Android Google maps Spatial Coordinates: From GCJ-02 - android

I am provided a LatLng that belongs to Spatial Reference GCJ-02.
Of course it does not show up properly in google maps, since i beleive, correct me if i am wrong, google maps uses WGS-84.
Does the google map service v2 for android provide a way to display or transform GCJ-02 ?
Is my only option using geo tool? I do not want to bring in such huge library for just spatial transformation.
Thanks for all your help,
Kev

Around the time the question was asked, the only way to convert between GCJ-02 and WGS-84 was to use an interpolation method with coordinates based on regression from a data set of Google China and satellite imagery coordinates. There is an Objective-C library on GitHub at https://github.com/maxime/ChinaMapDeviation.
However, since the question was asked, the GCJ-02 encryption code was leaked and can be found in many places online, the most popular being the EvilTransform repo.
Further reading:
What causes the GPS shift in China?
Restrictions on geographic data in China

public static LatLng wgs_gcj_encrypts(double wgLat, double wgLon) {
LatLng point;
if (outOfChina(wgLat, wgLon)) {
Log.e("Baidu", "outOfChina");
point = new LatLng(wgLat,wgLon);
return point;
}
double dLat = transformLat(wgLon - 105.0, wgLat - 35.0);
double dLon = transformLon(wgLon - 105.0, wgLat - 35.0);
double radLat = wgLat / 180.0 * pi;
double magic = Math.sin(radLat);
magic = 1 - ee * magic * magic;
double sqrtMagic = Math.sqrt(magic);
dLat = (dLat * 180.0) / ((a * (1 - ee)) / (magic * sqrtMagic) * pi);
dLon = (dLon * 180.0) / (a / sqrtMagic * Math.cos(radLat) * pi);
double lat = wgLat + dLat;
double lon = wgLon + dLon;
point = new LatLng(lat,lon);
return point;
}
private static boolean outOfChina(double lat, double lon) {
if (lon < 72.004 || lon > 137.8347)
return true;
if (lat < 0.8293 || lat > 55.8271)
return true;
return false;
}
public static double transformLat(double x, double y) {
double ret = -100.0 + 2.0 * x + 3.0 * y + 0.2 * y * y + 0.1 * x * y + 0.2 * Math.sqrt(Math.abs(x));
ret += (20.0 * Math.sin(6.0 * x * pi) + 20.0 * Math.sin(2.0 * x * pi)) * 2.0 / 3.0;
ret += (20.0 * Math.sin(y * pi) + 40.0 * Math.sin(y / 3.0 * pi)) * 2.0 / 3.0;
ret += (160.0 * Math.sin(y / 12.0 * pi) + 320 * Math.sin(y * pi / 30.0)) * 2.0 / 3.0;
return ret;
}
public static double transformLon(double x, double y) {
double ret = 300.0 + x + 2.0 * y + 0.1 * x * x + 0.1 * x * y + 0.1 * Math.sqrt(Math.abs(x));
ret += (20.0 * Math.sin(6.0 * x * pi) + 20.0 * Math.sin(2.0 * x * pi)) * 2.0 / 3.0;
ret += (20.0 * Math.sin(x * pi) + 40.0 * Math.sin(x / 3.0 * pi)) * 2.0 / 3.0;
ret += (150.0 * Math.sin(x / 12.0 * pi) + 300.0 * Math.sin(x / 30.0 * pi)) * 2.0 / 3.0;
return ret;
}

Google maps will accept 4326 but if you really want to be correct - read this post
https://gis.stackexchange.com/questions/253/what-is-the-current-web-mercator-projection-code
You can use proj4 or store your data in PostGIS ( It can do the transform for you). I don't know of any library on the android client that could do this but perhaps this could the trick for you:
http://www.jhlabs.com/java/maps/proj/

Related

Finding Distance using multiple Lat Long points stored in SQLite table [duplicate]

How do I calculate the distance between two points specified by latitude and longitude?
For clarification, I'd like the distance in kilometers; the points use the WGS84 system and I'd like to understand the relative accuracies of the approaches available.
This link might be helpful to you, as it details the use of the Haversine formula to calculate the distance.
Excerpt:
This script [in Javascript] calculates great-circle distances between the two points –
that is, the shortest distance over the earth’s surface – using the
‘Haversine’ formula.
function getDistanceFromLatLonInKm(lat1,lon1,lat2,lon2) {
var R = 6371; // Radius of the earth in km
var dLat = deg2rad(lat2-lat1); // deg2rad below
var dLon = deg2rad(lon2-lon1);
var a =
Math.sin(dLat/2) * Math.sin(dLat/2) +
Math.cos(deg2rad(lat1)) * Math.cos(deg2rad(lat2)) *
Math.sin(dLon/2) * Math.sin(dLon/2)
;
var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
var d = R * c; // Distance in km
return d;
}
function deg2rad(deg) {
return deg * (Math.PI/180)
}
I needed to calculate a lot of distances between the points for my project, so I went ahead and tried to optimize the code, I have found here. On average in different browsers my new implementation runs 2 times faster than the most upvoted answer.
function distance(lat1, lon1, lat2, lon2) {
var p = 0.017453292519943295; // Math.PI / 180
var c = Math.cos;
var a = 0.5 - c((lat2 - lat1) * p)/2 +
c(lat1 * p) * c(lat2 * p) *
(1 - c((lon2 - lon1) * p))/2;
return 12742 * Math.asin(Math.sqrt(a)); // 2 * R; R = 6371 km
}
You can play with my jsPerf and see the results here.
Recently I needed to do the same in python, so here is a python implementation:
from math import cos, asin, sqrt, pi
def distance(lat1, lon1, lat2, lon2):
p = pi/180
a = 0.5 - cos((lat2-lat1)*p)/2 + cos(lat1*p) * cos(lat2*p) * (1-cos((lon2-lon1)*p))/2
return 12742 * asin(sqrt(a)) #2*R*asin...
And for the sake of completeness: Haversine on Wikipedia.
Here is a C# Implementation:
static class DistanceAlgorithm
{
const double PIx = 3.141592653589793;
const double RADIUS = 6378.16;
/// <summary>
/// Convert degrees to Radians
/// </summary>
/// <param name="x">Degrees</param>
/// <returns>The equivalent in radians</returns>
public static double Radians(double x)
{
return x * PIx / 180;
}
/// <summary>
/// Calculate the distance between two places.
/// </summary>
/// <param name="lon1"></param>
/// <param name="lat1"></param>
/// <param name="lon2"></param>
/// <param name="lat2"></param>
/// <returns></returns>
public static double DistanceBetweenPlaces(
double lon1,
double lat1,
double lon2,
double lat2)
{
double dlon = Radians(lon2 - lon1);
double dlat = Radians(lat2 - lat1);
double a = (Math.Sin(dlat / 2) * Math.Sin(dlat / 2)) + Math.Cos(Radians(lat1)) * Math.Cos(Radians(lat2)) * (Math.Sin(dlon / 2) * Math.Sin(dlon / 2));
double angle = 2 * Math.Atan2(Math.Sqrt(a), Math.Sqrt(1 - a));
return angle * RADIUS;
}
}
Here is a java implementation of the Haversine formula.
public final static double AVERAGE_RADIUS_OF_EARTH_KM = 6371;
public int calculateDistanceInKilometer(double userLat, double userLng,
double venueLat, double venueLng) {
double latDistance = Math.toRadians(userLat - venueLat);
double lngDistance = Math.toRadians(userLng - venueLng);
double a = Math.sin(latDistance / 2) * Math.sin(latDistance / 2)
+ Math.cos(Math.toRadians(userLat)) * Math.cos(Math.toRadians(venueLat))
* Math.sin(lngDistance / 2) * Math.sin(lngDistance / 2);
double c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
return (int) (Math.round(AVERAGE_RADIUS_OF_EARTH_KM * c));
}
Note that here we are rounding the answer to the nearest km.
Thanks very much for all this. I used the following code in my Objective-C iPhone app:
const double PIx = 3.141592653589793;
const double RADIO = 6371; // Mean radius of Earth in Km
double convertToRadians(double val) {
return val * PIx / 180;
}
-(double)kilometresBetweenPlace1:(CLLocationCoordinate2D) place1 andPlace2:(CLLocationCoordinate2D) place2 {
double dlon = convertToRadians(place2.longitude - place1.longitude);
double dlat = convertToRadians(place2.latitude - place1.latitude);
double a = ( pow(sin(dlat / 2), 2) + cos(convertToRadians(place1.latitude))) * cos(convertToRadians(place2.latitude)) * pow(sin(dlon / 2), 2);
double angle = 2 * asin(sqrt(a));
return angle * RADIO;
}
Latitude and Longitude are in decimal. I didn't use min() for the asin() call as the distances that I'm using are so small that they don't require it.
It gave incorrect answers until I passed in the values in Radians - now it's pretty much the same as the values obtained from Apple's Map app :-)
Extra update:
If you are using iOS4 or later then Apple provide some methods to do this so the same functionality would be achieved with:
-(double)kilometresBetweenPlace1:(CLLocationCoordinate2D) place1 andPlace2:(CLLocationCoordinate2D) place2 {
MKMapPoint start, finish;
start = MKMapPointForCoordinate(place1);
finish = MKMapPointForCoordinate(place2);
return MKMetersBetweenMapPoints(start, finish) / 1000;
}
This is a simple PHP function that will give a very reasonable approximation (under +/-1% error margin).
<?php
function distance($lat1, $lon1, $lat2, $lon2) {
$pi80 = M_PI / 180;
$lat1 *= $pi80;
$lon1 *= $pi80;
$lat2 *= $pi80;
$lon2 *= $pi80;
$r = 6372.797; // mean radius of Earth in km
$dlat = $lat2 - $lat1;
$dlon = $lon2 - $lon1;
$a = sin($dlat / 2) * sin($dlat / 2) + cos($lat1) * cos($lat2) * sin($dlon / 2) * sin($dlon / 2);
$c = 2 * atan2(sqrt($a), sqrt(1 - $a));
$km = $r * $c;
//echo '<br/>'.$km;
return $km;
}
?>
As said before; the earth is NOT a sphere. It is like an old, old baseball that Mark McGwire decided to practice with - it is full of dents and bumps. The simpler calculations (like this) treat it like a sphere.
Different methods may be more or less precise according to where you are on this irregular ovoid AND how far apart your points are (the closer they are the smaller the absolute error margin). The more precise your expectation, the more complex the math.
For more info: wikipedia geographic distance
I post here my working example.
List all points in table having distance between a designated point (we use a random point - lat:45.20327, long:23.7806) less than 50 KM, with latitude & longitude, in MySQL (the table fields are coord_lat and coord_long):
List all having DISTANCE<50, in Kilometres (considered Earth radius 6371 KM):
SELECT denumire, (6371 * acos( cos( radians(45.20327) ) * cos( radians( coord_lat ) ) * cos( radians( 23.7806 ) - radians(coord_long) ) + sin( radians(45.20327) ) * sin( radians(coord_lat) ) )) AS distanta
FROM obiective
WHERE coord_lat<>''
AND coord_long<>''
HAVING distanta<50
ORDER BY distanta desc
The above example was tested in MySQL 5.0.95 and 5.5.16 (Linux).
In the other answers an implementation in r is missing.
Calculating the distance between two point is quite straightforward with the distm function from the geosphere package:
distm(p1, p2, fun = distHaversine)
where:
p1 = longitude/latitude for point(s)
p2 = longitude/latitude for point(s)
# type of distance calculation
fun = distCosine / distHaversine / distVincentySphere / distVincentyEllipsoid
As the earth is not perfectly spherical, the Vincenty formula for ellipsoids is probably the best way to calculate distances. Thus in the geosphere package you use then:
distm(p1, p2, fun = distVincentyEllipsoid)
Off course you don't necessarily have to use geosphere package, you can also calculate the distance in base R with a function:
hav.dist <- function(long1, lat1, long2, lat2) {
R <- 6371
diff.long <- (long2 - long1)
diff.lat <- (lat2 - lat1)
a <- sin(diff.lat/2)^2 + cos(lat1) * cos(lat2) * sin(diff.long/2)^2
b <- 2 * asin(pmin(1, sqrt(a)))
d = R * b
return(d)
}
The haversine is definitely a good formula for probably most cases, other answers already include it so I am not going to take the space. But it is important to note that no matter what formula is used (yes not just one). Because of the huge range of accuracy possible as well as the computation time required. The choice of formula requires a bit more thought than a simple no brainer answer.
This posting from a person at nasa, is the best one I found at discussing the options
http://www.cs.nyu.edu/visual/home/proj/tiger/gisfaq.html
For example, if you are just sorting rows by distance in a 100 miles radius. The flat earth formula will be much faster than the haversine.
HalfPi = 1.5707963;
R = 3956; /* the radius gives you the measurement unit*/
a = HalfPi - latoriginrad;
b = HalfPi - latdestrad;
u = a * a + b * b;
v = - 2 * a * b * cos(longdestrad - longoriginrad);
c = sqrt(abs(u + v));
return R * c;
Notice there is just one cosine and one square root. Vs 9 of them on the Haversine formula.
There could be a simpler solution, and more correct: The perimeter of earth is 40,000Km at the equator, about 37,000 on Greenwich (or any longitude) cycle. Thus:
pythagoras = function (lat1, lon1, lat2, lon2) {
function sqr(x) {return x * x;}
function cosDeg(x) {return Math.cos(x * Math.PI / 180.0);}
var earthCyclePerimeter = 40000000.0 * cosDeg((lat1 + lat2) / 2.0);
var dx = (lon1 - lon2) * earthCyclePerimeter / 360.0;
var dy = 37000000.0 * (lat1 - lat2) / 360.0;
return Math.sqrt(sqr(dx) + sqr(dy));
};
I agree that it should be fine-tuned as, I myself said that it's an ellipsoid, so the radius to be multiplied by the cosine varies. But it's a bit more accurate. Compared with Google Maps and it did reduce the error significantly.
pip install haversine
Python implementation
Origin is the center of the contiguous United States.
from haversine import haversine, Unit
origin = (39.50, 98.35)
paris = (48.8567, 2.3508)
haversine(origin, paris, unit=Unit.MILES)
To get the answer in kilometers simply set unit=Unit.KILOMETERS (that's the default).
There is some errors in the code provided, I've fixed it below.
All the above answers assumes the earth is a sphere. However, a more accurate approximation would be that of an oblate spheroid.
a= 6378.137#equitorial radius in km
b= 6356.752#polar radius in km
def Distance(lat1, lons1, lat2, lons2):
lat1=math.radians(lat1)
lons1=math.radians(lons1)
R1=(((((a**2)*math.cos(lat1))**2)+(((b**2)*math.sin(lat1))**2))/((a*math.cos(lat1))**2+(b*math.sin(lat1))**2))**0.5 #radius of earth at lat1
x1=R1*math.cos(lat1)*math.cos(lons1)
y1=R1*math.cos(lat1)*math.sin(lons1)
z1=R1*math.sin(lat1)
lat2=math.radians(lat2)
lons2=math.radians(lons2)
R2=(((((a**2)*math.cos(lat2))**2)+(((b**2)*math.sin(lat2))**2))/((a*math.cos(lat2))**2+(b*math.sin(lat2))**2))**0.5 #radius of earth at lat2
x2=R2*math.cos(lat2)*math.cos(lons2)
y2=R2*math.cos(lat2)*math.sin(lons2)
z2=R2*math.sin(lat2)
return ((x1-x2)**2+(y1-y2)**2+(z1-z2)**2)**0.5
I don't like adding yet another answer, but the Google maps API v.3 has spherical geometry (and more). After converting your WGS84 to decimal degrees you can do this:
<script src="http://maps.google.com/maps/api/js?sensor=false&libraries=geometry" type="text/javascript"></script>
distance = google.maps.geometry.spherical.computeDistanceBetween(
new google.maps.LatLng(fromLat, fromLng),
new google.maps.LatLng(toLat, toLng));
No word about how accurate Google's calculations are or even what model is used (though it does say "spherical" rather than "geoid". By the way, the "straight line" distance will obviously be different from the distance if one travels on the surface of the earth which is what everyone seems to be presuming.
You can use the build in CLLocationDistance to calculate this:
CLLocation *location1 = [[CLLocation alloc] initWithLatitude:latitude1 longitude:longitude1];
CLLocation *location2 = [[CLLocation alloc] initWithLatitude:latitude2 longitude:longitude2];
[self distanceInMetersFromLocation:location1 toLocation:location2]
- (int)distanceInMetersFromLocation:(CLLocation*)location1 toLocation:(CLLocation*)location2 {
CLLocationDistance distanceInMeters = [location1 distanceFromLocation:location2];
return distanceInMeters;
}
In your case if you want kilometers just divide by 1000.
As pointed out, an accurate calculation should take into account that the earth is not a perfect sphere. Here are some comparisons of the various algorithms offered here:
geoDistance(50,5,58,3)
Haversine: 899 km
Maymenn: 833 km
Keerthana: 897 km
google.maps.geometry.spherical.computeDistanceBetween(): 900 km
geoDistance(50,5,-58,-3)
Haversine: 12030 km
Maymenn: 11135 km
Keerthana: 10310 km
google.maps.geometry.spherical.computeDistanceBetween(): 12044 km
geoDistance(.05,.005,.058,.003)
Haversine: 0.9169 km
Maymenn: 0.851723 km
Keerthana: 0.917964 km
google.maps.geometry.spherical.computeDistanceBetween(): 0.917964 km
geoDistance(.05,80,.058,80.3)
Haversine: 33.37 km
Maymenn: 33.34 km
Keerthana: 33.40767 km
google.maps.geometry.spherical.computeDistanceBetween(): 33.40770 km
Over small distances, Keerthana's algorithm does seem to coincide with that of Google Maps. Google Maps does not seem to follow any simple algorithm, suggesting that it may be the most accurate method here.
Anyway, here is a Javascript implementation of Keerthana's algorithm:
function geoDistance(lat1, lng1, lat2, lng2){
const a = 6378.137; // equitorial radius in km
const b = 6356.752; // polar radius in km
var sq = x => (x*x);
var sqr = x => Math.sqrt(x);
var cos = x => Math.cos(x);
var sin = x => Math.sin(x);
var radius = lat => sqr((sq(a*a*cos(lat))+sq(b*b*sin(lat)))/(sq(a*cos(lat))+sq(b*sin(lat))));
lat1 = lat1 * Math.PI / 180;
lng1 = lng1 * Math.PI / 180;
lat2 = lat2 * Math.PI / 180;
lng2 = lng2 * Math.PI / 180;
var R1 = radius(lat1);
var x1 = R1*cos(lat1)*cos(lng1);
var y1 = R1*cos(lat1)*sin(lng1);
var z1 = R1*sin(lat1);
var R2 = radius(lat2);
var x2 = R2*cos(lat2)*cos(lng2);
var y2 = R2*cos(lat2)*sin(lng2);
var z2 = R2*sin(lat2);
return sqr(sq(x1-x2)+sq(y1-y2)+sq(z1-z2));
}
Here is a typescript implementation of the Haversine formula
static getDistanceFromLatLonInKm(lat1: number, lon1: number, lat2: number, lon2: number): number {
var deg2Rad = deg => {
return deg * Math.PI / 180;
}
var r = 6371; // Radius of the earth in km
var dLat = deg2Rad(lat2 - lat1);
var dLon = deg2Rad(lon2 - lon1);
var a =
Math.sin(dLat / 2) * Math.sin(dLat / 2) +
Math.cos(deg2Rad(lat1)) * Math.cos(deg2Rad(lat2)) *
Math.sin(dLon / 2) * Math.sin(dLon / 2);
var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
var d = r * c; // Distance in km
return d;
}
Here is the SQL Implementation to calculate the distance in km,
SELECT UserId, ( 3959 * acos( cos( radians( your latitude here ) ) * cos( radians(latitude) ) *
cos( radians(longitude) - radians( your longitude here ) ) + sin( radians( your latitude here ) ) *
sin( radians(latitude) ) ) ) AS distance FROM user HAVING
distance < 5 ORDER BY distance LIMIT 0 , 5;
For further details in the implementation by programming langugage, you can just go through the php script given here
This script [in PHP] calculates distances between the two points.
public static function getDistanceOfTwoPoints($source, $dest, $unit='K') {
$lat1 = $source[0];
$lon1 = $source[1];
$lat2 = $dest[0];
$lon2 = $dest[1];
$theta = $lon1 - $lon2;
$dist = sin(deg2rad($lat1)) * sin(deg2rad($lat2)) + cos(deg2rad($lat1)) * cos(deg2rad($lat2)) * cos(deg2rad($theta));
$dist = acos($dist);
$dist = rad2deg($dist);
$miles = $dist * 60 * 1.1515;
$unit = strtoupper($unit);
if ($unit == "K") {
return ($miles * 1.609344);
}
else if ($unit == "M")
{
return ($miles * 1.609344 * 1000);
}
else if ($unit == "N") {
return ($miles * 0.8684);
}
else {
return $miles;
}
}
here is an example in postgres sql (in km, for miles version, replace 1.609344 by 0.8684 version)
CREATE OR REPLACE FUNCTION public.geodistance(alat float, alng float, blat
float, blng float)
RETURNS float AS
$BODY$
DECLARE
v_distance float;
BEGIN
v_distance = asin( sqrt(
sin(radians(blat-alat)/2)^2
+ (
(sin(radians(blng-alng)/2)^2) *
cos(radians(alat)) *
cos(radians(blat))
)
)
) * cast('7926.3352' as float) * cast('1.609344' as float) ;
RETURN v_distance;
END
$BODY$
language plpgsql VOLATILE SECURITY DEFINER;
alter function geodistance(alat float, alng float, blat float, blng float)
owner to postgres;
Java implementation in according Haversine formula
double calculateDistance(double latPoint1, double lngPoint1,
double latPoint2, double lngPoint2) {
if(latPoint1 == latPoint2 && lngPoint1 == lngPoint2) {
return 0d;
}
final double EARTH_RADIUS = 6371.0; //km value;
//converting to radians
latPoint1 = Math.toRadians(latPoint1);
lngPoint1 = Math.toRadians(lngPoint1);
latPoint2 = Math.toRadians(latPoint2);
lngPoint2 = Math.toRadians(lngPoint2);
double distance = Math.pow(Math.sin((latPoint2 - latPoint1) / 2.0), 2)
+ Math.cos(latPoint1) * Math.cos(latPoint2)
* Math.pow(Math.sin((lngPoint2 - lngPoint1) / 2.0), 2);
distance = 2.0 * EARTH_RADIUS * Math.asin(Math.sqrt(distance));
return distance; //km value
}
I made a custom function in R to calculate haversine distance(km) between two spatial points using functions available in R base package.
custom_hav_dist <- function(lat1, lon1, lat2, lon2) {
R <- 6371
Radian_factor <- 0.0174533
lat_1 <- (90-lat1)*Radian_factor
lat_2 <- (90-lat2)*Radian_factor
diff_long <-(lon1-lon2)*Radian_factor
distance_in_km <- 6371*acos((cos(lat_1)*cos(lat_2))+
(sin(lat_1)*sin(lat_2)*cos(diff_long)))
rm(lat1, lon1, lat2, lon2)
return(distance_in_km)
}
Sample output
custom_hav_dist(50.31,19.08,54.14,19.39)
[1] 426.3987
PS: To calculate distances in miles, substitute R in function (6371) with 3958.756 (and for nautical miles, use 3440.065).
To calculate the distance between two points on a sphere you need to do the Great Circle calculation.
There are a number of C/C++ libraries to help with map projection at MapTools if you need to reproject your distances to a flat surface. To do this you will need the projection string of the various coordinate systems.
You may also find MapWindow a useful tool to visualise the points. Also as its open source its a useful guide to how to use the proj.dll library, which appears to be the core open source projection library.
Here is my java implementation for calculation distance via decimal degrees after some search. I used mean radius of world (from wikipedia) in km. İf you want result miles then use world radius in miles.
public static double distanceLatLong2(double lat1, double lng1, double lat2, double lng2)
{
double earthRadius = 6371.0d; // KM: use mile here if you want mile result
double dLat = toRadian(lat2 - lat1);
double dLng = toRadian(lng2 - lng1);
double a = Math.pow(Math.sin(dLat/2), 2) +
Math.cos(toRadian(lat1)) * Math.cos(toRadian(lat2)) *
Math.pow(Math.sin(dLng/2), 2);
double c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
return earthRadius * c; // returns result kilometers
}
public static double toRadian(double degrees)
{
return (degrees * Math.PI) / 180.0d;
}
Here's the accepted answer implementation ported to Java in case anyone needs it.
package com.project529.garage.util;
/**
* Mean radius.
*/
private static double EARTH_RADIUS = 6371;
/**
* Returns the distance between two sets of latitudes and longitudes in meters.
* <p/>
* Based from the following JavaScript SO answer:
* http://stackoverflow.com/questions/27928/calculate-distance-between-two-latitude-longitude-points-haversine-formula,
* which is based on https://en.wikipedia.org/wiki/Haversine_formula (error rate: ~0.55%).
*/
public double getDistanceBetween(double lat1, double lon1, double lat2, double lon2) {
double dLat = toRadians(lat2 - lat1);
double dLon = toRadians(lon2 - lon1);
double a = Math.sin(dLat / 2) * Math.sin(dLat / 2) +
Math.cos(toRadians(lat1)) * Math.cos(toRadians(lat2)) *
Math.sin(dLon / 2) * Math.sin(dLon / 2);
double c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
double d = EARTH_RADIUS * c;
return d;
}
public double toRadians(double degrees) {
return degrees * (Math.PI / 180);
}
For those looking for an Excel formula based on WGS-84 & GRS-80 standards:
=ACOS(COS(RADIANS(90-Lat1))*COS(RADIANS(90-Lat2))+SIN(RADIANS(90-Lat1))*SIN(RADIANS(90-Lat2))*COS(RADIANS(Long1-Long2)))*6371
Source
there is a good example in here to calculate distance with PHP http://www.geodatasource.com/developers/php :
function distance($lat1, $lon1, $lat2, $lon2, $unit) {
$theta = $lon1 - $lon2;
$dist = sin(deg2rad($lat1)) * sin(deg2rad($lat2)) + cos(deg2rad($lat1)) * cos(deg2rad($lat2)) * cos(deg2rad($theta));
$dist = acos($dist);
$dist = rad2deg($dist);
$miles = $dist * 60 * 1.1515;
$unit = strtoupper($unit);
if ($unit == "K") {
return ($miles * 1.609344);
} else if ($unit == "N") {
return ($miles * 0.8684);
} else {
return $miles;
}
}
Here is the implementation VB.NET, this implementation will give you the result in KM or Miles based on an Enum value you pass.
Public Enum DistanceType
Miles
KiloMeters
End Enum
Public Structure Position
Public Latitude As Double
Public Longitude As Double
End Structure
Public Class Haversine
Public Function Distance(Pos1 As Position,
Pos2 As Position,
DistType As DistanceType) As Double
Dim R As Double = If((DistType = DistanceType.Miles), 3960, 6371)
Dim dLat As Double = Me.toRadian(Pos2.Latitude - Pos1.Latitude)
Dim dLon As Double = Me.toRadian(Pos2.Longitude - Pos1.Longitude)
Dim a As Double = Math.Sin(dLat / 2) * Math.Sin(dLat / 2) + Math.Cos(Me.toRadian(Pos1.Latitude)) * Math.Cos(Me.toRadian(Pos2.Latitude)) * Math.Sin(dLon / 2) * Math.Sin(dLon / 2)
Dim c As Double = 2 * Math.Asin(Math.Min(1, Math.Sqrt(a)))
Dim result As Double = R * c
Return result
End Function
Private Function toRadian(val As Double) As Double
Return (Math.PI / 180) * val
End Function
End Class
I condensed the computation down by simplifying the formula.
Here it is in Ruby:
include Math
earth_radius_mi = 3959
radians = lambda { |deg| deg * PI / 180 }
coord_radians = lambda { |c| { :lat => radians[c[:lat]], :lng => radians[c[:lng]] } }
# from/to = { :lat => (latitude_in_degrees), :lng => (longitude_in_degrees) }
def haversine_distance(from, to)
from, to = coord_radians[from], coord_radians[to]
cosines_product = cos(to[:lat]) * cos(from[:lat]) * cos(from[:lng] - to[:lng])
sines_product = sin(to[:lat]) * sin(from[:lat])
return earth_radius_mi * acos(cosines_product + sines_product)
end
function getDistanceFromLatLonInKm(lat1,lon1,lat2,lon2,units) {
var R = 6371; // Radius of the earth in km
var dLat = deg2rad(lat2-lat1); // deg2rad below
var dLon = deg2rad(lon2-lon1);
var a =
Math.sin(dLat/2) * Math.sin(dLat/2) +
Math.cos(deg2rad(lat1)) * Math.cos(deg2rad(lat2)) *
Math.sin(dLon/2) * Math.sin(dLon/2)
;
var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
var d = R * c;
var miles = d / 1.609344;
if ( units == 'km' ) {
return d;
} else {
return miles;
}}
Chuck's solution, valid for miles also.
In Mysql use the following function pass the parameters as using POINT(LONG,LAT)
CREATE FUNCTION `distance`(a POINT, b POINT)
RETURNS double
DETERMINISTIC
BEGIN
RETURN
GLength( LineString(( PointFromWKB(a)), (PointFromWKB(b)))) * 100000; -- To Make the distance in meters
END;

Algorithm to draw arrowhead at the end of arbitrary line in an Android custom View

I've been trying to come up with an algorithm to draw an arrow in a custom View, using Path, but I haven't figured out how to get the coordinates of the arrowhead tips. The line startpoint and endpoint coordinates are arbitrary, the angle of the arrowhead relative to the line and the length of the arrowhead are fixed.
I think I have to use trigonometry somehow, but I'm not sure how.
My friend came up with a math equation, which I have translated into java code here:
public static void calculateArrowHead(Point start, Point end, double angleInDeg, double tipLength){
double x1 = end.getX();
double x2 = start.getX();
double y1 = end.getY();
double y2 = start.getY();
double alpha = Math.toRadians(angleInDeg);
double l1 = Math.sqrt(Math.pow(x2-x1, 2) + Math.pow(y2-y1, 2)); // length of the arrow line
double l2 = tipLength;
double a = Math.pow(y2-y1, 2) + Math.pow(x2-x1, 2);
double b = -2 * l1 * l2 * Math.cos(alpha) * (y2 - y1);
double c = Math.pow(l1, 2) * Math.pow(l2, 2) * Math.pow(Math.cos(alpha), 2) - Math.pow(l2, 2) * Math.pow(x2-x1, 2);
double s2a = (-b + Math.sqrt(Math.pow(b, 2) - 4 * a * c)) / (2 * a);
double s2b = (-b - Math.sqrt(Math.pow(b, 2) - 4 * a * c)) / (2 * a);
double s1a = (l1 * l2 * Math.cos(alpha) - s2a * (y2 - y1)) / (x2-x1);
double s1b = (l1 * l2 * Math.cos(alpha) - s2b * (y2 - y1)) / (x2-x1);
double x3a = s1a + x1;
double y3a = s2a + y1;
double x3b = s1b + x1;
double y3b = s2b + y1;
System.out.println("(A) x:" + (int)x3a + "; y:" + (int)y3a);
System.out.println("(B) x:" + (int)x3b + "; y:" + (int)y3b);
}
I haven't tested it thoroughly, but for the first few tests, it appears to be correct.

Android: best method to calculate distance between two locations

I researched a little in this topic, but there are many opinions that don't exactly give a clear image. My problem is this: I'm developing a GPS-based app for Android, in which I want to know distance between my current location specified by Androids LocationManager, and other location in real time. I tried Haversine formula, a Law of Cosines formula, then I discovered, that Android SDK gives me a simple function Location.distanceTo(Location) - I'm not sure what method does this function runs on.
So, the point is, which one will be good for me to use, in situations when real distance between these locations most of the time won't be larger than aprox. 100-200m? Maybe I should check Vincenty's formulae? Is it really that slow? Can someone please explain me what should I choose?
Don't use distanceTo. Use the distanceBetween method as it sounds like you already have the coordinates and that's all you need with this method: Location.distanceBetween() Javadoc
Looking into the Android source for distanceTo(Location), you can see that the result is based on the "Inverse Formula" of geodesy:
Which is based on using the "Inverse Formula" (section 4)
Furthermore, the two methods distanceTo and distanceBetween use the same underlying method. They just have alternative forms of input/output.
For completeness, the full source of this computation is included below, but I encourage you to check out the Location class in android.location for yourself. (P.S. I did not check the correctness of the Android computation. This would be a good exercise!)
private static void computeDistanceAndBearing(double lat1, double lon1,
double lat2, double lon2, float[] results) {
// Based on http://www.ngs.noaa.gov/PUBS_LIB/inverse.pdf
// using the "Inverse Formula" (section 4)
int MAXITERS = 20;
// Convert lat/long to radians
lat1 *= Math.PI / 180.0;
lat2 *= Math.PI / 180.0;
lon1 *= Math.PI / 180.0;
lon2 *= Math.PI / 180.0;
double a = 6378137.0; // WGS84 major axis
double b = 6356752.3142; // WGS84 semi-major axis
double f = (a - b) / a;
double aSqMinusBSqOverBSq = (a * a - b * b) / (b * b);
double L = lon2 - lon1;
double A = 0.0;
double U1 = Math.atan((1.0 - f) * Math.tan(lat1));
double U2 = Math.atan((1.0 - f) * Math.tan(lat2));
double cosU1 = Math.cos(U1);
double cosU2 = Math.cos(U2);
double sinU1 = Math.sin(U1);
double sinU2 = Math.sin(U2);
double cosU1cosU2 = cosU1 * cosU2;
double sinU1sinU2 = sinU1 * sinU2;
double sigma = 0.0;
double deltaSigma = 0.0;
double cosSqAlpha = 0.0;
double cos2SM = 0.0;
double cosSigma = 0.0;
double sinSigma = 0.0;
double cosLambda = 0.0;
double sinLambda = 0.0;
double lambda = L; // initial guess
for (int iter = 0; iter < MAXITERS; iter++) {
double lambdaOrig = lambda;
cosLambda = Math.cos(lambda);
sinLambda = Math.sin(lambda);
double t1 = cosU2 * sinLambda;
double t2 = cosU1 * sinU2 - sinU1 * cosU2 * cosLambda;
double sinSqSigma = t1 * t1 + t2 * t2; // (14)
sinSigma = Math.sqrt(sinSqSigma);
cosSigma = sinU1sinU2 + cosU1cosU2 * cosLambda; // (15)
sigma = Math.atan2(sinSigma, cosSigma); // (16)
double sinAlpha = (sinSigma == 0) ? 0.0 :
cosU1cosU2 * sinLambda / sinSigma; // (17)
cosSqAlpha = 1.0 - sinAlpha * sinAlpha;
cos2SM = (cosSqAlpha == 0) ? 0.0 :
cosSigma - 2.0 * sinU1sinU2 / cosSqAlpha; // (18)
double uSquared = cosSqAlpha * aSqMinusBSqOverBSq; // defn
A = 1 + (uSquared / 16384.0) * // (3)
(4096.0 + uSquared *
(-768 + uSquared * (320.0 - 175.0 * uSquared)));
double B = (uSquared / 1024.0) * // (4)
(256.0 + uSquared *
(-128.0 + uSquared * (74.0 - 47.0 * uSquared)));
double C = (f / 16.0) *
cosSqAlpha *
(4.0 + f * (4.0 - 3.0 * cosSqAlpha)); // (10)
double cos2SMSq = cos2SM * cos2SM;
deltaSigma = B * sinSigma * // (6)
(cos2SM + (B / 4.0) *
(cosSigma * (-1.0 + 2.0 * cos2SMSq) -
(B / 6.0) * cos2SM *
(-3.0 + 4.0 * sinSigma * sinSigma) *
(-3.0 + 4.0 * cos2SMSq)));
lambda = L +
(1.0 - C) * f * sinAlpha *
(sigma + C * sinSigma *
(cos2SM + C * cosSigma *
(-1.0 + 2.0 * cos2SM * cos2SM))); // (11)
double delta = (lambda - lambdaOrig) / lambda;
if (Math.abs(delta) < 1.0e-12) {
break;
}
}
float distance = (float) (b * A * (sigma - deltaSigma));
results[0] = distance;
if (results.length > 1) {
float initialBearing = (float) Math.atan2(cosU2 * sinLambda,
cosU1 * sinU2 - sinU1 * cosU2 * cosLambda);
initialBearing *= 180.0 / Math.PI;
results[1] = initialBearing;
if (results.length > 2) {
float finalBearing = (float) Math.atan2(cosU1 * sinLambda,
-sinU1 * cosU2 + cosU1 * sinU2 * cosLambda);
finalBearing *= 180.0 / Math.PI;
results[2] = finalBearing;
}
}
}

Gettting Different Distance When Using the Google Map and User defined Function

I want to get the Distance between two latitude and longitude in meter / km . So i am using the below function . It gives me the different result than the google Map.
Can you help me to solve my problem ? i dont understand What is the Problem ?
Code
float[] results = {0};
android.location.Location.distanceBetween(lat1, lon1, lat2, lon2, results);
Current Latitude = 23.012281666666663
Current Longitude = 72.51798333333333
Destination Latitude = 23.1120487
Destination Latitude = 72.5766759
It gives this Result = 12579.679 in Meter, while in google map it gives this result = 17.9 Km
I do not understand why this two gives the different result.
This diagram explains why you get 12.5 and 17.6 kms
To calculate the driving distance (17.6 km) , you need to use the directions API
You can use this 2 function to find the distance
*NOTE:*If you cant get the distance correctly then try setting the MILLION var to 1 cause in my case i have multiplied the lat-long values with 1E6 so have to divide with it.
public double calcdist() {
int MILLION = 1000000;
int EARTH_RADIUS_KM = 6371;
double lat1 = la1 / MILLION;
double lon1 = lo1 / MILLION;
double lat2 = la2 / MILLION;
double lon2 = lo2 / MILLION;
double lat1Rad = Math.toRadians(lat1);
double lat2Rad = Math.toRadians(lat2);
double deltaLonRad = Math.toRadians(lon2 - lon1);
double dist = Math
.acos(Math.sin(lat1Rad) * Math.sin(lat2Rad) + Math.cos(lat1Rad)
* Math.cos(lat2Rad) * Math.cos(deltaLonRad))
* EARTH_RADIUS_KM;
return dist;
}
and
private float round(float dist, int i) {
float p1 = (float) Math.pow(10, i);
dist = dist * p1;
float tmp = Math.round(dist);
return (float) tmp / p1;
}
then use them as
float tempdist = (float) calcdist();
dist = round(tempdist, 2);
Hey I found one source code here and People arround says it will return the correct distance travelling by road. I haven't try this but you may try and tell me if it really works.
GPSSample.java
I dont know how you are passing the Lat - Long Values..Please Try this whole sample code once.
and the code written in android.location.Location.java for this is as below..if you wish can directly use this in your app.
private static void computeDistanceAndBearing(double lat1,
double lon1, double lat2, double lon2, float[] results) {
// Based on http://www.ngs.noaa.gov/PUBS_LIB/inverse.pdf
// using the "Inverse Formula" (section 4)
int MAXITERS = 20;
// Convert lat/long to radians
lat1 *= Math.PI / 180.0;
lat2 *= Math.PI / 180.0;
lon1 *= Math.PI / 180.0;
lon2 *= Math.PI / 180.0;
double a = 6378137.0; // WGS84 major axis
double b = 6356752.3142; // WGS84 semi-major axis
double f = (a - b) / a;
double aSqMinusBSqOverBSq = (a * a - b * b) / (b * b);
double L = lon2 - lon1;
double A = 0.0;
double U1 = Math.atan((1.0 - f) * Math.tan(lat1));
double U2 = Math.atan((1.0 - f) * Math.tan(lat2));
double cosU1 = Math.cos(U1);
double cosU2 = Math.cos(U2);
double sinU1 = Math.sin(U1);
double sinU2 = Math.sin(U2);
double cosU1cosU2 = cosU1 * cosU2;
double sinU1sinU2 = sinU1 * sinU2;
double sigma = 0.0;
double deltaSigma = 0.0;
double cosSqAlpha = 0.0;
double cos2SM = 0.0;
double cosSigma = 0.0;
double sinSigma = 0.0;
double cosLambda = 0.0;
double sinLambda = 0.0;
double lambda = L; // initial guess
for (int iter = 0; iter < MAXITERS; iter++) {
double lambdaOrig = lambda;
cosLambda = Math.cos(lambda);
sinLambda = Math.sin(lambda);
double t1 = cosU2 * sinLambda;
double t2 = cosU1 * sinU2 - sinU1 * cosU2 * cosLambda;
double sinSqSigma = t1 * t1 + t2 * t2; // (14)
sinSigma = Math.sqrt(sinSqSigma);
cosSigma = sinU1sinU2 + cosU1cosU2 * cosLambda; // (15)
sigma = Math.atan2(sinSigma, cosSigma); // (16)
double sinAlpha = (sinSigma == 0) ? 0.0 : cosU1cosU2
* sinLambda / sinSigma; // (17)
cosSqAlpha = 1.0 - sinAlpha * sinAlpha;
cos2SM = (cosSqAlpha == 0) ? 0.0 : cosSigma - 2.0
* sinU1sinU2 / cosSqAlpha; // (18)
double uSquared = cosSqAlpha * aSqMinusBSqOverBSq; // defn
A = 1
+ (uSquared / 16384.0)
* // (3)
(4096.0 + uSquared
* (-768 + uSquared
* (320.0 - 175.0 * uSquared)));
double B = (uSquared / 1024.0) * // (4)
(256.0 + uSquared
* (-128.0 + uSquared
* (74.0 - 47.0 * uSquared)));
double C = (f / 16.0) * cosSqAlpha
* (4.0 + f * (4.0 - 3.0 * cosSqAlpha)); // (10)
double cos2SMSq = cos2SM * cos2SM;
deltaSigma = B
* sinSigma
* // (6)
(cos2SM + (B / 4.0)
* (cosSigma * (-1.0 + 2.0 * cos2SMSq) - (B / 6.0)
* cos2SM
* (-3.0 + 4.0 * sinSigma * sinSigma)
* (-3.0 + 4.0 * cos2SMSq)));
lambda = L
+ (1.0 - C)
* f
* sinAlpha
* (sigma + C
* sinSigma
* (cos2SM + C * cosSigma
* (-1.0 + 2.0 * cos2SM * cos2SM))); // (11)
double delta = (lambda - lambdaOrig) / lambda;
if (Math.abs(delta) < 1.0e-12) {
break;
}
}
float distance = (float) (b * A * (sigma - deltaSigma));
results[0] = distance;
if (results.length > 1) {
float initialBearing = (float) Math.atan2(
cosU2 * sinLambda, cosU1 * sinU2 - sinU1 * cosU2
* cosLambda);
initialBearing *= 180.0 / Math.PI;
results[1] = initialBearing;
if (results.length > 2) {
float finalBearing = (float) Math.atan2(cosU1
* sinLambda, -sinU1 * cosU2 + cosU1 * sinU2
* cosLambda);
finalBearing *= 180.0 / Math.PI;
results[2] = finalBearing;
}
}
}

Which algorithm does Google maps use to compute the direction between 2 points?

I wonder which algorithm Google maps use to compute the direction between 2 points ? Has Google ever mentioned about it ?
p/s : I am asking the algorithm which google use to find the shortest route between 2 points.
To the best of my knowledge Google has never publicly stated which algorithm it uses of P2P queries. Although the current state of the art from the literature in terms of query times is the Hub labelling algorithm proposed by Abraham et al. http://link.springer.com/chapter/10.1007/978-3-642-20662-7_20 . A through and excellently written survey of the field was recently published as a Microsoft technical report http://research.microsoft.com/pubs/207102/MSR-TR-2014-4.pdf .
The short version is...
The Hub labelling algorithm provides the fastest queries for static road networks but requires a large amount of ram to run (18 GiB).
Transit node routing is slightly slower, although, it only requires around 2 GiB of memory and has a quicker preprocessing time.
Contraction Hierarchies provide a nice trade off between quick preprocessing times, low space requirements (0.4 GiB) and fast query times.
No one algorithm is completely dominate...
This Google tech talk by Peter Sanders may be of interest
https://www.youtube.com/watch?v=-0ErpE8tQbw
Also this talk by Andrew Goldberg
https://www.youtube.com/watch?v=WPrkc78XLhw
An open source implementation of contraction hierarchies is available from Peter Sanders research group website at KIT. http://algo2.iti.kit.edu/english/routeplanning.php
If you mean google maps direction api and the shortest route between 2 points then it's a graph-theory problem that can be solved using the dijktstra algorithm. It' a DFS with a backtracking.
You should always check on the android source code for doubts like this.
Based on http://www.ngs.noaa.gov/PUBS_LIB/inverse.pdf
private static void computeDistanceAndBearing(double lat1, double lon1,
double lat2, double lon2, float[] results) {
int MAXITERS = 20;
// Convert lat/long to radians
lat1 *= Math.PI / 180.0;
lat2 *= Math.PI / 180.0;
lon1 *= Math.PI / 180.0;
lon2 *= Math.PI / 180.0;
double a = 6378137.0; // WGS84 major axis
double b = 6356752.3142; // WGS84 semi-major axis
double f = (a - b) / a;
double aSqMinusBSqOverBSq = (a * a - b * b) / (b * b);
double L = lon2 - lon1;
double A = 0.0;
double U1 = Math.atan((1.0 - f) * Math.tan(lat1));
double U2 = Math.atan((1.0 - f) * Math.tan(lat2));
double cosU1 = Math.cos(U1);
double cosU2 = Math.cos(U2);
double sinU1 = Math.sin(U1);
double sinU2 = Math.sin(U2);
double cosU1cosU2 = cosU1 * cosU2;
double sinU1sinU2 = sinU1 * sinU2;
double sigma = 0.0;
double deltaSigma = 0.0;
double cosSqAlpha = 0.0;
double cos2SM = 0.0;
double cosSigma = 0.0;
double sinSigma = 0.0;
double cosLambda = 0.0;
double sinLambda = 0.0;
double lambda = L; // initial guess
for (int iter = 0; iter < MAXITERS; iter++) {
double lambdaOrig = lambda;
cosLambda = Math.cos(lambda);
sinLambda = Math.sin(lambda);
double t1 = cosU2 * sinLambda;
double t2 = cosU1 * sinU2 - sinU1 * cosU2 * cosLambda;
double sinSqSigma = t1 * t1 + t2 * t2; // (14)
sinSigma = Math.sqrt(sinSqSigma);
cosSigma = sinU1sinU2 + cosU1cosU2 * cosLambda; // (15)
sigma = Math.atan2(sinSigma, cosSigma); // (16)
double sinAlpha = (sinSigma == 0) ? 0.0 :
cosU1cosU2 * sinLambda / sinSigma; // (17)
cosSqAlpha = 1.0 - sinAlpha * sinAlpha;
cos2SM = (cosSqAlpha == 0) ? 0.0 :
cosSigma - 2.0 * sinU1sinU2 / cosSqAlpha; // (18)
double uSquared = cosSqAlpha * aSqMinusBSqOverBSq; // defn
A = 1 + (uSquared / 16384.0) * // (3)
(4096.0 + uSquared *
(-768 + uSquared * (320.0 - 175.0 * uSquared)));
double B = (uSquared / 1024.0) * // (4)
(256.0 + uSquared *
(-128.0 + uSquared * (74.0 - 47.0 * uSquared)));
double C = (f / 16.0) *
cosSqAlpha *
(4.0 + f * (4.0 - 3.0 * cosSqAlpha)); // (10)
double cos2SMSq = cos2SM * cos2SM;
deltaSigma = B * sinSigma * // (6)
(cos2SM + (B / 4.0) *
(cosSigma * (-1.0 + 2.0 * cos2SMSq) -
(B / 6.0) * cos2SM *
(-3.0 + 4.0 * sinSigma * sinSigma) *
(-3.0 + 4.0 * cos2SMSq)));
lambda = L +
(1.0 - C) * f * sinAlpha *
(sigma + C * sinSigma *
(cos2SM + C * cosSigma *
(-1.0 + 2.0 * cos2SM * cos2SM))); // (11)
double delta = (lambda - lambdaOrig) / lambda;
if (Math.abs(delta) < 1.0e-12) {
break;
}
}
float distance = (float) (b * A * (sigma - deltaSigma));
results[0] = distance;
if (results.length > 1) {
float initialBearing = (float) Math.atan2(cosU2 * sinLambda,
cosU1 * sinU2 - sinU1 * cosU2 * cosLambda);
initialBearing *= 180.0 / Math.PI;
results[1] = initialBearing;
if (results.length > 2) {
float finalBearing = (float) Math.atan2(cosU1 * sinLambda,
-sinU1 * cosU2 + cosU1 * sinU2 * cosLambda);
finalBearing *= 180.0 / Math.PI;
results[2] = finalBearing;
}
}
}
Google maps is using Dijkstra's Shortest Path Algorithm. It calculates the connections between pairs of elements or so called nodes. The connection between nodes are called edges. Each edge has a weight. The weight of an edge can represent distance, time, or anything that models the "connection" between the pair of nodes it connects. These weights are essential for Dijkstra's Algorithm. In that way you can find the shortest path between nodes. Particularly, you can find the shortest path from a node (called the "source node") to all other nodes, producing a shortest-path tree.
Google map is using some very sophisticated algorithm. It might be any heuristics such as A*; but, it is definitely not Dijkstra's algorithm. My finding;
1] Many times it shows path of less traffic, which changes with time but Dijkstra algorithm would give a single path in all situations.
2] Me, and my friends were visiting some place; we all have started google map at the same time. If google map was giving optimal shortest path then our maps must had provided us the same path; but it did not happen. It means they are not using any exact algorithm.
Udacity data structure and Algorithm nanodegree claims that Google is using an algorithm similar to A* algorithm; however, it requires citation. You may also visit quora discussion
The geometry library in google maps api provide the algorithm, you can find it in the source code.
I'm not sure if google map use the same algorithm.
The algorithm is simple:
function toRadians(deg){
return deg * (Math.PI / 180);
}
function getDistance(from, to) {
var c = toRadians(from.lat()),
d = toRadians(to.lat());
return 2 * Math.asin(Math.sqrt(Math.pow(Math.sin((c - d) / 2), 2) + Math.cos(c) * Math.cos(d) * Math.pow(Math.sin((toRadians(from.lng()) - toRadians(to.lng())) / 2), 2))) * 6378137;
}
These two lines of codes would have the same result:
console.log(google.maps.geometry.spherical.computeDistanceBetween(new google.maps.LatLng(39.915, 116.404), new google.maps.LatLng(38.8871, 113.3113)));
console.log(getDistance(new google.maps.LatLng(39.915, 116.404), new google.maps.LatLng(38.8871, 113.3113)));

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