calling an activity without any click event - android - android

Iam an newbie to android.I don't know whether this question may sound silly but i didn't find any solution.Please bare me. I had created an application which will first loads the app logo. I need to call another activity after this without using any click event.can anybody help me out wit this? and also i need to know in windows we can place panels over another panel. Can we do the same ting android? If yes how can i achieve that? I know that in a layout we have to place views but my questions is can we design view over another view so that i can hide and show views whenever needed?
Thanks in advance

Using Timers or Threads is a horrible way to do this, you are inviting memory leaks into your app. Use Android's Handler instead:
Handler handler = new Handler();
handler.postDelayed(new Runnable()
{
#Override
public void run()
{
// create Intent for next activity and call startActivity with it
}
}, 2000);
If you have a reference to your content view, use contentView.getHandler() instead of creating a new one.
By the way, if this is for a personal project, consider NOT USING SPLASH SCREENS

You do not really provide enough information to give you a proper answer, but this will start a timer and when 5000 milliseconds has elapsed it will switch to another activity:
public class SplashActivity extends Activity {
private Timer t;
public void onCreate(Bundle b) {
super.onCreate(b);
t = new Timer();
t.schedule(new TimerTask() {
#Override
public void run() {
Intent i = new Intent(SplashActivity.this, NextActivity.class);
startActivity(i);
}
}, 5000);
}
}

#Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.welcome);
Thread timer = new Thread() {
public void run() {
try {
sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
} finally {
Intent intent = new Intent();
intent.setClass(WelcomePage.this, HomePage.class);
startActivity(intent);
}
}
};
timer.start();
}
that should do the trick my friend!!

Related

I cant make myHandler run

What I want to do is just a basic implementation of handler example. I have a TextView on the mainActivity, and once the page loads the handler is supposed to run and show the user value coming from SystemClock.uptimeMillis. But ıt doesn't work more than once. How can I make this code run?
public class MainActivity extends Activity {
long uptoMS=0L;
TextView tv;
Handler handler=new Handler();
long swaptime=0L;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
tv=(TextView)findViewById(R.id.textView1);
uptoMS=SystemClock.uptimeMillis();
tv.setText(String.valueOf(uptoMS));
handler.post(runner);
}
private Runnable runner=new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
swaptime+=uptoMS;
tv.setTag(String.valueOf(swaptime));
handler.post(this);
}
};
}
See this below example
scheduler(){
TimerTask tasknew = new TimerSchedulePeriod();
Timer timer = new Timer();
// scheduling the task at interval
timer.schedule(tasknew,100, 100);
}
// this method performs the task
public void run() {
System.out.println("timer working");
}
timer = new Timer();
refreshTask = new TimerTask() {
#Override
public void run() {
swaptime+=uptoMS;
tv.setTag(String.valueOf(swaptime));
handler.post(this);
}
};
timer.schedule(refreshTask,
100, 100);
Well, there some problems with your code.
Firstly, you use setTag() instead of setText(), so the value will never update.
tv.setTag(String.valueOf(swaptime));
Secondly, you get uptoMS once in onCreate(), and then you use it in every "handler loop". I don't know what you try to achive but it's unlike that you want this.
Thirdly, you instantly repost your Runnable, so the main thread's message queue will be busy. You should give some break instead of instant reposting. For example you can wait 100 ms between the updates, so the TextView will be updated 10 times in every second.
handler.postDelayed(this, 100);
And finally, however others suggest you using Timer, just ignore them. Handler is the Android way to achieve tasks like this.

Android - ImageView on splash screen doesn't work

I wanna make splash screen while loading the main activity.
So, I added Splash activity.
package com.originerd.tau;
import android.os.Bundle;
import android.app.Activity;
import android.content.Intent;
public class Splash extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_splash);
Thread logoTimer = new Thread(){
#Override
public void run() {
// TODO Auto-generated method stub
try {
Intent i = new Intent(Splash.this, Main.class);
startActivity(i);
sleep(4500);
} catch (Exception e) {
// TODO: handle exception
e.printStackTrace();
}
finally{
finish();
}
}
};
logoTimer.start();
}
}
and activity_splash xml.
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#drawable/splash" />
But when I executed it, the screen shows just black window and shows main activity after 3 seconds. I think it is becuse of image loading time of splash activity. So I added sleep(1000); before Intent i = new Intent(Splash.this, Main.class); line. And it works, but I think it is not that good solution.
I wanna know what is good solution at this situation. The purpose is showing up image while main activity is preparing the contents(It takes around 3 seconds). If there are any solutions(Loading image) instead of splash screen, please let me know.
Instead of using sleep method in Thread you can do same easily using Handler.postDelayed as:
Handler handler = new Handler();
handler.postDelayed(runnable, 1000);
Runnable runnable = new Runnable() {
#Override
public void run() {
Intent i = new Intent(Splash.this, Main.class);
startActivity(i);
handler.removeCallbacks(runnable);
}
};
How large (bytes) is your image? Perhaps the delay could be minimized by shrinking the image size/complexity with graphics tools. As a test, you could try a single color image which should be quite small. That would at least tell you whether the delay is a function of image size.

Add the loading screen in starting of the android application

My app is loading the start page in 10 seconds. In that time of 10 sec android screen is blank.
In that time I want to add the loading screen. How to add it?
And tell me in app how to know the starting page is loading? And tell me how to do in my app?
use ProgressDialog.
ProgressDialog dialog=new ProgressDialog(context);
dialog.setMessage("message");
dialog.setCancelable(false);
dialog.setInverseBackgroundForced(false);
dialog.show();
hide it whenever your UI is ready with data. call :
dialog.hide();
You can use splash screen in your first loading Activity like this:
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splash);
Thread welcomeThread = new Thread() {
#Override
public void run() {
try {
super.run();
sleep(10000); //Delay of 10 seconds
} catch (Exception e) {
} finally {
Intent i = new Intent(SplashActivity.this,
MainActivity.class);
startActivity(i);
finish();
}
}
};
welcomeThread.start();
}
Hope this code helps you.
Please read this article
Chris Stewart wrote there:
Splash screens just waste your time, right? As an Android developer,
when I see a splash screen, I know that some poor dev had to add a
three-second delay to the code.
Then, I have to stare at some picture for three seconds until I can
use the app. And I have to do this every time it’s launched. I know
which app I opened. I know what it does. Just let me use it!
Splash Screens the Right Way
I believe that Google isn’t contradicting itself; the old advice and
the new stand together. (That said, it’s still not a good idea to use
a splash screen that wastes a user’s time. Please don’t do that.)
However, Android apps do take some amount of time to start up,
especially on a cold start. There is a delay there that you may not be
able to avoid. Instead of leaving a blank screen during this time, why
not show the user something nice? This is the approach Google is
advocating. Don’t waste the user’s time, but don’t show them a blank,
unconfigured section of the app the first time they launch it, either.
If you look at recent updates to Google apps, you’ll see appropriate
uses of the splash screen. Take a look at the YouTube app, for
example.
You can create a custom loading screen instead of splash screen. if you show a splash screen for 10 sec, it's not a good idea for user experience. So it's better to add a custom loading screen. For a custom loading screen you may need some different images to make that feel like a gif. after that add the images in the res folder and make a class like this :-
public class LoadingScreen {private ImageView loading;
LoadingScreen(ImageView loading) {
this.loading = loading;
}
public void setLoadScreen(){
final Integer[] loadingImages = {R.mipmap.loading_1, R.mipmap.loading_2, R.mipmap.loading_3, R.mipmap.loading_4};
final Handler loadingHandler = new Handler();
Runnable runnable = new Runnable() {
int loadingImgIndex = 0;
public void run() {
loading.setImageResource(loadingImages[loadingImgIndex]);
loadingImgIndex++;
if (loadingImgIndex >= loadingImages.length)
loadingImgIndex = 0;
loadingHandler.postDelayed(this, 500);
}
};
loadingHandler.postDelayed(runnable, 500);
}}
In your MainActivity, you can pass a to the LoadingScreen class like this :-
private ImageView loadingImage;
Don't forget to add an ImageView in activity_main.
After that call the LoadingScreen class like this;
LoadingScreen loadingscreen = new LoadingScreen(loadingImage);
loadingscreen.setLoadScreen();
I hope this will help you
public class Splash extends Activity {
private final int SPLASH_DISPLAY_LENGHT = 3000; //set your time here......
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splash);
new Handler().postDelayed(new Runnable(){
#Override
public void run() {
/* Create an Intent that will start the Menu-Activity. */
Intent mainIntent = new Intent(Splash.this,MainActivity.class);
Splash.this.startActivity(mainIntent);
Splash.this.finish();
}
}, SPLASH_DISPLAY_LENGHT);
}
}
If the application is not doing anything in that 10 seconds, this will form a bad design only to make the user wait for 10 seconds doing nothing.
If there is something going on in that, or if you wish to implement 10 seconds delay splash screen,Here is the Code :
ProgressDialog pd;
pd = ProgressDialog.show(this,"Please Wait...", "Loading Application..", false, true);
pd.setCanceledOnTouchOutside(false);
Thread t = new Thread()
{
#Override
public void run()
{
try
{
sleep(10000) //Delay of 10 seconds
}
catch (Exception e) {}
handler.sendEmptyMessage(0);
}
} ;
t.start();
//Handles the thread result of the Backup being executed.
private Handler handler = new Handler()
{
#Override
public void handleMessage(Message msg)
{
pd.dismiss();
//Start the Next Activity here...
}
};
Write the code:
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splash);
Thread welcomeThread = new Thread() {
#Override
public void run() {
try {
super.run();
sleep(10000) //Delay of 10 seconds
} catch (Exception e) {
} finally {
Intent i = new Intent(SplashActivity.this,
MainActivity.class);
startActivity(i);
finish();
}
}
};
welcomeThread.start();
}

Android - Forcing ANR for testing purpose

Why i can't force Android ANR with this code?
No log messages or pop up. The application is just launched lazily.
[UPDATE]
I can't get it even sleeping a View.setOnClickListener or BroadcastReceiver.onReceive!
Is there a trick?
public class MainActivity extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
try {
Thread.sleep(10000);
} catch (InterruptedException e) {
Log.e("Test", "", e);
}
}
}
I'm using Samsung GT-6200L with stock Android 3.2
Try it in onTouchEvent. In onCreate your activity is not fully running
#Override
public boolean onTouchEvent(MotionEvent event) {
Log.d(TAG,"onTouchEvent");
while(true) {}
}
The ANR-WatchDog project has a test app that produces ANRs in a reliable manner (as reliable as ANRs can be): the app hangs because of a deadlock.
The gist of it:
Prepare a lock object as a private field in your activity:
final Object mutex = new Object();
Have a thread that performs some work in a critical section, and an android.os.Handler that posts work depending on the same lock.
new Thread(new Runnable() {
#Override
public void run() {
synchronized (mutex) {
while (true) {
try {
Thread.sleep(60000);
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}).start();
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
synchronized (mutex) {
// Shouldn't happen
throw new IllegalStateException();
}
}
}, 1000);
Putting the above code snippet inside a button click handler, for example, should do the trick.
I've been facing the same issue yesterday, and I've found out that using a plain debug build ANR dialogs simply won't show up. (Although the UI thread was completely hanged.)
But after exporting and properly signing the application the dialogs were popped up properly (in every cases mentioned above). However I am still not sure what really prevents to pop up ANR messages, maybe someone else can clarify this later...
Try using:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
int a=0;
while(true) {
a++;
}
}
Your code probably didn't work because it got setup too early, and the Activity probably wasn't fully initialized and created yet. With the above code, launch the activity and touch/swipe on the screen and wait for the ANR dialog to popup.
Make a button in your activity.
public void onBtn1(View v) {
int a = 0;
while(true) {
a++;
}
}
Make the button execute the above code.
Spam click the button with your finger =)
I used this code for force ANR
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
public void force(View view){
while(true) {}
}
I just created a simple button in the xml file and set android:onClick=force

Log in and delay second activity until results are posted

All! I am pretty new to Developing Android. I have run into many issues already and solved most of them myself, and some by searching here and on other sites. The problem I currently face now, I can't seem to find a solution for. It is close to what others on here have asked, but I can't find anything for my problem.
I am working on the beginning stages of my first big app, in which a user signs in to the fist page and is then allowed access to the rest of the app and features with. I am using basic examples right now of a simple log in app and it works fine, but when I try to delay the first activity from calling the second one until the results are posted, either it posts and doesn't call the second activity, or it doesn't post the results and moves on anyways. I am also currently trying to bundle the results and display them in the second activity. I Will change that later though, I just need to see if it will work right.
Here is my code:(not sure if I'm doing this right. It's my first time!)
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
// Login button clicked
ok = (Button)findViewById(R.id.btn_login);
ok.setOnClickListener(this);
result = (TextView)findViewById(R.id.lbl_result);
final Handler handler1 = new Handler();
handler1.postDelayed(new Runnable() {
#Override
public void run() {
ok.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
final Bundle b = new Bundle();
EditText txt1 = (EditText)findViewById(R.id.editText1);
EditText txt2 = (EditText)findViewById(R.id.lbl_result);
b.putString("ID", txt1.getText().toString());
b.putString("PW", txt2.getText().toString());
final Handler handler2 = new Handler();
handler2.postDelayed(new Runnable() {
#Override
public void run() {
final Intent myIntent = new Intent(TempActivity.this, TempActivity2.class);
myIntent.putExtras(b);
startActivity(myIntent);
}
}, 3000);
}
});
}
}, 4000);
}
Am I just going about this the wrong way? Any help is greatly appreciated! I hate being a noob! Let me know if anymore information is needed!
Ohhhh... i dont know.. if it is actually right.. but as far as i understand your code... you are using
handler1.postDelayed(new Runnable() {
and in its runnable
public void run() {
ok.setOnClickListener(new View.OnClickListener() {
here.. you are setting onClickListener.. and it will happen after 4 seconds.. because of this line..
}, 4000);
so if you click before 4 seconds.. i think onclicklistener is not being set... so give some time.. like 4 seconds after the application starts
.. and then try clicking... i think then it should work..

Categories

Resources