When writing CSS and JS for Cordova apps, how do I figure out which features are available to use? When I go to caniuse.com, am I looking at iOS Safari and Android Browser or Chrome? Is there a table somewhere that will help me map Cordova versions, OS versions, and browser versions?
I've been stung once by the JS await operator not working in an app that I thought would work in iOS 10.1. I'm now not sure how to tell what's the oldest Android version on which that app will work. And I'd like to be able to figure out which features are usable based on an OS decision predetermined by my clients or managers.
This is a very good question and one that cannot be answered with a single sentence. I can share some experience though:
Android vs. IOS
IOS is the most predictable as all Apps have to use the same WebView that comes with the OS. When you set a minimum IOS version (for example 10.0) you can look up supported features for Mobile Safari on caniuse.com.
Android is a completely different story as there is absolutely no way to predict which WebView the user is using. It will usually be some version of Chromium but starting from Android 5 it can be updated independent from the OS via the Play store. If you absolutely must support Android 4 you could create a separate build and using Crosswalk (unmaintained but still working) to get a predictable WebView.
JavaScript / CSS
If you're using Ionic then JS will usually be less of a headache as you develop in TypeScript and transpile to ES5. For CSS on the other hand you will have to resort to the usual browser checks / hacks / fallbacks as we did back in the days when we had to deal with browsers like IE6.
Is Chrome Apps For Mobile only a collection of Apache Cordova plugins for each mobile platform or does it intend to also replace the native web-view with Chrome based web-view ?
This question and this slide on Google Docs seem to indicate that it is only a collection of plugins. This question says that on iOS it uses the native web-view.
What about on Android and any future platforms Google might support?
Yes, all current Chrome Apps for Mobile using the cca toolkit are cordova based and thus use the Native system WebView.
On iOS, this currently seems unlikely to change because of policy restrictions (but hey, who knows).
On Android, the cordova contributors would like to experiment with supporting the use of custom web renderer implementations. This is being discussed as a possible cordova-4.0 major version bump milestone feature, and would thus target fall/winter of 2014. This is really just a dream at this point, but its certainly a feature that is on everyones mind.
I should note, there are a many downsides to doing this, its not all gravy. Using a custom WebView means adding ~20meg to application download size, and means significantly more memory/video memory usage on device. Alternatively, we could ask users to download a separate "cordova-runtime" app from the store (like Adobe Air for Android, or like you have to download a Java Runtime for desktop), but users usually dislike that experience.
Also, with Android 4.4 KitKat now having a chrome-based WebView, which enabled remote debugging and implements many modern web capabilities, the usefulness of a custom WebView is shrinking.
Finally, there is already a project that does what you ask, but isn't cordova based, and is not used by the cca tool: Intel's Crosswalk Project. Just adding it for reference. Their wiki goes over a lot of tradeoffs with their approach.
I'm going to make a native (meaning; not in the browser) mobile app. Since I'm a web-developer I'm struggling to decide whether or not I should try Phonegap or just build an native app in java or objective-c.
The app requirements are simple. GPS/wifi location, Facebook integration and I guess I'll need a database to handle some of the application specific Facebook-friend relations. Like the highscores in a game, for example - stuff like that.
I'm a web-developer, and don't know neither java or objective-c, yet. I've never used Phonegap before, so I don't know if it's capable of fulfilling my requirements.
So my question is as follows;
Can I use Phonegap for my app, or do I need to dive into a new language?
Related:
Larger version of this article can also be found HERE, to be transparent it is my personal blog.
Hybrid vs Native apps
Hybrid apps:
Pro:
Quicker development, especially if you're a a longtime web developer.
1 language can be used on every available platform. This, of course, requires a Phonegap wrapper. You don't need to learn Objective C, Java, or C# to do any development. You need only to understand the basics of the Phonegap implementation. You will need to play with above-mentioned languages a bit but you don't need to understand them.
Phonegap can offer some native capabilities like iOS native tab bar or Android native tab bar and so much more.
Lower budget costs and a huge community of supporters and developers.
A hybrid app offers many of the advantages of both approaches access to the most common device APIs, and broad device coverage while not requiring the specialized skills, bigger budgets and longer time to market that are more typical of fully native apps.
Cons:
You will piss blood after some time, literally and metaphorically.
Mobile phones (even today's tablets) are not fast enough to smoothly run a hybrid app, mobile JavaScript capabilities are bed at best. Android platform is a nightmare, page transitions don't work smoothly not to mention lacking CSS/CSS3 implementation. If you think native Android 2.X and 4.X have differences take a look a Android 2.X bad JavaScript / CSS implementation. iOS fares better but still has a lacking CSS3 implementation thou much better page transitions. To make this short native apps will always have a better user experience and general feeling.
You will spend much more time fixing the app then building it. Creating an app for each and every platform is a pain in the neck. Browsers on different platforms do not uniformly support all the latest HTML features and APIs, which can make developing and testing a challenge.
If you don't have a good designer, don't even try to build an app; looks are everything.
If you don't know what are you doing there's a good chance your app will not get permission for Apple app store. Even Google Play Store will ban your app if they discover a 3rd party Phonegap PayPal plugin.
Native apps:
Pro:
A native mobile app can produce the best user experience — fast and fluid, can give you the best access to device features, and can be discovered in the app stores.
Without a doubt, native apps have full access to the underlying mobile platform. Native apps are usually very fast and polished, making them great for high performance apps or games. This is more then enough.
Cons:
Bigger budget, you will need at least a person/s with Java and Objective C knowledge, even C# if you want a Windows mobile app. Yes you can learn it yourself but don't live under the illusion you will do so in a short time. If you have never done any development, choose Objective C (iOS is still a better platform). In other cases choose Java. Java has a syntax similar to other available languages, so it is easy to jump from C# to Java and vice-versa. Objective C is a world of it own. It has a rather uncommon syntax.
It might take you a longer period of time to develop all of them and time is money. This depends on the complexity of the apps.
In your case, if you have a good web development/design skills and/or have a good designer you should choose a hybrid app. Go native only if this app is going to be a complex one. Everything you want can be done with a hybrid app. And you will find a great and supporting community.
Hybrid apps
What I didn't previously mentioned you need to be specially careful here. Even if you are seasoned developer you will find a lot of problems you can't solve. Hybrid development should not be mistaken for a basic web development.
Every mobile platform has its own set of problems, not to mention that mobile phones behave differently depending on a device. If possible always create a app that works on a slower devices because native app will successfully work on almost any device.
There's one last thing, when creating hybrid apps, app development will take you about 30%-50% of your time, rest goes to specific platform debugging and learning. Believe me, even after several years of mobile development sometimes I am facing problems I can't solve alone or fast enough.
So be careful when choosing mobile framework, pick 2-3 and spend several days reading about them.
Links
Here are few links to help you decide:
PhoneGap + jQuery Mobile 1.4 tutorial - This is a step by step tutorial for PhoneGap and last version of jQuery Mobile
PhoneGap + jQuery Mobile 1.4 tutorial - MacOS version - This is a step by step tutorial for PhoneGap deployment on MacOS. jQuery Mobile part is covered in a previous article, no point in repeating things.
jQuery Mobile vs Sencha Touch - jQuery Mobile Sencha Touch comparison
jQuery Mobile vs Kendo UI - jQuery Mobile Kendo UI comparison
7 best known HTML5 mobile frameworks - Name tells everything
7 less known HTML5 mobile frameworks - Name tells everything
if your application does't have animation effects and simple i prefer to create in a web(Phonegap) cz at less amount of time we can launch in multiple types of mobile OS.
if your app contain more UI effects and animation then it is best to go with native..
even though you develop in webview(Phonegap) you need learn some basic steps in Android and iOS
How Phonegap performs in devices
Ios
The animations and view loading in ios webview is stranded and good, the animation effects can observer clearly
Android
We have to consider the device version and device company for android while running the html code, Some high config devices in android give more clear and efficient animation display, but some devices (mostly old version and some company devices) cant give good animation effects, rendering effect varies from device to device in android,
In my humble opinion with Phonegap you can just develope simple apps, nothing more. The documentation is not enough and like others have said you will spend much more time fixing bugs and finding plugins than building your app. I would make the effort to learn Android or iOS or whatever, look at it as an investment of your time. (Yes, my comment is a little biased).
Last I looked into it PhoneGap was all html,css, and javascript. So, you may feel right at home. PhoneGap can handle GPS location, see this article from PhoneGap's documentation. Whether or not you want to pick up Objective C would depend on how fast you pick up new languages as it is a bit of a departure from web development.
It totally depends on your needs
After publishing my first app several months (native Android, database driven, restful connecting app), I decided to rewrite my app by using phonegap (since I want to clone the app to iOS, so instead of doing it in ObjC, why not javascript ?)
When on Android, it costed me, a Java developer, 3 weeks to learn and code everything from scratch. Banging my head to the wall several times for how to make the ListAdapter sync with the Restful Service from my server, how to theme the app (quite hard in my opinion, especially when it comes to special effects like transparent, border,...), and also, how to structure your code base effectively (if you are familiar with Java, you will find that all the classes are very coupled to each others, since that is what most of the tutorials write about)
When on Phonegap, everything is done in 1 week. Css, html, with onsenui and angular make the GUI development just like about 1 st year student 's assignment and theming is just a piece of cake. I don't need to run it on the real device, just use browser during the development, change code and refresh are enough. Angular provides 2 way binding with the DOM, and this makes a huge awesomeness when collecting and showing data. For example:
<ul ng-each="for sentence in sentences" >
<li>{{ sentence.title }} </li>
</ul>
When the variable sentences is changed (retrieved from server), the DOM is automatically changed as well. However, javascript is only javascript. I found myself struggling many time when debugging the app, especially when doing the MapReduce functions with PouchDB (big mistake, have to go back to cordova-sqlite-plugin tonight) and most of the time, I have to read the log in order to figure out the problem (Chrome 's tools and Firebug cannot catch the breakpoint). Also, it is hard to restructure your app (javascript, again) so if you don't organise carefully your code base at the first sign, you might end up with a mess (and debugging is a real pain, again). PhoneGap is also Web based, so sometimes, you will hear that "because on this platform, it does not support that bla bla bla" (e.g, localStorage) and you have to stand for it if you cannot find any good plugin.
Conclusion Except for the limitation of the web-based storage, PhoneGap works quite well with the database driven, simple GUI app (and most of the database driven apps currently has a simple GUI anyway). If you gonna develop that kind of app, then stick with it
check out using ionic, backed by angular.js to offset some of the cons mentioned in the accepted answer. Tutorial for launching an employee directory app: http://coenraets.org/blog/2014/02/sample-mobile-application-with-ionic-and-angularjs/
#Gajotres wrote a great response, but hybrid app performance has come a long way since 2012. I answered a related question that covers the difference between hybrid and native app development in 2017.
The moral of the story is that hybrid app development has improved tremendously in the past few years, but it still cannot match native for certain use cases.
With tools like Ionic (first released in 2013) and React Native (first released in 2015) it is easier than ever to build hybrid apps with native-like components. Hybrid apps are now faster, less buggy, and able to interact more deeply with the native UI.
The threshold for hybrid app performance is substantially higher than just a few years ago, but there is still a point at which you may need to develop your app in a native language.
Original Answer:
Yes, the general sentiment is that Hybrid apps are inferior to Native
apps. While this can be frustrating for developers more familiar with
web technologies, it does come for good reason:
Inability to interact with native components: Although plugins such as cordova-plugin-statusbar exist, there are limitations
interacting with and manipulating native components using web
technologies. One great (and frustrating) issue I have personally run
into is the inability to have an input at the top of they keyboard as
the keyboard animates in. This sounds like a nonissue until you look
at an app where this is an essential feature such as in a chat app
like Slack.
300ms delay: Although modern browsers are beginning to phase this
out,
the fraction of a second delay present on Hybrid apps makes the app
feel slow and non-native. This issue is becoming less of a factor as
more users adopt workarounds such as
FastClick.js and some
frameworks such as Ionic eliminate it
by default.
The haters are right (sort of): While Hybrid app development has come a long way, there are still minor glitches and laggy
functions that are just not present in a Native app. Screen
transitions, app switching, and battery life are still common areas
for bugs to appear and likely will be for some time, even if they are
starting to become less and less noticeable.
There are some great Native solutions: With newer languages such as Apple's Swift it is becoming easier to
code in a Native language. That being said, tools such as React
Native fall into a gray
area between Native and Hybrid by allowing developers to code in
friendly technologies such as JavaScript but compile into native code.
The moral of the story is that it really depends what is important to
your specific use case. Hybrid apps have become a viable option and
are no longer an embarrassing side show. Conversely, there are still
minor aspects of interacting with the Native UX that are not yet
possible except with a Native app.
Overall, I recommend mapping out your project and determining if your
app needs any of the benefits of a Native app. With tools such as
Ionic View app it is easy to put together a
basic mockup of your app and test on a real device whether or not a
Hybrid app will work for you.
There's also AppGyver Steroids that unites PhoneGap and Native UI very well.
With Steroids you can add things like native tabs, native navigation bar, native animations and transitions, native modal windows, native drawer/panel (facebooks side menu) etc. to your PhoneGap app. Basically, anywhere CSS + JS don't cut it, Steroids reaches into the native layer to perform the action.
Also, with steroids, you can (although you don't have to) use multi-page architecture (multiple webviews) rather than single. With single page apps, all things like transitions are just CSS workarounds, and as Mani said, even modern tablets and phones aren't fast enough to make them smooth. It's always obvious when it's a phonegap app, especially when you've got a bunch of processes going, or if you're scrolling since JS processes are haulted (being fixed in iOS 8).
Using the multi-page architecture means you get 100% native performance (because those parts actually are native). And unlike phonegap, you'll get consistent user interface behavior and easier debugging (with a single page app, it's often difficult to recreate a particular state in your app). Multi page makes it far easier to develop and maintain your apps since your codebase stays cleaner.
Check the demo: http://youtu.be/oXWwDMdoTCk?t=20m17s
I also find a every good article here http://www.comentum.com/phonegap-vs-native-app-development.html, it compares these two ways in different categories.
The summary is as below:
Design of Interfaces (Same)
Cost (Hybrid has Advantage)
Development Timeline (Hybrid has Advantage)
User Experience and Performance (Native has Advantage)
Maintainability (Same)
No Limitations (Native has Advantage)
Security (Same)
Support and Resources (Native has Advantage)
Tools and Debugging (Native has Advantage)
Platform Independent (Hybrid has Advantage)
Popularity (Same)
One overlooked of the great options here is development with Xamarin.
Though it doesn't help to utilize OP's web developer skills, it has many pros compared to PhoneGap and almost no cons.
Xamarin vs PhoneGap Pros:
Mature framework providing access to the most (if not all) native
features of mobile devices.
Learn only one language (C# for the most developers) for all mobile
platforms.
Have a performance of native apps on iOS/Windows Mobile (since app is compiled into the native code) and very close one on Android (it still compiles to a native APK, but has to have a thin wrapper that translates .NET class library API into Android classes API at the runtime).
Maintained by Microsoft which supports the overall generous quality of the
platform itself and development tools. For instance, you will use Visual Studio and it's probably the best IDE around and now has free Community edition with every feature available that you'll need for Xamarin development.
Xamarin vs PhoneGap Cons:
Needs some time investments for pure web developers to switch to C#
and Xamarin class library API.
Therefore, Xamarin is a very solid option for cross-platform development nowadays.
I am new to PhoneGap, and I have several questions:
I need a way to develop an application that will have iOS, Android, and other platform compatibility. In other words, I want to write 1 app and get compatibility versions for different platforms.
By reading the "Get Started" guide linked by the PhoneGap website, I found there are different procedures for different platforms. So to have compatibility versions across platforms, do I have to go one-by-one and change all of them if I make a modification to my app?
Also, what exactly is PhoneGap Build? It seems like I can avoid all that hassle mentioned previously and toss my app into the PhoneGap Build? Do I really not have to do anything besides writing the app? What if I need to make changes?
And finally, I've read that PhoneGap works with HTML, CSS, and Javascript, but not PHP. What if my app needs to contact a server? Can PhoneGap handle that?
Thank you for bearing with all these questions!
PhoneGap achieves platform compatibility by embedding a webview within your application. Therefore you can apply your knowledge in HTML, CSS, JavaScript and it additionally provides ways to interact with native features (e.g. camera, gps, ...).
With PhoneGap you write one general web app, tweak parts for the specific platform (sometimes you do not have to this at all) and build it for that platform. The latter can be handled with PhoneGap Build service: It takes your webapp and bundles it for the mobile operating systems out there (Embeds it within a Java app on Android, an Objective-C app on iOs)
PhoneGap is able to communicate with a server hosting a PHP script just as every other web application. Trying to dynamically load resources from remote sites can be quite a hassle but this is another question.
traumalles is correct. All your HTML/Javascript/CSS is running from within a webview on the device. Your code is, therefore, all "client-side." You can communicate with a server just like with any other page. When they say PhoneGap isn't compatible with PHP, they mean only that PhoneGap can't execute PHP code like it's a server, because it's not. It's just loading your webapp in, basically, a browser.
One other important question is what exactly do you mean with "other platforms" phonegap does provide many functionality for nearly every platform but the different webbrowser of the mobile devices have their problems and limitations.
For example are there many problems if you want to provide your application on a WindowsPhone Device because the Webbrowser has a few limitations which will cause your app to not look and behave like a native app.
Just look a bit through the phonegap API you will see that some functions are just available for IOS or for Android and there are a few only Blackberry methods and so on.
So you really have to be careful when a framework tells you it will work on all devices.
So i really don't have a problem with phonegap i worked with it very great but there will be limitations you have to deal with.
If you primarily want to develop for IOS and Android you can really achieve great native like results !
We will develop a, social network integrated mobile application which will need to access native device capabilities but 90% of the logic will be implemented in the HTML5/Javascript code posted by Ruby back end to the device. Thus, we would like to update or change the logic/GUI of the app without user involvement. We have strict deadline and have to support iOS, Android and Blackberry.
In this case, what approach would you recommend us? We considered the approaches below but could not decide since we do not have any experience with mobile development even if we are experienced in Ruby, C/C++, Java, Javascript, Flex.
Our considerations:
Develop native apps for each platform and embed the native browsers
to implement our logic, which can take too much time.
Use one of the frameworks for cross-platform development such as
PhoneGap or rhomobile. In this case, we are afraid of facing some performance issues. We would love to hear the experience of developers with those frameworks.
Use Adobe Air for accessing the device and its WebKit component for the rest.
First, I hope you understand that there is no simple answer. At this junction, having been looking at cross-platform solutions for mobile development for two years, I feel that in order to get fully native UI look, and to access all the device and UI features, one is forced to produce native application on each platform.
But, since you asked about cross-platform tools, here's a list of the main contenders:
Sencha http://www.sencha.com/products/touch “Sencha Touch is the world's first app framework built specifically to leverage HTML5, CSS3, and Javascript”
Dojo http://dojotoolkit.org “Dojo saves you time, delivers powerful performance, and scales with your development process”
Phonegap http://www.phonegap.com “PhoneGap is an open source implementation of open standards”
jQuery Mobile http://jquerymobile.com “Touch-Optimized Web Framework for Smartphones & Tablets A unified user interface system across all popular mobile device platforms”
Rhomobile http://rhomobile.com “Free and open source mobile application framework”
Titanium from Appcelerator http://www.appcelerator.com
There are plenty of comparisons online, including on SO, and this fellow actually tried to use several platforms, code included.
Anecdotally, I have seen Phonegap produce a rather iPhone-centric look, that may not mesh well with Android, plus showing performance problems when loading screens (there may be workarounds via pre-loading). Also, access to more complex devices was limited, or at least lagging. Rhomobile is a good fit for data-driven apps (simple display of large databases), but architecturally could show performance issues, so check for yourself. Personally I did not get into Sencha, Dojo seemed a little small, and Titanium showed dated architecture. So next time I'm attempting a cross-platform app, I'll give jQuery Mobile a serious try.
Let us know what you pick and how it works out.
Iam using this rhomobile rhodes for my cross-platform development App which will run in Android, Blackberry and iPhone.
We have developed application and sucessfully runned in all devices without any issues. we used ruby for backend webservice call, And remaining app is constructed with HTML5 and java Script. I didn't face any issues regarding rhomobile.
intially we faced memory issues, But later on we resolved this issue by implementing local storage for our App. For android it wont supports local storage so we used Rhom Storage only for Android Device.
Sounds like a project doomed to fail.
If I were you, I'd build a mobile-friendly site for all 3 platforms if deadline is tight. What native features do you even need, first off? If it's something like a camera, you're better off just build a native app for all 3.