I am zooming a relative layout, but after zooming i am unable to drag or move the zoomed layout
this is my code to zoom the layout..plz help me to drag or move the zoomed layout
public class MainActivity extends Activity {
View mainView = null;
// Remember some things for zooming
PointF start = new PointF();
PointF mid = new PointF();
float oldDist = 1f;
PointF oldDistPoint = new PointF();
public static String TAG = "ZOOM";
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
int mode = NONE;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mainView = (RelativeLayout) findViewById(R.id.lv);
mainView.setOnTouchListener(new OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
Log.d(TAG, "mode=DRAG");
int DRAGUP;
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
start.set(event.getX(), event.getY());
Log.d(TAG, "mode=DRAG");
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
oldDistPoint = spacingPoint(event);
Log.d(TAG, "oldDist=" + oldDist);
if (oldDist > 10f) {
midPoint(mid, event);
mode = ZOOM;
Log.d(TAG, "mode=ZOOM");
}
System.out.println("current time :"
+ System.currentTimeMillis());
break;// return !gestureDetector.onTouchEvent(event);
case MotionEvent.ACTION_UP:
start.set(event.getX(), event.getY());
Log.d(TAG, "mode=DRAG");
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_UP:
Log.d(TAG, "mode=NONE");
mode = NONE;
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
} else if (mode == ZOOM) {
PointF newDist = spacingPoint(event);
float newD = spacing(event);
Log.e(TAG, "newDist=" + newDist);
float[] old = new float[9];
float[] newm = new float[9];
Log.e(TAG, "x=" + old[0] + ":&:" + old[2]);
Log.e(TAG, "y=" + old[4] + ":&:" + old[5]);
float scale = newD / oldDist;
float scalex = newDist.x / oldDistPoint.x;
float scaley = newDist.y / oldDistPoint.y;
zoom(scale, scale, start);
}
break;
}
return true;
}
});
}
/**
* zooming is done from here
*/
#TargetApi(Build.VERSION_CODES.HONEYCOMB)
public void zoom(Float scaleX, Float scaleY, PointF pivot) {
mainView.setPivotX(pivot.x);
mainView.setPivotY(pivot.y);
mainView.setScaleX(scaleX);
mainView.setScaleY(scaleY);
}
/**
* space between the first two fingers
*/
private float spacing(MotionEvent event) {
// ...
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
private PointF spacingPoint(MotionEvent event) {
PointF f = new PointF();
f.x = event.getX(0) - event.getX(1);
f.y = event.getY(0) - event.getY(1);
return f;
}
/**
* the mid point of the first two fingers
*/
private void midPoint(PointF point, MotionEvent event) {
// ...
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
}
So please let me know what is that i am to add in the mode == DRAG block..
ThankYou.
Your setOnTouchListener code is in onCreate which gets called only once. You may need to check onConfigurationChanged or onPaint events. i have not used zoom so can only give you the hint.
Related
I am trying to make that one image is moving automatically in whole screen as per resolution of mobile device. Now, i want its click or touch event. I have refereed many things but couldn't find any relevant answer. Is there any example related it so i can refer in android.
Use following code to move image.I am using it and it is working fine for me.
import android.graphics.Matrix;
import android.graphics.PointF;
import android.util.FloatMath;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.ImageView;
public class Touch implements OnTouchListener {
// These matrices will be used to move and zoom image
Matrix matrix = new Matrix();
Matrix savedMatrix = new Matrix();
// We can be in one of these 3 states
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
int mode = NONE;
// Remember some things for zooming
PointF start = new PointF();
PointF mid = new PointF();
float oldDist = 1f;
#Override
public boolean onTouch(View v, MotionEvent event) {
ImageView view = (ImageView) v;
// Dump touch event to log
dumpEvent(event);
// Handle touch events here...
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
// ...
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x, event.getY() - start.y);
} else if (mode == ZOOM) {
float newDist = spacing(event);
if (newDist > 10f) {
matrix.set(savedMatrix);
float scale = newDist / oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
}
}
break;
}
view.setImageMatrix(matrix);
return true; // indicate event was handled
}
/** Show an event in the LogCat view, for debugging */
private void dumpEvent(MotionEvent event) {
String names[] = { "DOWN", "UP", "MOVE", "CANCEL", "OUTSIDE", "POINTER_DOWN", "POINTER_UP", "7?", "8?", "9?" };
StringBuilder sb = new StringBuilder();
int action = event.getAction();
int actionCode = action & MotionEvent.ACTION_MASK;
sb.append("event ACTION_").append(names[actionCode]);
if (actionCode == MotionEvent.ACTION_POINTER_DOWN || actionCode == MotionEvent.ACTION_POINTER_UP) {
sb.append("(pid ").append(action >> MotionEvent.ACTION_POINTER_INDEX_SHIFT);
sb.append(")");
}
sb.append("[");
for (int i = 0; i < event.getPointerCount(); i++) {
sb.append("#").append(i);
sb.append("(pid ").append(event.getPointerId(i));
sb.append(")=").append((int) event.getX(i));
sb.append(",").append((int) event.getY(i));
if (i + 1 < event.getPointerCount())
sb.append(";");
}
sb.append("]");
}
/** Determine the space between the first two fingers */
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
/** Calculate the mid point of the first two fingers */
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
}
note->
from your activity attach this listener by doing
imageview.setOnTouchListener(new Touch());
public class MainActivity extends Activity implements View.OnTouchListener {
// these matrices will be used to move and zoom image
private Matrix matrix = new Matrix();
private Matrix savedMatrix = new Matrix();
// we can be in one of these 3 states
private static final int NONE = 0;
private static final int DRAG = 1;
private static final int ZOOM = 2;
private int mode = NONE;
// remember some things for zooming
private PointF start = new PointF();
private PointF mid = new PointF();
private float oldDist = 1f;
private float d = 0f;
private float newRot = 0f;
private float[] lastEvent = null;
private ImageView view, fin;
private Bitmap bmap;
FrameLayout frm;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
view = (ImageView) findViewById(R.id.imageView);
fin = (ImageView) findViewById(R.id.imageView1);
view.setOnTouchListener(this);
frm=(FrameLayout)findViewById(R.id.frm);
}
public boolean onTouch(View v, MotionEvent event) {
// handle touch events here
view = (ImageView) v;
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
mode = DRAG;
lastEvent = null;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
}
lastEvent = new float[4];
lastEvent[0] = event.getX(0);
lastEvent[1] = event.getX(1);
lastEvent[2] = event.getY(0);
lastEvent[3] = event.getY(1);
d = rotation(event);
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
lastEvent = null;
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
matrix.set(savedMatrix);
float dx = event.getX() - start.x;
float dy = event.getY() - start.y;
matrix.postTranslate(dx, dy);
} else if (mode == ZOOM) {
float newDist = spacing(event);
if (newDist > 10f) {
matrix.set(savedMatrix);
float scale = (newDist / oldDist);
matrix.postScale(scale, scale, mid.x, mid.y);
}
if (lastEvent != null && event.getPointerCount() == 2 || event.getPointerCount() == 3) {
newRot = rotation(event);
float r = newRot - d;
float[] values = new float[9];
matrix.getValues(values);
float tx = values[2];
float ty = values[5];
float sx = values[0];
float xc = (view.getWidth() / 2) * sx;
float yc = (view.getHeight() / 2) * sx;
matrix.postRotate(r, tx + xc, ty + yc);
}
}
break;
}
view.setBackgroundResource(R.mipmap.ic_launcher);
view.setImageMatrix(matrix);
bmap= Bitmap.createBitmap(view.getWidth(), view.getHeight(), Bitmap.Config.RGB_565);
Canvas canvas = new Canvas(bmap);
view.draw(canvas);
//fin.setImageBitmap(bmap);
return true;
}
public void ButtonClick(View v){
fin.setImageBitmap(bmap);
}
/**
* Determine the space between the first two fingers
*/
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
float s=x * x + y * y;
return (float)Math.sqrt(s);
}
/**
* Calculate the mid point of the first two fingers
*/
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
/**
* Calculate the degree to be rotated by.
*
* #param event
* #return Degrees
*/
private float rotation(MotionEvent event) {
double delta_x = (event.getX(0) - event.getX(1));
double delta_y = (event.getY(0) - event.getY(1));
double radians = Math.atan2(delta_y, delta_x);
return (float) Math.toDegrees(radians);
}
}
-> Try this.
This is My Touch Listener Class:
public class Touch_Listner implements OnTouchListener{
// these matrices will be used to move and zoom image
private Matrix matrix = new Matrix();
private Matrix savedMatrix = new Matrix();
// we can be in one of these 3 states
private static final int NONE = 0;
private static final int DRAG = 1;
private static final int ZOOM = 2;
private int mode = NONE;
// remember some things for zooming
private PointF start = new PointF();
private PointF mid = new PointF();
private float oldDist = 1f;
private float d = 0f;
private float newRot = 0f;
private float[] lastEvent = null;
public boolean onTouch(View v, MotionEvent event) {
// handle touch events here
ImageView view = (ImageView) v;
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
mode = DRAG;
lastEvent = null;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
}
lastEvent = new float[4];
lastEvent[0] = event.getX(0);
lastEvent[1] = event.getX(1);
lastEvent[2] = event.getY(0);
lastEvent[3] = event.getY(1);
d = rotation(event);
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
lastEvent = null;
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
matrix.set(savedMatrix);
float dx = event.getX() - start.x;
float dy = event.getY() - start.y;
matrix.postTranslate(dx, dy);
} else if (mode == ZOOM) {
float newDist = spacing(event);
if (newDist > 10f) {
matrix.set(savedMatrix);
float scale = (newDist / oldDist);
matrix.postScale(scale, scale, mid.x, mid.y);
}
if (lastEvent != null && event.getPointerCount() == 3) {
newRot = rotation(event);
float r = newRot - d;
float[] values = new float[9];
matrix.getValues(values);
float tx = values[2];
float ty = values[5];
float sx = values[0];
float xc = (view.getWidth() / 2) * sx;
float yc = (view.getHeight() / 2) * sx;
matrix.postRotate(r, tx + xc, ty + yc);
}
}
break;
}
view.setImageMatrix(matrix);
return true;
}
/**
* Determine the space between the first two fingers
*/
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
/**
* Calculate the mid point of the first two fingers
*/
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
/**
* Calculate the degree to be rotated by.
*
* #param event
* #return Degrees
*/
private float rotation(MotionEvent event) {
double delta_x = (event.getX(0) - event.getX(1));
double delta_y = (event.getY(0) - event.getY(1));
double radians = Math.atan2(delta_y, delta_x);
return (float) Math.toDegrees(radians);
}
}
}
Create Dynamic Imageview using following method:
private void Add_Imageview(final String btn_id,Bitmap resource) {
ImageView image = new ImageView(this);
FrameLayout.LayoutParams params = new FrameLayout.LayoutParams(
FrameLayout.LayoutParams.FILL_PARENT,
FrameLayout.LayoutParams.FILL_PARENT);
Display display = getWindowManager().getDefaultDisplay();
int width = display.getWidth(); // deprecated
int height = display.getHeight(); // deprecated
image.setScaleType(ImageView.ScaleType.MATRIX);
image.setImageBitmap(resource);
image.setTag(btn_id);
image.setId(imgview_index);
rel_image.addView(image);
image.getLayoutParams().height = rel_image.getHeight();
image.getLayoutParams().width = rel_image.getWidth();
int[] values = new int[2];
image.getLocationOnScreen(values);
System.out.println("x location::"+values[0]);
System.out.println(" y location::"+values[1]);
image.setOnTouchListener(new Touch_Listner());
}
when I call this method more than once it Drag only recently added Imageview i want to move rotate zoom any imageview any time
you can try this code https://github.com/siddhpuraamitr/MultitouchWithDynamicAddandRemove for your project...
I Have this code to put a View where I touch in a Screen.
But the View doesn't follow exactly the point where my finger touch.
Can I improve this behavior?
To works like Drag and Drop API but using onTouchEvent?
Thanks for all!
#Override
public boolean onTouchEvent(final MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
moveView(x, y);
return super.onTouchEvent(event);
}
private void moveView(float x, float y) {
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT);
params.leftMargin = Math.round(x);
params.topMargin = Math.round(y);
selectedView.setLayoutParams(params);
}
try playing around with some offsets to your x and y coordinates.
//should be on the order of magnitude of the size of the view
float x_offset= 10; //Play with this.
float y_offset= 10; //Play with this.
final float x = event.getX() + x_offset;
final float y = event.getY() + y_offset;
moveView(x, y);
// These matrices will be used to scale points of the image
Matrix matrix = new Matrix();
Matrix savedMatrix = new Matrix();
// The 3 states (events) which the user is trying to perform
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
//private static final float MAX_ZOOM = 5f;
int mode = NONE;
// these PointF objects are used to record the point(s) the user is touching
PointF start = new PointF();
PointF mid = new PointF();
float oldDist = 1f;
float[] lastEvent = null;
float degrees = 0f;
float newRot = 0f;
OnTouchListener touchAction = new OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
//perfrom zoom & drag & rotate operations on touch of imageview
dragZoomRotate((ImageView)v, event);
return true;
}
};
private void dragZoomRotate(ImageView view, MotionEvent event){
view.setScaleType(ImageView.ScaleType.MATRIX);
// Handle touch events here...
switch (event.getAction() & MotionEvent.ACTION_MASK)
{
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX() , event.getY() );
mode = DRAG;
lastEvent = null;
break;
case MotionEvent.ACTION_POINTER_DOWN: // first and second finger down
oldDist = spacing(event);
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
lastEvent = new float[4];
lastEvent[0] = event.getX(0);
lastEvent[1] = event.getX(1);
lastEvent[2] = event.getY(0);
lastEvent[3] = event.getY(1);
degrees = rotation(event);
break;
case MotionEvent.ACTION_UP: // first finger lifted
case MotionEvent.ACTION_POINTER_UP: // second finger lifted
mode = NONE;
lastEvent = null;
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
// ...
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x , event.getY() - start.y );
}
else if (mode == ZOOM && event.getPointerCount()==2) {
float newDist = spacing(event);
matrix.set(savedMatrix);
if (newDist > 10f) {
float scale = newDist / oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
}
if (lastEvent!=null){
newRot = rotation(event);
float r = newRot-degrees;
matrix.postRotate(r, view.getMeasuredWidth()/2, view.getMeasuredHeight()/2);
}
}
//
break;
}
view.setImageMatrix(matrix);
}
private float rotation(MotionEvent event)
{
double delta_x = (event.getX(0) - event.getX(1));
double delta_y = (event.getY(0) - event.getY(1));
double radians = Math.atan2(delta_y, delta_x);
return (float) Math.toDegrees(radians);
}
/*
* --------------------------------------------------------------------------
* Method: spacing Parameters: MotionEvent Returns: float Description:
*
* checks the spacing between the two fingers on touch
* ----------------------------------------------------
*/
private float spacing(MotionEvent event)
{
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
/*
* --------------------------------------------------------------------------
* Method: midPoint Parameters: PointF object, MotionEvent Returns: void
* Description: calculates the midpoint between the two fingers
* ------------------------------------------------------------
*/
private void midPoint(PointF point, MotionEvent event)
{
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
Now add the touchAction listener to the view which you want to move...
myImageView.setOnTouchListener(touchAction);
try change your layout from RelativeLayout to AbsoluteLayout
I am new in Android. I am working on opengl for 2 weeks and now stucked at one point. I am able to drag the 3d image at single finger touch and zoom in/out with 2 finger touch. But after one touch, when Second time start to zoom then it is not rendering the image from the previous state but it is first zooming the 3d object and then start zoom in/out.
Here is my code. Plz have a look on it..
public class AnimateActivity extends RendererActivity
{
Object3dContainer objModel;
// touch events
private final int NONE = 0;
private final int DRAG = 0;
private final int ZOOM = 0;
// pinch to zoom
float oldDist = 100.0f;
float newDist;
int mode = 0;
private float mPreviousX;
private float mPreviousY;
private final float TOUCH_SCALE_FACTOR = 180.0f / 320;
private GLSurfaceView mGLSurfaceView;
Renderer renderer;
#Override
public void initScene() {
scene.lights().add(new Light());
IParser parser = Parser.createParser(Parser.Type.OBJ,
getResources(),"com.example.magic3d:raw/camaro_obj", true);
parser.parse();
//mGLSurfaceView=new GLSurfaceView(this);
objModel = parser.getParsedObject();
// objModel.scale().x = objModel.scale().y = objModel.scale().z = .8f;
objModel.scale().x = objModel.scale().y = objModel.scale().z = .8f;
scene.addChild(objModel);
scene.backgroundColor().setAll(Color.WHITE);
renderer=new Renderer(scene);
}
#Override
public void updateScene() {
/*objModel.rotation().x++;
objModel.rotation().z++;*/
}
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
mGLSurfaceView=new GLSurfaceView(this);
}
#Override public boolean onTouchEvent(MotionEvent e) {
float x = e.getX();
float y = e.getY();
switch (e.getAction()) {
case MotionEvent.ACTION_DOWN: // one touch: drag
Log.d("ShaderActivity", "mode=DRAG" );
System.out.println("Action Down");
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN: // two touches: zoom
Log.d("ShaderActivity", "mode=ZOOM" );
System.out.println("Action zoom");
oldDist = spacing(e);
if (oldDist > 10.0f) {
mode = ZOOM; // zoom
}
break;
case MotionEvent.ACTION_UP: // no mode
mode = NONE;
System.out.println("Action up");
Log.d("ShaderActivity", "mode=NONE" );
oldDist = 100.0f;
break;
case MotionEvent.ACTION_POINTER_UP: // no mode
mode = NONE;
Log.d("ShaderActivity", "mode=NONE" );
oldDist = 100.0f;
break;
case MotionEvent.ACTION_MOVE:
System.out.println("Action Move");
// rotation
if (e.getPointerCount() > 1 && mode == ZOOM) {
newDist = spacing(e);
Log.d("SPACING: ", "OldDist: " + oldDist + ", NewDist: " + newDist);
if (newDist > 15.0f) {
float scale = newDist/oldDist; // scale
// scale in the renderer
renderer.changeScale(scale);
objModel.scale().x =renderer.scaleX;
objModel.scale().y = renderer.scaleY ;
objModel.scale().z =renderer.scaleZ;
oldDist = newDist;
}
}
else if (mode == DRAG){
float dx = x - mPreviousX;
float dy = y - mPreviousY;
renderer.mAngleX += dx * TOUCH_SCALE_FACTOR;
renderer.mAngleY += dy * TOUCH_SCALE_FACTOR;
//mGLSurfaceView.requestRender();
updateScene();
objModel.rotation().x=renderer.mAngleY;
objModel.rotation().y=renderer.mAngleX;
// objModel.rotation().z=
//Toast.makeText(getApplicationContext(), "action move downl", Toast.LENGTH_SHORT).show();
// updateScene();
}
}
mPreviousX = x;
mPreviousY = y;
return true;
}
// finds spacing
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
}
Thanks....
This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
android imageView: setting drag and pinch zoom parameters
I am very new to android .. I have an image view in my layout .. I want to enable the zoom in and zoom out for the image coming from this image view .. zoom should be done on two finger touch ..
can anyone tell me how to accomplish this,
Thanks ,
Raj
see this
private static final String TAG = "Touch";
//These matrices will be used to move and zoom image
Matrix matrix = new Matrix();
Matrix savedMatrix = new Matrix();
// We can be in one of these 3 states
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
static final int DRAW =3;
int mode = NONE;
// Remember some things for zooming
PointF start = new PointF();
PointF mid = new PointF();
float oldDist = 1f;
// Limit zoomable/pannable image
private float[] matrixValues = new float[9];
private float maxZoom;
private float minZoom;
private float height;
private float width;
private RectF viewRect;
/////////************ touch events functions **************////////////////////
#Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
if(hasFocus){ init(); }
}
private void init() {
maxZoom = 4;
minZoom = 0.25f;
height = myimage.getDrawable().getIntrinsicHeight()+20;
width = myimage.getDrawable().getIntrinsicWidth()+20;
viewRect = new RectF(0, 0, myimage.getWidth()+20, myimage.getHeight()+20);
}
/////////************touch events for image Moving, panning and zooming ***********///
public boolean onTouch(View v, MotionEvent event) {
// Dump touch event to log
dumpEvent(event);
// Handle touch events here...
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
Log.d(TAG, "mode=DRAG");
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
Log.d(TAG, "oldDist=" + oldDist);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
Log.d(TAG, "mode=ZOOM");
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
Log.d(TAG, "mode=NONE");
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAW){ onTouchEvent(event);}
if (mode == DRAG) {
///code for draging..
}
else if (mode == ZOOM) {
float newDist = spacing(event);
Log.d(TAG, "newDist=" + newDist);
if (newDist > 10f) {
matrix.set(savedMatrix);
float scale = newDist / oldDist;
matrix.getValues(matrixValues);
float currentScale = matrixValues[Matrix.MSCALE_X];
// limit zoom
if (scale * currentScale > maxZoom) {
scale = maxZoom / currentScale;
}else if(scale * currentScale < minZoom){
scale = minZoom / currentScale;
}
matrix.postScale(scale, scale, mid.x, mid.y);
}
}
break;
}
myimage.setImageMatrix(matrix);
return true; // indicate event was handled
}
//*******************Determine the space between the first two fingers
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
//************* Calculate the mid point of the first two fingers
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
}