OutOfMemoryException when trying to display image continuously - android

I am trying to display images which i am getting from server side using screenCapture but on client side (Android Emulator) doesn't display any image, after running for a while through exception "OutOfMemoryException". So i need some help. Here is the code.
Server
public class Server
{
private Connection con;
private ScreenCapture sp;
private Socket soc;
private DataOutputStream out;
private DataInputStream in;
public Server() throws IOException, AWTException
{
con = new Connection();
sp = new ScreenCapture();
}
public void init() throws IOException, AWTException
{
con.setPort(3838);
ServerSocket serversocket = new ServerSocket(3838);
soc = serversocket.accept();
System.out.println("Accepted");
out = new DataOutputStream(soc.getOutputStream());
in = new DataInputStream(soc.getInputStream());
while(true)
{
sp.CreateScreenCapture();
out.write(sp.getScreenCapture());
}
}
public void closeConnection() throws IOException
{
soc.close();
}
public static void main(String[] arg)
{
Server server = null;
while(true)
{
try
{
server = new Server();
server.init();
}
catch (IOException ex)
{
Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex);
}
catch (AWTException ex)
{
Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex);
}
finally
{
try
{
server.closeConnection();
}
catch (IOException ex)
{
Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
}
}
Client
public class UpdateScreen extends View
{
private DataInputStream input;
private DataOutputStream output;
private Socket soc;
private Bitmap image;
public UpdateScreen(Context context) throws UnknownHostException, IOException
{
super(context);
// TODO Auto-generated constructor stub
this.setFocusable(true);
this.setFocusableInTouchMode(true);
init();
}
public void init() throws UnknownHostException, IOException
{
soc = new Socket(InetAddress.getByName("10.0.2.2"), 3838);
input = new DataInputStream(soc.getInputStream());
while(true)
{
byte[] img = this.getByteArrayFromStream();
image = BitmapFactory.decodeByteArray(img, 0, img.length);
}
}
protected void onSizeChanged(int w, int h, int oldw, int oldh)
{
// TODO Auto-generated method stub
image = Bitmap.createScaledBitmap(image, w, h, false);
}
public byte[] getByteArrayFromStream() throws IOException
{
ByteArrayOutputStream buffer = new ByteArrayOutputStream();
int nread;
byte[] data = new byte[1042];
while((nread = input.read(data, 0, data.length)) != -1)
{
buffer.write(data, 0, nread);
}
return buffer.toByteArray();
}
#Override
protected void onDraw(Canvas canvas)
{
// TODO Auto-generated method stub
invalidate();
super.onDraw(canvas);
canvas.drawBitmap(image, 0, 0, null);
}
}

The server sends images continuously and the client tries to receives all data (an infinite amount) before it would even start to draw.
Better would be e.g. a polling approach, meaning that the client requests a new image and the server delivers a single one.
There would remain some problems yet: Server must send length of image data (or close connection after each image) so that client knows when it should stop waiting for data and start processing and onDraw() shouldn't call invalidate() because this can lead to too often or too seldom further calls to onDraw() (if it would work at all).

If you are using ImageView's to diplay the images, you probably dont need the huge images as-is the server is sending.
You can probably do couple of things:
Use a library like Aquery and associate its ImageLoading to your view
Do the hard work yourself - refer Android docs - Displaying Bitmaps efficiently

Related

okhttp3 too many file descriptors issue

I have an image "manager" that downloads images.
Previously I used the Picasso library for this as follows
class DownloadImage implements Runnable {
String url;
Context context;
public DownloadImage(String url, Context context) {
this.url = url;
this.context = context;
}
#Override
public void run() {
try {
String hash = Utilities.getSha1Hex(url);
FileOutputStream fos = context.openFileOutput(hash, Context.MODE_PRIVATE);
Bitmap bitmap = Picasso.with(context)
.load(url)
.resize(1024, 0) // Height 0 to ensure the image is scaled with respect to width - http://stackoverflow.com/a/26782046/1360853
.onlyScaleDown()
.memoryPolicy(MemoryPolicy.NO_CACHE)
.get();
// Writing the bitmap to the output stream
bitmap.compress(Bitmap.CompressFormat.JPEG, 80, fos);
fos.close();
bitmap.recycle();
} catch (IOException e) {
Timber.e(e, "For url %s", url);
} catch (OutOfMemoryError e) {
Timber.e(e, "out of memory for url %s", url);
}
}
}
But this creates a Bitmap object which not only consumes a lot of memory, it is also considerably slower and unnecessary.
I have modified this Runnable to use okhttp3 instead:
class DownloadImage implements Runnable {
String url;
Context context;
public DownloadImage(String url, Context context) {
this.url = url;
this.context = context;
}
#Override
public void run() {
try {
String hash = Utilities.getSha1Hex(url);
final FileOutputStream fos = context.openFileOutput(hash, Context.MODE_PRIVATE);
Request request = new Request.Builder().url(url).build();
okHttpClient.newCall(request).enqueue(new Callback() {
#Override
public void onFailure(Call call, IOException e) {
try {
fos.close();
} catch (IOException e1) {
e1.printStackTrace();
}
}
#Override
public void onResponse(Call call, Response response) throws IOException {
Sink sink = null;
BufferedSource source = null;
try {
source = response.body().source();
sink = Okio.sink(fos);
source.readAll(sink);
} catch (Exception e) {
Timber.e(e, "Downloading an image went wrong");
} finally {
if (source != null) {
source.close();
}
if (sink != null) {
sink.close();
}
fos.close();
okHttpClient.connectionPool().evictAll(); // For testing
}
}
});
} catch (IOException e) {
Timber.e(e, "For url %s", url);
}
}
}
While this approach is A LOT faster than the previous, for a large number of images I get A/libc: FORTIFY_SOURCE: FD_SET: file descriptor >= FD_SETSIZE. Calling abort(). followed by a microdump, which means I have too many file descriptors open.
For testing sake I have added the okHttpClient.connectionPool().evictAll(); // For testing line, but that didn't work.
I also tried setting builder.connectionPool(new ConnectionPool(4, 500, TimeUnit.MILLISECONDS)); when building the okHttpClient, but that did nothing either.
I am also aware of https://github.com/square/okhttp/issues/2636
I seem to close all streams/sinks/sources, so what is going on here?
The runnables are added to a ThreadPoolExecutor using its execute function, which is created as follows:
// Sets the amount of time an idle thread waits before terminating
private static final int KEEP_ALIVE_TIME = 500;
// Sets the Time Unit to milliseconds
private static final TimeUnit KEEP_ALIVE_TIME_UNIT = TimeUnit.MILLISECONDS;
private static int NUMBER_OF_CORES = Runtime.getRuntime().availableProcessors();
// A queue of Runnables
private final BlockingQueue<Runnable> mDecodeWorkQueue;
private OkHttpClient okHttpClient;
ThreadPoolExecutor mDecodeThreadPool;
public ImageManager() {
// Instantiates the queue of Runnables as a LinkedBlockingQueue
mDecodeWorkQueue = new LinkedBlockingQueue<Runnable>();
// Creates a thread pool manager
mDecodeThreadPool = new ThreadPoolExecutor(
NUMBER_OF_CORES, // Initial pool size
NUMBER_OF_CORES, // Max pool size
KEEP_ALIVE_TIME,
KEEP_ALIVE_TIME_UNIT,
mDecodeWorkQueue);
}
Solved it by creating and using the FileOutputStream in the OnResponse body, so that it's not open while the request is being done.

Terminate the running download async task in android

I am working on a image downloader , which is a async downloader. I call it whenever need to display the image on the internet
Image async downloader (Input are the target imageview, image url)
public class ImageLoader extends AsyncTask<Object, Void, Bitmap> {
private static String TAG = "ImageLoader";
public InputStream input;
public ImageView view;
public String imageURL;
#Override
protected Bitmap doInBackground(Object... params) {
try {
view = (ImageView) params[0];
imageURL = (String) params[1];
URL url = new URL(imageURL);
HttpURLConnection connection = (HttpURLConnection) url
.openConnection();
connection.setDoInput(true);
connection.connect();
input = connection.getInputStream();
Bitmap myBitmap = BitmapFactory.decodeStream(input);
return myBitmap;
} catch (IOException e) {
e.printStackTrace();
return null;
} finally {
try {
if (input != null)
input.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
#Override
protected void onPostExecute(Bitmap result) {
if (result != null && view != null) {
view.setImageBitmap(result);
view.setBackgroundResource(android.R.color.transparent);
view.getBackground().setAlpha(255);
}
}
}
And the structure of my app is a tabhost , when I switch to a particular tab e.g. at the section 4 , there is a gridview and it will trigger the imageloader asynctask
The fragment:
gridView.setAdapter(new GalleryAdapter(getActivity() , images));
The adapter:
public class GalleryAdapter extends BaseAdapter {
private Context mContext;
public ArrayList<GalleryImage> images;
// Constructor
public GalleryAdapter(Context c, ArrayList<GalleryImage> _images) {
mContext = c;
images = _images;
}
#Override
public int getCount() {
return images.size();
}
#Override
public Object getItem(int position) {
return images.get(position);
}
#Override
public long getItemId(int position) {
return 0;
}
#Override
public View getView(int position, View convertView, ViewGroup parent) {
if( convertView == null ){
convertView = (ImageView)new ImageView(mContext);
int size = (int)(Utility.getScreenWidth(mContext) / 3) - 1;
AbsListView.LayoutParams params = new AbsListView.LayoutParams(size, size);
convertView.setLayoutParams(params);
convertView.setBackgroundResource(android.R.color.darker_gray);
convertView.getBackground().setAlpha(204); // = 0.8 alpha
}
new ImageLoader().execute(convertView,images.get(position).thumbUrl);
return convertView;
}
}
I would like to know are there any way to cancel the downloading task when I change the tab? (Since the user leave the tab before all the download is finish , so it is unnecessary to download anymore)
A task can be cancelled at any time by invoking cancel(boolean). Invoking this method will cause subsequent calls to isCancelled() to return true. After invoking this method, onCancelled(Object), instead of onPostExecute(Object) will be invoked after doInBackground(Object[]) returns. To ensure that a task is cancelled as quickly as possible, you should always check the return value of isCancelled() periodically from doInBackground(Object[]), if possible (inside a loop for instance.)
In your case, there is no loop in your doInBackground() code. In fact it would be better if you turn it into a loop by reading the response stream buffered. This would be more performant and enable you to call isCancelled() in the loop.
Example: Use ByteArrayOutputStream to read bytes in chunks and check isCancelled() periodically in the loop.
protected Bitmap doInBackground(Object... params) {
try {
URL url = new URL(imageURL);
HttpURLConnection connection = (HttpURLConnection) url
.openConnection();
input = connection.getInputStream();
ByteArrayOutputStream baos = new ByteArrayOutputStream();
byte[] byteChunk = new byte[4096];
int n;
while ( (n = input.read(byteChunk)) > 0 ) {
if(isCancelled()) {
return null;
}
baos.write(byteChunk, 0, n);
}
Bitmap myBitmap = BitmapFactory.decodeByteArray(baos.toByteArray(), 0, baos.size());
return myBitmap;
} catch (IOException e) {
e.printStackTrace();
return null;
} finally {
try {
if (input != null)
input.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
Of course you should keep a reference to your AsyncTask object to be able to call cancel method on it.
private ImageLoader loader;
...
...
loader = new ImageLoader();
loader.execute();
...
...
loader.cancel()

How to download and save an image in Android

How do you download and save an image from a given url in Android?
Edit as of 30.12.2015 - The Ultimate Guide to image downloading
last major update: Mar 31 2016
TL;DR a.k.a. stop talking, just give me the code!!
Skip to the bottom of this post, copy the BasicImageDownloader (javadoc version here)
into your project, implement the OnImageLoaderListener interface
and you're done.
Note: though the BasicImageDownloader handles possible errors
and will prevent your app from crashing in case anything goes wrong, it will not perform
any post-processing (e.g. downsizing) on the downloaded Bitmaps.
Since this post has received quite a lot of attention, I have decided to completely rework it to prevent the folks from using deprecated technologies, bad programming practices or just doing silly things - like looking for "hacks" to run network on the main thread or accept all SSL certs.
I've created a demo project named "Image Downloader" that demonstrates how to download (and save) an image using my own downloader implementation, the Android's built-in DownloadManager as well as some popular open-source libraries. You can view the complete source code or download the project on GitHub.
Note: I have not adjusted the permission management for SDK 23+ (Marshmallow) yet, thus the project is targeting SDK 22 (Lollipop).
In my conclusion at the end of this post I will share my humble opinion about the proper use-case for each particular way of image downloading I've mentioned.
Let's start with an own implementation (you can find the code at the end of the post). First of all, this is a BasicImageDownloader and that's it. All it does is connecting to the given url, reading the data and trying to decode it as a Bitmap, triggering the OnImageLoaderListener interface callbacks when appropriate.
The advantage of this approach - it is simple and you have a clear overview of what's going on. A good way to go if all you need is downloading/displaying and saving some images, whilst you don't care about maintaining a memory/disk cache.
Note: in case of large images, you might need to scale them
down.
--
Android DownloadManager is a way to let the system handle the download for you. It's actually capable of downloading any kind of files, not just images. You may let your download happen silently and invisible to the user, or you can enable the user to see the download in the notification area. You can also register a BroadcastReceiver to get notified after you download is complete. The setup is pretty much straightforward, refer to the linked project for sample code.
Using the DownloadManager is generally not a good idea if you also want to display the image, since you'd need to read and decode the saved file instead of just setting the downloaded Bitmap into an ImageView. The DownloadManager also does not provide any API for you app to track the download progress.
--
Now the introduction of the great stuff - the libraries. They can do much more than just downloading and displaying images, including: creating and managing the memory/disk cache, resizing images, transforming them and more.
I will start with Volley, a powerful library created by Google and covered by the official documentation. While being a general-purpose networking library not specializing on images, Volley features quite a powerful API for managing images.
You will need to implement a Singleton class for managing Volley requests and you are good to go.
You might want to replace your ImageView with Volley's NetworkImageView, so the download basically becomes a one-liner:
((NetworkImageView) findViewById(R.id.myNIV)).setImageUrl(url, MySingleton.getInstance(this).getImageLoader());
If you need more control, this is what it looks like to create an ImageRequest with Volley:
ImageRequest imgRequest = new ImageRequest(url, new Response.Listener<Bitmap>() {
#Override
public void onResponse(Bitmap response) {
//do stuff
}
}, 0, 0, ImageView.ScaleType.CENTER_CROP, Bitmap.Config.ARGB_8888,
new Response.ErrorListener() {
#Override
public void onErrorResponse(VolleyError error) {
//do stuff
}
});
It is worth mentioning that Volley features an excellent error handling mechanism by providing the VolleyError class that helps you to determine the exact cause of an error. If your app does a lot of networking and managing images isn't its main purpose, then Volley it a perfect fit for you.
--
Square's Picasso is a well-known library which will do all of the image loading stuff for you. Just displaying an image using Picasso is as simple as:
Picasso.with(myContext)
.load(url)
.into(myImageView);
By default, Picasso manages the disk/memory cache so you don't need to worry about that. For more control you can implement the Target interface and use it to load your image into - this will provide callbacks similar to the Volley example. Check the demo project for examples.
Picasso also lets you apply transformations to the downloaded image and there are even other libraries around that extend those API. Also works very well in a RecyclerView/ListView/GridView.
--
Universal Image Loader is an another very popular library serving the purpose of image management. It uses its own ImageLoader that (once initialized) has a global instance which can be used to download images in a single line of code:
ImageLoader.getInstance().displayImage(url, myImageView);
If you want to track the download progress or access the downloaded Bitmap:
ImageLoader.getInstance().displayImage(url, myImageView, opts,
new ImageLoadingListener() {
#Override
public void onLoadingStarted(String imageUri, View view) {
//do stuff
}
#Override
public void onLoadingFailed(String imageUri, View view, FailReason failReason) {
//do stuff
}
#Override
public void onLoadingComplete(String imageUri, View view, Bitmap loadedImage) {
//do stuff
}
#Override
public void onLoadingCancelled(String imageUri, View view) {
//do stuff
}
}, new ImageLoadingProgressListener() {
#Override
public void onProgressUpdate(String imageUri, View view, int current, int total) {
//do stuff
}
});
The opts argument in this example is a DisplayImageOptions object. Refer to the demo project to learn more.
Similar to Volley, UIL provides the FailReason class that enables you to check what went wrong on download failure. By default, UIL maintains a memory/disk cache if you don't explicitly tell it not to do so.
Note: the author has mentioned that he is no longer maintaining the project as of Nov 27th, 2015. But since there are many contributors, we can hope that the Universal Image Loader will live on.
--
Facebook's Fresco is the newest and (IMO) the most advanced library that takes image management to a new level: from keeping Bitmaps off the java heap (prior to Lollipop) to supporting animated formats and progressive JPEG streaming.
To learn more about ideas and techniques behind Fresco, refer to this post.
The basic usage is quite simple. Note that you'll need to call Fresco.initialize(Context); only once, preferable in the Application class. Initializing Fresco more than once may lead to unpredictable behavior and OOM errors.
Fresco uses Drawees to display images, you can think of them as of ImageViews:
<com.facebook.drawee.view.SimpleDraweeView
android:id="#+id/drawee"
android:layout_width="match_parent"
android:layout_height="match_parent"
fresco:fadeDuration="500"
fresco:actualImageScaleType="centerCrop"
fresco:placeholderImage="#drawable/placeholder_grey"
fresco:failureImage="#drawable/error_orange"
fresco:placeholderImageScaleType="fitCenter"
fresco:failureImageScaleType="centerInside"
fresco:retryImageScaleType="centerCrop"
fresco:progressBarImageScaleType="centerInside"
fresco:progressBarAutoRotateInterval="1000"
fresco:roundAsCircle="false" />
As you can see, a lot of stuff (including transformation options) gets already defined in XML, so all you need to do to display an image is a one-liner:
mDrawee.setImageURI(Uri.parse(url));
Fresco provides an extended customization API, which, under circumstances, can be quite complex and requires the user to read the docs carefully (yes, sometimes you need to RTFM).
I have included examples for progressive JPEG's and animated images into the sample project.
Conclusion - "I have learned about the great stuff, what should I use now?"
Note that the following text reflects my personal opinion and should
not be taken as a postulate.
If you only need to download/save/display some images, don't plan to use them in a Recycler-/Grid-/ListView and don't need a whole bunch of images to be display-ready, the BasicImageDownloader should fit your needs.
If your app saves images (or other files) as a result of a user or an automated action and you don't need the images to be displayed often, use the Android DownloadManager.
In case your app does a lot of networking, transmits/receives JSON data, works with images, but those are not the main purpose of the app, go with Volley.
Your app is image/media-focused, you'd like to apply some transformations to images and don't want to bother with complex API: use Picasso (Note: does not provide any API to track the intermediate download status) or Universal Image Loader
If your app is all about images, you need advanced features like displaying animated formats and you are ready to read the docs, go with Fresco.
In case you missed that, the Github link for the demo project.
And here's the BasicImageDownloader.java
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.os.AsyncTask;
import android.support.annotation.NonNull;
import android.util.Log;
import java.io.BufferedInputStream;
import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.net.URL;
import java.net.URLConnection;
import java.util.HashSet;
import java.util.Set;
public class BasicImageDownloader {
private OnImageLoaderListener mImageLoaderListener;
private Set<String> mUrlsInProgress = new HashSet<>();
private final String TAG = this.getClass().getSimpleName();
public BasicImageDownloader(#NonNull OnImageLoaderListener listener) {
this.mImageLoaderListener = listener;
}
public interface OnImageLoaderListener {
void onError(ImageError error);
void onProgressChange(int percent);
void onComplete(Bitmap result);
}
public void download(#NonNull final String imageUrl, final boolean displayProgress) {
if (mUrlsInProgress.contains(imageUrl)) {
Log.w(TAG, "a download for this url is already running, " +
"no further download will be started");
return;
}
new AsyncTask<Void, Integer, Bitmap>() {
private ImageError error;
#Override
protected void onPreExecute() {
mUrlsInProgress.add(imageUrl);
Log.d(TAG, "starting download");
}
#Override
protected void onCancelled() {
mUrlsInProgress.remove(imageUrl);
mImageLoaderListener.onError(error);
}
#Override
protected void onProgressUpdate(Integer... values) {
mImageLoaderListener.onProgressChange(values[0]);
}
#Override
protected Bitmap doInBackground(Void... params) {
Bitmap bitmap = null;
HttpURLConnection connection = null;
InputStream is = null;
ByteArrayOutputStream out = null;
try {
connection = (HttpURLConnection) new URL(imageUrl).openConnection();
if (displayProgress) {
connection.connect();
final int length = connection.getContentLength();
if (length <= 0) {
error = new ImageError("Invalid content length. The URL is probably not pointing to a file")
.setErrorCode(ImageError.ERROR_INVALID_FILE);
this.cancel(true);
}
is = new BufferedInputStream(connection.getInputStream(), 8192);
out = new ByteArrayOutputStream();
byte bytes[] = new byte[8192];
int count;
long read = 0;
while ((count = is.read(bytes)) != -1) {
read += count;
out.write(bytes, 0, count);
publishProgress((int) ((read * 100) / length));
}
bitmap = BitmapFactory.decodeByteArray(out.toByteArray(), 0, out.size());
} else {
is = connection.getInputStream();
bitmap = BitmapFactory.decodeStream(is);
}
} catch (Throwable e) {
if (!this.isCancelled()) {
error = new ImageError(e).setErrorCode(ImageError.ERROR_GENERAL_EXCEPTION);
this.cancel(true);
}
} finally {
try {
if (connection != null)
connection.disconnect();
if (out != null) {
out.flush();
out.close();
}
if (is != null)
is.close();
} catch (Exception e) {
e.printStackTrace();
}
}
return bitmap;
}
#Override
protected void onPostExecute(Bitmap result) {
if (result == null) {
Log.e(TAG, "factory returned a null result");
mImageLoaderListener.onError(new ImageError("downloaded file could not be decoded as bitmap")
.setErrorCode(ImageError.ERROR_DECODE_FAILED));
} else {
Log.d(TAG, "download complete, " + result.getByteCount() +
" bytes transferred");
mImageLoaderListener.onComplete(result);
}
mUrlsInProgress.remove(imageUrl);
System.gc();
}
}.executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR);
}
public interface OnBitmapSaveListener {
void onBitmapSaved();
void onBitmapSaveError(ImageError error);
}
public static void writeToDisk(#NonNull final File imageFile, #NonNull final Bitmap image,
#NonNull final OnBitmapSaveListener listener,
#NonNull final Bitmap.CompressFormat format, boolean shouldOverwrite) {
if (imageFile.isDirectory()) {
listener.onBitmapSaveError(new ImageError("the specified path points to a directory, " +
"should be a file").setErrorCode(ImageError.ERROR_IS_DIRECTORY));
return;
}
if (imageFile.exists()) {
if (!shouldOverwrite) {
listener.onBitmapSaveError(new ImageError("file already exists, " +
"write operation cancelled").setErrorCode(ImageError.ERROR_FILE_EXISTS));
return;
} else if (!imageFile.delete()) {
listener.onBitmapSaveError(new ImageError("could not delete existing file, " +
"most likely the write permission was denied")
.setErrorCode(ImageError.ERROR_PERMISSION_DENIED));
return;
}
}
File parent = imageFile.getParentFile();
if (!parent.exists() && !parent.mkdirs()) {
listener.onBitmapSaveError(new ImageError("could not create parent directory")
.setErrorCode(ImageError.ERROR_PERMISSION_DENIED));
return;
}
try {
if (!imageFile.createNewFile()) {
listener.onBitmapSaveError(new ImageError("could not create file")
.setErrorCode(ImageError.ERROR_PERMISSION_DENIED));
return;
}
} catch (IOException e) {
listener.onBitmapSaveError(new ImageError(e).setErrorCode(ImageError.ERROR_GENERAL_EXCEPTION));
return;
}
new AsyncTask<Void, Void, Void>() {
private ImageError error;
#Override
protected Void doInBackground(Void... params) {
FileOutputStream fos = null;
try {
fos = new FileOutputStream(imageFile);
image.compress(format, 100, fos);
} catch (IOException e) {
error = new ImageError(e).setErrorCode(ImageError.ERROR_GENERAL_EXCEPTION);
this.cancel(true);
} finally {
if (fos != null) {
try {
fos.flush();
fos.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
return null;
}
#Override
protected void onCancelled() {
listener.onBitmapSaveError(error);
}
#Override
protected void onPostExecute(Void result) {
listener.onBitmapSaved();
}
}.executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR);
}
public static Bitmap readFromDisk(#NonNull File imageFile) {
if (!imageFile.exists() || imageFile.isDirectory()) return null;
return BitmapFactory.decodeFile(imageFile.getAbsolutePath());
}
public interface OnImageReadListener {
void onImageRead(Bitmap bitmap);
void onReadFailed();
}
public static void readFromDiskAsync(#NonNull File imageFile, #NonNull final OnImageReadListener listener) {
new AsyncTask<String, Void, Bitmap>() {
#Override
protected Bitmap doInBackground(String... params) {
return BitmapFactory.decodeFile(params[0]);
}
#Override
protected void onPostExecute(Bitmap bitmap) {
if (bitmap != null)
listener.onImageRead(bitmap);
else
listener.onReadFailed();
}
}.executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR, imageFile.getAbsolutePath());
}
public static final class ImageError extends Throwable {
private int errorCode;
public static final int ERROR_GENERAL_EXCEPTION = -1;
public static final int ERROR_INVALID_FILE = 0;
public static final int ERROR_DECODE_FAILED = 1;
public static final int ERROR_FILE_EXISTS = 2;
public static final int ERROR_PERMISSION_DENIED = 3;
public static final int ERROR_IS_DIRECTORY = 4;
public ImageError(#NonNull String message) {
super(message);
}
public ImageError(#NonNull Throwable error) {
super(error.getMessage(), error.getCause());
this.setStackTrace(error.getStackTrace());
}
public ImageError setErrorCode(int code) {
this.errorCode = code;
return this;
}
public int getErrorCode() {
return errorCode;
}
}
}
I have just came from solving this problem on and I would like to share the complete code that can download, save to the SD Card (and hide the filename) and retrieve the images and finally it checks if the image is already there. The url comes from the database so the filename can be uniquely easily using id.
First, create a class for Downloading Images.
private class GetImages extends AsyncTask<Object, Object, Object> {
private String requestUrl, imagename_;
private ImageView view;
private Bitmap bitmap;
private FileOutputStream fos;
private GetImages(String requestUrl, ImageView view, String _imagename_) {
this.requestUrl = requestUrl;
this.view = view;
this.imagename_ = _imagename_;
}
#Override
protected Object doInBackground(Object... objects) {
try {
URL url = new URL(requestUrl);
URLConnection conn = url.openConnection();
bitmap = BitmapFactory.decodeStream(conn.getInputStream());
} catch (Exception ex) {
}
return null;
}
#Override
protected void onPostExecute(Object o) {
if (!ImageStorage.checkifImageExists(imagename_)) {
view.setImageBitmap(bitmap);
ImageStorage.saveToSdCard(bitmap, imagename_);
}
}
}
Then, create a class for saving and retrieving the files.
public class ImageStorage {
public static String saveToSdCard(Bitmap bitmap, String filename) {
String stored = null;
File sdcard = Environment.getExternalStorageDirectory();
File folder = new File(sdcard.getAbsoluteFile(), ".your_specific_directory");//the dot makes this directory hidden to the user
folder.mkdir();
File file = new File(folder.getAbsoluteFile(), filename + ".jpg");
if (file.exists())
return stored;
try {
FileOutputStream out = new FileOutputStream(file);
bitmap.compress(Bitmap.CompressFormat.JPEG, 90, out);
out.flush();
out.close();
stored = "success";
} catch (Exception e) {
e.printStackTrace();
}
return stored;
}
public static File getImage(String imagename) {
File mediaImage = null;
try {
String root = Environment.getExternalStorageDirectory().toString();
File myDir = new File(root);
if (!myDir.exists())
return null;
mediaImage = new File(myDir.getPath() + "/.your_specific_directory/" + imagename);
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
return mediaImage;
}
public static boolean checkifImageExists(String imagename) {
Bitmap b = null;
File file = ImageStorage.getImage("/" + imagename + ".jpg");
String path = file.getAbsolutePath();
if (path != null)
b = BitmapFactory.decodeFile(path);
if (b == null || b.equals("")) {
return false;
}
return true;
}
}
Then, to access the images first check if it is already there; if not then download.
if(ImageStorage.checkifImageExists(imagename)) {
File file = ImageStorage.getImage("/"+imagename+".jpg");
String path = file.getAbsolutePath();
if (path != null){
b = BitmapFactory.decodeFile(path);
imageView.setImageBitmap(b);
}
} else {
new GetImages(imgurl, imageView, imagename).execute() ;
}
This code might help you.
Button download_image = (Button) bigimagedialog.findViewById(R.id.btn_downloadimage);
download_image.setOnClickListener(new View.OnClickListener()
{
public void onClick (View v)
{
boolean success = (new File("/sdcard/dirname")).mkdir();
if (!success) {
Log.w("directory not created", "directory not created");
}
try {
URL url = new URL("YOUR_URL");
HttpURLConnection connection = (HttpURLConnection) url.openConnection();
connection.setDoInput(true);
connection.connect();
InputStream input = connection.getInputStream();
Bitmap myBitmap = BitmapFactory.decodeStream(input);
String data1 = String.valueOf(String.format("/sdcard/dirname/%d.jpg", System.currentTimeMillis()));
FileOutputStream stream = new FileOutputStream(data1);
ByteArrayOutputStream outstream = new ByteArrayOutputStream();
myBitmap.compress(Bitmap.CompressFormat.JPEG, 85, outstream);
byte[] byteArray = outstream.toByteArray();
stream.write(byteArray);
stream.close();
Toast.makeText(getApplicationContext(), "Downloading Completed", Toast.LENGTH_SHORT).show();
} catch (Exception e) {
e.printStackTrace();
}
}
});
I have a simple solution which is working perfectly. The code is not mine, I found it on this link. Here are the steps to follow:
1. Before downloading the image, let’s write a method for saving bitmap into an image file in the internal storage in android. It needs a context, better to use the pass in the application context by getApplicationContext(). This method can be dumped into your Activity class or other util classes.
public void saveImage(Context context, Bitmap b, String imageName)
{
FileOutputStream foStream;
try
{
foStream = context.openFileOutput(imageName, Context.MODE_PRIVATE);
b.compress(Bitmap.CompressFormat.PNG, 100, foStream);
foStream.close();
}
catch (Exception e)
{
Log.d("saveImage", "Exception 2, Something went wrong!");
e.printStackTrace();
}
}
2. Now we have a method to save bitmap into an image file in andorid, let’s write the AsyncTask for downloading images by url. This private class need to be placed in your Activity class as a subclass. After the image is downloaded, in the onPostExecute method, it calls the saveImage method defined above to save the image. Note, the image name is hardcoded as “my_image.png”.
private class DownloadImage extends AsyncTask<String, Void, Bitmap> {
private String TAG = "DownloadImage";
private Bitmap downloadImageBitmap(String sUrl) {
Bitmap bitmap = null;
try {
InputStream inputStream = new URL(sUrl).openStream(); // Download Image from URL
bitmap = BitmapFactory.decodeStream(inputStream); // Decode Bitmap
inputStream.close();
} catch (Exception e) {
Log.d(TAG, "Exception 1, Something went wrong!");
e.printStackTrace();
}
return bitmap;
}
#Override
protected Bitmap doInBackground(String... params) {
return downloadImageBitmap(params[0]);
}
protected void onPostExecute(Bitmap result) {
saveImage(getApplicationContext(), result, "my_image.png");
}
}
3. The AsyncTask for downloading the image is defined, but we need to execute it in order to run that AsyncTask. To do so, write this line in your onCreate method in your Activity class, or in an onClick method of a button or other places you see fit.
new DownloadImage().execute("http://developer.android.com/images/activity_lifecycle.png");
The image should be saved in /data/data/your.app.packagename/files/my_image.jpeg, check this post for accessing this directory from your device.
IMO this solves the issue! If you want further steps such as load the image you can follow these extra steps:
4. After the image is downloaded, we need a way to load the image bitmap from the internal storage, so we can use it. Let’s write the method for loading the image bitmap. This method takes two paramethers, a context and an image file name, without the full path, the context.openFileInput(imageName) will look up the file at the save directory when this file name was saved in the above saveImage method.
public Bitmap loadImageBitmap(Context context, String imageName) {
Bitmap bitmap = null;
FileInputStream fiStream;
try {
fiStream = context.openFileInput(imageName);
bitmap = BitmapFactory.decodeStream(fiStream);
fiStream.close();
} catch (Exception e) {
Log.d("saveImage", "Exception 3, Something went wrong!");
e.printStackTrace();
}
return bitmap;
}
5. Now we have everything we needed for setting the image of an ImageView or any other Views that you like to use the image on. When we save the image, we hardcoded the image name as “my_image.jpeg”, now we can pass this image name to the above loadImageBitmap method to get the bitmap and set it to an ImageView.
someImageView.setImageBitmap(loadImageBitmap(getApplicationContext(), "my_image.jpeg"));
6. To get the image full path by image name.
File file = getApplicationContext().getFileStreamPath("my_image.jpeg");
String imageFullPath = file.getAbsolutePath();
7. Check if the image file exists.
File file =
getApplicationContext().getFileStreamPath("my_image.jpeg");
if (file.exists()) Log.d("file", "my_image.jpeg exists!");
To delete the image file.
File file = getApplicationContext().getFileStreamPath("my_image.jpeg");
if (file.delete()) Log.d("file", "my_image.jpeg deleted!");
Code for download image in android studio:
DownloadManager downloadManager =
(DownloadManager)getSystemService(Context.DOWNLOAD_SERVICE);
Uri uri = Uri.parse(url);
DownloadManager.Request request = new DownloadManager.Request(uri);
request.setNotificationVisibility
(DownloadManager.Request.VISIBILITY_VISIBLE_NOTIFY_COMPLETED);
downloadManager.enqueue(request);
FancyToast.makeText(getApplicationContext(), "Downloaded",
FancyToast.LENGTH_SHORT, FancyToast.SUCCESS, false).show();
this code perfectly run in my project
downloadImagesToSdCard(imagepath,imagepath);
private void downloadImagesToSdCard(String downloadUrl,String imageName)
{
try
{
URL url = new URL("www.xxx.com"+downloadUrl);
/* making a directory in sdcard */
// String sdCard=Environment.getExternalStorageDirectory().toString();
ContextWrapper cw = new ContextWrapper(getActivity());
// path to /data/data/yourapp/app_data/imageDir
File directory = cw.getDir("files", Context.MODE_PRIVATE);
File myDir = new File(directory,"folder");
/* if specified not exist create new */
if(!myDir.exists())
{
myDir.mkdir();
Log.v("", "inside mkdir");
}
/* checks the file and if it already exist delete */
String fname = imageName;
File file = new File (myDir, fname);
Log.d("file===========path", ""+file);
if (file.exists ())
file.delete ();
/* Open a connection */
URLConnection ucon = url.openConnection();
InputStream inputStream = null;
HttpURLConnection httpConn = (HttpURLConnection)ucon;
httpConn.setRequestMethod("GET");
httpConn.connect();
inputStream = httpConn.getInputStream();
/*if (httpConn.getResponseCode() == HttpURLConnection.HTTP_OK)
{
inputStream = httpConn.getInputStream();
}*/
FileOutputStream fos = new FileOutputStream(file);
int totalSize = httpConn.getContentLength();
int downloadedSize = 0;
byte[] buffer = new byte[1024];
int bufferLength = 0;
while ( (bufferLength = inputStream.read(buffer)) >0 )
{
fos.write(buffer, 0, bufferLength);
downloadedSize += bufferLength;
Log.i("Progress:","downloadedSize:"+downloadedSize+"totalSize:"+ totalSize) ;
}
fos.close();
Log.d("test", "Image Saved in sdcard..");
viewimage();
}
catch(IOException io)
{
io.printStackTrace();
}
catch(Exception e)
{
e.printStackTrace();
}
}
public void viewimage()
{
String path = serialnumber+".png";
ContextWrapper cw = new ContextWrapper(getActivity());
//path to /data/data/yourapp/app_data/dirName
File directory = cw.getDir("files", Context.MODE_PRIVATE);
File mypath=new File(directory,"folder/"+path);
Bitmap b;
try {
b = BitmapFactory.decodeStream(new FileInputStream(mypath));
// b.compress(format, quality, stream)
profile_image.setImageBitmap(Bitmap.createScaledBitmap(b, 120, 120, false));
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
Try this
try
{
Bitmap bmp = null;
URL url = new URL("Your_URL");
URLConnection conn = url.openConnection();
bmp = BitmapFactory.decodeStream(conn.getInputStream());
File f = new File(Environment.getExternalStorageDirectory(),System.currentTimeMillis() + ".jpg");
if(f.exists())
f.delete();
f.createNewFile();
Bitmap bitmap = bmp;
ByteArrayOutputStream bos = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.PNG, 0 /*ignored for PNG*/, bos);
byte[] bitmapdata = bos.toByteArray();
FileOutputStream fos = new FileOutputStream(f);
fos.write(bitmapdata);
fos.flush();
fos.close();
Log.e(TAG, "imagepath: "+f );
}
catch (Exception e)
{
e.printStackTrace();
}
public class testCrop extends AppCompatActivity {
ImageView iv;
String imagePath = "https://style.pk/wp-content/uploads/2015/07/omer-Shahzad-performed-umrah-600x548.jpg";
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.testcrpop);
iv = (ImageView) findViewById(R.id.testCrop);
imageDownload image = new imageDownload(testCrop.this, iv);
image.execute(imagePath);
}
class imageDownload extends AsyncTask<String, Integer, Bitmap> {
Context context;
ImageView imageView;
Bitmap bitmap;
InputStream in = null;
int responseCode = -1;
//constructor.
public imageDownload(Context context, ImageView imageView) {
this.context = context;
this.imageView = imageView;
}
#Override
protected void onPreExecute() {
}
#Override
protected Bitmap doInBackground(String... params) {
try {
URL url = new URL(params[0]);
HttpURLConnection httpURLConnection = (HttpURLConnection) url.openConnection();
httpURLConnection.setDoOutput(true);
httpURLConnection.connect();
responseCode = httpURLConnection.getResponseCode();
if (responseCode == HttpURLConnection.HTTP_OK) {
in = httpURLConnection.getInputStream();
bitmap = BitmapFactory.decodeStream(in);
in.close();
}
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
return bitmap;
}
#Override
protected void onPostExecute(Bitmap data) {
imageView.setImageBitmap(data);
saveImage(data);
}
private void saveImage(Bitmap data) {
File createFolder = new File(Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_PICTURES),"test");
createFolder.mkdir();
File saveImage = new File(createFolder,"downloadimage.jpg");
try {
OutputStream outputStream = new FileOutputStream(saveImage);
data.compress(Bitmap.CompressFormat.JPEG,100,outputStream);
outputStream.flush();
outputStream.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
OUTPUT
Make sure you added permission to write data in memory
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
#Droidman post is pretty comprehensive. Volley works good with small data of few kbytes. When I tried to use the 'BasicImageDownloader.java' the Android Studio gave me warning that the AsyncTask class should to be static or there could be leaks. I used Volley in another test app and that kept crashing because of leaks so I am worried about using Volley for the image downloader (images can be few 100 kB).
I used Picasso and it worked well, there is small change (probably an update on Picasso) from what is posted above. Below code worked for me:
public static void imageDownload(Context ctx, String url){
Picasso.get().load(yourURL)
.into(getTarget(url));
}
private static Target getTarget(final String url){
Target target2 = new Target() {
#Override
public void onBitmapLoaded(final Bitmap bitmap, Picasso.LoadedFrom from) {
new Thread(new Runnable() {
#Override
public void run() {
File file = new File(localPath + "/"+"YourImageFile.jpg");
try {
file.createNewFile();
FileOutputStream ostream = new FileOutputStream(file);
bitmap.compress(Bitmap.CompressFormat.JPEG, 80, ostream);
ostream.flush();
ostream.close();
} catch (IOException e) {
Log.e("IOException", e.getLocalizedMessage());
}
}
}).start();
}
#Override
public void onBitmapFailed(Exception e, Drawable errorDrawable) {
}
#Override
public void onPrepareLoad(Drawable placeHolderDrawable) {
}
};
return target;
}
As Google tells, for now, don't forget to add also readable on external storage in the manifest :
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
Source : http://developer.android.com/training/basics/data-storage/files.html#GetWritePermission

Bitmaps Taking To Much Memory

I'm getting an error saying that the Bitmaps are using to much memory.
I know that I should use bitmap.recyle() but I don't know where to put it, wherever I put it I get an error saying that I'm trying to use a recycled bitmap.
If anyone can help that would be great.
Here is my relevant code:
public class PictureViewer extends SherlockActivity implements
android.view.GestureDetector.OnGestureListener {
private ViewFlipper viewFlipper = null;
private GestureDetector gestureDetector = null;
ArrayList<Integer> number = new ArrayList<Integer>();
DownloadBitmap bit = new DownloadBitmap();
int j = 1;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Remove title bar
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.pictureviewer);
viewFlipper = (ViewFlipper) findViewById(R.id.viewflipper);
gestureDetector = new GestureDetector(this);
for (int i = 1; i <= 65; ++i)
number.add(i);
Collections.shuffle(number);
loadImage();
loadImage();
}
public void loadImage() {
if (j == 65) { // Change this number to exact ammount of pictures
j = 1;
}
int next = number.get(j);
j++;
ImageView image = new ImageView(this);
Bitmap bitmap = bit.createBitmapFromUrl("http://comedyzone.mobi/img" + next + ".jpg");
WeakReference<Bitmap> mBitmapReference = new WeakReference<Bitmap>(bitmap);
image.setImageBitmap(mBitmapReference.get());
image.setScaleType(ImageView.ScaleType.FIT_XY);
viewFlipper.addView(image, new LayoutParams(LayoutParams.FILL_PARENT,
LayoutParams.FILL_PARENT));
}
#Override
public boolean onDown(MotionEvent arg0) {
// TODO Auto-generated method stub
return false;
}
#Override
public boolean onFling(MotionEvent arg0, MotionEvent arg1, float arg2,
float arg3) {
// TODO Auto-generated method stub
if (arg0.getX() - arg1.getX() > 120) {
this.viewFlipper.setInAnimation(AnimationUtils.loadAnimation(this,
R.anim.push_left_in));
this.viewFlipper.setOutAnimation(AnimationUtils.loadAnimation(this,
R.anim.push_left_out));
this.viewFlipper.showNext();
loadImage();
return true;
} else if (arg0.getX() - arg1.getX() < -120) {
this.viewFlipper.setInAnimation(AnimationUtils.loadAnimation(this,
R.anim.push_right_in));
this.viewFlipper.setOutAnimation(AnimationUtils.loadAnimation(this,
R.anim.push_right_out));
this.viewFlipper.showPrevious();
loadImage();
return true;
}
return true;
}
#Override
public void onLongPress(MotionEvent arg0) {
// TODO Auto-generated method stub
}
#Override
public boolean onScroll(MotionEvent arg0, MotionEvent arg1, float arg2,
float arg3) {
// TODO Auto-generated method stub
return false;
}
#Override
public void onShowPress(MotionEvent arg0) {
// TODO Auto-generated method stub
}
#Override
public boolean onSingleTapUp(MotionEvent arg0) {
// TODO Auto-generated method stub
return false;
}
#Override
public boolean onTouchEvent(MotionEvent event) {
return this.gestureDetector.onTouchEvent(event);
}
private InputStream OpenHttpConnection(String urlString) throws IOException {
InputStream in = null;
int response = -1;
URL url = new URL(urlString);
URLConnection conn = url.openConnection();
if (!(conn instanceof HttpURLConnection))
throw new IOException("Not an HTTP connection");
try {
HttpURLConnection httpConn = (HttpURLConnection) conn;
httpConn.setAllowUserInteraction(false);
httpConn.setInstanceFollowRedirects(true);
httpConn.setRequestMethod("GET");
httpConn.connect();
response = httpConn.getResponseCode();
if (response == HttpURLConnection.HTTP_OK) {
in = httpConn.getInputStream();
}
} catch (Exception ex) {
throw new IOException("Error connecting");
}
return in;
}
I know that I should use bitmap.recyle()
Calling recycle is not necessary.
Last year at Google IO, there was a talk given precisely on this topic.
Google I/O 2011: Memory management for Android Apps - You should definitely watch all of this, it's worth the time.
Making a WeakReference to your Bitmap object is a good start towards better Bitmap management. For example:
Bitmap bitmap = DownloadImage("http://comedyzone.mobi/img" + next + ".jpg");
WeakReference<Bitmap> mBitmapReference = new WeakReference<Bitmap>(bitmap);
image.setImageBitmap(mBitmapReference.get());
Displaying Bitmaps Efficiently
These are Android training classes you should read through too.
Also, this is a class I wrote to download an image from a URL. You should consider using it in place of your DownloadImage method, it's much more efficient.
DownloadBitmap
public class DownloadBitmap {
private static String LOG_TAG = DownloadBitmap.class.getName();
/**
* #param url
* #return Bitmap image from the interwebs
*/
static Bitmap createBitmapFromUrl(String url) {
final Bitmap mBitmap = readBitmapFromNetwork(url);
final WeakReference<Bitmap> mBitmapReference = new WeakReference<Bitmap>(mBitmap);
if (mBitmapReference.get() != null)
return mBitmapReference.get();
return null;
}
/**
* #param urlString The URL to read the bitmap from.
* #return A Bitmap image or null if an error occurs.
*/
private static Bitmap readBitmapFromNetwork(String urlString) {
InputStream mInputStream = null;
FlushedInputStream mFlushedInputStream = null;
Bitmap mBitmap = null;
WeakReference<Bitmap> mBitmapReference = null;
try {
final BitmapFactory.Options mOptions = new BitmapFactory.Options();
mOptions.inPurgeable = true;
mOptions.inDither = false;
final URL mUrl = new URL(urlString);
final URLConnection mConnection = mUrl.openConnection();
mConnection.connect();
mInputStream = mConnection.getInputStream();
mFlushedInputStream = new FlushedInputStream(mInputStream);
mBitmap = BitmapFactory.decodeStream(mFlushedInputStream, null, mOptions);
mBitmapReference = new WeakReference<Bitmap>(mBitmap);
} catch (MalformedURLException e) {
if (BuildConfig.DEBUG)
Log.e(LOG_TAG, "Bad image URL", e);
return null;
} catch (IOException e) {
if (BuildConfig.DEBUG)
Log.e(LOG_TAG, "Could not get remote image", e);
return null;
} finally {
try {
if (mInputStream != null)
mInputStream.close();
if (mFlushedInputStream != null)
mFlushedInputStream.close();
} catch (IOException e) {
if (BuildConfig.DEBUG)
Log.e(LOG_TAG, "Error closing stream.");
return null;
}
}
if (mBitmapReference.get() != null)
return mBitmapReference.get();
return null;
}
/**
* An InputStream that skips the exact number of bytes provided, unless it
* reaches EOF.
*/
static class FlushedInputStream extends FilterInputStream {
public FlushedInputStream(InputStream inputStream) {
super(inputStream);
}
#Override
public long skip(long n) throws IOException {
long totalBytesSkipped = 0L;
while (totalBytesSkipped < n) {
long bytesSkipped = in.skip(n - totalBytesSkipped);
if (bytesSkipped == 0L) {
int bytes = read();
if (bytes < 0) {
break;
} else {
bytesSkipped = 1;
}
}
totalBytesSkipped += bytesSkipped;
}
return totalBytesSkipped;
}
}
}
You need to reduce the sample size of the bitmap before using it. This can be used to do so.
private Bitmap decodeFile(File file)
{
try
{
//********************* decode image size ********************
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeStream(new FileInputStream(file), null, options);
// ********************** Find the correct scale value. It should be the power of 2. ********************
options.inSampleSize = BitmapConverter.calculateInSampleSize(options, 145, 105);
options.inJustDecodeBounds = false;
return BitmapFactory.decodeStream(new FileInputStream(file), null, options);
}
catch(FileNotFoundException eFileNotFoundException)
{
return null;
}
}
And then you can call Bitmap.recycle() if required, although I feel that it wouldn't be necessary.
ImageLoader
You can use Imageloader class which load your images in background.
Imageloader
You can write bitmap.recycle() just after this statement image.setImageBitmap(bitmap); which is in loadImage() function, since bitmap is no longer required after this statement.
This error occurs because either you have used a bitmap which is of very large size, or you have a memory leak in your code.
Whenever you are using a bitmap, always try to use all possible Options to use as minimum memory as possible.
For more info please see my answer on same issue.
Generally speaking you should mark an object for clean up when it's no longer needed. In your situation the only time I see you won't be needing these bitmaps any longer is when the activity is no longer at the front.
What I do see is the potential for unnecessarily large bitmaps being used with your ViewFlipper. You should resize the bitmap before setting them inside of an ImageView rather than resizing the ImageView after adding them. Try using inSampleSize as an option with BitmapFactory and resize the bitmap with Bitmap.createScaledBitmap() before loading it into a ImageView.

How to view continuous logcat in my Application in Emulator

I am just getting the first 30 lines, how can I view the new lines being generated in my application, here is my code:
package com.example.showinlog;
public class ShowingLog extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
try {
Process process = Runtime.getRuntime().exec("logcat");
BufferedReader bufferedReader = new BufferedReader(
new InputStreamReader(process.getInputStream()));
StringBuilder log=new StringBuilder();
String line;
while ((line = bufferedReader.readLine()) != null) {
log.append(line);
log.append("\n");
}
TextView tv = (TextView)findViewById(R.id.textView1);
tv.setText(log.toString());
} catch (IOException e) {
}
}
}
I'm actually not sure how you get anything. The reading shouldn't ever "end", and since you don't do your reading in a different thread, you should never get to the part where you initialize the TextView.
Even if you did get to a point where you can continually log text, it wouldn't work with this code because you'd never be "done" building your StringBuilder.
Try this. You'll need to pass in a LogcatOut as a callback for the log data:
public class LolCat
{
private Process proc;
private LogcatOut logcatOut;
public LolCat(LogcatOut logcatOut)
{
this.logcatOut = logcatOut;
}
private InputStream inStd;
private InputStream inErr;
private LogcatProcessStreamReader streamReader;
private LogcatProcessStreamReader errStreamReader;
public void start()
{
try
{
proc = Runtime.getRuntime().exec("logcat");
OutputStream os = proc.getOutputStream();
this.inStd = proc.getInputStream();
this.inErr = proc.getErrorStream();
startReaders();
os.flush();
}
catch (IOException e)
{
// App.logExecption("Can't logcat", e);
}
catch (Exception e1)
{
// App.logExecption("Can't logcata", e1);
}
}
private void startReaders() throws FileNotFoundException
{
this.streamReader = new LogcatProcessStreamReader(this.inStd, logcatOut);
this.errStreamReader = new LogcatProcessStreamReader(this.inErr, null);
streamReader.start();
errStreamReader.start();
}
public void kill()
{
proc.destroy();
if (this.streamReader != null)
this.streamReader.finish();
if (this.errStreamReader != null)
this.errStreamReader.finish();
}
public abstract class LogcatOut
{
public abstract void writeLogData(byte[] data, int read) throws IOException;
protected void cleanUp()
{
}
}
class LogcatProcessStreamReader extends Thread
{
private InputStream in;
private boolean done = false;
private LogcatOut logcatOut;
public LogcatProcessStreamReader(InputStream in, LogcatOut logcatOut)
{
this.in = in;
this.logcatOut = logcatOut;
}
#Override
public void run()
{
byte[] b = new byte[8 * 1024];
int read;
try
{
while (!done && ((read = in.read(b)) != -1))
{
if(logcatOut != null)
logcatOut.writeLogData(b, read);
}
if(logcatOut != null)
logcatOut.cleanUp();
}
catch (IOException e)
{
// App.logExecption("Can't stream", e);
}
}
public synchronized void finish()
{
done = true;
}
}
}
In your onCreate:
final Handler handler = new Handler();
new LolCat(new LolCat.LogcatOut()
{
#Override
public void writeLogData(final byte[] data, final int read) throws IOException
{
handler.post(new Runnable()
{
public void run()
{
TextView tv = (TextView) asdf;
tv.setText(tv.getText() + "\n" + new String(data, 0, read));
}
});
}
});
A few caveats:
1) I adapted this from other code I have. I HAVE NOT tested it. You may hit a null pointer exception or the like, but the basic code should work.
2) You do need the log permission (forget what that is)
3) I don't remember if the log data comes from std out or err out. I think its std, but if you're getting nothing, swap.
4) I would not recommend concatting text like I did in here in a text view. You'll need to implement a buffer that can be limited, and large string concats are obviously bad in Java. I'll leave that solution to the reader...
I found the AsyncTasks very useful when trying to implement this.
public class LogCatTask extends AsyncTask<Void, String, Void> {
public AtomicBoolean run = new AtomicBoolean(true);
#Override
protected Void doInBackground(Void... params) {
try {
Runtime.getRuntime().exec("logcat -c");
Process process = Runtime.getRuntime().exec("logcat");
BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(process.getInputStream()));
StringBuilder log = new StringBuilder();
String line = "";
while (run.get()) {
line = bufferedReader.readLine();
if (line != null) {
log.append(line);
publishProgress(log.toString());
}
line = null;
Thread.sleep(10);
}
}
catch(Exception ex){
}
return null;
}
}
And to implement the task you do something like
public void setupTextView(){
textView.setMovementMethod(new ScrollingMovementMethod());
logCatTask = new LogCatTask(){
#Override
protected void onProgressUpdate(String... values) {
textView.setText(values[0]);
super.onProgressUpdate(values);
}
};
logCatTask.execute();
}

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