I am currently starting to develop Android applications, and I must say that it all came out very very simple and straightforward.
I have a small question about the AsyncTask. Maybe I've been doing something wrong, but here's the situation.
I have a small app that needs to load a list's content from the web.
I developed everything based on fake requests, and it all came out awesome. Then I updated the code with actual requests and got the 'Network on main thread error'. So I decided to switch to AsyncTask.
I was wondering if I could let AsyncTask just do the asynchronous work, and handle the result somewhere else (where I actually have the GUI connections and everything). I thought that in terms of readability and logic it makes more sense to have all the code that handles the interface in the Activity, but how could I let the Activity know when a task was completed?
I wrote these simple classes and interfaces (and it works) but I wanted to know from you if this is a good thing or there are better methods to do that.
So, here's the code:
public interface AsyncDelegate {
public void executionFinished(LazyLoaderWithDelegate lazyLoaderWithDelegate);
}
This is a simple interface. The purpose is to have the Activity implement this and handle the 'executionFinished' method. Something like a listener.
import android.os.AsyncTask;
public class LazyLoaderWithDelegate<Params, Progress, Result> extends AsyncTask<Params, Progress, Result>{
AsyncDelegate delegate;
Result result;
public LazyLoaderWithDelegate(AsyncDelegate delegate){
this.delegate = delegate;
}
#Override
protected Result doInBackground(Object... params) {
//This will be Overridden again from the subclasses anyway.
return null;
}
#Override
protected void onPostExecute(Result r){
this.result = r;
delegate.executionFinished(this);
}
public Result getResult(){
return result;
}
}
This class basically gives a skeleton structure to notify the delegate when the task is finished.
That's all. Here's an example of using this classes:
public class LazyVideoLoader extends LazyLoaderWithDelegate<Void, Void, List<List<Video>>>{
public LazyVideoLoader(AsyncDelegate delegate) {
super(delegate);
}
#Override
protected List<Video> doInBackground(Void ...params) {
return ServerInterface.getVideos();
}
}
public class MainActivity extends Activity implements AsyncDelegate {
private LazyVideoLoader videoLoader;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
/*
* Set up the lazy loaders
*/
videoLoader = new LazyVideoLoader(this);
videoLoader.execute();
}
#Override
public void executionFinished(LazyLoaderWithDelegate task) {
if(task == videoLoader){
List<Video> result = videoLoader.getResult();
//Do whatever you need...
}
}
Everything you run on onPostExecute is in the UI Thread. Also you can run a code on UI Thread once a certain part of the work is done simply on onProgressUpdate by calling publishProgress on doInBackground.
Refer this for more information. It has everything you need to know about AsyncTask.
If I understand this correct you have a seperate class, which runs an AsyncTask. If the task is completed the as callback used interface informs the Activity. This is good if you think in components to make the code more modular.
The most common practice is to use an AsyncTask as an inner class in an Activity. If you just wanna download a picture or something similar with relative small size this is the prefered way. Because you can access all fields in your inner class, which makes things easier than passing them around in constructors/interfaces.
Don't use an AsyncTask in an extra Class just for readability. If you have to do some fair calculation/modification on the results with different methods your way is ok.
Related
I've seen a few questions on here asking similar questions, but I've not yet seen a suitable answer. Many people have asked how to update the UI from a thread, but they're almost always in the same class as the UI.
What I'm trying to do is update the UI from a thread which has been created in another class. I've seen all of the suggestions, such as async, handlers, runnable, etc... but I've having real trouble implementing them in separate classes.
I'm trying to keep my UI class minimal and only deal with interactions with the GUI, such as when a user presses a button. Now, I've created a new thread, in a new class, which connects to a Bluetooth device, but I then want to change a button in the UI thread from being a 'connect' button to a 'disconnect' button (i.e. change the button from creating the Bluetooth socket to closing it).
What is the general way to do this? Am I thinking of this all wrong and should have everything in one class? What is the correct way to interact between the 'main' UI class and other classes/threads?
Ideally I want to be able to do other UI interactions, so some solution which allows other UI changes outside of the UI class would be great!
What I'm trying to do is update the UI from a thread which has been
created in another class. I've seen all of the suggestions, such as
async, handlers, runnable, etc... but I've having real trouble
implementing them in separate classes.
Generally for your goal i recommend to you use:
AsyncTask
IntentService with ResultReceiver
I don't think that its too tricky. Absolutely not. If you have it as separated class(es) and not as inner class(es) in some Activity class so i recommend to use constructor where you will pass context, widgets, generally whatever you want and then in correct methods(which allows UI update) update your UI.
I'm doing it because i like when i have clean classes(so UI class have only UI implementations and logic is positioned separately).
Example:
public class TaskExample extends AsyncTask<Void, Integer, Void> {
private Context c;
private Button b;
public TaskExample(Context c, Button b) {
this.c = c;
this.b = b;
}
protected Void doInBackground(Void... params) {
// some work
if (isSomethingConnected) {
publishProgress(Constants.IS_CONNECTED);
}
return null;
}
public void onProgressUpdate(Integer... params) {
switch (params[0]) {
case Constants.IS_CONNECTED:
b.setText("Connected");
break;
case Constants.ANOTHER_CONSTANT:
// another work
break;
}
}
}
Usage:
public class Main extends Activity implements View.OnClickListener {
private Button b;
public void onCreate(Bundle b) {
super.onCreate(b);
// initialise widgets and set listeners to appropriate widgets
}
public void onClick(View v) {
switch(v.getId()) {
case R.id.connectBtn:
startWorker();
break;
}
}
private void startWorker() {
TaskExample te = new TaskExample(this, b);
te.execute();
}
}
There are a couple of options. If you have access to the View you are changing and simply need to force a refresh, you can use View.postInvalidate() from any thread. If you need more complex operations, such as changing the text of a button, you should use runOnUIThread, which requires access to the Activity context. This should be simple to get - just add it as a parameter for your custom Object's constructor. With this context, you can do something like this:
activityContext.runOnUiThread(new Runnable(){
#Override
public void run() {
myButton.setText("disconnect");
}
});
Use the runOnUiThread(Runnable) method to run something on the Main thread and call the ClassName.View.invalidate() method if it is a view or just make a public method in you're Target class which handles the refreshing of the UI.
Hello i am new to android and android thread so want to know that
How could we use more number of thread in order to perform every single task or method so that while user click on any UI component it does effect the performance ,having little knowledge of how the handler thread and asynctask work.But how can we run every method inside the asynctask so to do the operation and mean while user can do the other operation also.
In the application
i have voice recording from mic.
next showing progress bar.
next showing gallery with some image and with that setting effect to the picture.
The recommended way is to use AsyncTasks for long running tasks. So, not everything needs to be run with AsyncTasks, as you can get a performance hit due to the context switching.
As for how AsyncTasks work, read the documentation.
Use an AsyncTask and make sure to implement these as needed. You mention the idea of doing something in the background while a user is doing something so I'm guessing you'll want to alter the UI.
Take a look at these links for an more details from Android. They cover Runnable, AsyncTask and Handler
Overview of them all http://developer.android.com/guide/components/processes-and-threads.html
AsyncTask example http://developer.android.com/reference/android/os/AsyncTask.html
Old but relevant, Painless Threading http://android-developers.blogspot.com/2009/05/painless-threading.html
Another, more complex example http://developer.android.com/training/displaying-bitmaps/process-bitmap.html
I don't generally paste full examples in here but I had a lot of trouble finding an example I was happy with for a long time and to help you and others, here is my preferred method. I generally use an AsyncTask with a callback to the Activity that started the task.
In this example, I'm pretending that a user has triggered onClick(...) such as with a button, but could be anything that triggers a call into the Activity.
// Within your Activity, call a custom AsyncTask such as MyTask
public class MyActivity extends Activity implements View.OnClickListener, MyTask.OnTaskComplete {
//...
public void onClick(View v) {
// For example, thet user clicked a button
// get data via your task
// using `this` will tell the MyTask object to use this Activty
// for the listener
MyTask task = new MyTask(this);
task.execute(); // data returned in callback below
}
public void onTaskComplete(MyObject obj) {
// After the AsyncTask completes, it calls this callback.
// use your data here
mTextBox.setText(obj.getName);
}
}
Getting the data out of a task can be done many ways, but I prefer an interface such as OnTaskComplete that is implemented above and triggered below.
The main idea here is that I often want to keep away from inner classes as they become more complex. Mostly a personal preference, but it allows me to separate reusable tasks outside of one class.
public class MyTask extends AsyncTask<Void, Void, MyObject> {
public static interface OnTaskComplete {
public abstract void onTaskComplete(MyObject obj);
}
static final String TAG = "MyTask";
private OnTaskComplete mListener;
public MyTask(OnTaskComplete listener) {
Log.d(TAG, "new MyTask");
if (listener == null)
throw new NullPointerException("Listener may not be null");
this.mListener = listener;
}
#Override
protected MyObject doInBackground(Void... unused) {
Log.d(TAG, "doInBackground");
// do background tasks
MyObbject obj = new MyObject();
// Do long running tasks here to not block the UI
obj.populateData();
return
}
#Override
protected void onPostExecute(MyObject obj) {
Log.d(TAG, "onPostExecute");
this.mListener.onTaskComplete(obj);
}
}
I've already developed many Android apps that make web service requests, always with the following approach:
In every activity that need to make a web service request, I define an inner AsyncTask that shows a ProgressDialog in onPreExecute(), makes the web service call in doInBackground, and dismisses the progressDialog and updates the results in the UI from onPostExecute().
My concern is: Is there a better (shorter) way to do it? Does it make sense to repeat all that code in every activity? I've been googling a lot, but I've found nothing.
My question is: Couldn't I define a Callback interface? for example this one:
public interface RequestCallback {
public void onSuccess(Whatever whatever);
public void onError(ErrorCode errorCode, String message);
}
... and then define an external class, for example AsyncRequest, that wraps the AsyncTask definition and the ProgressDialog show() and dismiss() statements. So, all activities would just need to instantiate that class, and pass in the following parameters:
1) The method of the web service to run
2) A Bundle with all the parameters of that method of the web service
3) A RequestCallback instance (that could be an anonymous inline instance, where I could update the UI from onSuccess())
4) The context of the Activity (necessary to show the ProgressDialog(), so I would still need a way to prevent configuration change exceptions and so...),
Do you find this a good design? It could save hundreds of lines of code...
Your approach is what I did on my project. And it saved a lot of code as you said, I don't have any complaint about it. But here is some issues that I want to tell you:
You should create new instance of AsyncTask every time you do a background thread to avoid to pile callback.
For the progress dialog, I use it as Singleton, because you don't show many dialogs at the same time. The dialog will be showed when you call the background job, and will be dismiss in the callback. Here is what I did:
private void showProgressDialog(String strMess){
if(null == progressDialog){
progressDialog = new ProgressDialog(MainActivity.this);
}
if(!progressDialog.isShowing()){
progressDialog.setMessage(strMess);
progressDialog.show();
}
}
private void hideProgressDialog(){
if(null != progressDialog && progressDialog.isShowing()){
progressDialog.dismiss();
}
}
void someMethod(){
showProgressDialog("Loading...");
doBackgroundJob(param, new RequestCallBack() {
public void onRequestCompleted(String message, boolean isSuccess) {
hideProgressDialog();
if(isSuccess){
}else{
//do something on error
}
}
});
}
It is an optional, I defined an interface to notify instead of specific class, for each response I use one class, so in base class, I don't care what the response is. Here is it:
public interface OnRequestCompleted<TResponse> {
void requestCompleted(TResponse response);
}
public abstract class BaseRequest<TResponse> implements IRequest{
protected OnRequestCompleted<TResponse> delegate;
protected Class<TResponse> responseClass;
#Override
public void send() {
new HttpTask().execute();
}
private class HttpTask extends AsyncTask<Void, Void, String> {
//...
#Override
protected void onPostExecute(String result) {
if (null != response && null != delegate) {
delegate.requestCompleted(response);
}
}
}
// the response example
public class GroupResponse {
public static class Clip {
public int clipId;
public String detail;
}
public static class Movie {
public int movieId;
public String detail;
}
}
In the subclass of BaseRequest, I will tell it exactly what the response class is (Movie, Clip...)
Hope this help.
If you use it already and it works for you, then yes it makes sense to make it generic and save the time (and bugs) of reimplementing the same thing dozens of times. If you ever find yourself copy-pasting large sections of code with few to no differences you should turn it into a library function or class of some sort. Otherwise if you find a problem later you'll have to fix it in a dozen places. It doesn't even matter if you think of a better way to do things later- its still easier to change it in one place than a dozen.
The only real issue I'd have with your solution is I wouldn't add the progress bar to it- I'd handle it in the calling code and the onSuccess/onError implementations. That way you could also reuse it for a background call that doesn't need to put up a UI. I try to keep my UI decisions as far away from data grabbing code as possible, MVC patterns are good.
I'm trying to make an application that uses Asynctask. Particularly, I want to make different http petitions with different JSON in different activities without the activity being frozen while the communication is done.
At first I thought to use asynctask as a private inner class in those activities, but I saw that they share a lot of code. So I thought to make a single class and play with broadcast receivers as I need to monitorize when I receive the result of the http petition, and isn't good to interfere with activity directly in the onPostExecute while in a different class.
What I want to know is, what is more efficient and better practice. Make a class that has the shared code and extends asynctask, then doing inner classes for each activity that extends that one or make a single asynctask that sends broadcast and receive them with each activity when needed.
Excuse my poor english, if needed I'll try to specify more clearly.
Thanks in advance
Background
What I want to know is, what is more efficient and better practice. Make a class that has the shared code and extends asynctask, then doing inner classes for each activity that extends that one or make a single asynctask that sends broadcast and receive them with each activity when needed.
I'm unclear as to why these are your only two options. Create a single AsyncTask, such as JsonPetitionTask, then push a new JsonPetitionTask.Data object. This object would contain your URL, your JSON, and any other data you need.
Setting up the AsyncTask
Something like this:
public class JsonPetitionTask extends AsyncTask<JsonPetitionTask.Data, Integer, Boolean> {
protected Boolean doInBackground(JsonPetitionTask.Data... args) {
for (int i = 0; i < args.length; i++) {
JsonPetitionTask.Data data = args[i];
// Send your JSON; check for errors, and return false if needed.
if (isCancelled()) break;
}
return true;
}
protected void onProgressUpdate(Integer... progress) {
// Show progress?
}
protected void onPostExecute(Boolean result) {
// result is your success true/false.
}
public static class Data {
public String jsonContent;
public String petitionUrl;
public Data(String content, String url) {
jsonContent = content;
petitionUrl = url;
}
}
}
Calling the JsonPetitionTask
Then you can call it like so:
JsonPetitionTask.Data data = new JsonPetitionTask.Data(myJSON, myURL);
new JsonPetitionTask().execute(data);
And voilĂ , you've executed your AsyncTask using only one class with no receivers.
Implementing a callback
Now, if you want to register a callback (something to execute that is specific to the calling code), that's a bit trickier. If this is part of what you're looking for, I'll be glad to edit this post and explain it.
To add a callback, we can use the Runnable class to execute some code after the job is done.
Firstly, we need to add a new field in the Data inner class:
public Runnable callback;
Next, before we call execute(), we need to add a new callback to our data object.
data.callback = new Runnable() {
public void run() {
// Whatever code you want to run on completion.
}
};
Third, in the JsonPetitionTask class, we need a list of things to run:
private ArrayList<Runnable> mRunnables = new ArrayList<Runnable>();
Make sure, in each iteration of the doInBackground() loop, that you do mRunnables.add(data.callback);.
Lastly, in onPostExecute(), we need to call this:
protected void onPostExecute(Boolean result) {
for (Runnable r : mRunnables)
if (r != null) r.run();
}
I do realize I didn't send result to the Runnable, however I didn't feel like implementing a new Runnable type just to handle that. If you need this, I guess that's a bit of homework for you!
The way I found the best is just simply create public class that extends AsyncTask and then you just override onPostExecute function in every activity you use it.
Example:
MyDataTask dataTask = new MyDataTask() //you can add your parameters in class constructor
{
#Override
protected void onPostExecute(Object result) //replace Object with your result type
{
MyActivity.this.doStuff(result); //use result in current activity
}
};
you can also create some custom functions to set private variables in datatask
dataTask.AddParam("user", username);
dataTask.AddParam("pass", pass);
and then just execute it with your args...
dataTask.execute(myArgs);
I have used Async task class as single class. And for every Webservice call i have used unique IntentFilter to Broadcast response.
Put that Broadcast receiver in every class. You have perfect solution.
Its working well.
I download some data from internet in background thread (I use AsyncTask) and display a progress dialog while downloading. Orientation changes, Activity is restarted and then my AsyncTask is completed - I want to dismiss the progess dialog and start a new Activity. But calling dismissDialog sometimes throws an exception (probably because the Activity was destroyed and new Activity hasn't been started yet).
What is the best way to handle this kind of problem (updating UI from background thread that works even if user changes orientation)? Did someone from Google provide some "official solution"?
Step #1: Make your AsyncTask a static nested class, or an entirely separate class, just not an inner (non-static nested) class.
Step #2: Have the AsyncTask hold onto the Activity via a data member, set via the constructor and a setter.
Step #3: When creating the AsyncTask, supply the current Activity to the constructor.
Step #4: In onRetainNonConfigurationInstance(), return the AsyncTask, after detaching it from the original, now-going-away activity.
Step #5: In onCreate(), if getLastNonConfigurationInstance() is not null, cast it to your AsyncTask class and call your setter to associate your new activity with the task.
Step #6: Do not refer to the activity data member from doInBackground().
If you follow the above recipe, it will all work. onProgressUpdate() and onPostExecute() are suspended between the start of onRetainNonConfigurationInstance() and the end of the subsequent onCreate().
Here is a sample project demonstrating the technique.
Another approach is to ditch the AsyncTask and move your work into an IntentService. This is particularly useful if the work to be done may be long and should go on regardless of what the user does in terms of activities (e.g., downloading a large file). You can use an ordered broadcast Intent to either have the activity respond to the work being done (if it is still in the foreground) or raise a Notification to let the user know if the work has been done. Here is a blog post with more on this pattern.
The accepted answer was very helpful, but it doesn't have a progress dialog.
Fortunately for you, reader, I have created an extremely comprehensive and working example of an AsyncTask with a progress dialog!
Rotation works, and the dialog survives.
You can cancel the task and dialog by pressing the back button (if you want this behaviour).
It uses fragments.
The layout of the fragment underneath the activity changes properly when the device rotates.
I've toiled for a week to find a solution to this dilemma without resorting to editing the manifest file. The assumptions for this solution are:
You always need to use a progress dialog
Only one task is performed at a time
You need the task to persist when the phone is rotated and the progress dialog to be automatically dismisses.
Implementation
You will need to copy the two files found at the bottom of this post into your workspace. Just make sure that:
All your Activitys should extend BaseActivity
In onCreate(), super.onCreate() should be called after you initialize any members that need to be accessed by your ASyncTasks. Also, override getContentViewId() to provide the form layout id.
Override onCreateDialog() like usual to create dialogs managed by the activity.
See code below for a sample static inner class to make your AsyncTasks. You can store your result in mResult to access later.
final static class MyTask extends SuperAsyncTask<Void, Void, Void> {
public OpenDatabaseTask(BaseActivity activity) {
super(activity, MY_DIALOG_ID); // change your dialog ID here...
// and your dialog will be managed automatically!
}
#Override
protected Void doInBackground(Void... params) {
// your task code
return null;
}
#Override
public boolean onAfterExecute() {
// your after execute code
}
}
And finally, to launch your new task:
mCurrentTask = new MyTask(this);
((MyTask) mCurrentTask).execute();
That's it! I hope this robust solution will help someone.
BaseActivity.java (organize imports yourself)
protected abstract int getContentViewId();
public abstract class BaseActivity extends Activity {
protected SuperAsyncTask<?, ?, ?> mCurrentTask;
public HashMap<Integer, Boolean> mDialogMap = new HashMap<Integer, Boolean>();
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(getContentViewId());
mCurrentTask = (SuperAsyncTask<?, ?, ?>) getLastNonConfigurationInstance();
if (mCurrentTask != null) {
mCurrentTask.attach(this);
if (mDialogMap.get((Integer) mCurrentTask.dialogId) != null
&& mDialogMap.get((Integer) mCurrentTask.dialogId)) {
mCurrentTask.postExecution();
}
}
}
#Override
protected void onPrepareDialog(int id, Dialog dialog) {
super.onPrepareDialog(id, dialog);
mDialogMap.put(id, true);
}
#Override
public Object onRetainNonConfigurationInstance() {
if (mCurrentTask != null) {
mCurrentTask.detach();
if (mDialogMap.get((Integer) mCurrentTask.dialogId) != null
&& mDialogMap.get((Integer) mCurrentTask.dialogId)) {
return mCurrentTask;
}
}
return super.onRetainNonConfigurationInstance();
}
public void cleanupTask() {
if (mCurrentTask != null) {
mCurrentTask = null;
System.gc();
}
}
}
SuperAsyncTask.java
public abstract class SuperAsyncTask<Params, Progress, Result> extends AsyncTask<Params, Progress, Result> {
protected BaseActivity mActivity = null;
protected Result mResult;
public int dialogId = -1;
protected abstract void onAfterExecute();
public SuperAsyncTask(BaseActivity activity, int dialogId) {
super();
this.dialogId = dialogId;
attach(activity);
}
#Override
protected void onPreExecute() {
super.onPreExecute();
mActivity.showDialog(dialogId); // go polymorphism!
}
protected void onPostExecute(Result result) {
super.onPostExecute(result);
mResult = result;
if (mActivity != null &&
mActivity.mDialogMap.get((Integer) dialogId) != null
&& mActivity.mDialogMap.get((Integer) dialogId)) {
postExecution();
}
};
public void attach(BaseActivity activity) {
this.mActivity = activity;
}
public void detach() {
this.mActivity = null;
}
public synchronized boolean postExecution() {
Boolean dialogExists = mActivity.mDialogMap.get((Integer) dialogId);
if (dialogExists != null || dialogExists) {
onAfterExecute();
cleanUp();
}
public boolean cleanUp() {
mActivity.removeDialog(dialogId);
mActivity.mDialogMap.remove((Integer) dialogId);
mActivity.cleanupTask();
detach();
return true;
}
}
Did someone from Google provide some "official solution"?
Yes.
The solution is more of an application architecture proposal rather that just some code.
They proposed 3 design patterns that allows an application to work in-sync with a server, regardless of the application state (it will work even if the user finishes the app, the user changes screen, the app gets terminated, every other possible state where a background data operation could be interrumpted, this covers it)
The proposal is explained in the Android REST client applications speech during Google I/O 2010 by Virgil Dobjanschi. It is 1 hour long, but it is extremely worth watching.
The basis of it is abstracting network operations to a Service that works independently to any Activity in the application. If you're working with databases, the use of ContentResolver and Cursor would give you an out-of-the-box Observer pattern that is convenient to update UI without any aditional logic, once you updated your local database with the fetched remote data. Any other after-operation code would be run via a callback passed to the Service (I use a ResultReceiver subclass for this).
Anyway, my explanation is actually pretty vague, you should definititely watch the speech.
While Mark's (CommonsWare) answer does indeed work for orientation changes, it fails if the Activity is destroyed directly (like in the case of a phone call).
You can handle the orientation changes AND the rare destroyed Activity events by using an Application object to reference your ASyncTask.
There's an excellent explanation of the problem and the solution here:
Credit goes completely to Ryan for figuring this one out.
After 4 years Google solved the problem just calling setRetainInstance(true) in Activity onCreate. It will preserve your activity instance during device rotation. I have also a simple solution for older Android.
you should call all activity actions using activity handler. So if you are in some thread you should create a Runnable and posted using Activitie's Handler. Otherwise your app will crash sometimes with fatal exception.
This is my solution: https://github.com/Gotchamoh/Android-AsyncTask-ProgressDialog
Basically the steps are:
I use onSaveInstanceState to save the task if it is still
processing.
In onCreate I get the task if it was saved.
In onPause I discard the ProgressDialog if it is shown.
In onResume I show the ProgressDialog if the task is still
processing.