I have made an application over pyside and qml for pc and I am interested to know how I can run this on android tablet.
P.S.: My Program uses socket, threading and mongodb too.
I think its too big an answer and redundant as such. Will just point directly to the link :
http://qt-project.org/wiki/PySide_for_Android_guide
Also google for 'Necessitas' for further information.
Take a look :
https://github.com/raaron/pydroid
PyDroid is easier than pySide guide. But you should install it on ubuntu, or ubuntu with virtualBox. But first you should install Necessitas, Ant before setup PyDroid. If it is able to run Necessitas projec app on your device, then you can install PyDroid. Because PyDroid depends on Necessitas SDK. After installation of PyDroid, you open file manager as root, "show hidden files", go to /root/.pydroid location and open deploy.config, edit "adb-path"(type terminal "whereis adb" to find location) and necessitas location. after that it is easy to deploy android app with PyDroid.
Related
Is it possible to use Android Studio and configure Windows Subsystem for Linux as a Terminal? I really don't like to work with Windows cmd.exe, but when I try to switch to bash.exe, which seems to work, it cannot build the project because there are missing e.g. Android/sdk/build-tools/27.0.3/aidl'.
This file is there, but it is with .exe suffix as it was downloaded for Windows. Any workaround to use *unix like bash for Terminal in Android Studio while being on Windows 10?
Yes, it is possible. I'm doing it right now. I have an Ubuntu app as WSL and figured out that it's accessible at C:\Windows\System32\bash.exe
So, open Android Studio and navigate to File -> Settings -> Tools -> Terminal. There fill Shell paht with C:\Windows\System32\bash.exe and voilĂ !
Now, when you open a new terminal it will use the WSL you have installed in your machine.
I'm using Android Studio 4.0.1.
I'm setting this up right now and hit your question from Google looking for advice. So with that caveat, let me explain what I did to get it running and if you have follow up questions we may need to experiment together to find the answers.
First, I installed VcXserv: https://sourceforge.net/projects/vcxsrv/. This X Server for windows allows you to run graphical linux applications in WSL. You'll just need to export the display variable in your ~/.bashrc since that isn't done normally in WSL:
$ echo "export DISPLAY=:0" >> ~/.bashrc
Then you have to run XLaunch from the start menu. It takes you through the config dialogs (just choose the defaults) and it puts an icon in the notification area you can check to make sure it's running.
Then, you want to download the Linux version of Android Studio 3.1. Extract it into the WSL filesystem somewhere (I used ~/apps). Then from your bash shell you can run android-studio/bin/studio.sh and the window will appear and begin the unboxing dialogs.
This is as far as I've gotten, right now it's downloading the SDK. I still am not sure how adb over usb is going to work or tested the emulator. I'll update this if I learn more.
Update unfortunately, VcXserv is crashing when the main Android Studio window launches. I'm going to file a bug report on it and try some other X servers if I have time later.
I'm using VS2012 and I'm trying to build my application for Android, but APK file is not created when I build the application.
I'm doing this process using the Marmalade Hub and the "Package, Install and Run" option. Build process works fine and I get no errores, but when I process on the "Package, Install and Run" button I get the following message:
Please Build before deploying. To build, click "Build" or click "Open in IDE" and build GCC ARM Debug.
The following picture shows this process:
Picture
Please help, I cannot advance on my project because of this situation!
Thanks!
You're doing it wrong. The build process has to be in the IDE, not in the HUB. Open the project in IDE(VS2012 in your case) by either clicking Open in IDE button in Hub or double clicking the Mkb file. Build and run your code in x86 first to create the necessary bin files for groups and then build it using GCC release compiler. After that you can either run it using GCC compiler to open the deploy tool(default action for VS2010 and VS2012 desktop version) or running deploy tool from external tools (VS2012 for windows phone) or by running the deploy tool target (in XCode) directly. You can instead use package, install and run button in the hub if you've already filled the neccessary info deploy tool asked you.
Honestly I don't have trust on Hub and like to do the development using old school method with IDE and deploy tool. It always works.
I found the problem on the HUB that wasn't allowing me to run the "Package, Install and Run" process. For that matter, the actual problem was in the Package part of the process.
For some reason, when you use VS2012 to develop and you haven't installed Windows Phone for VS2012, the default option for the HUB is to check for "Windows Phone 8 C++ Development" tool installation and if not present, block Package build for Android. I also note that I'm using Windows 7, so I cannot install Windows Phone for 2012 module.
The solution I found was to simply configure Marmalade Hub correctly:
Open Marmalade Hub.
Press on Dependency Checker.
Depency Checker should start with the IDE's and Compilers tab opened. If not, open IDE's and Compilers tab.
Look for Windows Phone 8 C++ Development on the tab.
Choose "Work Without IDE" on the options.
Try to build the project again.
Best!
I have the Android Developer Tool which shows eclipse version 4.2 (juno).
According to Eclim site required version of Eclim is as
Eclipse 4.3.x (Kepler) (Eclim 2.2.x), Eclipse 3.7.x (Indigo) (Eclim 1.7.x), or Eclipse 3.8 (Eclim 1.7.13 or greater)
I thought eclim 1.7.18 will work with eclipse 4.2. I also tried 2.3 but none are compatible with eclipse 4.2 which comes bundled in ADT.
So which version of Eclim should I use?
I got ADT bundle with eclipse 4.2 and installed eclim 2.2.6 which doesn't complain about eclipse's version.
I hope it works for you too.
For other readers not satisfied I'll tell my story, before you read you must know I'm that type of developers who love using the CLI and thinks that keyboard shurtcuts are faster than using a mouse, if you don't agree may be this setup is not for you:
Install main tools
I've downloaded Eclipse Luna (4.4.0) from the eclipse project website.
Download the Android SDK.
Later install the ADT Plugin (through Help > Install New Software).
After installing the ADT Plugin will ask for the path to the Android SDK.
Later on installed Eclim (2.4.0), it will ask for the eclipse installation folder as well for the .vim folder.
Start the Eclim daemon service. (In debian you can use update-rc.d to make it always run, or search a solution for your system, you can setup to start at system start, let the ideas come out!)
Setting up the Android Development Vim Studio
Check Eclim is up by typing in vim :PingEclim you should see the version of Eclim as well of Eclipse.
I suggest installing the NeoComplCache Vim plugin it integrates nicely with Eclim autocomplete, in the Eclim doc web site it says what you need to add to integrate it.
Eclim will detect the android-sdk path based on the setup you made on eclipse but if not you can define the android-sdk path (see Eclim docs).
How to create projects and install on device
With my NERDTreee I automagically CD in the selected root dir and use :ProjectCreate %/MyProjectFolder -n android, it will ask for some configs.
Later in order to you can build and install the app to your phone you need first to generate the build files (eclipse doesn't share these build files), use :!android project update --path %/MyProjectFolder (note you can omit '/MyProjectFolder' if you're already inside that folder). You can add --target and --name flags if you want to update these values.
At this point you can work in your project without any issues, code completion works excellent, if you need import something use :JavaImport but you know you can map it.
Wenever you want to test the app in your device (I use a physical device) use :Ant debug install and if build succeeds use :!adb shell am start -n your.package.name/.YourMainActivity this will fire the app in your device just like eclipse does.
You can combine the build and install command with :!ant debug install && adb shell am start -n your.package.name/.YourMainActivity. Also remember to keep a terminal open for your logcat adb logcat or if you declare a tag (I suggest doing it) adb logcat -s "MyTag"
Why to use eclim?
I was in a pain after updating my eclipse juno only errors was shown, I was tired of downloading, installing, updating eclipse, even the bundled ADT was bugy, Android Studio looks very ugly on linux by the swing font rendering, many hours were wasted at the end I just search for integrate my vim (I use it for web dev) and never looked back, used Eclim because I had the buggied eclipse on my system (is still here can't use that slow bugy crap, I HATE ECLIPSE).
Does it worth it?
If you don't have eclipse I suggest you try another Android Development Vim Studio without eclim, but if you already have Eclipse, go for eclim. And yes I'm happier to code this way in Vim rather than in eclipse, the only miss is the GUI Layout Designer. As some people say If you want something done well, better do it your self
Looks like a lot of work
Yes, for sure I'll start building a vimscript for this.
Definition
Phonegap = tool to make things such as HTML5/Javascript games into
phones. It is pretty cool because desktop versions should work in
phones without extensive redoing things for other platforms.
I can find the general instructions but everything about Eclipse and things like that. I cannot find a word about Ubuntu such as here unless a lot of google -spam with a massive amount of confusing threads about different platforms where people are more-or-less bullying one another like here with red-herrings such as google. I wish there was some nice make -files to do things but no, the README is instruction to read the more-or-less ambiguous Get-Started. So:
Problems
Where can I find step-by-step instructions on Ubuntu to set up Phonegap?
I hope some outlining over different platforms.
ADT Plugin is not getting installed in Eclipse. Why?
Android Eclipse ADT -problem
I can find here the instructions
but cannot move forward for some odd reason, no instructions or help
-text to proceed. You can see in the photo that it does not allow me to click OK although I am following the instructions. I wish I could do this on console!
Definitions
AVP = Android virtual phone (you do not need all phones to test your code, use emulator)
ADB = application to push application from command-line to the phone
ADT -plugin in Eclipse = adding some buttons to Eclipse for things such as to add AVPs
ADT = Android Development Tools (not sure what they are actually, perhaps emulation-related things containing things such as linux
kernels, APIs etc)
I am trying to provide instructions for console -power-users, hopefully helping to get things fast set-up instead of wasting time a lot with the cumbersome instructions.
1. set up the development environment such as the Android SDK here.
$ wget http://dl.google.com/android/android-sdk_r18-linux.tgz
$ tar -xvzf *.tgz
$ ...follow README or some tutorial there...
I. Now go back to the Android SDK site where you can find the ADT Plugin for Eclipse
here. The
unclikable button becomes clickable if you search now with the
search-bar for Android something. The ADT stands for Android
Development Tools so install everything you get there under something
tools or related.
II. Fix the #override -problem (shortly requires 1.6 compiler -compliance-level), more here.
III. Test your Android installation work by loading an Android Sample -file and then plugging in your phone (with USB -debugging enabled: Settings > Development > click) or use Android Virtual Phone (=AVP)
$ adb devices # Shows your physics devices such
# as phones with USB -debugging enabled.
$ adb install ~/workspace/yourChosenSampleDemo/bin/*.apk
# Your first Android -app emerges to your phone, have FuN!
2. Set up the Phonegap with the below:
Some general instructions apparently here.
iOS: you need Xcode so somewhat limited.
Perhaps useful, source -code
here and general download
here.
The instructions are extremely inaccesible with Eclipse's click-click-something, poor! After wasting time with Eclipse's symlinks, I swiched to the console:
$ tree|less
$ search for the files needed, mark them done or use find -command directly ^C
$ copy the files to some dir such as ~/Android/Public so easier to do ^C
$ things at once ^C
$ pwd
/home/xyz/workspace/HelloCordova/res
$ cp ~/Android/phonegap-phonegap-475bfd2/lib/android/xml/* .
$ cp ~/Android/Public/cordova-1.7.0.js assets/www/
$ cp ~/Android/Public/cordova-1.7.0.jar libs/
I've been planned to develop an Augmented_Reality(AR) application in an android. So I've gone through various of contribution installing a libraries in eclipse(IDE) like artool,qcar sdk and so on, then I've found that NDK installation should be made before getting into artool kit or qcar sdk So I started to install NDK and progressed as they said in below link:
http://mindtherobot.com/blog/452/android-beginners-ndk-setup-step-by-step/
after doing 'Cygwin' installation they wrote to write 'make -v' in console. Hhen I did I got 'GNU make 3.82.90' but theirs is 'GNU make3.81' as:
where it wasn't as same mine. I know that am using updated cygwin but my problem is I can't able to get .so file as they mentioned accordingly in eclipse. So could you tell me, where I made junk and how can I recover to run AR application in eclipse. Thank you!
actually if you are using window then you do not need to install cygwin. you can also run your project with cmd prompt with following command
start>cmd>cd C:\demoworkspace\testingndk>enter
in Command prompt This is my directory where my project is located with project name. after this
run the ndk address like
C:\demoworkspace\testingndk>C:\ndk-path\ndk-build
ndk-path is directory name where your ndk is located. this will automatically pick your jni c file.
for ndk related query please write me at kdeepak5477#gmail.com
When you are installing cygwin (I used a wizard) make sure you open the DEVEL tree and install MAKE (binary is fine, no need for source).
I also get all the GCC and MINGW stuff just in case.
Perhaps uninstall cygwin, and reinstall using the wizard and ensure MAKE is selected from DEVEL tree.