I am trying create animation just like used in google chrome when opening 2 or more tabs. Here is the image below.
How could I do make this effect as in google chrome. They animated like SlidingDrawer (but it is not a slidingDrawer as far as I know.)
It is not exactly as Google chrome effect but maybe helpful someone in the future.
public class MyActivity extends Activity implements View.OnTouchListener {
ViewGroup _root;
private int _xDelta;
private int _yDelta;
LinearLayout relativeLayout1;
LinearLayout relativeLayout2;
LinearLayout relativeLayout3;
LinearLayout relativeLayout4;
LinearLayout relativeLayout5;
LinearLayout relativeLayout6;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main3);
_root = (ViewGroup)findViewById(R.id.root);
relativeLayout1 = new LinearLayout(this);
relativeLayout2 = new LinearLayout(this);
relativeLayout3 = new LinearLayout(this);
relativeLayout4 = new LinearLayout(this);
relativeLayout5 = new LinearLayout(this);
relativeLayout6 = new LinearLayout(this);
relativeLayout1.setOrientation(LinearLayout.VERTICAL);
relativeLayout2.setOrientation(LinearLayout.VERTICAL);
relativeLayout3.setOrientation(LinearLayout.VERTICAL);
relativeLayout4.setOrientation(LinearLayout.VERTICAL);
relativeLayout5.setOrientation(LinearLayout.VERTICAL);
relativeLayout6.setOrientation(LinearLayout.VERTICAL);
relativeLayout1.setId(1);
relativeLayout2.setId(2);
relativeLayout3.setId(3);
relativeLayout4.setId(4);
relativeLayout5.setId(5);
relativeLayout6.setId(6);
relativeLayout1.setBackgroundColor(Color.RED);
relativeLayout2.setBackgroundColor(Color.BLUE);
relativeLayout3.setBackgroundColor(Color.GREEN);
relativeLayout4.setBackgroundColor(Color.GRAY);
relativeLayout5.setBackgroundColor(Color.CYAN);
relativeLayout6.setBackgroundColor(Color.DKGRAY);
RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, 300);
relativeLayout1.setLayoutParams(layoutParams);
_root.addView(relativeLayout1);
RelativeLayout.LayoutParams layoutParams1 = new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, 300);
// relativeLayout1.setOnTouchListener(this); // first element have to stay fixed
relativeLayout2.setOnTouchListener(this);
relativeLayout3.setOnTouchListener(this);
relativeLayout4.setOnTouchListener(this);
relativeLayout5.setOnTouchListener(this);
relativeLayout6.setOnTouchListener(this);
relativeLayout2.setLayoutParams(layoutParams1);
relativeLayout3.setLayoutParams(layoutParams1);
relativeLayout4.setLayoutParams(layoutParams1);
relativeLayout5.setLayoutParams(layoutParams1);
relativeLayout6.setLayoutParams(layoutParams1);
_root.addView(relativeLayout2);
_root.addView(relativeLayout3);
_root.addView(relativeLayout4);
_root.addView(relativeLayout5);
_root.addView(relativeLayout6);
}
public boolean onTouch(View view, MotionEvent event) {
final int X = (int) event.getRawX();
final int Y = (int) event.getRawY();
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
LinearLayout.LayoutParams lParams = (LinearLayout.LayoutParams) view.getLayoutParams();
// _xDelta = X - lParams.leftMargin;
_yDelta = Y - lParams.topMargin;
// System.out.println("getRawY"+(int)event.getRawY());
System.out.println("DOWN=="+_yDelta);
System.out.println("view height=="+ view.getHeight());
System.out.println("root view="+_root.getHeight());
break;
case MotionEvent.ACTION_UP:
System.out.println("getRawY="+(int)event.getRawY());
break;
case MotionEvent.ACTION_POINTER_DOWN:
break;
case MotionEvent.ACTION_POINTER_UP:
break;
case MotionEvent.ACTION_MOVE:
System.out.println("getRawYMOVE="+(int)event.getRawY());
LinearLayout.LayoutParams layoutParams = (LinearLayout.LayoutParams) view.getLayoutParams();
// layoutParams.leftMargin = X - _xDelta;
int dif = Y - _yDelta;
if (view.getHeight() + (dif) > 30){
if (dif < 0 && Math.abs(dif) >= view.getHeight()/5){
layoutParams.topMargin = dif;
view.setLayoutParams(layoutParams);
} else if (dif <= 0 && dif < view.getHeight()/5){
layoutParams.topMargin = dif;
view.setLayoutParams(layoutParams);
}
View p_view = findViewById(view.getId() - 1);
if (p_view.getId() != 1){
p_view.setLayoutParams(layoutParams);
}
}
break;
}
_root.invalidate();
return true;
}
}
Related
I have problem with imageView, after I add layoutParams and set width and height my image goes in TOP LEFT corner after compiling it.How can I fix it...Thank you in andvance.
I'm new in android studio so I'am not sure if I was working everything properly for now and I was started making some small game and this happened.
Here is my XML
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="#+id/main"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:layout_constraintGuide_end="100dp"
android:background="#drawable/spacebackground"
tools:context=".MainActivity">
<ImageView
android:id="#+id/plane"
android:layout_width="wrap_content"
android:layout_height="150dp"
android:layout_alignParentEnd="true"
android:layout_alignParentRight="true"
android:layout_alignParentBottom="true"
android:layout_marginLeft="0dp"
android:layout_marginRight="119dp"
android:layout_marginBottom="29dp"
android:layout_x="116dp"
android:layout_y="343dp"
android:src="#drawable/warplane" />
</RelativeLayout>
And here is my code
package com.example.marko.warmachine;
public class MainActivity extends Activity {
//variable
private ViewGroup mainLayout;
private ImageView image;
private int xDelta;
private int yDelta;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mainLayout = (RelativeLayout) findViewById(R.id.main);
image = (ImageView) findViewById(R.id.plane);
plane.setOnTouchListener(onTouchListener());
}
private View.OnTouchListener onTouchListener() {
return new View.OnTouchListener() {
#SuppressLint("ClickableViewAccessibility")
#Override
public boolean onTouch(View view, MotionEvent event) {
final int x = (int) event.getRawX();
final int y = (int) event.getRawY();
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
RelativeLayout.LayoutParams lParams = (RelativeLayout.LayoutParams)
view.getLayoutParams();
xDelta = x - lParams.leftMargin;
yDelta = y - lParams.topMargin;
break;
case MotionEvent.ACTION_UP:
break;
case MotionEvent.ACTION_POINTER_DOWN:
break;
case MotionEvent.ACTION_POINTER_UP:
break;
case MotionEvent.ACTION_MOVE:
RelativeLayout.LayoutParams layoutParams = (RelativeLayout.LayoutParams) view
.getLayoutParams();
layoutParams.leftMargin = x - xDelta;
layoutParams.topMargin = y - yDelta;
layoutParams.rightMargin = 0;
layoutParams.bottomMargin = 0;
view.setLayoutParams(layoutParams);
break;
}
mainLayout.invalidate();
return true;
}
};
}
I EDITET code so this is what I get but still not work.
You should not initialize layoutParams from scratch. Get a previously defined attributes from image view instance itself:
RelativeLayout.LayoutParams layoutParams = (RelativeLayout.LayoutParams) image.getLayoutParams();
I am working on a project where I have a view, which, once clicked, instantiates a class, passing the view to the constructor, which creates 4 anchor points on to the view. This is done using the following:
customView = new CustomView(MainActivity.this, viewCounter,
customView.setOnClickListener(new View.OnClickListener()
{
#Override
public void onClick(View v)
{
Resizer resizer = new Resizer(MainActivity.this, MainActivity.this, container, customView, lblStatus);
}
});
The resizer class is as follows:
public Resizer(Context context, AppCompatActivity activity, ViewGroup container, ViewGroup viewToBeResized, TextView lblStatus)
{
this.context = context;
this.activity = activity;
this.container = container;
this.viewToBeResized = viewToBeResized;
this.lblStatus = lblStatus;
createAnchorPoints();
}
private void createAnchorPoints()
{
Drawable circle = ContextCompat.getDrawable(context, R.drawable.anchor);
int circleSize = dpToPx(CIRCLE_SIZE_DP);
Anchor topLeftAnchor = new Anchor(context, viewToBeResized, Anchor.ResizeMode.TOP_LEFT, lblStatus);
topLeftAnchor.setImageDrawable(circle);
RelativeLayout.LayoutParams topLeftParms = new RelativeLayout.LayoutParams(circleSize, circleSize);
topLeftParms.addRule(RelativeLayout.ALIGN_PARENT_START, viewToBeResized.getId());
topLeftParms.addRule(RelativeLayout.ALIGN_PARENT_TOP, viewToBeResized.getId());
viewToBeResized.addView(topLeftAnchor, topLeftParms);
Anchor topRightAnchor = new Anchor(context, viewToBeResized, Anchor.ResizeMode.TOP_RIGHT, lblStatus);
topRightAnchor.setImageDrawable(circle);
RelativeLayout.LayoutParams topRightParms = new RelativeLayout.LayoutParams(circleSize, circleSize);
topRightParms.addRule(RelativeLayout.ALIGN_PARENT_END, viewToBeResized.getId());
topRightParms.addRule(RelativeLayout.ALIGN_PARENT_TOP, viewToBeResized.getId());
viewToBeResized.addView(topRightAnchor, topRightParms);
Anchor bottomLeftAnchor = new Anchor(context, viewToBeResized, Anchor.ResizeMode.BOTTOM_RIGHT, lblStatus);
bottomLeftAnchor.setImageDrawable(circle);
RelativeLayout.LayoutParams bottomLeftParms = new RelativeLayout.LayoutParams(circleSize, circleSize);
bottomLeftParms.addRule(RelativeLayout.ALIGN_PARENT_START, viewToBeResized.getId());
bottomLeftParms.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM, viewToBeResized.getId());
viewToBeResized.addView(bottomLeftAnchor, bottomLeftParms);
Anchor bottomRightAnchor = new Anchor(context, viewToBeResized, Anchor.ResizeMode.BOTTOM_RIGHT, lblStatus);
bottomRightAnchor.setImageDrawable(circle);
RelativeLayout.LayoutParams bottomRightParms = new RelativeLayout.LayoutParams(circleSize, circleSize);
bottomRightParms.addRule(RelativeLayout.ALIGN_PARENT_END, viewToBeResized.getId());
bottomRightParms.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM, viewToBeResized.getId());
viewToBeResized.addView(bottomRightAnchor, bottomRightParms);
}
In the anchor class that gets created at each corner, a touch listener is used. What I am trying to do is as the user drags the anchor view, the main view, that is passed into the anchor, will resize in the direction the user dragged.
Below is my touch listener
public class AnchorTouchListener implements View.OnTouchListener
{
private int _xDelta;
private int _yDelta;
private View viewToResize;
private TextView lblStatus;
private Anchor.ResizeMode resizeMode;
public AnchorTouchListener(View viewToResize, TextView lblStatus, Anchor.ResizeMode resizeMode)
{
this.viewToResize = viewToResize;
this.lblStatus = lblStatus;
this.resizeMode = resizeMode;
}
#Override
public boolean onTouch(View view, MotionEvent event)
{
final int X = (int) event.getRawX();
final int Y = (int) event.getRawY();
Log.d("Anchor", "Updating X & Y");
int diff = 0;
switch (event.getAction() & MotionEvent.ACTION_MASK)
{
case MotionEvent.ACTION_DOWN:
lblStatus.setText("Moving down");
RelativeLayout.LayoutParams lParams = (RelativeLayout.LayoutParams) view.getLayoutParams();
_xDelta = X - lParams.leftMargin;
_yDelta = Y - lParams.topMargin;
break;
case MotionEvent.ACTION_UP:
lblStatus.setText("Drag finished");
break;
case MotionEvent.ACTION_POINTER_DOWN:
break;
case MotionEvent.ACTION_POINTER_UP:
break;
case MotionEvent.ACTION_MOVE:
lblStatus.setText("Moving around");
RelativeLayout.LayoutParams layoutParams = (RelativeLayout.LayoutParams) view.getLayoutParams();
layoutParams.leftMargin = X - _xDelta;
layoutParams.topMargin = Y - _yDelta;
layoutParams.rightMargin = _xDelta - X;
layoutParams.bottomMargin = _yDelta - Y;
view.setLayoutParams(layoutParams);
//viewToResize.animate().scaleX(0.6f);
if (resizeMode == Anchor.ResizeMode.BOTTOM_RIGHT)
{
diff = diff - X - _xDelta;
Log.d("Anchor Touch", "Diff: " + diff);
if (diff > 0)
{
((RelativeLayout.LayoutParams) viewToResize.getLayoutParams()).width = viewToResize.getLayoutParams().width + Math.abs(diff);
}
else
{
((RelativeLayout.LayoutParams)viewToResize.getLayoutParams()).width = viewToResize.getLayoutParams().width - Math.abs(diff);
}
}
break;
}
return true;
}
}
It is kind of working, except its not moving smoothly with the anchor, the view being resized seems to grow quicker than what is being dragged and is very erratic at how it resize and shrinks.
Is there a better way for doing what I am trying to achieve or can anyone see what I might be doing wrong.
UPDATE
Added video to show what I am trying to achieve and what the problem is.
Since the anchors are positioned with a RelativeLayout, there is no need to write code to move the anchors. Simply resize the grey box and the anchors will be positioned correctly upon layout. The size of the grey box can be determined by capturing initial conditions of the pointer placement and the initial size of the box to achieve the following.
I have only implemented the bottom right anchor and I have taken some liberties with your implementation, but the concept is still valid for your code and the other anchor points.
AnchorTouchListener.java
public class AnchorTouchListener implements View.OnTouchListener {
private int _xDelta;
private int _yDelta;
private View viewToResize;
private TextView lblStatus;
// private Anchor.ResizeMode resizeMode;
public AnchorTouchListener(View viewToResize, TextView lblStatus/*, Anchor.ResizeMode resizeMode*/) {
this.viewToResize = viewToResize;
this.lblStatus = lblStatus;
// this.resizeMode = resizeMode;
}
private int initialHeight;
private int initialWidth;
private int initialX;
private int initialY;
#Override
public boolean onTouch(View view, MotionEvent event) {
final int X = (int) event.getRawX();
final int Y = (int) event.getRawY();
Log.d("Anchor", "Updating X & Y");
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
lblStatus.setText("Action down");
// Capture initial conditions of the view to resize.
initialHeight = viewToResize.getHeight();
initialWidth = viewToResize.getWidth();
// Capture initial touch point.
initialX = X;
initialY = Y;
break;
case MotionEvent.ACTION_UP:
lblStatus.setText("Drag finished");
break;
case MotionEvent.ACTION_POINTER_DOWN:
break;
case MotionEvent.ACTION_POINTER_UP:
break;
case MotionEvent.ACTION_MOVE:
lblStatus.setText("Moving around");
RelativeLayout.LayoutParams lp =
(RelativeLayout.LayoutParams) viewToResize.getLayoutParams();
// Compute how far we have moved in the X/Y directions.
_xDelta = X - initialX;
_yDelta = Y - initialY;
// Adjust the size of the targeted view. Note that we don't have to position
// the resize handle since it will be positioned correctly due to the layout.
lp.width = initialWidth + _xDelta;
lp.height = initialHeight + _yDelta;
viewToResize.setLayoutParams(lp);
break;
}
return true;
}
}
MainActivity.java
public class MainActivity extends AppCompatActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Drawable circle = ContextCompat.getDrawable(this, R.drawable.circle);
ImageView imageView = new ImageView(this);
imageView.setImageDrawable(circle);
int circleSize = dpToPx(CIRCLE_SIZE_DP);
RelativeLayout viewToBeResized = findViewById(R.id.customView);
ImageView bottomRightAnchor = new ImageView(this);
bottomRightAnchor.setImageDrawable(circle);
RelativeLayout.LayoutParams bottomRightParms =
new RelativeLayout.LayoutParams(circleSize, circleSize);
bottomRightParms.addRule(RelativeLayout.ALIGN_PARENT_END, viewToBeResized.getId());
bottomRightParms.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM, viewToBeResized.getId());
viewToBeResized.addView(bottomRightAnchor, bottomRightParms);
bottomRightAnchor.setOnTouchListener(
new AnchorTouchListener(viewToBeResized, ((TextView) findViewById(R.id.status))));
}
private int dpToPx(int dp) {
return (int) (dp * getResources().getDisplayMetrics().density);
}
private static final int CIRCLE_SIZE_DP = 20;
}
activity_main.xml
<RelativeLayout
android:id="#+id/relativeLayout"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<RelativeLayout
android:id="#+id/customView"
android:layout_width="150dp"
android:layout_height="150dp"
android:background="#android:color/holo_green_light" />
<TextView
android:id="#+id/status"
android:layout_width="wrap_content"
tools:text="Status"
android:layout_height="wrap_content" />
</RelativeLayout>
RelativeLayout.LayoutParams lParams = (RelativeLayout.LayoutParams) view.getLayoutParams();
In above line of code in your AnchorTouchListener class you are getting the params of the view endpoint you created earlier.
Getting the correct LayourParams should solve the problem.
I am developing an application in which I am using Drag and Drop functionality.
In that I am generating buttons OnClick.The code is working fine but when I drag the button to the corners of the relativelayout,button gets out of the layout. I want it to stay inside of the layout.
Before Dragging the button
After Dragging the button (on top corner in this example)
As you can see that the button is getting out of the layout whenever I drag it towards the end/corner of the layout, I want it to stay in the layout intact, display full button. How can I do that?
Thanks in advance.!
MainActivity.java
public class MainActivity extends Activity implements OnTouchListener {
Button btnAddButton;
RelativeLayout rl1;
int i = 1;
private int _xDelta;
private int _yDelta;
ViewGroup _root;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
btnAddButton = (Button) findViewById(R.id.btnAdd);
rl1 = (RelativeLayout) findViewById(R.id.relative_layout);
_root = (ViewGroup)findViewById(R.id.relative_layout);
btnAddButton.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
add(v);
}
});
}
public void add(View v) {
Button btn = new Button(MainActivity.this);
//btn.setId(i);
RelativeLayout.LayoutParams layoutParam = new RelativeLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT);
int a=(int) (Math.random()*100);
// Toast.makeText(MainActivity.this, String.valueOf(Math.random()*100), 1).show();//double a=Math.random();
layoutParam.leftMargin = 30+a;
if (i > 1) {
layoutParam.addRule(RelativeLayout.BELOW, (i - 1));
}
btn.setText("Button" + i);
rl1.addView(btn, layoutParam);
btn.setOnTouchListener(this);
i++;
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
#Override
public boolean onTouch(View v, MotionEvent event) {
final int X = (int) event.getRawX();
final int Y = (int) event.getRawY();
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
RelativeLayout.LayoutParams lParams = (RelativeLayout.LayoutParams) v.getLayoutParams();
_xDelta = X - lParams.leftMargin;
_yDelta = Y - lParams.topMargin;
break;
case MotionEvent.ACTION_UP:
break;
case MotionEvent.ACTION_POINTER_DOWN:
break;
case MotionEvent.ACTION_POINTER_UP:
break;
case MotionEvent.ACTION_MOVE:
RelativeLayout.LayoutParams layoutParams = (RelativeLayout.LayoutParams) v.getLayoutParams();
layoutParams.leftMargin = X - _xDelta;
layoutParams.topMargin = Y - _yDelta;
layoutParams.rightMargin = -250;
layoutParams.bottomMargin = -250;
v.setLayoutParams(layoutParams);
break;
}
_root.invalidate();
return true;
}
}
activity_main.xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/linear_layout"
android:layout_width="fill_parent"
android:layout_height="fill_parent" >
<Button
android:id="#+id/btnAdd"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:onClick="AddButton"
android:text="Button" />
<RelativeLayout
android:id="#+id/relative_layout"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_alignParentRight="true"
android:layout_alignParentTop="true"
android:layout_toRightOf="#+id/btnAdd" >
</RelativeLayout>
</RelativeLayout>
I was able to tackle this by using these conditions:
if ((v.getY() < lay.getY())) {
v.setX(xVal);
v.setY(yVal);
} else if (v.getX() < lay.getX()) {
v.setX(xVal);
v.setY(yVal);
} else if (v.getX() + v.getWidth() > lay.getX() + lay.getWidth()) {
v.setX(xVal);
v.setY(yVal);
} else if (v.getY() + v.getHeight() > lay.getY() + lay.getHeight()) {
v.setX(xVal);
v.setY(yVal);
} else {
for (int i = 0; i <= viewIdList.size() - 1; i++) {
if (v.getId() != viewIdList.get(i).getId()) {
View v3 = viewIdList.get(i);
Rect rect1 = new Rect(v.getLeft(), v.getTop(),
v.getRight(), v.getBottom());
v.getHitRect(rect1);
Rect rect2 = new Rect(v3.getLeft(), v3.getTop(),
v3.getRight(), v3.getBottom());
v3.getHitRect(rect2);
if (Rect.intersects(rect1, rect2)) {
System.out.println("overlap");
v.setX(xVal);
v.setY(yVal);
}
where v is the view (ImageView in my case) and this code is written in MotionEvent.ACTION_UP of onTouchListener.
I have two layouts, one LinearLayout and one RelativeLayout. In the LinearLayout I have 10 images. When I click one image, it is added to the RelativeLayout. Similar event is given for all 10 images. In the RelativeLayout, I have set a OnTouchListener to the ImageView added from the LinearLayout. But my problem is, onTouch only works for the ImageView which is recently added but when I try to touch previously added images, it doesn't work. I want to add listener for all images added in the relative layout.
Below is what I have tried so far:
for(int i = 0; i < data.length; i++){
image[i] = new ImageView(getApplicationContext());
try{
// int imgID = getResources().getIdentifier(data[i], null, getPackageName());
image[i].setImageResource(data[i]);
}catch(Exception e){
int imgID = getResources().getIdentifier("nia", "drawable", "package");
image[i].setImageResource(imgID);
}
LinearLayout.LayoutParams LEye = new LinearLayout.LayoutParams(
100 , 70);
LEye.leftMargin=20;
image[i].setLayoutParams(LEye);
shapeImageContainer.addView(image[i]); //shapeImageContainer is the Linear Layout
final int c=i;
image[i].setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
//addContentView( addIcon(), new RelativeLayout.LayoutParams( LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT ) );
Toast.makeText(NewProject.this, "Position "+c, Toast.LENGTH_SHORT).show();
rootView.addView(addIcon(c)); //rootView is the Relative layout
}
});
//image[i].setOnTouchListener(MyOnTouchListener);
}
private ImageView addIcon(int c){
item = new ImageView(this);
item.setImageResource(data[c]);
item.setAdjustViewBounds(true);
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(100, 60 );
if( mIconIdCounter != 1 ){
params.addRule(RelativeLayout.RIGHT_OF,c-1);
}
item.setLayoutParams( params );
item.setId( mIconIdCounter );
++mIconIdCounter;
item.setOnTouchListener(MyOnTouchListener);
return item;
}
OnTouchListener MyOnTouchListener = new OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
// scroll.setEnabled(false);
// horizontal.setEnabled(false);
// scroll.setVisibility(View.GONE);
// horizontal.setVisibility(View.GONE);
RelativeLayout.LayoutParams layoutParams2 = (RelativeLayout.LayoutParams) item.getLayoutParams();
switch(event.getActionMasked())
{
case MotionEvent.ACTION_MOVE:
scroll.requestDisallowInterceptTouchEvent(true);
horizontal.requestDisallowInterceptTouchEvent(true);
int x_cord = (int) event.getRawX();
int y_cord = (int) event.getRawY();
//right margin
if (x_cord > windowwidth) {
x_cord = windowwidth-10;
}
// left margin original
if (x_cord <68) {
x_cord = 68;
}
// left margin original
if (y_cord <68) {
y_cord = 68;
}
if (y_cord > windowheight) {
y_cord = windowheight-10;
}
// tv.setText(String.valueOf(y_cord));
layoutParams2.leftMargin = x_cord -60;
layoutParams2.topMargin = y_cord -65;
item.setLayoutParams(layoutParams2);
break;
default:
break;
}
return true;
}
};
But my problem is, onTouch only works for the imageview which is
recently added but when I try to touch previously added images,it
doesn't work.
That's because in the OnTouchListener you use the item field to do your work(which will always point to the last ImageView added as you wrote the code) instead of using the View for which the listener is called. Try something like this:
RelativeLayout.LayoutParams layoutParams2 = (RelativeLayout.LayoutParams) v.getLayoutParams();
// rest of the onTouch callback...
v.setLayoutParams(layoutParams2);
I know that pullToRefresh like functionality is available in the iPhone and for the Android we have to manage it manually.
I got some example the having pullToRefresh but it works on the ListView only.
In my case I want to implement for the Scrollview. Something like PullToRefresh available in DrawFree app in Google Play.
Please see below image:
So, how to implement it?
This is a excellent example of implementing pull to refresh in ListView, GridView, WebView, Expandable ListView.
You can use this example and make changes according to your Views.
https://github.com/chrisbanes/Android-PullToRefresh
[EDIT: my solution is Gmail-like, I'm sorry if it's not exactly what you want, anyway I post the code that may be usefull for others]
I've just done it, I've already implemented it in a ListView following the example written by Joe Dailey (very good and simple). Then I revisited it to be used with ScrollView.
This is what I've done:
I set an onTouchListener to the ScrollView;
I control if the scrollView is on top (scrollView.getScrollY() == 0)
Then, I use "lastY = startY" to know if I'm scrolling down or up (both the variables are activity fields).
"act.refresh()" is the method that runs the task to get data from my server.
In the onPostExecute method of your asynkTask, or in the Handler if you use hanlders, you call "finishRefresh()" method;
this is the onTouchListener:
class RefreshTouchListener implements View.OnTouchListener {
#Override
public boolean onTouch(View v, MotionEvent event) {
ScrollView scroll = (ScrollView) v;
if (scroll.getScrollY() == 0) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
startY = event.getY();
lastY = startY;
break;
case MotionEvent.ACTION_MOVE:
if (!refreshing && event.getY() > lastY) {
lastY = event.getY();
if (event.getY() - startY <= dragLength) {
double percent = 1 - (event.getY() - startY) / dragLength;
double weight;
weight = 2 * Math.pow(percent, 0.8);
LinearLayout.LayoutParams params = (LinearLayout.LayoutParams) progress.getLayoutParams();
params.weight = (float) weight;
progress.setLayoutParams(params);
progress.setIndeterminate(false);
progress.setPadding(0, 0, 0, 0);
return true;
} else {
refreshing = true;
act.refresh();
startY = 100000f;
LinearLayout.LayoutParams params = (LinearLayout.LayoutParams) progress.getLayoutParams();
params.weight = 0;
progress.setIndeterminate(true);
progress.postInvalidate();
progress.setLayoutParams(params);
}
}
case MotionEvent.ACTION_UP:
startY = 100000f;
Log.i(TAG, "action up " + event.getY());
if (!refreshing) {
LinearLayout.LayoutParams params = (LinearLayout.LayoutParams) progress.getLayoutParams();
params.weight = 2;
progress.setLayoutParams(params);
}
}
}
return false;
}
}
this is the finishRefresh() method:
public void finishRefresh() {
progress.setIndeterminate(false);
progress.postInvalidate();
LinearLayout.LayoutParams params = (LinearLayout.LayoutParams) progress.getLayoutParams();
params.weight = 2;
progress.setLayoutParams(params);
refreshing = false;
}
this is the code to generate the layout, with the progressBar and everything else:
private void createProgressBarLayout() {
topMargin = -Math.round(6 * act.metrics.density);
dragLength = Math.round(act.screen_size.y / 2.5f);
LinearLayout top = new LinearLayout(this);
top.setGravity(Gravity.TOP);
top.setOrientation(LinearLayout.HORIZONTAL);
content_rel_layout = (RelativeLayout) findViewById(R.id.rel_layout_name);
content_rel_layout.addView(top);
ViewGroup.LayoutParams topParams = top.getLayoutParams();
topParams.width = ViewGroup.LayoutParams.MATCH_PARENT;
topParams.height = ViewGroup.LayoutParams.WRAP_CONTENT;
top.setLayoutParams(topParams);
FrameLayout left = new FrameLayout(this);
progress = new ProgressBar(this, null, android.R.attr.progressBarStyleHorizontal);
progress.setProgress(100);
progress.setIndeterminate(false);
// progress.setBackgroundResource(R.drawable.progress_bar);
FrameLayout right = new FrameLayout(this);
top.addView(left);
top.addView(progress);
top.addView(right);
LinearLayout.LayoutParams leftParams = (LinearLayout.LayoutParams) left.getLayoutParams();
leftParams.weight = 1;
leftParams.width = ViewGroup.LayoutParams.MATCH_PARENT;
leftParams.height = ViewGroup.LayoutParams.WRAP_CONTENT;
leftParams.topMargin = topMargin;
left.setLayoutParams(leftParams);
LinearLayout.LayoutParams progressParams = (LinearLayout.LayoutParams) progress.getLayoutParams();
progressParams.weight = 2;
progressParams.width = ViewGroup.LayoutParams.MATCH_PARENT;
progressParams.height = ViewGroup.LayoutParams.WRAP_CONTENT;
progressParams.topMargin = topMargin;
progress.setLayoutParams(progressParams);
LinearLayout.LayoutParams rightParams = (LinearLayout.LayoutParams) right.getLayoutParams();
rightParams.weight = 1;
rightParams.width = ViewGroup.LayoutParams.MATCH_PARENT;
rightParams.height = ViewGroup.LayoutParams.WRAP_CONTENT;
rightParams.topMargin = topMargin;
right.setLayoutParams(rightParams);
ScrollView sv = (ScrollView) findViewById(R.id.prof_mon4_vert_scroll);
sv.setOnTouchListener(new RefreshTouchListener());
}
Please feel free to ask me for every doubt!
Enjoy