClick(View arg0) {
Toast.makeText(AllbuttonimagesForSelectionActivity.this,
"ImageButton is clicked!", Toast.LENGTH_SHORT)
.show();
}
});
}
}}
and then there is the associated xml file allbuttonimages.xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<ImageButton
android:id="#+id/imageButton1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="#drawable/myimage" />
</LinearLayout>
This xml layout displays only the last ImageButton from the loop.
My Question:
How can i dynamically create all 50 ImageButtons from the same image in a single view ?
You are not adding the buttons to the parent .
use addView(yourImageButton) to add your image button to activity
The button that is visible now is the one in xml
You should create new imageButton using new
eg: ImageButton imgBtn = new ImageButton(this)
Then set the properties and addView to your parent Layout
You will not get 50 buttons with the one defined in xml
You have one button in layout and you are calling findViewById for that.
You need to create new buttons each time and add it to the linearlayout.
public void createButtonsAndAddListener() {
for (int i = 0; i < 50; i++) {
imageButton = new ImageButton(this);
imageButton.setImageResource(R.drawable.myimage);
float buttonimagey = imageButton.getDrawable().getBounds().height();
float buttonimagex = imageButton.getDrawable().getBounds().width();
float xspaceforeachbuttonimage = screendimesionx/50;
LayoutParams par = (LayoutParams)imageButton.getLayoutParams();
par.leftMargin = (int) (i*xspaceforeachbuttonimage);
par.topMargin = 0;
imageButton.setLayoutParams(par);
allImageButtons[i] = imageButton;
allImageButtons[i].setOnClickListener(new OnClickListener() {
#Override
public void onClick(View arg0) {
Toast.makeText(AllbuttonimagesForSelectionActivity.this,
"ImageButton is clicked!", Toast.LENGTH_SHORT)
.show();
}
});
((LinearLayout)findViewById(R.id.ll)).addView(imageButton);
}
Layout:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" android:id="#+id/ll">
</LinearLayout>
Your code wont add images to the layout. Get the parent layout in code and add images to it using addView. Between you do not need the image button in the xml. You can do some thing like this:
LinearLayout parent = (LinearLayout)findViewById(R.id.the_parent_layout);
for(int i = 0; i< 50; i++){
ImageButton image = new ImageButton(context);
//set whatever properties you want
//then add to the parent
parent.addView(image); // you can also specify the layout params here
}
Try This....
for (int i = 0; i < 50; i++) {
ImageButton b1 = new ImageButton(myrefmenu);
b1.setId(100 + i);
b1.setImageResource(R.drawable.imagename);
// b1.setText(adapt_objmenu.city_name_array[i]);
RelativeLayout.LayoutParams lp = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
if (i > 0) {
lp.addRule(RelativeLayout.RIGHT_OF, b1.getId() - 1);
}
b1.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View arg0) {
Toast.makeText(AllbuttonimagesForSelectionActivity.this,
"ImageButton is clicked!", Toast.LENGTH_SHORT)
.show();
}
});
b1.setLayoutParams(lp);
relative.addView(b1);
}
Does anybody know how to create buttons for the alphabet (for a hangman-application) in a for loop?I'm not sure what needs to be done in the java class and what needs to be done in the xml file.
You do not need to do anything in the XML file. This can all be done in a class.
for(int i=0; i < x; i++) // where x is the size of the list containing your alphabet.
{
Button button = new Button(this);
button.setId(i);
yourView.add(button);
}
here you go. but you must also note that your layout must be linear and the orientation must be set depending on how you want your button arranged.
If you use relative view the buttons will stack over each other and it is your last looped button that will be shown.
LinearLayout layout = (LinearLayout) findViewById(R.id.rl_table_of_contents);
LinearLayout.LayoutParams param = new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.MATCH_PARENT, LinearLayout.LayoutParams.MATCH_PARENT);
Button[] btn = new Button[your_array];
for (int i = 0; i < your_array.length(); i++) {
btn[i] = new Button(getApplicationContext());
btn[i].setText("Button "+ i);
//btn[i].setBackground();
btn[i].setTextSize(20);
//btn[i].setHeight(100);
btn[i].setLayoutParams(param);
btn[i].setPadding(15, 20, 15, 20);
layout.addView(btn[i]);
//btn[i].setOnClickListener(handleOnClick(btn[i]));
}
View.OnClickListener handleOnClick(final Button button) {
return new View.OnClickListener() {
public void onClick(View v) {
}
};
}
int count=26;
Button[] btnArray = new Button[26];
LinearLayout layout=new LinearLayout(this);
LinearLayout.LayoutParams params=new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
for(int i=0;i<count;i++){
btnArray[i]=new Button(this);
layout.addView(btnArray[i],params);
}
for(int i=0; i<n; i++)
{
Button b = new Button(this);
b.setId(i);
}
I am triying to use dynamic layout for comment part of my project but when i settext of textview dynamicly the output only appears in top of the screen. And it puts the output over the other outputs
RelativeLayout ll=(RelativeLayout) findViewById(R.id.rl);
for(int i = 0; i < 20; i++) {
TextView cb = new TextView(this);
cb.setText("YORUMLAR"+yorum[0]+i);
cb.setTextSize(30);
ll.addView(cb);
}
So how can i put the output on the bottom of the screen linearly.
You should use LinearLayout to automatically add one TextView after another.
Assuming you can't live without RelativeLayout, you'll need to dynamically generate ids for all TextView you create in order to put one view under another. Here is example:
public class HelloWorld extends Activity
{
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity);
RelativeLayout layout = (RelativeLayout)findViewById(R.id.layout);
Random rnd = new Random();
int prevTextViewId = 0;
for(int i = 0; i < 10; i++)
{
final TextView textView = new TextView(this);
textView.setText("Text "+i);
textView.setTextColor(rnd.nextInt() | 0xff000000);
int curTextViewId = prevTextViewId + 1;
textView.setId(curTextViewId);
final RelativeLayout.LayoutParams params =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.FILL_PARENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
params.addRule(RelativeLayout.BELOW, prevTextViewId);
textView.setLayoutParams(params);
prevTextViewId = curTextViewId;
layout.addView(textView, params);
}
}
}
You've to provide the location of your newly added view. As #Adinia said, with no position, it will be aligned to the top by default. So you can use the following code to do it with RelativeLayout;
RelativeLayout containerLayout = (RelativeLayout) findViewById(R.id.container);
for (int i = 0; i < 20; i++) {
TextView dynaText = new TextView(this);
dynaText.setText("Some text " + i);
dynaText.setTextSize(30);
// Set the location of your textView.
dynaText.setPadding(0, (i * 30), 0, 0);
containerLayout.addView(dynaText);
}
If you want to show multiple textviews one after the other, then you should go with LinearLayout.
You may also add Dynamic textview to relative layout. Here with i have attached some code this may help you.
RelativeLayout ll=(RelativeLayout) findViewById(R.id.rl);
for(int i = 0; i < 20; i++)
{
TextView cb = new TextView(this);
cb.setText("YORUMLAR"+yorum[0]+i);
cb.setTextSize(30);
cb.setId(2000+i);
RelativeLayout.LayoutParams TextViewLayoutParams = new RelativeLayout.LayoutParams(100,100);
if (i != 0 )DispViewLayoutParams.addRule(RelativeLayout.BELOW, 2000 - (i-1));
ll.addView(cb,TextViewLayoutParams);
}