Android: dynamically cycle through layout items - android

Not sure if the head line describes its well, what I want is that:
I have let's say 9 TextViews in my layout, named tv1, tv2, ..., tv9.
Of course I can access each of them with
TextView tv11 = (TextView) findViewById(R.id.tv1)
Lot's of typing, so I rather would have a loop and loop through these items, but how can include the findViewbyId into a loop that I can change the value accordingly?

Is there any reason why you can't iterate over the children of the containing ViewGroup? So you get the number of children with getChildCount and then you can access each individual child with getChildAt.
You may have to test whether a particularly child is an instance of TextView if you have other views in the layout, but the basic concept is fairly straightforward.

You could make an array of the IDs you want to loop through.
IE:
public static final int TEXTVIEW_IDS = { R.id.tv1, R.id.tv2, R.id.tv3, etc.. };
In your view code:
for (int id : TEXTVIEW_IDS) {
((Textview) findViewById(id)).CallYourMethod();
}
If you cannot do what #James Holderness suggested, this may be a suitable alternative.

Related

Looking for a method to iterate through ImageViews in an activity with kotlin

I have an activity with 12 Image views in a 3x4 matrix. I want to replace the image and other properties of each ImageView with different resources programmatically. I can't seem to find any way to iterate through the views with a loop so am having to hard code each change. I managed to get the ImageViews into an array which helps but I am hoping there is a better way. I looked at KotlinX.Synthetic and data/view binding but they don't seem to help.
E.g to create the ImageView array I have had to do this:
var imgArray = arrayOf(findViewById<ImageView>(R.id.img01))
imgArray += findViewById<ImageView>(R.id.img02)
imgArray += findViewById<ImageView>(R.id.img03)
imgArray += findViewById<ImageView>(R.id.img04)
imgArray += findViewById<ImageView>(R.id.img05)
imgArray += findViewById<ImageView>(R.id.img06)
imgArray += findViewById<ImageView>(R.id.img07)
imgArray += findViewById<ImageView>(R.id.img08)
imgArray += findViewById<ImageView>(R.id.img09)
imgArray += findViewById<ImageView>(R.id.img10)
imgArray += findViewById<ImageView>(R.id.img11)
imgArray += findViewById<ImageView>(R.id.img12)
I was hoping to do something like:
var i = 1
for (listView in listViews) {
imgArray += findViewById<ImageView>("R.id.img" + i.tostring())
i++
}
But that oviously wont work.
Any help would be much appreciated. I have some experience with other languages but new to kotlin/java/android.
The way I usually go is
val imageViews = listOf(R.id.img1, R.id.img2, R.id.img3).map(findViewById(it))
that will build you a list of views in one line.
Or there is resources.getIdentifier("nameOfDrawable", "drawable", this.getPackageName()) to get an id for a given name, if you really don't want to keep the list up to date and there is no variation in names.
I usually go with the first example in Gabe's answer, just listing the IDs and using that to create useful collections you can iterate over. But here are a couple of other options that might be more suitable depending on the situation:
Find all views of a given type
container.children.filterIsInstance<ImageView>()
This takes a reference to a ViewGroup (e.g. a ConstraintLayout, GridLayout etc.) and basically pulls out all the Views of a certain type. Useful if they're organised in some kind of container layout, not so much if everything's on the same level (like a ConstraintLayout encourages you to do) and there are other Views of the same type you don't want included.
Also, this only works on the direct descendants of the container, the stuff which has it as a parent. If any of that stuff has its own descendants, they aren't included (see the function below though!)
Use tags
Tags are a bit of data you can add to a View, in XML with the tag attribute, or in code with setTag. You could use this to identify which ImageViews you want, if organising them in the hierarchy isn't possible. (The hierarchy is better because there's no work and nothing to forget once it's set up - you just put your views in with the other views.)
There's a findViewWithTag function, but it only returns one View, which is no good when you have a group you want to grab. So we can write a helper function to grab all descendants of a ViewGroup (not just its immediate children):
fun ViewGroup.getAllDescendants(): Sequence<View> =
children + children.filterIsInstance<ViewGroup>().flatMap { it.getAllDescendants() }
(This is useful because it can handle Views in a nested hierarchy, so it can help with the filterByInstance approach above too, if you have a container that everything you need is inside, but as part of an internal hierarchy.)
And now you can use that to get every View in the hierarchy, and filter on the tag you want
// start with the root view, e.g. 'view' or 'binding.root' - or any container
// you want to search inside
(view as ViewGroup).getAllDescendants()
// you don't necessarily need to do this one, but it's safer and casts for you
.filterIsInstance<ImageView>()
.filter { it.tag == "cool image" }
If the ImageViews are on the same parent layout you can just query the layout for its children.
You get a childrenlist.
Iterate the list.
You do not at forehand have to know how much image views there are.

How do I initialize elements of a GridView on creation?

My android is very rusty, so this is the best way I can explain this:
A card contains an image, a value, and a URL
I have an array of values, a parallel array of images, and of URLs (values[i] <-> images[i] <-> URLs[i])
Have a GridView that I want to use to display many of these cards
The problem:
I have a class that extends BaseAdapter to create a custom view to display the three elements of the card
Using the getView method of said adapter, I use the "i" expected by getView as a mental index of which card we are talking about.
Unfortunately I realized that i=0 means the currently visible first card, I thought it meant the overall first card. This makes it useless as a system to keep track of the overall position of cards.
So, the visible elements are populated correctly in the view. But, if I scroll down and then back up, some internal elements have been jumbled up. So clicking a card might now lead to the URL of a card that was initialized after it.
What I need help with:
A better way to index or populate each card's content that will be permanent.
I am wildly confident I am doing this in a horrendous way. I'm imagining there must be some way to say that:
When GridView is created -> populate each card's details and fill in GridView.
Current Main Activity:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_card_list);
gv = (GridView) findViewById(R.id.cardGridView);
gv.setAdapter(new CardView(this, cardURLs, cardNames, cardPrices, cardImages));
}
Current CardView Activity:
public CardView(CardListActivity mainActivity, String[] cardURLs, String[] cardNames, Double[] cardPrices, int[] cardImages){
//...
inflater = (LayoutInflater)context.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
}
public class Holder{
TextView priceTV;
ImageView cardIV;
String cardName;
}
#Override
public View getView(final int i, View convertView, ViewGroup parent) {
//...
View rowView;
rowView = inflater.inflate(R.layout.card_item_view, null);
//HERE IS WHERE I SET THE PRICE AND IMAGE USING i
holder.priceTV.setText("$" + prices[i].toString());
holder.cardIV.setImageResource(images[i]);
//...
return rowView;
}
Turns out the problem was something else.
The actual problem ended up being caused by these Dialogs I would create to verify if the user wanted to open the website.
I was creating them inside getView, all in the same variable, which meant that the last elelemnt to get initialized would be the one used in the dialog.
I fixed this by moving the dialog creation into the onClick for the view.
Firstly, You should wrap your contents into objects so that each CardContent object contains a url, an image and a value, Then pass those into your adapter. That will be much easier on you, you only need to maintain 1 List of CardContent rather than 3 individual lists and hoping the order doesn't get messed up.
Secondly, This sounds like a case for a Recyclerview. You can use a GridLayoutManager with a Recyclerview instead of a GridView so that your views get recycled and you have less overhead. Luckily the code is largely the same.
See https://developer.android.com/training/material/lists-cards.html for pretty much what you want.

Bunch of questions about View ids

i would like to ask a lot of questions about how this whole id system works in android. I looked up the View documentation, but the description was too shallow for my taste.
Is there a pattern, how the IDE (Eclipse/Netbeans) generates the ids
when i use android:id="#+id/..."? Or is it completely random?
If i set ids programmatically, then will it be found by the Context
classes findViewById() function?
If the answer for the previous question is yes, then if i want to
create a large amount of Views, but i want them to have distinct ids
for later identification, then wich one is better to use? (To answer
this question, it would be really useful to know the answer for the
first two)
For example generating random ids in the largest possible range:
Random random = new Random();
for(int i=0; i<100; i++)
{
View view = new View(someContext);
view.setId(random.nextInt(Integer.MAX_VALUE));
}
Or setting the ids in some sort of order, for example:
final int addToId = 5670;
for(int i=0; i<100; i++)
{
View view = new View(someContext);
view.setId(i+addToId);
}
Also i would like to know, what happens, when you use a
LayoutInflater for example to populate a ListView using a
pre-defined xml layout for every item in the list. Then you get your
sub-views in the getView() function by the findViewById(). So i
assume, that all the identical Views across your listitems have the
same id. If so, then is it a good practice to use the tag
attribute to distinguish the items in an inflated layout?
Any clear explanation for these question would be highly appreciated!
#+id/.... creates an id value that lives within the applications namespace. Contrast this with #android:id/.... which lives in the android namespace.
When you set the id in code and add the view element to the layout it will then become available to access through the code. You won't be able to reference it from the xml
Not sure you want to be using random to generate your ids? think sequential would be better but even then what is the point of a random id? How do you know which view you are referring to?
Definitely use the tag option and look to use the ViewHolder pattern for smoother list scrolling. You could add the id to the view holder class if you need access to it but it would be available anyway through the data set being used to populate the list. A quick search will give you plenty of examples for this.

How to determine which RelativeLayout is the parent of a button?

Lets say that I have two different types of RelativeLayouts. That is to say these 2 RelativeLayouts differ because they contain different views. One might have textviews, an image view etc and the other might have also have some textviews which mean something completely different than the other set of textviews in the other relativelayout. Lets say however that both have a Submit Button. So to make my point more clear here is some code:
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
ViewParent parent = v.getParent();
if(parent instanceof CustomRelativeLayout){
CustomRelativeLayout aRelativeLayout = (CustomRelativeLayout)parent;
for(int childrenIndex = 0; childrenIndex < r.getChildCount(); childrenIndex++){
View childView = aRelativeLayout.getChildAt(childrenIndex);
}
}
}
The problem here is is that we don't know which CustomRelativeLayout aRelativeLayout is referring to. Depending on which CustomRelativeLayout it is will depend on what specific childViews i will want to search for and what logic I implement relevant to those views. I would like to be able to have a switch statement to check which type of CustomRelativeLayout is the parent.
So the questions that i would like to ask is:
how do i get more information about which instance of CustomRelativeLayout refers to the button that was clicked? Is there a way to get the instance variable name?
Once i have found out that information how do i get specific information about the children of the parent view that i am working on? The thought is, is that i might have 30 child views in the parent but i am only interested in one specific view(i might want to get the text of one specific textview as an example). I will know to look for it specifically because i would have done a switch statement on the different instances of my CustomRelativeLayouts(the first question) and therefore i know which view i want to look at, which logic to perform or what other methods that i need to call.
Would appreciate any thoughts or help with this.
For your first question, there are couple options:
Use separate OnClickListeners for each button. Then, each button will only trigger its own listener's onClick() method.
You can give each button a different id either in XML (via the android:id property) or in code (via setId(int id)). Then in onClick() you can check the id of the View that was passed as the argument.
For your second question:
Since you have the parent ViewGroup, you can find specific views within it by using:
TextView interestingView = (TextView) parent.findViewById(R.id.interesting);
This will only search the children of the parent view.
If you need to get an unknown number of views the best strategy is probably iterating through them like you are now. You can identify groups of views by setting a tag either in XML (android:tag) or code (setTag(Object tag) and check them as you iterate. For example, if you have a set of TextViews and in each one is either a color or an animal, you might handle that like this:
// defined elsewhere
private static final String TAG_COLOR = "color";
private static final String TAG_ANIMAL = "animal";
...
int count = parent.getChildCount();
for (int i = 0; i < count; i++){
View view = parent.getChildAt(i);
if (TAG_COLOR.equals(view.getTag()) {
// handle color
} else if (TAG_ANIMAL.equals(view.getTag()) {
// handle animal
}
}
There are several ways to do this.
Use "id" to identify views. You can give different id to different views, and then it will be possible to identify them. See http://developer.android.com/reference/android/view/View.html#getId() (the API documentation of View.getId()) for more information.
Mark each view with different tags, and identify them through tags. See http://developer.android.com/reference/android/view/View.html#getTag() (the API documentation of View.getTag()) for more information.
If you want to customize more, just inherit default Android views, and use "instanceof" to identify them.

How to correctly use TextSwitcher in ListView?

My TextSwitcher for each record in ListView should display first value (text1) and then another value (text2), then first value again and so on. It should happen only if text2 not empty. Otherwise text1 should be always shown (without any changes and animation).
I've created Runnable(), which changes boolean variable (time2) to then call items.notifyDataSetChanged(). It works as expected and in result setViewValue() for my ListView is called.
Here is the code:
items.setViewBinder(new SimpleCursorAdapter.ViewBinder() {
#Override
public boolean setViewValue(View view, Cursor cursor, int columnIndex) {
int viewId = view.getId();
switch(viewId) {
case R.id.timetext:
TextSwitcher itemTime = (TextSwitcher) view;
if (itemTime.getChildCount() != 2) {
itemTime.removeAllViews();
itemTime.setFactory(new ViewSwitcher.ViewFactory() {
#Override
public View makeView() {
TextView t = new TextView(MyActivity.this);
t.setTextSize(18);
t.setTypeface(null, Typeface.BOLD);
t.setTextColor(Color.WHITE);
return t;
}
});
itemTime.setAnimateFirstView(true);
itemTime.setInAnimation(AnimationUtils.loadAnimation(MyActivity.this,
R.anim.push_up_in));
itemTime.setOutAnimation(AnimationUtils.loadAnimation(MyActivity.this,
R.anim.push_up_out));
}
if (!text2.equals("")) {
if (!time2) {
itemTime.setText(text1);
} else {
itemTime.setText(text2);
}
} else {
itemTime.setCurrentText(text1);
}
return true;
}
return false;
}
} );
It works almost as expected. With one minor item - when text2 should be shown, it changes displayed value to some other value first (from another record!) and then animation is played. Change of text2 to text1 happens correctly.
My understanding that the reason is the following - before displaying text2, all views of itemTime are removed and hence it is recreated and that is why some other value is shown for a second. But why does it show value from some other record?
Actually text2 and text1 are values from the database, for ex.
text2 = cursor.getString(cursor.getColumnIndexOrThrow(DbAdapter.KEY_TIME_2)), probably, something is wrong here and setViewValue called with wrong parameters?
Upd. text1 and text2 are read from the database at setViewValue. Here is example of the full code:
itemTime.setText(cursor.getString(cursor.getColumnIndexOrThrow(DbAdapter.KEY_CLOSE_TIME_1)) + " - " + cursor.getString(cursor.getColumnIndexOrThrow(DbAdapter.KEY_OPEN_TIME_1)));
I know this might not answer the question directly, but I'm going to respond to your comment about creating a Runnable() to do the work of switching for you because I suspect that it is probably messing with your data (hard to tell when you cant see the full code).
I advise you to use a ViewFlipper instead of a TextSwitcher. The reason for doing that is that once you added the TextView's inside your ViewFlipper, you can just set your flip interval and then start the flipping and it will do it automatically for you.
As simple as this:
/* Add your items to your ViewFlipper first */
myViewFlipper.setFlipInterval(1000); //time in millseconds
myViewFlipper.startFlipping();
In your current method that you described, when you call items.notifyDataSetChanged() you incur a huge performance hit because all items of your database are going to be re-read and your list will be "re-drawn" again. You should only do that if your actual data really changed rather than using it to switch between text that you already have and doesn't change from creation time.
As a nice surprise, you might notice that your problem goes away because you don't have to re-read everything from you DB again and reduces the chances of mix-up of item1 and item2 since you will only need to read them once when the row is created in your ListView
Just my 2 cents.
Let me know how it goes.
I think I see what's going on here, and it's because of the way ListView works.
ListView recycles all of its views internally so that you only have as many views created as can be displayed on the screen. However, this also means that when you bind values to a view in your setViewValue method, you are not always given the view that was in the same position in the list before.
Say you have three list items: itemA, itemB, itemC in that order. Each contains text1, text2, and text3 respectively at first.
When you call items.notifyDataSetChanged(), ListView recycles all those list items however it feels like, so you may get a new order of itemC, itemA, itemB; and the text would then read text3, text1, text2.
As a result, when you change the text of the first list item to "text2", you will in fact see "text3" change to "text2" instead of a transition from "text1" to "text2" like you are expecting.
Are text1 and text2 stored in the resources file (res/values/strings.xml)? If so, Android will sometimes confuse variables. Simply running Project > Clean on this project may fix the problem.
This worked for me :
myViewFlipper.setFlipInterval(1000);
myViewFlipper.startFlipping();

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