Phonegap splashscreen with embedding cordovawebview - android

I have an app with embedded CordovaWebView. Accroding to inctruction, in that case i shouldn't extend my activity from DriodGap.
public class CordovaViewTestActivity extends Activity implements CordovaInterface {
CordovaWebView cwv;
/* Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
cwv = (CordovaWebView) findViewById(R.id.tutorialView);
cwv.loadUrl("file:///android_asset/www/index.html");
}
}
But i need to use splashscreem. Accroding to instruction, i must do like that:
super.setIntegerProperty("splashscreen", R.drawable.splash);
super.loadUrl("file:///android_asset/www/index.html", 10000);
But my Activity isn't extends from DroidGap.
How can i solve this problem?

Edit your project's main Java file found in the src folder in Eclipse:
Do the following:
Add import org.apache.cordova.*;
Change the class's extend from Activity to DroidGap
more details...

You can implement a regular android splash screen. Here is a good stackoverflow discussion about android splash screen: How do I make a splash screen?
Another way to give the impression of a splash screen is to make your landing page to look like a splash screen and insert a javascript function that will be called after few seconds and will call your current landing page (this way you have "splash screen" for all platforms).
A javascript function can look like the following (assuming your main page is 'index.html':
function loadMainPage(){
setTimeout(function(){this.document.location.href = "index.html"}, 2000);
}

Related

Using activities from library

I'm creating my first library to use in some future projects, on it I'm creating some Activities that are the same on every project.
Right now I'm working with a test project and on my library I have this LoginActivity. It has it's own layout and works fine.
How can I make my test app LoginActivity be the one from the library? At the moment I'm extending my LoginActivity from the library into my activity on the project. Is this the right way of doing it considering that all the code logic happens on the Library activity?
Library LoginActivity
public class LoginActivity extends AppCompatActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_login);
// Some useless code...
}
}
Project Login Activity
public class MainActivity extends LoginActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Nothing happens in this class... really...
}
}
Make sure that Activity that is inside of the library project is declared inside of the library's manifest file. Then start the activity how you normally would start any other activity. If you want the activity to be the first activity when the app launches (launcher activity), you need to declare it explicitly inside of your manifest and add an intent-filter tag element as a child, that indicates it should be the launcher activity. View this post.. Another way to roughly achieve the same effect would be to create a blank activity that is declared in the app manifest file as the launcher activity and inside of the onCreate method launch the library activity. Make sure you clear any and all activity transitions so that the switch to the library activity is seamless. The benefit to this approach is that you can perform a check before launching the library activity.
Ex. checking if the login activity needs to be displayed or if the screen can be by-passed and the app can be entered immediately.
Add login activity into AndroidManifest.xml in library or application.
<application>
<activity
android:name="com.mypackage.LoginActivity" />
</application>

Android: How to restart activity?

I made 2 activities.
e.g] MainActivy and MediaActivity.
If user click home button in MediaActivity, App will hide.
I want launch MediaActivty again when screen on.
Open the gmail app, tap on an email to show it's contents. You have now gone from one activity (email list) to another (email details). Press the home button. Now open the gmail app again. Voila! You have returned to the email you selected.
What you ask for is the default behavior of an Android app. Unless you do something like call finish() in your onPause() method in MediaActivity you should return to MediaActivity when you open the app again.
If your app doesn't behave like this I suggest that you post some code.
Try to write your activities the following way :
public class MainActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Put your own code here.
}
}
public class MediaActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Put your own code here.
}
}
What you're asking is Up Navigation / Ancestral Navigation(if I understood it correct). Refer to this guide: http://developer.android.com/training/implementing-navigation/ancestral.html
Othewise, if you want to have multiple instances of an activity, it's android:launchMode property should be set to standard in manifest. Refer:
http://developer.android.com/guide/topics/manifest/activity-element.html

Define Launcher Activity In Code Before Activities Loaded

I realise you can set the LAUNCHER activity of your app in the manifest file, but is there anyway you can statically do this in code before the activity is loaded by the Dalvik VM? Something like:
public class MyActivity extends Activity{
RunTime.LAUNCHER = MyActivity.class
...
}
I realise this might not be possible, but if it is I would appreciate a safe and reliable code example to achieve this?
Many thanks
What is possible, however, is to have a first empty activity that starts whatever activity you need next, without displaying itself.
public void onCreate(Bundle stuff) {
super.onCreate(stuff);
startActivity(new Intent(...whatever...);
finish();
}

Android Manifest Editor not working properly

Ubuntu 11.10 ADT 16.01 Java 6 Eclipse Java EE Indigo SR1 - All latest release following android dev requirements.
I am just starting to learn coding for android and got to a tutorial on switching Activities. Using the New project android template, I made another test activity class identical to the first except for name.
package com.test.SwitchActivity;
import android.app.Activity;
import android.os.Bundle;
public class SwitchActivityActivity extends Activity {
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
}
The problem is that when I use the Menifest editor edit the AndroidManifest.xml file - add button for the Application Node, the listbox is empty. All the tutorials I have found are populated with xml tag choices. Now, I can add the xml data manually - it is no problem. What is driving me nuts is not being able to figure out why it does not work for me as it is supposed to work. I don't find other people having the issue and I have re-installed everything at least once before coming here to post another question.
I just want to finish the tutorial and switch between two activities.
Here is a screenshot of what I describe. Anyone have any ideas as to why it does not work?
http://i.stack.imgur.com/Fwfbz.png
To create another activity
Create a new class "myactivity.java" that extends the Activity
Create android xml file with your UI items in it lets call it exampleactivity.xml (it should be in small letters with .xml extension and should be saved in res/layout folder).
In myactivity.java add the following method (same as above except exampleactivity replaced main)
#Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
setContentView(R.layout.exampleactivity);
}
}
create a button changeactivity in SwitchActivityActivity and initialize it in onCreate method of SwitchActivityActivity via
changeactivity = (Button) findViewById(R.id.newActivityButton);
create the following in onCreate method of SwitchActivityActivity
changeactivity.setOnClickListener(new OnClickListener() {
Intent i;
public void onClick(View v) {
i = new Intent(Intent.ACTION_DEFAULT);
i.setClass(SwitchActivityActivity.this, myactivity.class);
startActivity(i);
}
});
In the main.xml create a button and give the button id by
android:id="#+id/newActivityButton"
Finally add the following in AndroidManifest file after the SwitchActivityActivity activity tag
compile and run it.

How do I create common code for parts of Android activities?

In my application there are 14 activities. Out of that 9 activity contains custom title bar and tab pane. so here I need to write this common code at one place instead of redundant code in each activity that contain custom title bar and tab pane code (i.e layout and it's activity specific code)
What are the possible ways to do this?
The common way is:
Create a super class called, for instance, CommonActivity which extends Activity
Put the boilerplate code inside that class
Then make your activities extend CommonActivity instead of Activity:
Here a simple example:
public class CommonActivity extends Activity{
public void onCreate(Bundle b){
super.onCreate(b);
// code that is repeated
}
protected void moreRepeatitiveCode(){
}
}
And your current activities:
public class AnActivity extends CommonActivity{
public void onCreate(Bundle b){
super.onCreate(b);
// specific code
}
}
Hmm.. Common code doesn't always need to be in Activity class but just regular class. Than we could call those methods according to our needs referring to the common code class.
Am I right with this example?
Of course in case we need it like Activity, above proposal would work perfectly if we take care of Activity lifecycle and we don't forget to add it to manifest file.
In general Activities should just create UI, handle events occurrences and delegate business logic and/or other actions to the other components in our App.
Cheers

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