I'm using VideoView to loop a small video, all works fine on the emulators, but when I deploy that to TV, after the first loop video turns black, but sound keeps going. This is the code:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.layout);
VideoView videoview = (VideoView) findViewById(R.id.videoview1);
Uri uri = Uri.parse("android.resource://"+getPackageName()+"/"+R.raw.video);
videoview.setVideoURI(uri);
videoview.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
mp.setLooping(true);
videoview.start();
}
});
}
The Emulator is using Android 6.0, the TV is Sony Bravia with Android 6.0.1.
I tested using SurfaceView, instead of VideoView - the same thing happens.
Any idea how to get rid of that black screen?
PS: There is a workaround that works - make OnCompletionListener and do videoview.start() there - this way it loops, but there's an ugly gap between the loops.
Just use this mVideoView.setZOrderOnTop(true); It will not show the black screen as the view appears.
Try to set your VideoView using handler like this.
videoview.setBackgroundColor(Color.WHITE); //color what you want as background
videoview.postDelayed(new Runnable() {
#Override
public void run() {
videoview.setVideoURI(videoUri);
}
}, 100);
videoview.postDelayed(new Runnable() {
#Override
public void run() {
vv.setBackgroundColor(Color.TRANSPARENT);
}
}, 300);
videoview.requestFocus();
videoview.start();
videoview.setOnPreparedListener(new MediaPlayer.OnPreparedListener() { #Override
public void onPrepared(MediaPlayer mp) {
mp.setLooping(true);
}
});
I have looked into the source code of VideoView and the first thing that I would like to point out is that inside the setVideoURI() method the MediaPlayer object will be created, and the OnPreparedListener will be set.
Your mistake is that you set the OnPreparedListener after the MediaPlayer may already have prepared the video, thus never call the onPrepared in the listener you have set after that, which means the setLooping(true) was maybe never set on the MediaPlayer.
TL;DR:
Put videoview.setVideoURI(uri); after videoview.setOnPreparedListener().
videoview.start() should be after setVideoURI(). On finish it should start again without additional input because this time mp.setLooping(true); was correctly set and will be executed. No videoview.start() is necessary after the initial one.
I actually ended up using ExoPlayer instead of the default one.
It's a bit harder to set up, but this problem didn't show up there.
Good day all,
Please i'm using videoview to play a local video file, and i attached the mediacontroller, video plays ok, but no matter the setting i use, the media controller doesn't show, when i touch the device screen:
My code below:
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
SetContentView(Resource.Layout.Preview);
this.Window.SetFlags(WindowManagerFlags.KeepScreenOn, WindowManagerFlags.KeepScreenOn);
videoView = FindViewById<VideoView>(Resource.Id.videoPreView);
mediaController = new MediaController(this, true);
mediaController.SetAnchorView(videoView);
videoView.SetMediaController(mediaController);
}
protected override void OnStart()
{
base.OnStart();
videoView.Prepared += OnVideoPlayerPrepared;
Play("MyVids/PreviewCourse.mp4");
}
protected override void OnStop()
{
base.OnStop();
videoView.Prepared -= OnVideoPlayerPrepared;
}
private void OnVideoPlayerPrepared(object sender, EventArgs e)
{
mediaController.SetAnchorView(videoView);
//show media controls for 3 seconds when video starts to play
mediaController.Show(3000);
}
And this is my axml file:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<VideoView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:id="#+id/videoPreView"
android:layout_centerInParent="true" />
Note: My videos are 480 by 360 in dimension
Thanks for your help
Well eventually, i had to create the buttons for pause/play, forward, and rewind manually.
player.pause();
player.play();
player.SeekTo(CurrentPosition + 5000); //for forward 5 secs
player.SeekTo(CurrentPosition - 5000) //to rewind
Didn't know it was that easy
For those who want to create there's manually
Good afternoon/morning! Hoping someone could help me out with a small problem I'm having. I'm playing a remote .mp3 file using a VideoView and a custom MediaController.
My MediaController looks like this:
public class MyMediaController extends MediaController {
public MyMediaController(Context context) {
super(context);
}
// Do nothing on the overridden hide method so the playback controls will never go away.
#Override
public void hide() {
}
// Override the dispatchKeyEvent function to capture the back KeyEvent and tell the activity to finish.
#Override
public boolean dispatchKeyEvent(KeyEvent event)
{
if (event.getKeyCode() == KeyEvent.KEYCODE_BACK)
{
((Activity) getContext()).finish();
}
return super.dispatchKeyEvent(event);
}
}
And my code to attach it to my VideoView looks like this:
VideoView videoView = (VideoView) findViewById(R.id.VideoView);
// Use our own media controller, which inherits from the standard one. Do this to keep
// playback controls from disappearing.
mediaController = new MyMediaController(this);
mediaController.setAnchorView(videoView);
Uri video = Uri.parse(URL);
videoView.setMediaController(mediaController);
videoView.setVideoURI(video);
// Set a handler that will show the playback controls as soon as audio starts.
videoView.setOnPreparedListener(new OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer arg0) {
mediaController.show();
}
});
videoView.start();
The problem I'm having is that when the .mp3 file starts playing, the control bar at the bottom has the "Play" button showing (i.e. triangle) instead of the "Pause" button (two parallel bars) even though the audio is already playing. Anyone know how to fix this?
EDIT 1:
I'd also be interested in any other solutions for playing a remote .mp3. The only requirements I have are that the user can pause/play the audio and also see what the name of the audio file (title) is.
Thank you!
Try This : It solved the Issue For Me.
mMediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
mp.start();
mMediaController.show();
}
});
Simply:
#Override
public void onPrepared(MediaPlayer arg0) {
if (mediaController.isShowing==false) {mediaController.show();}
}
I have been looking for a way to get rid of the nasty black initial screen on a VideoView before the start() method is run.
I have tried with background image on the widget but it doesn't work as expected at all.
I have also tried putting an image of the first frame in the video on top of the VideoView and hiding it after the start() method.
Adding an onPrepared listener to start the video and then hide the image. This works but there is a horrible flicker in the transition and I don't know how to get rid of it.
Adding the MediaController had no effect at all. The problem persists (I still see the black flicker) and I don't want to have the video controls visible at all.
My code looks like this:
VideoView vSurface= (VideoView) findViewById(R.id.surfaceView1);
vSurface.setVideoURI(Uri.parse("android.resource://com.mypackage/" + R.raw.video1));
vSurface.setVisibility(View.VISIBLE);
vSurface.setOnPreparedListener(this);
vSurface.setDrawingCacheEnabled(true);
vSurface.setOnErrorListener(this);
I meet the same problem, and solve it with the accepted solution above plus this:
#Override
public void onPrepared(MediaPlayer mp) {
mp.setOnInfoListener(new MediaPlayer.OnInfoListener() {
#Override
public boolean onInfo(MediaPlayer mp, int what, int extra) {
Log.d(TAG, "onInfo, what = " + what);
if (what == MediaPlayer.MEDIA_INFO_VIDEO_RENDERING_START) {
// video started; hide the placeholder.
placeholder.setVisibility(View.GONE);
return true;
}
return false;
}
});
I think onPrepared just means the video is ready to play, but not means video started playing. If hide placeholder in onPrepared, the screen still show a black screen.
On my Note3 and Nexus, this solution works well.
I had the same problem on Galaxy tab 2, Android 4.1.1.
Do videoView.setZOrderOnTop(true); and next videoView.start()
It works fine for me.
I got the same problem and i found a solution. Its a little bit hacky but it do the trick.
So basically you need to put your VideoView into a FrameLayout.
Over the videoview you need to add another FrameLayout with the background of your video and when your video is loaded and ready to play you hide the placeholder.
<FrameLayout
android:id="#+id/frameLayout1"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_gravity="center"
android:layout_marginTop="50dip" >
<VideoView
android:id="#+id/geoloc_anim"
android:layout_width="fill_parent"
android:layout_height="172dip" android:layout_gravity="top|center" android:visibility="visible"/>
<FrameLayout
android:id="#+id/placeholder"
android:layout_width="fill_parent"
android:layout_height="fill_parent" android:background="#drawable/fondvert_anim">
</FrameLayout>
In your activity you need to implements OnPreparedListener and add this
//Called when the video is ready to play
public void onPrepared(MediaPlayer mp) {
View placeholder = (View) findViewById(R.id.placeholder);
placeholder.setVisibility(View.GONE);
}
So when the video is ready we hide our placeholder and that trick avoid the black flicker screen.
Hope this help someone.
I had same problem and this has worked for me ..
When you want to show video, make videoView.setZOrderOnTop(false); and when you want to hide video, just make videoView.setZOrderOnTop(true);
I 've got same problem I just used videov.setBackgroundColor(Color.WHITE) and then onprepare i used Color.TRANSPARENT) white is still better than black for me
None of the Above worked for me.
In my case, onPrepared gets called BEFORE the black frame went away, so I would still see the black frame.
I needed a solution where the video appeared shortly after the first frame.
So what I did was set the VideoView alpha to 0 in xml:
android:alpha="0"
and then before I start the video I animate the alpha back to 1:
videoView.animate().alpha(1);
videoView.seekTo(0);
videoView.start();
alternatively, you can just post a delayed Runnable to set the alpha to 1, instead of animating it.
By extending a TextureView, I get no black screens in the beginning or end. This is if you want to avoid using ZOrderOnTop(true).
public class MyVideoView extends TextureView implements TextureView.SurfaceTextureListener {
private MediaPlayer mMediaPlayer;
private Uri mSource;
private MediaPlayer.OnCompletionListener mCompletionListener;
private boolean isLooping = false;
public MyVideoView(Context context) {
this(context, null, 0);
}
public MyVideoView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public MyVideoView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
setSurfaceTextureListener(this);
}
public void setSource(Uri source) {
mSource = source;
}
public void setOnCompletionListener(MediaPlayer.OnCompletionListener listener) {
mCompletionListener = listener;
}
public void setLooping(boolean looping) {
isLooping = looping;
}
#Override
protected void onDetachedFromWindow() {
// release resources on detach
if (mMediaPlayer != null) {
mMediaPlayer.release();
mMediaPlayer = null;
}
super.onDetachedFromWindow();
}
/*
* TextureView.SurfaceTextureListener
*/
#Override
public void onSurfaceTextureAvailable(SurfaceTexture surfaceTexture, int width, int height) {
Surface surface = new Surface(surfaceTexture);
try {
mMediaPlayer = new MediaPlayer();
mMediaPlayer.setOnCompletionListener(mCompletionListener);
mMediaPlayer.setOnBufferingUpdateListener(this);
mMediaPlayer.setOnErrorListener(this);
mMediaPlayer.setLooping(isLooping);
mMediaPlayer.setDataSource(getContext(), mSource);
mMediaPlayer.setSurface(surface);
mMediaPlayer.prepare();
mMediaPlayer.start();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (SecurityException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
mMediaPlayer.reset();
} catch (IOException e) {
e.printStackTrace();
}
}
#Override
public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {}
#Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
surface.release();
return true;
}
#Override
public void onSurfaceTextureUpdated(SurfaceTexture surface) {}
}
This worked for me:
videoView.setBackgroundColor(Color.WHITE); // Your color.
videoView.start();
videoView.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
videoView.setBackgroundColor(Color.TRANSPARENT);
}
});
At least two years later, but I hope that was helpful.
This is definitely hacky, but better than overlaying an image (IMO).
boolean mRestored = false;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mRestored = savedInstanceState != null;
}
#Override
public void onPrepared(MediaPlayer mp) {
if (!mRestored) vSurface.seekTo(1);
}
Assuming you are putting things into savedInstanceState in onSaveInstanceState.
Just show a frame from the video as preview.
vSurface.SeekTo(100);
Just use VideoView#setBackgroundDrawable(), I think.
initial settings.
VideoView.setBackgroundDrawable(yourdrawableid);
start video
VideoView.start();
VideoView.setBackgroundDrawable(0);
For people still looking for answer for this, calling VideoView.start() and VideoView.pause() in succession inside onPrepared worked for me. I know this may not be the ideal way of achieving this however it might be the one with minimal workaround required in the code. Hope this works for you too.
#Override
public void onPrepared(MediaPlayer mp) {
mVideoView.start();
mVideoView.pause();
}
This one works for me :
In XML : VideoView hide behind a Relative layout with white Background
<VideoView
android:id="#+id/myVideo"
android:layout_below="#+id/logo_top"
android:layout_width="200dp"
android:layout_height="200dp"
android:layout_centerHorizontal="true"
/>
<RelativeLayout
android:id="#+id/mask"
android:background="#FFFFFF"
android:layout_below="#+id/logo_top"
android:layout_centerHorizontal="true"
android:layout_width="200dp" android:layout_height="200dp"
>
</RelativeLayout>
and in Activity : onCreate
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.acceuil);
myVideo = (VideoView) findViewById(R.id.myVideo);
mask = (RelativeLayout) findViewById(R.id.mask);
String path = "android.resource://"
+ getPackageName() + "/" + R.raw.anim_normal;
myVideo.setVideoURI(Uri.parse(path));
myVideo.start();
}
onStart :
public void onStart() {
final long time = System.currentTimeMillis();
super.onStart();
new CountDownTimer(5000, 100) {
#Override
public void onTick(long l) {
long time2 = System.currentTimeMillis();
if((time2 - time) > 500) {
mask.setVisibility(View.GONE);
}
}
}.start();
Hope this helps.
For me setting the setZOrderOnTop did not completely remove the initial black frame while playing an mp4 video. It, however, did reduce the time for which the black frame appears. I wanted to remove the initial black frame completely, so I played around and found that seeking the video forward by 100ms did the trick for me.
As a note, I am using the video in a loop, so if you do not want to loop the video just remove
mp.isLooping = true
Following is the snippet which I used to fix the issue:
val path = "android.resource://" + packageName + "/" + R.raw.my_video
videoView.setVideoURI(Uri.parse(path))
videoView.setZOrderOnTop(true)
videoView.seekTo(100)
videoView.start()
videoView.setOnPreparedListener { mp ->
videoView.setZOrderOnTop(false)
mp.isLooping = true // Loops the video
}
It would still be great if I get an exact explanation of why the above worked if someone finds it helpful.
Use svVideoView.seekTo(position).
Give Position within 5 (ms).
onPause():
position=svVideoView.getCurrentPosition()
onResume():
svVideoView.seekTo(position);
It works for me on both Activity and Fragment.
VideoView mVideo = (VideoView) findViewById(R.id.yourViewViewId);
mVideo.setVideoURI(mUri);
mVideo.setZOrderOnTop(false);
SurfaceHolder surfaceholder = mVideo.getHolder();
surfaceholder.setFormat(PixelFormat.TRANSPARENT);
It's a little late for this answer, but maybe other users have the same problem and find this question..
I have dealt with it, by setting a BackgroundResource initially and then, when starting the video, i have set the background to an invisible color..
VideoView myView = findViewById(R.id.my_view);
myView.setBackgroundResource(R.drawable.some_resource);
// some stuff
// this is when starting the video
myView.setVideoUri(someUri);
// also set MediaController somewhere...
//...
// now set the backgroundcolor to be not visible (first val of Color.argb(..) is the alpha)
myView.setBackGroundColor(Color.argb(0, 0, 0, 0));
//...
myView.start();
This is a nice solution:
package com.example.videoviewpractice;
import android.app.Activity;
import android.net.Uri;
import android.os.Bundle;
import android.view.View;
import android.widget.MediaController;
import android.widget.VideoView;
public class MainActivity extends Activity {
VideoView myVideoView;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
initVideo();
}
private void initVideo() {
myVideoView = (VideoView) findViewById(R.id.videoView1);
String url = "http://mtc.cdn.vine.co/r/videos/3DF00EB7001110633055418310656_1e50d6d9a65.3.2.mp4?" +
"versionId=KVMUFFGqe6rYRrGKgl8hxL6eakVAErPy";
myVideoView.setVideoURI(Uri.parse(url));
myVideoView.setMediaController(new MediaController(this));
myVideoView.requestFocus();
}
public void gone(View v){
myVideoView.setZOrderOnTop(true);
View placeholder = (View) findViewById(R.id.placeholder);
placeholder.setVisibility(View.GONE);
myVideoView.start();
}
}
activity_main.xml:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="#+id/LinearLayout1"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context="${relativePackage}.${activityClass}" >
<FrameLayout
android:id="#+id/frameLayout1"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_gravity="center"
android:layout_marginTop="50dip" >
<VideoView
android:id="#+id/videoView1"
android:layout_width="300dp"
android:layout_height="300dp"
android:layout_gravity="top|center"
android:visibility="visible" />
<FrameLayout
android:id="#+id/placeholder"
android:layout_width="300dp"
android:layout_height="300dp"
android:layout_gravity="top|center"
android:background="#drawable/ic_launcher"
android:onClick="gone" >
</FrameLayout>
</FrameLayout>
</LinearLayout>
To avoid annoying flickering and black screen issues I wrote FrameVideoView.
It takes benefits from 'placeholder solution' and (if your device is running API level 14 or higher) from TextureView, which is much more efficient than VideoView.
I wrote article on our blog to cover what it actually does.
It's simple to use:
Add FrameVideoView to layout:
<mateuszklimek.framevideoview.FrameVideoView
android:id="#+id/frame_video_view"
android:layout_width="#dimen/video_width"
android:layout_height="#dimen/video_height"
/>
find its instance in Activity and call corresponding methods in onResume and onPause:
public class SampleActivity extends Activity {
private FrameVideoView videoView;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.simple);
String uriString = "android.resource://" + getPackageName() + "/" + R.raw.movie;
videoView = (FrameVideoView) findViewById(R.id.frame_video_view);
videoView.setup(Uri.parse(uriString), Color.GREEN);
}
#Override
protected void onResume() {
super.onResume();
videoView.onResume();
}
#Override
protected void onPause() {
videoView.onPause();
super.onPause();
}
}
I had the same issue. I found that the main reason for that was the use of FrameLayout as the parent layout. Use RelativeLayout as the parent layout of the VideoView
Modifying #emmgfx's answer worked for me:
videoView.setBackgroundColor(Color.WHITE)
videoView.start()
Timer().schedule(100){
videoView?.setBackgroundColor(Color.TRANSPARENT)
}
Trick is to delay the video view untill video loads.
PS : It's kotlin.
I found a great solution to this problem. ( in Kotlin )
Create an imageview over top of your videoview.
Create a function with a handler, and check if ( videoview.duration > 0 )
if the duration is greater than zero, then set the imageview.visibility to INVISABLE, and immediately follow by handler.removeCallbacks(this)
Call the above function after you have called videoview.start
Code below:
fun showVideoView() {
val handler = Handler()
handler.postDelayed(object : Runnable {
override fun run() {
try {
if (videoplayer_topthree.currentPosition > 0) {
videoview_topthreeloadingimage.visibility = View.INVISIBLE
videoview_topthreeprogressbar.visibility = View.VISIBLE
videoview_topthreefullname.visibility = View.VISIBLE
videoview_topthreeviews.visibility = View.VISIBLE
videoview_topthreedate.visibility = View.VISIBLE
videoview_topthreedescription.visibility = View.VISIBLE
videoview_topthreedimview.visibility = View.VISIBLE
handler.removeCallbacks(this)
}
handler.postDelayed(this, 250)
} catch (e: Exception) {
println("SHOW VIDEOVIEW CATCH WAS CAUGHT")
}
}
}, 0)
}
and this is where I call this function..
videoplayer_topthree.setOnPreparedListener {
prepareSizing(it)
initializeProgressBar()
showVideoView()
}
Trying to play a mostly white video on a mostly white layout shows these glitches in a very obvious and annoying way, particularly during Activity transitions. The only way I managed to completely get rid of the glitches was to mash together a few different answers from this thread and elprl's answer at https://stackoverflow.com/a/9089245/3997253.
Create a solid colour View that covers the VideoView
<View
android:id="#+id/coverView"
android:background="#color/white"
android:layout_width="match_parent"
android:layout_height="match_parent" />
In onCreate
...
coverView = findViewById(R.id.coverView)
videoView = findViewById(R.id.videoView)
videoView.setZOrderOnTop(false)
val surfaceHolder = videoView.holder
surfaceHolder.setFormat(PixelFormat.TRANSPARENT)
In onStart
...
videoView.setOnPreparedListener { mp ->
// Fade out cover View to show VideoView once rendering has started
mp.setOnInfoListener { _, what, _ ->
if (what == MediaPlayer.MEDIA_INFO_VIDEO_RENDERING_START) {
coverView.animate().alpha(0F)
return#setOnInfoListener true
}
return#setOnInfoListener false
}
mp.isLooping = true
videoView.start()
videoView.requestFocus()
}
When done with the VideoView
// Fade in cover View to hide the VideoView
coverView.animate().alpha(1F)
Only this worked for me:
fun VideoView.startWithRawFile(rawFileResId: Int, delay: Long = 0, backgroundColorResId: Int = R.color.white) {
setBackgroundResource(backgroundColorResId)
setVideoURI(uriToRawFile(rawFileResId))
setOnPreparedListener {
postDelayed(delay) {
start()
// replace 200 with your value according to your video file content:
postDelayed(200) { setBackgroundResource(R.color.transparent) }
}
}
}
// additional:
fun uriToRawFile(rawFileResId: Int) = Uri.Builder().scheme(ContentResolver.SCHEME_ANDROID_RESOURCE).authority(app().packageName).appendPath("$rawFileResId").build()
fun postDelayed(ms: Long, runnable: () -> Unit) = if (ms > 0) Handler(Looper.getMainLooper()).postDelayed(runnable, ms)
else runnable.invoke()
see this
VideoView videoView = (VideoView) findViewById(R.id.VideoView);
MediaController mediaController = new MediaController(this);
mediaController.setAnchorView(videoView);
Uri video = Uri.parse("android.resource://your_package_name/"+R.raw.monkeysonthebed_video);
videoView.setMediaController(mediaController);
videoView.setVideoURI(video);
videoView.start();
I have the following code to take a video as a raw resource, start the video and loop it but I need the video to loop seamlessly as of now when it comes to an end of the clip and starts the clip again the transition between causes a flicker for a split second, which I really can't have for my app.
public class Example extends Activity {
VideoView vv;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
vv = (VideoView)findViewById(R.id.VideoView01);
//Video Loop
vv.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
public void onCompletion(MediaPlayer mp) {
vv.start(); //need to make transition seamless.
}
});
Uri uri = Uri.parse("android.resource://com.example/"
+ R.raw.video);
vv.setVideoURI(uri);
vv.requestFocus();
vv.start();
}
}
The clip is only 22 seconds long but was created to be seamless so it is possible to work without the delay.
Try this it will work 100%
VideoView videoView;<---write this in outside of method or else declare it as final variable.
videoView.setOnPreparedListener(new OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
mp.setLooping(true);
}
});
In Kotlin simply use
videoView.setOnPreparedListener { it.isLooping = true }
Not sure if this helps years later, but I used
vv.start();
vv.setOnCompletionListener ( new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mediaPlayer) {
vv.start();
}
});
and it has a seamless loop
The pause is for the underlying MediaPlayer to refresh its buffers. How long that will take will depend on a number of factors, many of which are outside your control (e.g., speed of CPU, speed of on-board flash storage).
One you can control is to get your video out of the resource and into the filesystem. Resources are stored in the APK, which is a ZIP file, so extracting the video this way probably takes extra time.
You may need to switch away from VideoView and use a SurfaceView with two MediaPlayers, alternating between them -- one is playing while the next is preparing, so when the playing one ends you can switch to the new player. I have not tried this, and so I do not know what the ramifications might be. However, I know that this technique is frequently used for audio playback to transition from one clip to another.
Little late, but any reason that you can't use the following?
MediaPlayer.setLooping(true);
If you are using Kotlin
videoView.setOnPreparedListener(object : MediaPlayer.OnPreparedListener {
override fun onPrepared(mp: MediaPlayer?) {
//Start Playback
videoView.start()
//Loop Video
mp!!.isLooping = true;
Log.i(TAG, "Video Started");
}
});
Using Arrow Expression short form
videoView.setOnPreparedListener { mp ->
//Start Playback
videoView.start()
//Loop Video
mp!!.isLooping = true;
Log.i(TAG, "Video Started");
};
Answer to this is to remove the audio from the video and convert that to a .ogg file which can be looped seamlessly and then use the video without audio to loop round and this works.
Here is answer friends, you must use vv.resume in setOnCompletionListener class
[https://stackoverflow.com/a/27606389/3414469][1]