I have an Activity that should handle results from both the Facebook SDK, and from other custom Activities.
Where can I find the requestCodes used by the Facebook SDK, in order to not use the same for my Activities?
I should be able to tell them apart in the onActivityResult using their requestCode so they need to be unique.
Pass the request code in the sdkInitialize call
FacebookSdk.sdkInitialize(context, 1200);
Then
public void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if (FacebookSdk.isFacebookRequestCode(requestCode)) {
//Facebook activity result
//Do your stuff here
//Further you can also check if it's login or Share etc by using
//CallbackManagerImpl as explained by rajath's answer here
if (requestCode == CallbackManagerImpl.RequestCodeOffset.Login.toRequestCode()) {
//login
}
else if (requestCode == CallbackManagerImpl.RequestCodeOffset.Share.toRequestCode()){
//share
}
}
From the docs
isFacebookRequestCode(int)
Returns true if the request code is within the range used by Facebook SDK requests. This does not include request codes that you explicitly set on the dialogs, buttons or LoginManager. The range of request codes that the SDK uses starts at the callbackRequestCodeOffset and continues for the next 100 values.
sdkInitialize(Context, int)
This function initializes the Facebook SDK, the behavior of Facebook SDK functions are undetermined if this function is not called. It should be called as early as possible.
public static synchronized void sdkInitialize(Context applicationContext, int callbackRequestCodeOffset)
applicationContext The application context
callbackRequestCodeOffset The request code offset that Facebook activities will be called with. Please do not use the range between the value you set and another 100 entries after it in your other requests.
Go to CallbackManagerImpl.RequestCodeOffset. I personally used a piece of code like this to prevent unwanted behaviour.
if (requestCode == CallbackManagerImpl.RequestCodeOffset.Login.toRequestCode()) {
callbackManager.onActivityResult(requestCode, resultCode, data);
}
Try this:
#Override
public void onActivityResult(int requestCode, int resultCode, Intent data)
{
super.onActivityResult(requestCode, resultCode, data);
//Log.iClassMethod();
switch(requestCode)
{
case 1:
if (resultCode == Activity.RESULT_OK)
{
// do something ...
}
break;
case ...:
if (resultCode == Activity.RESULT_OK)
{
// do something ...
}
break;
case Session.DEFAULT_AUTHORIZE_ACTIVITY_CODE:
{
Session.getActiveSession().onActivityResult(this, requestCode, resultCode, data);
Log.i("Facebook");
}
break;
}
}
Offering an alternative if you're using FB login via LoginButton
Set request code of login button
Use the request code to differentiate activity
private LoginButton mFacebookLoginButton;
private static int RC_FB_SIGN_IN;
#Override
protected void onCreate(Bundle savedInstanceState) {
...
mFacebookLoginButton = (LoginButton) findByViewId(R.id.fb_login_button);
mFacebookLoginButton.registerCallback(...)
RC_FB_SIGN_IN = mFacebookLoginButton.getRequestCode();
...
}
#Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if (requestCode == RC_GP_SIGN_IN) {
...
} else if (requestCode == RC_FB_SIGN_IN) {
Log.i(TAG, "Doing my facebook usual things");
mFacebookCallbackManager.onActivityResult(requestCode, resultCode, data);
}
}
You can set your own request codes to disambiguate. All the OpenRequest and NewPermissionsRequest classes take a requestCode parameter:
setRequestCode
Adding to Apetroaei Andrei's answer, there are other options available at Facebook SDK's CallbackManagerImpl class:
public enum RequestCodeOffset {
Login(0),
Share(1),
Message(2),
Like(3),
GameRequest(4),
AppGroupCreate(5),
AppGroupJoin(6),
AppInvite(7),
;
These can be accessed by the foll. code:
if (requestCode == CallbackManagerImpl.RequestCodeOffset.Share.toRequestCode()) {
callbackManager.onActivityResult(requestCode, resultCode, data);
}
in the lates sdk, (4.4.1), you can manually set the request code by modifying two files in the facebook library:
1) LoginClient.java
public static int getLoginRequestCode() {
//return CallbackManagerImpl.RequestCodeOffset.Login.toRequestCode();
return [your request code here];
}
2)LoginManager.java
public void registerCallback(
...
((CallbackManagerImpl) callbackManager).registerCallback([your request code here],
new CallbackManagerImpl.Callback() {
#Override
...
}
);
}
Related
I am using Magical Camera library to take photos. Works perfect on Android 7 but starting Android 8.0 crashing when I took photo (when calls magicalCamera.resultPhoto(requestCode, resultCode, data); on onActivityResult) its crashing. Shows error Attempt to invoke virtual method 'int android.graphics.Bitmap.getWidth()' on a null object reference. Called take photo method by clicking button:
takePhotoBtn.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
if (isActivePermission(MagicalCamera.CAMERA)) {
magicalCamera.takePhoto();
}
}
});
Trying to get photo:
#Override
public void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
magicalCamera.resultPhoto(requestCode, resultCode, data);
}
How I can solve this problem. Checked all permissions (Wrote permissions into Manifest file).
I am curious to know the difference between the following two methods. Does it matter which one I use, or can they be used according to preference?
Here is the first example:
#Override public void onActivityResult(int requestCode, int resultCode, Intent data) {
if (resultCode != Activity.RESULT_OK){
return;
}
if (requestCode == REQUEST_DATA){
//Do stuff
}
}
Here is the second one:
#Override public void onActivityResult(int requestCode, int resultCode, Intent data) {
if (resultCode == Activity.RESULT_OK && requestCode == REQUEST_DATA){
//Do stuff
}
}
Logically both statements are identical.
The second statement makes the code more readable and understandable, so I always prefer the same. But the condition statement is too complex then nested if is more preferable. Anyway it depends on the coding standard that you follow.
public class MainActivity extends Activity implements PermissionRequest.Response{
public static int CAMERA_PREVIEW_RESULT = 1;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
new CameraPreviewIntent(this)
.setExportDir(CameraPreviewIntent.Directory.DCIM, "ImgLyExample")
.setExportPrefix("example_")
.setEditorIntent(
new PhotoEditorIntent(this)
.setExportDir(PhotoEditorIntent.Directory.DCIM, "ImgLyExample")
.setExportPrefix("result_")
.destroySourceAfterSave(true)
)
.startActivityForResult(CAMERA_PREVIEW_RESULT);
}
#Override
protected void onActivityResult(int requestCode, int resultCode, android.content.Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if (resultCode == RESULT_OK && requestCode == CAMERA_PREVIEW_RESULT) {
String path = data.getStringExtra(CameraPreviewActivity.RESULT_IMAGE_PATH);
Toast.makeText(this, "Image Save on: " + path, Toast.LENGTH_LONG).show();
}
}
Hello
I want to edit the above code so that in the result the activity displays the result image along with the file path, can someone please help with this as I am very new to android development.
The github link to this sdk is-
https://github.com/imgly/imgly-sdk-android-demo
v1 of the SDK is deprecated, please use v2 instead. Please see the documentation how to integrate the newest version.
https://github.com/imgly/imgly-sdk-android-demo
Else I'am not sure what you actually want.
Can you please explain, how your app need to perform?
I wanna write a native module for to scan barcode but it too hard for me to figure out a way to handle the result without adding a method to the MainActivity. It's not a good idea to modify the MainActivity such heavily because it's no easy job for application developers who writes javascript to use the module.
For example, if I use ZXing Android Embedded: https://github.com/journeyapps/zxing-android-embedded, I have to add a method to MainActivity to handle the result.
#Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
IntentResult result = IntentIntegrator.parseActivityResult(requestCode, resultCode, data);
if(result != null) {
if(result.getContents() == null) {
Toast.makeText(this, "Cancelled", Toast.LENGTH_LONG).show();
} else {
Toast.makeText(this, "Scanned: " + result.getContents(), Toast.LENGTH_LONG).show();
}
} else {
// This is important, otherwise the result will not be passed to the fragment
super.onActivityResult(requestCode, resultCode, data);
}
}
That makes an issue that any one who uses this module has to modify their MainActivity, which means the module is hard to use. So, any ideas to work it out?
You can just use react-native-rn-zxing:
npm i react-native-rn-zxing
then link it :
react-native link react-native-rn-zxing
And enjoy
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if (resultCode == RESULT_OK) {
deserializeQuotes();
quotesAdapter.notifyDataSetChanged();
}
}
My array clearly has been updated, and I can see the change when my app starts, but why doesn't it update in this method? The code enters this method.
this.quotesAdapter = new QuoteAdapter(this, R.layout.mainrow, quotes);
quotesAdapter.notifyDataSetChanged();
listView.setAdapter(quotesAdapter);
Works, but why do I have to create a new adapter? Why can't I use my existing one?