I need to create an app that has 2 special behaviors on a viewPager that has 3 pages:
On page 0, there are 2 images, one on top of the other. the background image doesn't move when going from page 0 to page 1 , but it will move when going from page 1 to page 2 (and vice versa) . On page 1, there is nothing besides the background image from page 0.
In short, to the user, it seems as if the image from page 0 actually unveils the content of page 1 when scrolling to it (since page 1's content is behind page 0).
Some pages would have on top views that move faster than the viewPager, providing an effect as if they float above it, in a semi-3d way . Maybe show up after half the page was scrolled.
Both special behaviors are very hard to think about, and I would like to ask for your suggestions of how to achieve them.
Another tricky thing is that I need to use an indicator of the viewPager, so even if I decide to use multiple viewPagers, I would have to deal with this issue too.
Copy the background image in both Page 0 and Page 1, and try changing the image offset in onPageScrolled callback to achieve your goal~
FragmentPic is a simple fragment with only one imageview child as iv
/*this method change position of image to move it against its parent and make it looks static to the screen */
public void changeImageOffset(int offset) {
RelativeLayout.LayoutParams lp = (LayoutParams) iv
.getLayoutParams();
lp.leftMargin = offset;
lp.rightMargin = -offset;
iv.setLayoutParams(lp);
}
in the viewPager activity
mViewPager.setOnPageChangeListener(new OnPageChangeListener() {
#Override
public void onPageSelected(int arg0) {
// TODO Auto-generated method stub
}
#Override
public void onPageScrolled(int position, float arg1, int arg2) {
((FragmentPic) mAdapter.getItem(position))
.changeImageOffset(arg2);
}
#Override
public void onPageScrollStateChanged(int arg0) {
// TODO Auto-generated method stub
}
});
The above code can make the page1 static and the page2 covering it from right to left.
Related
I have a ViewPager with a couple of RecyclerViews as pages. I would like to implement functionality where RecyclerViews which are on other pages move by certain amount after user starts scrolling pages.
#Override
public void onPageScrolled(int position, float offset, int offsetPx) {
RecyclerView view1 = getPage(position - 1);
RecyclerView view2 = getPage(position + 1);
if(scrollNeeded()) {
view1.scrollBy(0, 200);
view2.scrollBy(0, 200);
}
}
The problem which I have is that everything works fine if I scroll slowly through my ViewPager but if I scroll crazy fast, some RecyclerViews don't get scrolled. I guess I somehow need to synchronize this method.
Any idea how to solve this problem? User shouldn't see that scroll.
ViewPager keeps +1 page left and right preloaded. Which means
in very beginning - current page and the next one
at the very end - last page and the previous one
anywhere else - current, previous and next
When user swipes really fast through pages, there is a real case where the page (your RecyclerView instance and its adapter) are still preparing, so they miss the scrollBy() call.
You can solve this in different ways.
Easiest is increasing the number of cached off screen pages (e.g. 3) by calling viewPager.setOffscreenPageLimit(3) - for more ViewPager.setOffScreenPageLimit(int). If you rely on page refreshes every time user swipes, this might be an issue.
Another option is creating a custom view for your RecyclerView page and adding a scroll value to be set from outside, e.g.
// in your custom page view
private RecyclerView.Adapter adapter;
private boolean needToScroll;
public void setNeedToScroll(boolean needToScroll) {
this.needToScroll = needToScroll;
// if adapter is not null (i.e. already set), scroll as is
// and set the value to false
if (adapter != null) {
this.needToScroll = false;
scrollBy(0, 200);
}
}
// and then in the place where you define your adapter, but after setting it
if (needToScroll) {
needToScroll = false;
scrollBy(0, 200);
}
Finally your view pager scroll listener
#Override
public void onPageScrolled(int position, float offset, int offsetPx) {
if(scrollNeeded()) {
Page view1 = getPage(position - 1);
Page view2 = getPage(position + 1);
view1.needToScroll(true);
view2.needToScroll(true);
}
}
I have 3 views on a screen in android, assume like set of buttons, map, list and another information view. these are all present vertically.
So, if i click on list, map should get updated & also buttons color should change. Some time if i click on button information should display.
In this scenario, is it good to use fragments? or Relative layout?. suggest
Thanks
I would go with a Activity that consists of a RelativeLayout, with 3 FrameLayouts inside the RelativeLayout. I would then add Fragments in code, to the FrameLayouts. 1 fragment to each. This way you can easily move the fragments in any way you desire. Sliding menus, top sliding, side sliding, over and under, so easy. So easy if you set it up like this.
When the far left is selected you can shove ther other 2 the right, when the center receives focus slide the left one to the left and right one right, and when the far right one gets focus, slide the other to to the left.
Or you can do top to bottom.
Or you can just have all 3 have equal space, at all times.
Or you can always shove the non-focused ones to the right, left, top, bottom, the possibilities are endless. You can shrink the unfocused 2 to 1/4 size and shove them to one side of the screen, one o top and one on bottom.
See where I'm going?
otherwise do a linearlayout, with 3 framelayouts, and set each framelayout to weight = 1 (may have to toggle a few other options to keep them perfectly even at all times), then add your fragments.
public void swapfragment(int fragId, Bundle args, boolean slide)
{
FragmentTransaction ft = getFragmentManager().beginTransaction();
switch (fragId)
{
case FRAGID_DEVICE:
currentFrag = new FragmentDevice();
currentFrag.setArguments(args);
((FragmentDevice) currentFrag).initialize();
break;
case FRAGID_NETWORK:
currentFrag = new FragmentNetwork();
currentFrag.setArguments(args);
((FragmentNetwork) currentFrag).initialize();
break;
}
ft.replace(R.id.flFragHost, currentFrag).commit();
if (slide)
slideFragment();
}
private void slideFragment()
{
final Point displaySize = new Point();
getWindowManager().getDefaultDisplay().getSize(displaySize);
if (isFragmentOut)
{
isFragmentOut = false;
Animation slideOutAnimation = AnimationUtils.loadAnimation(this, R.anim.slide_right_out_80);
AnimationListener listener = new Animation.AnimationListener()
{
public void onAnimationStart(Animation animation)
{
}
public void onAnimationRepeat(Animation animation)
{
}
public void onAnimationEnd(Animation animation)
{
int pushback = (int) (displaySize.x * .8f);
rlFragHost.clearAnimation();
RelativeLayout.LayoutParams FragContainerParams;
FragContainerParams = (android.widget.RelativeLayout.LayoutParams) rlFragHost.getLayoutParams();
FragContainerParams.setMargins(pushback, 0, pushback * -1, 0);
rlFragHost.setLayoutParams(FragContainerParams);
}
};
slideOutAnimation.setAnimationListener(listener);
rlFragHost.startAnimation(slideOutAnimation);
}
else
{
isFragmentOut = true;
Animation slideInAnimation = AnimationUtils.loadAnimation(this, R.anim.slide_left_in_80);
AnimationListener listener = new Animation.AnimationListener()
{
public void onAnimationStart(Animation animation)
{
}
public void onAnimationRepeat(Animation animation)
{
}
public void onAnimationEnd(Animation animation)
{
rlFragHost.clearAnimation();
RelativeLayout.LayoutParams FragContainerParams;
FragContainerParams = (android.widget.RelativeLayout.LayoutParams) rlFragHost.getLayoutParams();
FragContainerParams.setMargins(0, 0, 0, 0);
rlFragHost.setLayoutParams(FragContainerParams);
}
};
slideInAnimation.setAnimationListener(listener);
rlFragHost.startAnimation(slideInAnimation);
}
}
I know this isn't exactly what you need, but it should get you started. this is how I do sliding menus.
I think a lot of it is personal preference. My particular favorite is the linear layout. You mentioned that you want to present the items vertically, well, just set android:orientation="vertical", put your items in the xml file in order, and there you go. I've never used fragments personally, so I can't speak to their usefulness, but the linear layout has yet to let me down.
I have done enough searching and finally I am asking this question.
I am converting gallery of imageviews into Viewpager backed up by PagerAdapter. I was able to achieve this:-
In onpageselected I am getting the position which I am using to get the red border.
Problem:-
Only the left most imageview is returned in onpageselected(). The rightmost imageview can never come to left and thus cannot be selected. Further on touching an imageview onpageselected() does not get called. It only gets called when you swipe it.
Questions:-
How to centre the selected imageview?
How to get the imageview position on touching it?
Thanks to NathanZ he gave me some direction. Finally I had to set a OnClickListener() on the ImageView not the ViewPager.
public Object instantiateItem(ViewGroup container, int position) {
// TODO Auto-generated method stub
MyImageView grpView = new MyImageView(ctxt);
final int temp=position;
grpView.setOnClickListener(new OnClickListener()
{
#Override
public void onClick(View v)
{
pos=temp;//This is the value what I am interested in
}
});
grpView.setLayoutParams(new LayoutParams((int)(109*density), (int)(109*density)));
myViewPager.addView(grpView);
return grpView;
}
Goal
Build a Circular ViewPager.
The first element lets you peak to the last element and swipe to it, and vice versa. You should be able to swipe in either direction forever.
Now this has been accomplished before, but these questions do not work for my implementation. Here are a few for reference:
how to create circular viewpager?
ViewPager as a circular queue / wrapping
https://github.com/antonyt/InfiniteViewPager
How I Tried to Solve the Problem
We will use an array of size 7 as an example. The elements are as follows:
[0][1][2][3][4][5][6]
When you are at element 0, ViewPagers do not let you swipe left! How terrible :(. To get around this, I added 1 element to the front and end.
[0][1][2][3][4][5][6] // Original
[0][1][2][3][4][5][6][7][8] // New mapping
When the ViewPageAdapter asks for (instantiateItem()) element 0, we return element 7. When the ViewPageAdapter asks for element 8 we return element 1.
Likewise in the OnPageChangeListener in the ViewPager, when the onPageSelected is called with 0, we setCurrentItem(7), and when it's called with 8 we setCurrentItem(1).
This works.
The Problem
When you swipe to the left from 1 to 0, and we setCurrentItem(7), it will animate all the way to right by 6 full screens. This doesn't give the appearance of a circular ViewPager, it gives the appearence rushing to the last element in the opposite direction the user requested with their swipe motion!
This is very very jarring.
How I Tried to Solve This
My first inclination was to turn off smooth (ie, all) animations. It's a bit better, but it's now choppy when you move from the last element to the first and vice versa.
I then made my own Scroller.
http://developer.android.com/reference/android/widget/Scroller.html
What I found was that there is always 1 call to startScroll() when moving between elements, except when I move from 1 to 7 and 7 to 1.
The first call is the correct animation in direction and amount.
The second call is the animation that moves everything to the right by multiple pages.
This is where things got really tricky.
I thought the solution was to just skip the second animation. So I did. What happens is a smooth animation from 1 to 7 with 0 hiccups. Perfect! However, if you swipe, or even tap the screen, you are suddenly (with no animation) at element 6! If you had swiped from 7 to 1, you'll actually be at element 2. There is no call to setCurrentItem(2) or even a call to the OnPageChangeListener indicating that you arrived at 2 at any point in time.
But you're not actually at element 2, which is kind of good. You are still at element 1, but the view for element 2 will be shown. And then when you swipe to the left, you go to element 1. Even though you were really at element 1 already.. How about some code to help clear things up:
Animation is broken, but no weird side effects
#Override
public void startScroll(int startX, int startY, int dx, int dy, int duration) {
super.startScroll(startX, startY, dx, dy, duration);
}
Animation works! But everything is strange and scary...
#Override
public void startScroll(int startX, int startY, int dx, int dy, int duration) {
if (dx > 480 || dx < -480) {
} else {
super.startScroll(startX, startY, dx, dy, duration);
}
}
The ONLY difference is that when the second animation (bigger than the width of the 480 pixel screen) is called, we ignore it.
After reading through the Android Source code for Scroller, I found that startScroll does not start scrolling anything. It sets up all the data to be scrolled, but doesn't initiate anything.
My Hunch
When you do the circular action (1 to 7 or 7 to 1), there are two calls to startScroll(). I think something in between the two calls is causing an issue.
User scrolls from element 1 to element 7 causing a jump from 0 to 7. This should animate to the left.
startScroll() is called indicating a short animation to the left.
STUFF HAPPENS THAT MAKES ME CRY PROBABLY I THINK
startScroll() is called indicating a long animation to the right.
Long animation to the right occurs.
If I comment out 4, then 5 becomes "Short correct animation to the left, things go crazy"
Summary
My implementation of a Circular ViewPager works, but the animation is broken. Upon trying to fix the animation, it breaks the functionality of the ViewPager. I am currently spinning my wheels trying to figure out how to make it work. Help me! :)
If anything is unclear please comment below and I will clarify. I realize I was not very precise with how things are broken. It's difficult to describe because it's not even clear what I'm seeing on the screen. If my explanation is an issue I can work on it, let me know!
Cheers,
Coltin
Code
This code is slightly modified to make it more readable on its own, though the functionality is identical to my current iteration of the code.
OnPageChangeListener.onPageSelected
#Override
public void onPageSelected(int _position) {
boolean animate = true;
if (_position < 1) {
// Swiping left past the first element, go to element (9 - 2)=7
setCurrentItem(getAdapter().getCount() - 2, animate);
} else if (_position >= getAdapter().getCount() - 1) {
// Swiping right past the last element
setCurrentItem(1, animate);
}
}
CircularScroller.startScroll
#Override
public void startScroll(int _startX, int _startY, int _dx, int _dy, int _duration) {
// 480 is the width of the screen
if (dx > 480 || dx < -480) {
// Doing nothing in this block shows the correct animation,
// but it causes the issues mentioned above
// Uncomment to do the big scroll!
// super.startScroll(_startX, _startY, _dx, _dy, _duration);
// lastDX was to attempt to reset the scroll to be the previous
// correct scroll distance; it had no effect
// super.startScroll(_startX, _startY, lastDx, _dy, _duration);
} else {
lastDx = _dx;
super.startScroll(_startX, _startY, _dx, _dy, _duration);
}
}
CircularViewPageAdapter.CircularViewPageAdapter
private static final int m_Length = 7; // For our example only
private static Context m_Context;
private boolean[] created = null; // Not the best practice..
public CircularViewPageAdapter(Context _context) {
m_Context = _context;
created = new boolean[m_Length];
for (int i = 0; i < m_Length; i++) {
// So that we do not create things multiple times
// I thought this was causing my issues, but it was not
created[i] = false;
}
}
CircularViewPageAdapter.getCount
#Override
public int getCount() {
return m_Length + 2;
}
CircularViewPageAdapter.instantiateItem
#Override
public Object instantiateItem(View _collection, int _position) {
int virtualPosition = getVirtualPosition(_position);
if (created[virtualPosition - 1]) {
return null;
}
TextView tv = new TextView(m_Context);
// The first view is element 1 with label 0! :)
tv.setText("Bonjour, merci! " + (virtualPosition - 1));
tv.setTextColor(Color.WHITE);
tv.setTextSize(30);
((ViewPager) _collection).addView(tv, 0);
return tv;
}
CircularViewPageAdapter.destroyItem
#Override
public void destroyItem(ViewGroup container, int position, Object view) {
ViewPager viewPager = (ViewPager) container;
// If the virtual distance is distance 2 away, it should be destroyed.
// If it's not intuitive why this is the case, please comment below
// and I will clarify
int virtualDistance = getVirtualDistance(viewPager.getCurrentItem(), getVirtualPosition(position));
if ((virtualDistance == 2) || ((m_Length - virtualDistance) == 2)) {
((ViewPager) container).removeView((View) view);
created[getVirtualPosition(position) - 1] = false;
}
}
I think the best doable approach would be instead of using a normal list to have a wrapper to the List that when the get(pos) method is executed to obtain the object to create the view, you make something like this get(pos % numberOfViews) and when it ask for the size of the List you put that the List is Integer.MAX_VALUE and you start your List in the middle of it so you can say that is mostly impossible to have an error, unless they actually swipe to the same side until the reach the end of the List. I will try to post a proof of concept later this weak if the time allows me to do so.
EDIT:
I have tried this piece of code, i know is a simple textbox shown on each view, but the fact is that it works perfectly, it might be slower depending on the total amount of views but the proof of concept is here. What i have done is that the MAX_NUMBER_VIEWS represents what is the maximum numbers of times a user can completely give before he is stopped. and as you can see i started the viewpager at the length of my array so that would be the second time it appears so you have one turn extra to the left and right but you can change it as you need it. I hope i do not get more negative points for a solution that in fact does work.
ACTIVITY:
pager = (ViewPager)findViewById(R.id.viewpager);
String[] articles = {"ARTICLE 1","ARTICLE 2","ARTICLE 3","ARTICLE 4"};
pager.setAdapter(new ViewPagerAdapter(this, articles));
pager.setCurrentItem(articles.length);
ADAPTER:
public class ViewPagerAdapter extends PagerAdapter {
private Context ctx;
private String[] articles;
private final int MAX_NUMBER_VIEWS = 3;
public ViewPagerAdapter(Context ctx, String[] articles) {
this.ctx = ctx;
this.articles = articles.clone();
}
#Override
public int getCount() {
return articles.length * this.MAX_NUMBER_VIEWS;
}
#Override
public Object instantiateItem(ViewGroup container, int position) {
TextView view = new TextView(ctx);
view.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT,
LayoutParams.MATCH_PARENT));
int realPosition = position % articles.length;
view.setText(this.articles[realPosition]);
((ViewPager) container).addView(view);
return view;
}
#Override
public void destroyItem(ViewGroup container, int position, Object object) {
((ViewPager) container).removeView((View) object);
}
#Override
public boolean isViewFromObject(View view, Object object) {
return view == ((View) object);
}
#Override
public Parcelable saveState() {
return null;
}
}
I'm creating a list of pictures using a ListView and the photos are of a size that would fit 2 to 3 photos on the screen.
The problem that I'm having is that I would like to when the user stops scrolling that the first item of the visible list would snap to the top of screen, for example, if the scroll ends and small part of the first picture displayed, we scroll the list down so the picture is always fully displayed, if mostly of the picture is displayed, we scroll the list up so the next picture is fully visible.
Is there a way to achieve this in android with the listview?
I've found a way to do this just listening to scroll and change the position when the scroll ended by implementing ListView.OnScrollListener
#Override
public void onScrollStateChanged(AbsListView view, int scrollState) {
switch (scrollState) {
case OnScrollListener.SCROLL_STATE_IDLE:
if (scrolling){
// get first visible item
View itemView = view.getChildAt(0);
int top = Math.abs(itemView.getTop()); // top is a negative value
int bottom = Math.abs(itemView.getBottom());
if (top >= bottom){
((ListView)view).setSelectionFromTop(view.getFirstVisiblePosition()+1, 0);
} else {
((ListView)view).setSelectionFromTop(view.getFirstVisiblePosition(), 0);
}
}
scrolling = false;
break;
case OnScrollListener.SCROLL_STATE_TOUCH_SCROLL:
case OnScrollListener.SCROLL_STATE_FLING:
Log.i("TEST", "SCROLLING");
scrolling = true;
break;
}
}
The change is not so smooth but it works.
Utilizing a couple ideas from #nininho's solution, I got my listview to snap to the item with a smooth scroll instead of abruptly going to it. One caveat is that I've only tested this solution on a Moto X in a basic ListView with text, but it works very well on the device. Nevertheless, I'm confident about this solution, and encourage you to provide feedback.
listview.setOnScrollListener(new OnScrollListener() {
#Override
public void onScrollStateChanged(AbsListView view, int scrollState) {
// TODO Auto-generated method stub
if (scrollState == SCROLL_STATE_IDLE) {
View itemView = view.getChildAt(0);
int top = Math.abs(itemView.getTop());
int bottom = Math.abs(itemView.getBottom());
int scrollBy = top >= bottom ? bottom : -top;
if (scrollBy == 0) {
return;
}
smoothScrollDeferred(scrollBy, (ListView)view);
}
}
private void smoothScrollDeferred(final int scrollByF,
final ListView viewF) {
final Handler h = new Handler();
h.post(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
viewF.smoothScrollBy(scrollByF, 200);
}
});
}
#Override
public void onScroll(AbsListView view, int firstVisibleItem,
int visibleItemCount, int totalItemCount) {
// TODO Auto-generated method stub
}
});
The reason I defer the smooth scrolling is because in my testing, directly calling the smoothScrollBy method in the state changed callback had problems actually scrolling. Also, I don't foresee a fully-tested, robust solution holding very much state, and in my solution below, I hold no state at all. This solution is not yet in the Google Play Store, but should serve as a good starting point.
Using #nininho 's solution,
In the onScrollStateChanged when the state changes to SCROLL_STATE_IDLE, remember the position to snap and raise a flag:
snapTo = view.getFirstVisiblePosition();
shouldSnap = true;
Then, override the computeScroll() method:
#Override
public void computeScroll() {
super.computeScroll();
if(shouldSnap){
this.smoothScrollToPositionFromTop(snapTo, 0);
shouldSnap = false;
}
}
You can do a much more smooth scrolling if you use RecyclerView. The OnScrollListener is way better.
I have made an example here: https://github.com/plattysoft/SnappingList
Well.. I know 10 years have past since this question was asked, but now we can use LinearSnapHelper:
new LinearSnapHelper().attachToRecyclerView(recyclerView);
Source:
https://proandroiddev.com/android-recyclerview-snaphelper-19eaa9598da6
Apart from trying the code above one thing you should make sure of is that your listView have a height that can fit exact number of items you want to be displayed.
e.g
If you want 4 items to be displayed after snap effect and your row height (defined in its layout) should be 1/4 of the total height of the list.
Note that after the smoothScrollBy() call, getFirstVisiblePosition() may point to the list item ABOVE the topmost one in the listview. This is especially true when view.getChildAt(0).getBottom() == 0. I had to call view.setSelection(view.getFirstVisiblePosition() + 1) to remedy this odd behavior.