Sending mail from javax.mail in android app - android

I am working on sending mail from a broadcast receiver using javax.mail. The application sends mail when the app is running and in foreground. But when i move the application to background, I get an error
javax.mail.MessagingException: Could not connect to SMTP host: smtp.gmail.com, port: 587;
java.net.ConnectException: failed to connect to smtp.gmail.com/74.125.25.108 (port 587): connect failed: ENETUNREACH (Network is unreachable)
I have made sure that the broadcast receiver is running in background.

Just a little note, I have had trouble doing internet based services from Broadcastreceiver in the past. It would work one time, fail the next. This can be something simple like slow 3G data or a failed post. The trouble with Broadcastreceiver is it gets aggressively shut down by the GC in some cases and is not meant to be long-running. So for things that could fail, or take long, or need to be retried (like sending email), consider rather starting a service from your broadcastreceiver which can continue to retry and keepalive in the event of failure. Not essential, but a good idea (in my experience).

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The Android application does not connect to the server from the background

After launching the application, it connection to the server. I am using Socket. TCP connection type. As long as the application is active on the screen, everything is fine. But if the application is moved to the background and the screen turns off, and after a while the connection with the server is lost, then it is impossible to create a connection again. The socket throws an exception:
"Unable to resolve host "m15.cloudmqtt.com": No address associated with hostname".
Where "m15.cloudmqtt.com" is the server name.
But if you take the phone out of the background and open the application, then the connection occurs immediately.
The creation of a socket is implemented using AsyncTask, which is launched from the Service.
Is it possible to solve this problem? I have been looking for various solutions for several days.

Jabber user going offline: Why the two different scenarios?

I have an Android client working in tandem with ejabberd XMPP server.
Observations:
Scenario 1: When I swipe-right the app (kill the app), the user goes offline on the server immediately. Its status is changed to offline at that very instant.
Scenario 2: However, when I simply shut-down the Wi-fi connectivity (data) of my Android Jabber client, there is a noticeable lag of a few minutes for the user to be marked offline on the server.
I can’t figure out what is the fundamental difference in the two processes.
What could be done in Scenario 2 to make it go offline immediately?
Scenario 1: When I swipe-right the app (kill the app), the user goes offline on the server immediately. Its status is changed to offline at that very instant.
In above case your Android xmpp client is sending presence as unavailable before closing your Android application, maybe your Android XMPP client is maintaining a background service which in turn maintains a persist XMPP connection (TCP socket) to XMPP server, when you close your application onDestroy() method of service will be called and in that one can check if XMPP connection is still connected. If yes then send presence as unavailable which will safely make user as offline on server and then disconnect XMPP connection (socket).
Scenario 2: However, when I simply shut-down the Wi-fi connectivity (data) of my Android Jabber client, there is a noticeable lag of a few minutes for the user to be marked offline on the server.
As I mentioned earlier, Android devices can maintain a persist XMPP connection in a service, when you turn off wifi and your XMPP connection (TCP socke) to server is still connected, there is no safe removal of user from XMPP server [client can't send presence as unavailable] means connection is just-hang up and Android client/XMPP server doesn't have knowledge of it. In such case now server will figure out client is hangup by client ideal time period [i.e there is no communication on socket for a fixed interval], and make user as offline. This process is time consuming so that you are seeing lag of a few minutes.
What could be done in Scenario 2 to make it go offline immediately?
You can configure XMPP server and make client
As this problem can be handled from XMPP client and server, from client you can fixed interval time ping, if you keep ping duration small enough you can detect lost connection (like broken pipe on socket), same way on server side if you keep ping inter [remember this is server to client ping] small you can detect loss of connection.
As I can see you are using ejabberd as your XMPP server, details given on this link says,
How to detect a dead connection?
One way to detect a dead connection is to ping the client periodically
and to kill the connection if the client doesn't respond. This can be
done using mod_ping. However, these ping packets might wake up the
client's radio, so a short ping interval might drain mobile batteries.
Therefore, it's not generally recommended to use an interval of less
than a few minutes. Either way, there's always some time window where
messages can be lost.

Android client tell Syn & receive Rst Ack

I'm working for an App Android and I need my phone was always connected to my server MQTT...
But my phone can lost his connection(Tel :[FIN;ACK]; Serv:[FIN;ACK];Tel:[ACK]); after that, when he send a [SYN] message for connect it to the server MQTT, the serveur send an [RST,ACK]... And this while the service of my app is in activity.
In my case , i MUST to re-launch my server if i want my phone can be reconnect, but, i can't reboot my server (multi-phone possible, and i need real-time performence).
There is there a possibility to connect my phone without reboot my server?
Thank's for time.
Best regard
Guillaume
I think your problem is similar to the one I had. The connection was half closed. See http://www.codeproject.com/Articles/37490/Detection-of-Half-Open-Dropped-TCP-IP-Socket-Conne for details.
The way I solved this was to i) add keep alive msgs, every 5 secs. from the phone to the server and ii) have the server close the connection if there was no incomming data for 15sec. See http://www.forward.com.au/pfod/CheapWifiShield/index.html and www.pfod.com.au
MQTT includes keepAlives (PING request msgs) so you only need to modify your client to specify a short keepAlive interval
see http://www.hivemq.com/blog/mqtt-essentials-part-10-alive-client-take-over
to have the MQTT server to more quickly close the connection once it stops getting your data or keepAlive msgs.
Although the above link states
"The broker will close the previous connection to the same client (determined by the same client identifier) and establishes the connection with the newly connected client. This behavior makes sure that half-open connection won’t stand in the way of a new connection establishment of the same client."
So you should not be having this problem at all !!!

Android long-during TCP socket connection failure after some time

i'm writing a client-server application which uses TCP socket connection. In my android project, Service creates a thread for listening the TCP socket.
Everything seems OK. But i have got one problem.. My network service running in background fine; But some time later (10-15 min..), when i try to open my application (main activity) again, I can't get responses from the socket connection. It freezes or something?? i cant send or get TCP messages from the socket.. What can be the reason of this? I'm working on my phone, via 3G connection.
(Besides, the app running in the emulator hasn't got such this problem; I assume Its connection is stable, long-during )
Thank you for your answering.
Due to power optimizations and perhaps changes in connectivity (GPRS/HSDPA/Wifi) it's very likely your connection is being dropped.
In order to maintain a connection, your background service needs to claim a wakelock using the PowerManager class. This prevents the device from going to power-saving mode and thus disconnecting your socket. But beware, this significantly lowers the battery life of the device.
Also, you need to handle changes in connectivity which break your open connection. Android sends out a broadcast message named android.net.conn.CONNECTIVITY_CHANGE to notify of changes in connectivity.
Depending on your use-case I would poll with when the device is in the sleep-mode and only build a connection when the device is actively in use or just use C2DM push notifications
When I have experienced something like this in my apps, it has usually been because of power optimisations on the phone (which cant be overridden). If the socket has been idle for too long, it is automatically closed and needs to be reopened.
Are you sending data from time to time? Like implementing a heartbeat protocol ? if you are not, you should...or maybe it has to do with socket READ/WRITE TIMEOUT

How to resolve request time failed exception?

I have developed one application which talks to the server to send and receive data, for that we have implemented activities and one background service so each activity has to register with the service when it needs to send any request so service will further forward that request to the server via Wi-Fi router.we have established socket connection with the server and data flows through it.
Problem: when device goes to sleep mode and after some time if you turns on device my app is disconnected from the server and in logcat following exception comes:
SntpClient(789): request time failed: java.net.SocketTimeoutException: Try again
I would like to know why this exception comes and how to resolve it.

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