Eclipse compiles successfully but still gives semantic errors - android

NOTE: it apparently is a recurrent question on StackOverflow, but - for what I have seen - either people never find a way or their solution does not work for me
The problem:
I am using Eclipse Juno ADT. Everything was working fine until I tried to update the NDK. I replaced my ndk folder (that was the ndk-r8d) by the new version (i.e. ndk-r8e) and, in my Paths and Symbols configuration, I changed the includes to go from g++ 4.6 to 4.7.
It seemed to break my index: I could compile my code, but Eclipse was giving semantic errors, exactly like in [1] and [2]. The errors mainly come from symbol used by OpenCV4Android, such as distance, pt, queryIdx and trainIdx.
When I tried to backup to my old configuration, the index was still broken! I cannot find a way to change this.
What I have tried
Clean up the project
Rebuild, refresh, and all the other options in the "Index" submenu (when "right-clicking" on the project)
Disable / enable the indexer in the preferences
Verify that symbols such as trainIdx only appear in my OpenCV4Android include in the Paths and Symbols section.
Change the order of my includes in the Paths and Symbols section. I basically tried to put the OpenCV include in the beginning and in the end.
Some observations
What is not working
I assume that it is the CDT index because of the following:
In command line, I can build my project using ndk-build clean and ndk-build.
When I start Eclipse, I have no error until I open a C++ file (from the jni folder).
I can always build the project, but as long as I have opened a C++ file, I can't run the application anymore because of a lot of Field '<name>' could not be resolved.
If I don't open the C++ files, Eclipse doesn't report any error and can build and deploy the Android application successfully.
Interesting fact
The following code reports errors on line, queryIdx, pt:
cv::line(mRgb, keypointsA[matches[i].queryIdx].pt, keypointsB[matches[i].trainIdx].pt, cv::Scalar(255, 0, 0, 255), 1, 8, 0);
If I write it as follows, it works:
cv::DMatch tmpMatch = matches[i];
cv::KeyPoint queryKp = keypointsA[tmpMatch.queryIdx];
cv::KeyPoint trainKp = keypointsB[tmpMatch.trainIdx];
cv::line(mRgb, queryKp.pt, trainKp.pt, cv::Scalar(255, 0, 0, 255), 1, 8, 0);
It is not that all of the OpenCV functions are unresolved: only pt, queryIdx and trainIdx are.
Any comment will be really appreciated.

In your selected project preferences within the Eclipse environment, go to C/C++ General -> Code Analysis -> Launching. Make sure that both check boxes are unchecked. Close and reopen the project or restart eclipse and rebuild the project.

Since indexing for Android native code on Eclipse is incomplete, I managed to enable indexing in my NDK projects the following unintuitive way, it should work whether you use ndk-build or plain make or even cmake. I'm using Kepler but it should work on older versions too.
Get your toolchain right
Right click on project -> Properties -> C/C++ Build -> Tool Chain Editor -> Uncheck Display compatible toolchains only.
In the same window, set Current toolchain to Linux GCC.
In the same window, set Current builder to Android Builder if you're using ndk-build, set it to Gnu Make Builder otherwise (this step may be wrong, sorry in advance if it is).
Right click on project -> Properties -> C/C++ Build -> Build Variables -> Make sure Build command reads the correct command for your project; if it's not, uncheck Use default build command and correct it (it may be ndk-build or make -j5 that you want). If you build the native code in a separate terminal, you can skip this step.
Make a standalone toolchain, it's probably the cleanest way to get STL sources in one place
Go to the NDK root directory.
Run the following (tweak the settings according to your liking). Add sudo if you don't have write permissions to the --install-dir because the script fails silently.
./build/tools/make-standalone-toolchain.sh \
--platform=android-14 \
--install-dir=/opt/android-toolchain \
--toolchain=arm-linux-androideabi-4.8
This is assuming that you use GNU-STL. If you use another C/C++ library, you will need to tweak the above command, and probably also the include paths in the next command.
Add the necessary include paths to your project
Right click on project -> Properties -> C/C++ General -> Paths and Symbols -> Go to the Includes tab -> Select GNU C++ from Languages -> Click Add and add the following paths (assuming you installed the standalone toolchain to /opt/android-toolchain):
/opt/android-toolchain/include/
/opt/android-toolchain/include/c++/4.8/
/opt/android-toolchain/include/c++/4.8/arm-linux-androideabi/
/opt/android-toolchain/lib/gcc/arm-linux-androideabi/4.8/include/
/opt/android-toolchain/include/c++/4.8/backward/
/opt/android-toolchain/lib/gcc/arm-linux-androideabi/4.8/include-fixed/
/opt/android-toolchain/sysroot/usr/include/
Here, you can add every include path you want. In fact, I have my OpenCV built for Android and installed in the standalone toolchain, so I have the following include there:
/opt/android-toolchain/sysroot/usr/share/opencv/sdk/native/jni/include/
Now, the indexing should work. You should also be able to run ndk-build (or make if that's your build method) and then deploy your project to your device inside Eclipse.
Why?
Android native development on Eclipse is incomplete since the indexing doesn't work out of the box. This is due to having to support multiple architectures (ARMv7, Intel etc.), multiple STL options, multiple Android versions etc. This is why you have the bare make based ndk-build and the whole NDK structure, and this is also why NDK development is very unclean and few large volume native Android projects exist.
A big Android project is OpenCV where they had to develop a 1500 odd line CMake script to get it to compile for Android properly. At some point, they tried to export that script as a CMake based build system for Android but it couldn't keep up with the changes in the NDK system and was abandoned. This support should have been inside NDK itself.
The default NDK build system should have been standalone toolchain only, with all different architectures/C++ libraries having their own toolchains at the cost of storage space but with the advantage of cleanness, intuitiveness and good practice. Then you can incorporate any standard cross-compilation system that is also used elsewhere, is tested and is well-known, e.g CMake. You can, and in my opinion you should, do that with the NDK's make-standalone-toolchain command as shown above. But in the end, this is only my opinion. If you feel comfortable enough with ndk-build then go ahead.

It's actually quite hard to say what is the problem. Here are some advices:
Try to import and build hello-jni (it is located in jni's samples folder). If it runs without problems than problem is with linking OpenCV to your project.
It seems that you forgot to update android-ndk location in project properties -> c/c++ build -> environment. Here's link to problem Issue with build Android NDK project.
Build from console your project (ndk-build -B), delete all errors in Eclipse manually (in Problems view select all errors and just click delete) and try to run project now. Sometimes this "hack" helps me to run project.
Close Eclipse and delete folder path-to-your-workspace/.metadata/.plugins/org.eclipse.cdt.core (backup it first).

Go to Preferences > C/C++ > Language Mapping > ADD (Source C File and select GNU C) Do the same for C++

I had the same issue. I had all the proper include paths setup but after opening the .c/.cpp or .h file and it would start marking everything as "Unresolved."
This worked for me...
Go to:
PREFERENCES -> C/C++ -> INDEXER
Check Index Source And Header Files Open in Editor.

I had the same issue, like many people.
I followed the steps in Ayberk Özgür post, which make good sense. Although I also had to make sure to put includes under all three languages: GNU C, GNU C++, and Assembly. Probably because I'm not using a stand alone tool chain.
I at first had my includes only under GNU C and GNU C++ languages. Which left me still with the unresolved includes error. Not until I assigned my includes under the Assembler language as well did my errors go away.
I do not know why eclipse is only searching through the Assembler includes in my project. I also do not know how this part of the solution will work for bigger more complicated projects.
Hope this helps.

I had the similar situation with Eclipse CDT working with the OpenCV library. I got several error messages while the program compiled correctly. I changed the indexer setting in "window->preferences->Indexer" "build configuration for indexer" box to "Use Active Configuration" which solved my issue.

I just spent about 3h banging my head against this Eclipse NDK indexing issue!..
What made it work: make sure that you have only ONE cpu architecture specified in Your Application.mk file.
Otherwise the .metadata/.plugins/com.android.ide.eclipse.ndk/*.pathInfo file will not be generated by the NDK build. This file contains built-in values from Project -> Properties -> C/C++ General -> Paths and Symbols -> Includes (just making .pathInfo file does not fix the problem)

Related

Eclipse not updating "built-in" include paths for Android NDK Project after switching to GCC 4.8

I have an Android/Eclipse project that uses the NDK and I've recently enabled c++11 support by adding the following to my Application.mk file:
NDK_TOOLCHAIN_VERSION := 4.8 #same result here with clang
APP_CPPFLAGS += -std=c++11
This basically works fine, c++11 features are available and compile as expected. This goes for ndk-build and Eclipse builds (which just invoke nkd-build), but the eclipse code parser becomes confused now. When I open a file that uses types added to the STL in c++11 (like for example std::unique_ptr), I get red squiggles and an error entry in the Problems tab saying Symbol 'unique_ptr' could not be resolved. This wouldn't be so bad, but if errors are present in that list Eclipse refuses to launch (or debug) the application. Right-clicking on the #include <memory> line and selecting Open Declaration also opens the wrong (4.6) file.
When checking the project properties under C/C++ General --> Paths and Symbols --> Includes it still lists the old (4.6) includes when Show Built-in values is ticked: Screenshot
Are those just cached from somewhere and I can get it to re-generate those entries? I've obviously tried to Clean and Rebuild the project, with no effect. I'd rather not add them manually if that can be avoided, upgrading the NDK to new versions already requires quite a few changes until it compiles again. Where are these entries generated from and how do I trigger an update?
I wish I could say I have a definitive answer for you, as I've been battling this problem for quite a while myself, but I do have a decent workaround. For starters, the "built-in" entries under "CDT Managed Build Setting Entries", are generated based on the contents of your Application.mk file which is located in the jni directory. There is no other way of changing them, and these are what populate the "Includes" section in the C++ perspective's Project Explorer. But I see that must have read the documentation.html in the NDK installation to see what to put in that file already. The issue then becomes that as soon as you change something or breathe too hard, your includes suddenly and irreversably become unresolved. The workaround for this is to recall the exact path of each include entry, right-click on the project, go to New->Folder, then in the dialog click Advanced, and select Link to Alternate Location (Linked Folder). Then navigate to the path (or extend a variable if you are fancy) of the include folder, rename it something descriptive (you can't have 4 linked folders named "include"), and voilà! You suddenly have a usable workspace again. I guess the "Includes" section functionality is a bit flimsy still, at least for ADT, and doing this puts the includes on the same footing as other files that are actually in your project. I'd be thrilled if the officially sanctioned mechanism started to work reliably, and I eagerly await news of such. HTH!

Syntax error notification in native code in Eclipse using the newest NDK r8d

While opening C++ source file in Eclipse editor, there I can see syntax error notifications while using ndk-r8d. They are not real errors, but additional CDT configuring is required according to internet tutorial.
For that I Opened Project Properties -> C/C++ General -> Paths and Symbols and added the Include paths for C++ for ndk r8d.
But still the errors notification exists. Please provide some solution.
My experience is that Eclipse often gives wrong errors for c++ projects, even if it compiles correctly. This is because the runtime c++ checker is not perfect.
My solution was to turn off all checks in the Project Properties -> C/C++ General -> Code Analysis. This way, there's no live feedback, but all errors shown are at least real
Maybe a temporal fixes.
Project -> Properties -> C/C++ General -> Preprocessor Include Paths, Macros etc. -> Providers
Check "CDT GCC Build Output Parser" (you may can check the others)
Try clean and rebuild.
When I checked 'Use global provider shared between project', I got reliable header resolve result.

Compiler errors with sequoyah, but build well from command line

This is really frustrating
- I can build my native code from command line, but when I build from eclipse(Sequoyah plug-in enabled) its simply through simple compilation errors like headers not found...
EVen when i build the library from command line everytime I try to run from eclipse it rebuuilds and there goes errors again
- I'm frustrated as I ran out of option to locate the issue
Can some one shed some light on this.
The error you are seeing is Unresolved inclusion with error markers at each header that Eclipse's editor cannot find. This is confounding when you see it, because it is expected that after installing Sequoyah and the ADT, pointing the Sequoyah configuration to your NDK, that you'd have everything you need to start coding.
Two things to observe. The process of building in the ADT "Android Perspective" will work until you click on one of your C/C++ files in your jni directory. Once you open one of these, you'll see the error marker and the project will be tagged as containing errors.
Second observation, when you convert the project to C/C++ perspective or to Sequoyah's Android Native perspective (apparently there's two ways to skin this cat), you will have the ability to configure the project settings around NDK toolchain, include paths, and builder settings. This is where you can set the ndk-build to automatically fire off on each change. And funny thing too is that the ndk-build will work fine until you click on one of your C/C++ sources.
So solution, click [here] http://help.eclipse.org/galileo/index.jsp?topic=/org.eclipse.cdt.doc.user/tasks/cdt_t_proj_paths.htm and you'll get instructions for configuring the CDT's include paths. You want to set your include paths for C/C++ (either, or both) so that you get to the platform folder includes.
Example, I've got my project hello-jni-to-the-world project set to android-9. So configure the include path: android-ndk-r6b/platforms/android-9/arch-arm/usr/include . Now the magic won't show up until you click apply/save and you'll be prompted to rebuild the indexes.
There are two to three other threads on Stackoverflow asking the same question, and I'll have to find them and add them to the comments. Basically, there were no definitive answers and there's a lot of the usual answering a question with a question: which version of NDK do you have, can you post your code, did you install java, is your computer on ?

Cross Compiling "Wireless Tools for Linux" for Android

I've been trying to cross compile wireless tools for linux.
I've got the cross compiler for android. So I've changed the Makefile and replaced the follwoing:
CC =arm-eabi-gcc
AR = arm-eabi-ar
RANLIB = arm-eabi-ranlib
I've exported the path to these files:
export PATH=/home/flitjes/android/system/prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/:$PATH
The problem is, it compiles perfectly with standard gcc,ar and ranlib but when I replace them with the cross compile version It's erroring on every line it comes across. I'm thinking it has to do something wih the cross compiler so I'm not totally sure this is the right way of doing it.
I've tried to run the make file which resulted in this:
http://pastebin.com/jNw4j5WX
Answering an old post since someone might get this page from a search engine:
I've cross compiled linux-wireless for the PowerPC platform for several projects.
Modifying the Makefile is the wrong way to do it.
linux-wireless (latest is 3.5 at the time of this writing) can be cross compiled by just using extra parameters. This website shows the gist of the process.
You want the CROSS_COMPILE macro defined for your platform.
You want linux-wireless to see where your platforms (in this case ARM) kernel sources and .config is. You do that with the KLIB and KLIB_BUILD macros. If you don't define this linux-wireless will use the information from the current running kernel. You really don't want that.

Eclipse CDT C/C++ code completion problem in NDK / Java project

I have an Android (Java) project that includes some native C/C++ code and I need it to be able to code complete on various C classes & functions. However the option to include where the (full) source is from does not seem to be available in the Android (Java) project.
Does anyone know of a way to either:
1) Trick Eclipse into including the necessary Project Properties panel item (side panel)?
2) Include the files manually through the use of some form of configuration file?
Thanks,
Kevin
There are two basic ways to setup a NDK builder in Eclipse:
Creating a custom builder - a bit easier in setup and more portable but does not provide C++ auto-completion and you can not navigate to source by double-clicking in the error console. (This seems to be your case.)
CDT-based builder - results in less portable configuration but provides all IDE features for JNI code.
Here is a good-looking tutorial for the CDT configuration:
http://mhandroid.wordpress.com/2011/01/23/using-eclipse-for-android-cc-development/
To enable the code completion for external sources (and for standard Android headers) you need to open "Project properties" > "C/C++ general" > "Paths and symbols" and add your include paths to the list:
NDKROOT - an environment variable containing path to my NDK

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